Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 3 of 3 1 2 3
#4236763 - 03/05/16 08:45 AM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Mar 2003
Posts: 3,922
Paradaz Offline
Senior Member
Paradaz  Offline
Senior Member

Joined: Mar 2003
Posts: 3,922
UK
It's all down to the software/games.....and in all honesty we know little about what's going to be available for Vive and how well it will be supported.

On launch anyway the Oculus will have the momentum. Its going to be interesting.


On the Eighth day God created Paratroopers and the Devil stood to attention.
Inline advert (2nd and 3rd post)

#4238089 - 03/09/16 06:56 AM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Nov 2012
Posts: 161
LocNar Offline
Member
LocNar  Offline
Member

Joined: Nov 2012
Posts: 161
Great video showing the current state of Chaperon Tron mode

https://www.youtube.com/watch?v=vnciEkUDnhs&feature=youtu.be

...sure looks useful for cockpits

#4238112 - 03/09/16 10:14 AM Re: Valve's HTC Vive [Re: Robusti]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
komemiute  Offline
Hell Drummer
Hotshot

Joined: May 2009
Posts: 7,033


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4239918 - 03/15/16 02:29 AM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Jul 2012
Posts: 1,714
Sethos88 Offline
Member
Sethos88  Offline
Member

Joined: Jul 2012
Posts: 1,714
Denmark
Something for the Star Wars fans


#4240965 - 03/18/16 03:25 AM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Nov 2012
Posts: 161
LocNar Offline
Member
LocNar  Offline
Member

Joined: Nov 2012
Posts: 161
Quote:
NASA: "With strong visual quality and the unique room-scale tracking function, Lighthouse, the Vive was chosen by our lab for the first iteration of our system [hybrid reality].


https://www.twitch.tv/unrealengine/v/54786271?t=06h49m33s

Quote is from a fascinating NASA presentation from GDC on 3/16 about hybrid reality and Unreal/game technology as it pertains to astronaut training.

#4248825 - 04/11/16 06:23 PM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Dec 2002
Posts: 4,024
Chivas Offline
Senior Member
Chivas  Offline
Senior Member

Joined: Dec 2002
Posts: 4,024
B.C. Canada
This is probably the best comparison your going to see between the Vive and Rift systems. Tested is probably on of the most respected review sites on the internet.
https://youtu.be/EBieKwa2ID0


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#4248838 - 04/11/16 07:20 PM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Jul 2012
Posts: 1,714
Sethos88 Offline
Member
Sethos88  Offline
Member

Joined: Jul 2012
Posts: 1,714
Denmark
One of the Tested guys even wore it incorrectly. People just don't get the fact that you need to the strap around the back of your head, for proper weight distribution. Not have it sit near the top of your head, then it gets uncomfortable. There's so much talk about comfort yet half the reviewers don't even adjust it properly.

#4249166 - 04/12/16 07:23 PM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Mar 2001
Posts: 9,163
Murphy Offline
Administrator
Murphy  Offline
Administrator
Hotshot

Joined: Mar 2001
Posts: 9,163
Northern Michigan, USA

Post removed.
No personal insults.
Thanks,

Murphy.


"Murphy's Law"
#4249194 - 04/12/16 08:55 PM Re: Valve's HTC Vive [Re: Sethos88]  
Joined: Dec 2009
Posts: 3,462
AggressorBLUE Offline
Check out my
AggressorBLUE  Offline
Check out my
Senior Member

Joined: Dec 2009
Posts: 3,462
Jerz
Originally Posted By: Sethos88
One of the Tested guys even wore it incorrectly. People just don't get the fact that you need to the strap around the back of your head, for proper weight distribution. Not have it sit near the top of your head, then it gets uncomfortable. There's so much talk about comfort yet half the reviewers don't even adjust it properly.


Still, that means a lot of industry folks are having issues figuring that out. Apparently the Rift is like putting on a baseball hat, which tells me more thought was put into that design.

Fortunately, I'm only about 45 minutes away from a MS store that will be getting a Vive demo to try out, so I can see for myself if it's an issue smile


My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case

Other Assets Deployed:
HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 smile
TrackIR TIR 5 w/ TrackClip Pro biggrin
Simpit: Obutto R3VOLUTION


#4249214 - 04/12/16 10:27 PM Re: Valve's HTC Vive [Re: Sethos88]  
Joined: Dec 2002
Posts: 4,024
Chivas Offline
Senior Member
Chivas  Offline
Senior Member

Joined: Dec 2002
Posts: 4,024
B.C. Canada
Originally Posted By: Sethos88
One of the Tested guys even wore it incorrectly. People just don't get the fact that you need to the strap around the back of your head, for proper weight distribution. Not have it sit near the top of your head, then it gets uncomfortable. There's so much talk about comfort yet half the reviewers don't even adjust it properly.


Yes...one of the Tested guys was having difficulty wearing his Vive headset properly. One of the other Tested guys, with more experience showed him how to properly wear the device awhile ago, long before the final consensus of the difference in comfort between the two headsets was established. Both units require proper fitting for the best result. There is no doubt that the Rift is better balanced, and therefore feels lighter than the Vive headset. Its easy to see just be looking at them that the Vive is far more front loaded and made from heavier material. There is no doubt that many people will be able to use their Vive for hours with no adverse effects, but the majority are likely to find the Rift more comfortable.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#4249258 - 04/13/16 02:25 AM Re: Valve's HTC Vive [Re: Robusti]  
Joined: Apr 2015
Posts: 13,854
F4UDash4 Offline
Veteran
F4UDash4  Offline
Veteran

Joined: Apr 2015
Posts: 13,854
SC
I can wear my full face coverage motorcycle helmet for hours with no discomfort. So since I sold my motorcycle maybe I'll just convert it into a full coverage VR helmet by strapping a OR / Vive to the front of it? wink


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
Page 3 of 3 1 2 3

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0