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#4248319 - 04/09/16 01:35 PM Re: Vive coming soon [Re: Warbirds]  
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^ That would have been a really cool video if that guy had SHUT THE HELL UP AND STOP SOUNDING LIKE AN IDIOT.


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#4248327 - 04/09/16 02:06 PM Re: Vive coming soon [Re: toonces]  
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Originally Posted By: toonces
^ That would have been a really cool video if that guy had SHUT THE HELL UP AND STOP SOUNDING LIKE AN IDIOT.



There's another I saw of this same VR experience, IE Apollo 11, where this guy had his dad try out his Rift. The dad was a big space buff, and he actually cried afterwards.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4248335 - 04/09/16 02:46 PM Re: Vive coming soon [Re: F4UDash4]  
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Originally Posted By: F4UDash4
Originally Posted By: toonces
^ That would have been a really cool video if that guy had SHUT THE HELL UP AND STOP SOUNDING LIKE AN IDIOT.



There's another I saw of this same VR experience, IE Apollo 11, where this guy had his dad try out his Rift. The dad was a big space buff, and he actually cried afterwards.




#4248554 - 04/10/16 05:53 PM Re: Vive coming soon [Re: Warbirds]  
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Elite Dangerous Dk2




Elite Dangerous CV1






HTC Vive






Further Reading:
Clicky

Last edited by bud01; 04/10/16 05:54 PM.
#4248556 - 04/10/16 05:59 PM Re: Vive coming soon [Re: Warbirds]  
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vive only for the foreseeable future..

#4248616 - 04/11/16 02:08 AM Re: Vive coming soon [Re: bud01]  
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Originally Posted By: bud01


vive only for the foreseeable future..




That looks like it would be a lot of fun, but the "space snowflakes" or whatever they're supposed to be flying past would just kill it for me.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4248873 - 04/11/16 11:00 PM Re: Vive coming soon [Re: F4UDash4]  
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Originally Posted By: F4UDash4
Originally Posted By: bud01


vive only for the foreseeable future..




That looks like it would be a lot of fun, but the "space snowflakes" or whatever they're supposed to be flying past would just kill it for me.



On the dk2 it was absolutely amazing, it was the atmosphere created, the real nasa audio, the exccelent game sounds and music, truly a great experience. I already own the game but would easily pay 29.99 for it again with full rift support. its going to get vive support first.



#4249067 - 04/12/16 03:58 PM Re: Vive coming soon [Re: Warbirds]  
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I'm glad I switched to the Vive in time, Oculus are really having some problems getting these things in the hands of their customers.

Oculus Rift Pre-Order Customers Slam Company For Poor Communication Amidst Delays

Oculus early adopters furious when orders get delayed for months

Also a huge Reddit thread, where A LOT people are reporting having their Rift delayed for 2 months+

Even some developers seem quite cross, as you would imagine, when you delay the entire platform they are trying to sell their game. Many of them expected to see a steady income right around now.

#4249069 - 04/12/16 04:00 PM Re: Vive coming soon [Re: Warbirds]  
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Has anyone here actually got their Vive yet?

Last edited by Warbirds; 04/12/16 04:01 PM.

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#4249070 - 04/12/16 04:02 PM Re: Vive coming soon [Re: Warbirds]  
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Yeah, got mine last week.

Lots of people are also reporting they are getting shipment notifications. Even Wave 2 people. Seems there was a change efter this Tweet by Daniel O'Brien; https://twitter.com/obriend17/status/719692800661393409

Granted, still some people missing their orders. So HTC still isn't in the clear. However, we are still talking days rather than months.

#4249105 - 04/12/16 05:24 PM Re: Vive coming soon [Re: Warbirds]  
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I am a london england, rift xx28 order. Promised march 28th. Todays 12 april displays

5/16/2016 - 5/26/2016

Vive is due may, not sure of the date.

I have the a10c manual lessions not to mention lots of other stuff to do until either land for me.


Oculas in time will explain what hsppend, but ideally people will have their rifts on time, a week to 15 days delay tops.

Vety poor showing, does any one have insight into at this level some thing like this is possible?

#4249215 - 04/12/16 10:28 PM Re: Vive coming soon [Re: Warbirds]  
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Looks like the reason for the Rift delay has become apparent. insider has leaked it.

Post seems legit and ties with the current situation including over all logistics and company's non disclosure aspects about saving face.




https://www.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/



I have been closely involved in Oculus launch preparation. It would be unwise for me to disclose the exact nature of my relationship with Oculus, but I can say I have been directly exposed to the whole process and know enough do give you details. I am making this confession because there has been so much disinformation, FUD and accusations on the internet recently and because I believe community deserves a proper explanation (and you are hopefully going understand why Oculus cannot do that directly).

Fist of all: the mysterious "missing component". This vague statement refers to Xbox One Controller + Wireless Adapter. While it might sound ridiculous that such ubiquitous accessory could be in short supply, it is important to understand that this device is manufactured in a very precise batches based on the demand simulations. Such predictions are relatively easy to make, as demand for Xbox One console + additional controllers sold via retail is pretty much constant and it does not fluctuate a lot outside of holiday season. Having strict production volume control in place allows to avoid expensive 'overstocking' (warehouse fees and overhead) and enables having streamlined, optimal and efficient manufacturing line (which brings further cost advantage). Additionally, Wireless Adapter is produced in much lower volume, as it targets relatively small market of PC gamers, mostly enthusiasts.

Second thing: all Rift components (HMD itself, camera, controller, boxes and so on) are delivered directly to one of the local distribution centers (US, EU, AUS/ASIA and so on) where final QA, packaging and shipping to the customers is done. They all come from different sources and locations, but till recently everything has been going well.

Thirdly: To give you some idea of the volume we are talking about here, day-one preorders are in the ballpark (huh) of 300K units - these are to be shipped ASAP (the actual backlog is larger). This figure is almost quarterly production volume for Xbox Controller Wireless Adapter (I think you can see now where all of this is heading...).

We were promised about 100K Controller + Adapter units delivered by Microsoft directly to the distribution centres at the end of Feb + regular monthly batches thereafter and were advised multiple times that everything is on track. When shipment date was getting close, shocking truth was revealed: due to "omission" by Microsoft stocking department, "our" batch of controllers was actually never allocated and reserved - there was simply nothing to ship! This was absolutely shocking case of mismanagement.

Then the hell broke loose. Countless conference calls later it was clear that there is no chance for MS to deliver any substantial volume of units at least until the end of the March. This was definitively the most stressful period in my career ever, it was already March, we had no controllers to put in the boxes and the atmosphere was very tense. At this point literally every single possible solution was evaluated. Microsoft was able to provide a few thousands units on a very short notice, but this was not nearly enough. Additionally, all sort of wholesale (and even retail) vendors were approached, with some success - so that is why small batches of the Rifts (mostly for Kickstarter backers) were actually sent out.

There was discussion if Xbox controllers should just be replaced with "vouchers" in the box entitling customers to claim Xbox controller later, either in one of the retail outlets or via Oculus Store, but this idea was eventually dismissed as: a) it would be too complicated logistically, especially on such short notice b) it would immediately reveal that MS is to blame for the situation, which they absolutely wanted to avoid c) most agreed that news headlines like "Oculus shipping slower than expected" sound better than "Oculus (or worse: Facebook) is shipping incomplete product" (while this might sound silly, it is very important for publicly traded company).

The main reason why no announcement was made earlier is because it was not clear how many controllers can be retrieved from alternative sources until very recently and assumption was made that Microsoft is going to deliver by the end of March. Manufacturing and shipping issues during product development are not uncommon (you get used to them in this business) and there was a good hope that the whole fiasco could be avoided. Additionally, it turned out that big Chinese retailer has a decent stash of controllers and dongles at their disposal, which sounded like a good backup plan. With all of this in mind, '1-3 weeks' emails were sent out, so it would allow us to buy some time when hopefully everything gets happily resolved in the background. However, this hope did not materialize: it turned out it would not be possible to get controllers from China on time (all sort of issues: customs, paperwork, company being 'difficult' to work with) and delivery from Microsoft slipped (again...). Of course in hindsight this was not the best way to handle things, but at that point it really looked like it would be possible to get away with minimum (if any) delay.

Eventually, when the alternative options failed, at the end of March the decision was made that:

we keep trying to fetch as many controllers as possible from alternative sources to keep the orders flowing (albeit at excruciatingly slow pace)


customers will be refunded shipping fees - this gets partially covered by Microsoft, as they agreed to provide substantial discount on (already discounted) controllers due to their mismanagement


further update will be made on 04/12, after big batch of Rifts + controllers from early April delivery is QA'd, packed and ready to be shipped to the customers (the idea was to start dispatching large batches from 04/12, but it did not go that well...)


Current situation is as follows:

the overdue, early-April batch of controllers took longer than expected to arrive, but they are here now - about 80K of them were received in distribution centers at the end of last week, with another similar batch coming later this or early next month. After all required processing is done, this will allow us to start shipping orders at full speed starting from the next week (hopefully earlier than later).


shipping dates you were given today are quite conservative. Unless something goes catastrophically wrong (huh...), your Rift should be dispatched on the first day of the period stated in the email (it could be even sooner, but no promises!) - code on the website simply adds 10 days to the initial date to generate the range in order to allow for some flexibility in case of unexpected problems (we have learned our lesson).


The most important matter: Despite all this mess, I want to emphasizes there was never any ill will or conspiracy here. I have got privilege to work with brilliant and extremely talented people who dedicated years of their hard work, with many sleepless night and weekends to make Rift happen. The hope that everything is going to be OK after "component" problem was identified was very real and tangible. I think pretty much everyone involved in the project is totally devastated by the current situation (believe, much more than you - even if you think this is not possible). It is unbelievably painful to see the entire precisely engineered product release plan to fall out by one detail that is not even under your control. Despite what you might think, there is a lot of people in the Oculus team who read this sub and they often take opinions here very personally - they dedicated a big part of their life to Rift after all. I can guarantee you that your concerns are being heard and I can only kindly ask you not to judge us and the Rift based on this incident.

I totally agree that communication aspect here could have been handled much better. I am sure if we knew what we know now, completely different decisions would had been made (yes, I know, easy to say now). And now: believe me, the team would love to officially announce what exactly is going on, but contractual agreement absolutely prevent us from disclosing any details about the deal with Microsoft publicly - and this includes nature (or even existence) of any problems, if/when they arise. Despite that, I (and I am sure many others) still feel that we failed the community who put a lot of trust in our words - this is why I am writing this now, although it might not be the most sensible thing to do. Please forgive us. We all learned a lot from this situation and strive to do much better in the future.

Ah, and the last thing: want some "proof"? Look at the serial numbers of XBox controllers shipped with Rifts so far. While normally range of these numbers should be relatively uniform, as they would be coming from one big preallocated "chunk", in fact the number can differ a lot as many of controllers are from the completely different batches - this is an echo of frantic search by Oculus Team for every available Xbox One controller in existence.

#4249250 - 04/13/16 01:40 AM Re: Vive coming soon [Re: Sethos88]  
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Originally Posted By: Sethos88
Yeah, got mine last week.

Lots of people are also reporting they are getting shipment notifications. Even Wave 2 people. Seems there was a change efter this Tweet by Daniel O'Brien; https://twitter.com/obriend17/status/719692800661393409

Granted, still some people missing their orders. So HTC still isn't in the clear. However, we are still talking days rather than months.


So tell us about it, how do you like it, is you pc up to the task, is the resolution as good as you hoped?


"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage

"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
#4249350 - 04/13/16 12:26 PM Re: Vive coming soon [Re: Warbirds]  
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Originally Posted By: Warbirds
Originally Posted By: Sethos88
Yeah, got mine last week.

Lots of people are also reporting they are getting shipment notifications. Even Wave 2 people. Seems there was a change efter this Tweet by Daniel O'Brien; https://twitter.com/obriend17/status/719692800661393409

Granted, still some people missing their orders. So HTC still isn't in the clear. However, we are still talking days rather than months.


So tell us about it, how do you like it, is you pc up to the task, is the resolution as good as you hoped?


I've gone from liking it to loving it in a few days. You start out by having to do all the comfort adjustment, which takes a few hours to get perfect. Then you deal with finding the 'sweet spot', as without it you'll have blurry edges. You also need to make that cable a part of the experience, pretend like it's a tail. It all starts out by being slightly annoying but once you've adjusted and start to focus on the experience, everything starts to click.

Especially some of the "cockpit" games are amazing. The sense of scale you get in Elite Dangerous is simply mind-blowing. You just don't realize how big the ship is until you've got the depth. You get an incredible stomach buzz as you race past objects. Granted, the overall quality impression of ED is so-so, as the Vive version has some rendering and colour-space bugs.

But the room scale experience is unsurpassed. It's incredible to walk around in a game and have 1:1 interaction. Efter the first day with Holopoint and Hover Junkers, my wrist was hurting, my arms were like jell-O and my legs were hurting. Now I've found Audioshield to be the perfect evening excercise. Few days in and I already lost a few pounds, it's great exercise.

Performance wise I have a high-end machine, 5960x @ 4.3GHz, alongside 16GB of RAM and a pair of 980 Ti (Granted, GameWorks VR for per-eye SLI still isn't used), so I far exceed requirements.

However this guy on Reddit, has a more average machine sporting a 770, which is below the usual 970 requirement. He did a review on 35 games and his take on the performance. https://www.reddit.com/r/Vive/comments/4ehfo8/quick_review_of_35_vive_games_and_experiences/ and he seems positive.

Resolution wise, in terms of clarity, everything is great. Obviously it could be better and it will be somewhere down the line. Tiny text is still harder to read unless you are up close. The Screen-door effect is probably what I consciously notice the most, not to a point where I find it problematic but you definitely notice it.

Overall, fantastic experience that will only get better as I get more comfortable with it. I can't wait to dig into some more cockpit games, as SteamVR support is added.

Also saw this review linked, from a racing guy, which would be interesting to a few people here. He also mentions a lot of the important things. He compares it to the DK2.




#4249373 - 04/13/16 01:15 PM Re: Vive coming soon [Re: Warbirds]  
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Also, as for that Elite Dangerous comparison that everyone seems to be using, it's completely useless;

https://www.reddit.com/r/EliteDangerous/...hase_on_how_ed/

There's both rendering bugs, brightness problems and some colour space issues with the SteamVR implementation. So a completely pointless comparison until it's fixed.

#4249596 - 04/14/16 06:57 AM Re: Vive coming soon [Re: Warbirds]  
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You know, $ has been very fond over long number of
years, of getting a software or hardware component
into a potential competitor's device, then at the
most critical moment strategically failing to deliver
in such a way that the competitor looks bad, loses
sales, and in the most favourable outcomes, goes
bankrupt. Just sayin', I'm not surprised...

#4249622 - 04/14/16 11:29 AM Re: Vive coming soon [Re: PV1]  
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Originally Posted By: PV1
You know, $ has been very fond over long number of
years, of getting a software or hardware component
into a potential competitor's device, then at the
most critical moment strategically failing to deliver
in such a way that the competitor looks bad, loses
sales, and in the most favourable outcomes, goes
bankrupt. Just sayin', I'm not surprised...




Dont disvelieve this, have we got aby links or can mention previous examples?

Oculas should have seen it coming if this syory is acurate, it kind of could only be the controller and also some speculation on the ir receiver dongle as appears amazon stocks got smashed bu some one meaning yhey are totally out of stocks for week plus apparently,

It will come out in time.

I want my rift ASAP, i am only hearing good things about both these devices .

#4249872 - 04/15/16 09:03 AM Re: Vive coming soon [Re: Warbirds]  
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I don't know where you could find all the devious stuff
documented in one place, but this book looks like it might
have a fair amount:

http://www.barnesandnoble.com/w/barbaria...n=9780805057546

This paper might be a good source,as well:

http://www.ecis.eu/documents/Finalversion_Consumerchoicepaper.pdf

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