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#4246815 - 04/05/16 05:45 PM Re: Leatherneck Simulations New Years Eve Update [Re: zaelu]  
Joined: Jun 2011
Posts: 220
Cobra847 Offline
Member
Cobra847  Offline
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Joined: Jun 2011
Posts: 220
Originally Posted By: zaelu
Originally Posted By: Cobra847

..you have to.. you have to be kidding now, right?
Gold jerry, gold

How about we just build you a "Make a Paintscheme application" where you press a button and it magically spits out new liveries. :P


I think we would agree it would be useful in the long run. This and ability to switch paintschemes in briefing like in IL-2 would give a new dimension to painting those planes.

Sorry if I offended you Cobra... chill... enjoy your drink. I think I used some paintkit for... I don't remember... Ka-50? Su-27? Something and had layers with decals and also different camos from which one could more easily start mixing something. This and the fact that at some point your or maybe Rudel said that in the long awaited skins (last year or maybe 2014) a Romanian paint scheme will also be available... made me think... erroneously I can understand now that since that skin never materialized it would be hidden in some layers in that huge paint kit.

Thing is that the expanding number of DCS players and DCS Mig21 owners are at most in same proportions as the old ones "artists" in creating skins. So I think (wrong maybe) that making such thing easier rather than more difficult would actually help making the 21 even more enjoyable. Now if this would be easier for the average player I could also profit from it as I have less and less time to burn on this.

I was sent into that conclusion about the paintkit also because of these two posts:

http://forums.eagle.ru/showthread.php?p=2731067#post2731067

http://forums.eagle.ru/showthread.php?p=2731047#post2731047

oh... and this

http://forums.eagle.ru/showthread.php?p=2731820#post2731820


imho... clearly more complicated than before.

If you say this is how it should be... OK. No need to argue with you about it.

But since we are at this here is a screenshot for you. I post it as a link as I don't want to clutter the page.

http://i.imgur.com/CEzrj7c.jpg

I really don't know why is this happening (still) in few minutes. Could be the brake axis leaking continuously too fast? Anyway... The cockpit is top notch! smile


I'm not offended. It was just an unexpected (and weird!) critiscism.
The paintkit is for power users and (mostly) for people more experienced with Photoshop.

The issue is that you really can't make the paintkit easier to use.
At least, not non-destructively.

You can't collapse some layers in Photoshop without destructive effects on their blending modes.

Additionally, the source textures are split into parts because working with a single, 8K texture, with hundreds of layers in Photoshop would bring even a system with 64GB of RAM to a crawl. (Even as it stands, you'll need 16-32GB of RAM to use it at all)

There is nothing difficult about combining them as in the post I linked above. It's literally just placing each texture next to eachother on an 8K texture. Takes 20 seconds, even for someone with 0 Photoshop skills.


Last edited by Cobra847; 04/05/16 05:46 PM.

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#4246829 - 04/05/16 06:21 PM Re: Leatherneck Simulations New Years Eve Update [Re: Cobra847]  
Joined: Dec 2005
Posts: 161
zaelu Offline
MercInc staff
zaelu  Offline
MercInc staff
Member

Joined: Dec 2005
Posts: 161
France (ex Romania)
Originally Posted By: Cobra847

The paintkit is for power users and (mostly) for people more experienced with Photoshop.


I'll wait for them to do some nice skins then. No problem.

#4246891 - 04/05/16 08:26 PM Re: Leatherneck Simulations New Years Eve Update [Re: HomeFries]  
Joined: Mar 2002
Posts: 14,410
Tom_Weiss Offline
Veteran
Tom_Weiss  Offline
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Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun
Originally Posted By: Cobra847

How about we just build you a "Make a Paintscheme application" where you press a button and it magically #%&*$# out new liveries.


when one quotes, one can see what is #%&*$# .

I said this once, I say it again : I don't know where you guys find such a reservoir of anger and resentment.







#4246993 - 04/06/16 04:10 AM Re: Leatherneck Simulations New Years Eve Update [Re: Tom_Weiss]  
Joined: Apr 2015
Posts: 47
Zoomie13 Offline
Junior Member
Zoomie13  Offline
Junior Member

Joined: Apr 2015
Posts: 47
Originally Posted By: Tom_Weiss
Originally Posted By: Cobra847


I said this once, I say it again : I don't know where you guys find such a reservoir of anger and resentment.

I think they probably find it on SimHQ forums.... rolleyes

#4247036 - 04/06/16 10:46 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
Joined: Mar 2002
Posts: 14,410
Tom_Weiss Offline
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Tom_Weiss  Offline
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Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun

#4247276 - 04/06/16 10:23 PM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
Joined: Jul 2009
Posts: 9,688
CyBerkut Offline
Administrator
CyBerkut  Offline
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Hotshot

Joined: Jul 2009
Posts: 9,688
Florida
But did the skates have the proper number of rivets? wink

#4247339 - 04/07/16 01:30 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
Joined: Dec 2002
Posts: 4,168
Flogger23m Offline
Senior Member
Flogger23m  Offline
Senior Member

Joined: Dec 2002
Posts: 4,168
US
Where exactly is the download link? I can't seem to find it on the LN website?

#4247391 - 04/07/16 10:47 AM Re: Leatherneck Simulations New Years Eve Update [Re: CyBerkut]  
Joined: Mar 2002
Posts: 14,410
Tom_Weiss Offline
Veteran
Tom_Weiss  Offline
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Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun
Originally Posted By: CyBerkut
But did the skates have the proper number of rivets? wink


biggrin

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