New update - April 9, 2016

Added
1) Ability to immediately execute movement orders using a hotkey (adjusted separately), bypassing the orders menu
2) Added ability to specify behavior of individual platoons in quick battle editor
3) Added the organizational structure of 66th special tank battalion on Pz-IF tanks in QB
4) Added template with machine guns against infantry in quick battles designer ("surprise me")
5) Added decoding of unit marker colors and explanation of tactical diagrams to the user manual

Changed
6) Adjusted the algorithm of fragmentation fields and bullets effect on soldiers
7) Adjusted the normalizing factor for calculation of battle results (in quick battle) in the taking into account only area mode
8) Changed the logic of machine guns operation
9) Area of sight is shown relative to the selected unit
10) Tactical battle saving enabled by default

Bugs
11) Fixed positioning of the lying Maxim machine gunner
12) Fixed failure to cancel order if on hold fire
13) Fixed a bug with the detonation time of shrapnel S-mines
14) Fixed a bug with incorrect detonation of rifle grenades
15) Fixed camera trembling on Intel processors
16) Fixed a bug with tactical diagram display for small-caliber weapons
17) Fixed a bug with non-selection of squads in quick selection panel, with a large number of squads



New update - March 29, 2016

Added
1) Added indication of replenishing (under repair) platoons for selected depot/headquarters (repair platoon) - blue circle
2) Added the organizational structure of tank companies for the Red Army tank units in quick battle editor
3) Added detailed breakdown of the battle evaluation principles (after battle end)
4) Added automatic report creation after a critical error

Changed
5) Added calculation of the blood amount in a human, in order to remove excessive bleeding after multiple hits
6) Adjusted damage model for aviation
7) Adjusted the algorithm of personnel reallocation within platoon
8) Increased the camera max height
9) Removed indication of direction arrows for aviation
10) Adjusted the algorithm of behavior of the suppressed and panicking soldiers
11) Adjusted suspension settings for all Marder modifications
12) Platoon reinforcement strategies which cannot be achieved are skipped in QB editor
13) Slightly changed the format of the game audio files (audio mods require repacking)
14) Observed fire does not start before the correction value reaches 25%
15) If the concealed mode is on, observed fire and fire on external target designation is done with smoke shells
16) When the cancel order modifier is set without the fast move modifier, the order is cancelled when enemy is spotted
17) Updated the user guide

Bugs
18) Fixed observed fire for 50 mm/5 cm mortars
19) Removed the swastika appearing in the encyclopedia in the Russian version of the game
20) Fixed a bug with fire line selection for which the adjustment is being made
21) Fixed a bug with the gun ammo indication in the unit management table in the operational phase
22) Fixed incorrect displaying of the message about the type of artillery fire (flare or smoke shells)
23) Fixed a bug with tanks and other armored vehicles turning at enemy aircraft
24) Fixed a bug with incorrect exiting from houses of heavy infantry weapon crew assistants
25) Fixed a bug with wrong commander names of units which reinforce platoons in quick battle
26) Fixed a bug with incorrect positioning of propellers and mounted weapons for shot down aircraft
27) Fixed a bug with the fragmentation effect of smoke hand grenades
28) Fixed a bug with incorrect saving of path and command hierarchy settings after entering the statistics mode
29) Fixed a bug with FPS falling when enabling AI control for a lot of vehicles
30) Fixed non-working canceling of AI control via right-clicking
31) Fixed a bug with drawing of numbers on Tiger tank
32) Fixed a bug with strange behavior of gun crews after unhooking from vehicle









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