#4244982 - 03/31/16 01:43 PM
Re: Consoles and VR
[Re: Smokin_Hole]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
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Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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VR on consoles will be meh, they dont have the resources to render it..
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#4245197 - 03/31/16 11:45 PM
Re: Consoles and VR
[Re: Smokin_Hole]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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Thanks, Skate. So what I'm hearing is "get the PS4!", right? No You're hearing: "If a $900 PC and a $300 Graphics card can barely render 1200P/Eye at a high enough PPI to remove Screen Door Effects and Edge Blur, What makes you think a $300 Console w/ equivelent of a $80 GPU can do it w/ 1/5 of the actual power"
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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