#4255482 - 05/03/16 04:00 PM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Nov 2004
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SkateZilla
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Skate Zilla Graphics
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the Issues will be with the 980 Gimped Performance Drivers
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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#4255770 - 05/04/16 01:42 AM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Dec 2002
Posts: 4,024
Chivas
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B.C. Canada
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The big question is....what kind of VR optimizations might these new gpu's have. Upgrading from 980Ti to Pascal 1080 or maybe even a Polaris might add a significant boost in VR performance. AMD,and NVIDIA are heavily invested in VR hardware, and software optimizations. Hopefully they come up with something significant.
Last edited by Chivas; 05/04/16 01:52 AM.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#4256087 - 05/04/16 05:45 PM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Dec 2002
Posts: 4,024
Chivas
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Pascal performance leaks with 3DMark11 are interesting, but its not the information that VR users will be looking for. The important test is how the 980TI, Pascal's, AMD equivalents perform with VRMark, and their VR optimized drivers.
For some people its a very good idea to wait for future versions of VR hardware, as they will definitely be buying a better product at maybe even a cheaper price point, depending on the cost of the improved features. BUT even with the first consumer versions of VR, most users have found they no longer have any interest in flying with a monitor, so its certainly not as bad as some would suggest. Its not the quality of the first consumer version of VR that will hold back the mass adoption of VR, its the affordability. When most people have demo'd the first consumer versions of VR, they want it. The only question is can they afford it. You can wait for a better consumer version for ever is you want, but I think you will be missing out. I never regretted being an early adopter of TrackIR as it was HUGE immersive improvement over the Hatswitch, but no where near the immersion improvement of VR.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#4256204 - 05/04/16 08:59 PM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Mar 2003
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Paradaz
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Don't disappoint me guys The more you keep talking about 'weak' performance with the 1070/1080 in comparison to what I'm wanting, my impatience will only wear so thin until I just splash out on a 980ti. Must.stay.strong
On the Eighth day God created Paratroopers and the Devil stood to attention.
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#4257292 - 05/07/16 02:37 AM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Nov 2004
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SkateZilla
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Skate Zilla Graphics
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nVidia is selling them puppies for a Loss, each chip is huge, and wafer yields are still meh, so the cost of each chip is still up there.
More power than a TitanX and half the TDP...
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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#4257494 - 05/07/16 05:49 PM
Re: Facebook's Oculus Rift
[Re: Paradaz]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
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Posts: 4,024
B.C. Canada
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Don't disappoint me guys The more you keep talking about 'weak' performance with the 1070/1080 in comparison to what I'm wanting, my impatience will only wear so thin until I just splash out on a 980ti. Must.stay.strong Your in luck the 1080 is far superior to the 980Ti especially in VR performance with its new single pass multiple projection tech. There is also absolutely no need to wait for the 1080Ti, unless your also waiting for the next generation VR headset. This new NVidia gpu is exactly what VR needed. That said it will be interesting to see VRmark benchmarks comparing the 980TI to the 1080. The difference should be considerable. I have 46 days left to upgrade my EVGA 980TI to the 1080, so it shouldn't be a problem.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#4258871 - 05/11/16 12:10 PM
Re: Facebook's Oculus Rift
[Re: Brigstock]
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Joined: Jul 2000
Posts: 2,708
Paul Rix
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Out of interest, what games are people planning to use the rift with? So far I have spent most of my VR time playing DCS World. Very impressive in VR even though the resolution makes spotting targets a challenge. Flying the UH1 Huey is a great experience in VR (and a lot easier to control when compared to flying it using a regular monitor) FSX Steam Edition with the FlyInside plugin. I picked up a Leap Motion sensor to use with this too, which is pretty amazing. You are literally reaching out with your hands for switches and other controls in the virtual cockpit. I just installed Elite Dangerous but haven't spent much time with it in VR yet. Eve Valkerie was a bit disappointing. Subnautica looks fantastic in the Rift, but strangely it is the only game I have played so far that makes me feel slightly off colour.
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
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#4260095 - 05/14/16 02:29 PM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Jul 2000
Posts: 2,708
Paul Rix
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Senior Member
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NW of Austin, Tx
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Congrats NamelessPFG! The Rift launch was a total mess.
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
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#4260119 - 05/14/16 03:28 PM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Apr 2015
Posts: 13,733
F4UDash4
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SC
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I had a OR demo at Best Buy this past Thursday, the guy conducting the demo said that Best Buy would have OR in stock next week. He didn't say how many per store etc.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4260159 - 05/14/16 05:35 PM
Re: Facebook's Oculus Rift
[Re: Robusti]
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Joined: Dec 2000
Posts: 3,118
Brigstock
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Senior Member
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London, England
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I've been following VR since Palmer burst on the scene and was really excited at first. But since DX9 support was dropped meaning my main title RoF was out of contention, then the price of the retail unit. I'm struggling to think how 800 is justifiable for a few mins in DCS every few weeks. Plus the DK2 showed up some limitation for combat flight simmers with the resolution and from what I've read, although the Rift is a big improvement it is still limited. Holding out for Cliffs to come good for VR, that might tip me to shelling out some cash
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#4261031 - 05/17/16 11:23 AM
Re: Facebook's Oculus Rift
[Re: Chivas]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
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London, England
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WarThunder might be fun to just fly around and look at its decent terrain engine, but its business model sucks. Pretty much my opinion of WT. Very pretty, but struggled to keep my interest. It definitely wouldn't push me towards VR.
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#4261261 - 05/17/16 10:40 PM
Re: Facebook's Oculus Rift
[Re: Brigstock]
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Joined: Jul 2000
Posts: 57
Toxin_1
Junior Member
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Junior Member
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Posts: 57
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WarThunder might be fun to just fly around and look at its decent terrain engine, but its business model sucks. Pretty much my opinion of WT. Very pretty, but struggled to keep my interest. It definitely wouldn't push me towards VR. I am not putting WT on the same league as CLOD or DCS and share your impressions of the game. But if you already have a rift or vive then you should definitely give it a try. In VR, the feeling is very different specially if you go with the "Simulation Battle" settings. Its very immersive even with the low level of fidelity.
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