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#4244100 - 03/28/16 08:59 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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BlueHeron Offline
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Thanks Icarus, that was very informative.

I expect I'll eventually get one but only after 1) a serious HW upgrade and 2) it is well supported in one or more flight sims.

It sounds not yet perfect but still pretty exciting. smile

Inline advert (2nd and 3rd post)

#4244232 - 03/29/16 10:47 AM Re: Facebook's Oculus Rift [Re: Robusti]  
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It was just confirmed the Rift has the absolute smallest FoV of all the current VR headsets, bar the DK1.

Picture taken by BrandonJLa from StressLevelZero (Game developers)

http://imgur.com/p4le5Vx

That's why they have been so coy about not telling us the real FoV. They also promised multiple facial inserts to ship alongside the HMD. They removed that line and nothing shippped with the HMD. Now they can be purchased as extras some time in the future.

Tim Sweeney, who works on UE4 and Unreal Tournament, also isn't pleased with Oculus;

https://twitter.com/timsweeneyepic/status/714535601861705729

https://twitter.com/TimSweeneyEpic/status/714478222260498432


Oh and

http://i.imgur.com/AP4Bnh2.webm


#4244245 - 03/29/16 11:39 AM Re: Facebook's Oculus Rift [Re: Robusti]  
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Paradaz Offline
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Not sure why Tim Sweeney is making a song and dance about this....it's really no different to any other portal out there such as Google, Steam, Android etc.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4244403 - 03/29/16 06:27 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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I think the physiological effects will, for most people, ease up considerably after you become acclimatized to the experience through frequent exposure. Some of the VR experiences, such as intense dogfighting in space, aerobatics etc etc, would make most people ill in real life at first. I can see hardware advances helping with that but never completely eliminating it.

When I put myself through instrument training I had a very hard time with motion sickness when under the 'hood', flying very benign maneuvers in a C172. At one point I thought I would have to just give up on it. I slowly became desensitized to it (thankfully). I would imagine the VR experience will be similar process. Can't wait until I get my Rift and Oculus ready PC towards the end of April!


Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
Carl Sagan
#4244567 - 03/30/16 05:20 AM Re: Facebook's Oculus Rift [Re: Robusti]  
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Paul Rix Offline
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If that is the case then some VR experiences will never be suitable for mainstream. Unfortunately action packed games and sims involve a lot of motion, turning and acceleration/deceleration. In a combat 'sim' like Eve Valkerie that situation is complicated by the fact that you are not only maneuvering your own ship, but looking at your adversary rather than where you are going. That's going to mess you up to begin with. It doesn't matter if it is the Rift, Vive or any other headset. If you are prone to motion sickness then you are going to come up against this problem.


Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
Carl Sagan
#4244665 - 03/30/16 01:42 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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I own a DK2 and while I think it is a great innovation I do have concerns how VR is going to work for me.
I only play combat flight Sims, primarily only RoF and Cliffs of Dover right now.

RoF doesn't look like it will ever get official support (and that includes BoS/BoM) and will need third party tools to use in VR. Cliffs of Dover is showing some progress in VR for native support.

But, from my experience with the DK2, the display needs a massive jump in resolution. Despite the Cove getting a slightly larger Res it is still short of what is really required. Cove users are saying the "screen door" effect is still there. That you can still see pixels and the gaps between them.
Oculus have said that any improvement in that respect is years away.

In summary the near future of VR is still very much an early adopter realm. My concern is by the time VR becomes mature enough to provide what I consider essential for what I need. Then when it is improved enough for me, will I still be playing RoF and CoD.

I have a feeling that we are at the end of the road for hi fidelity combat flight sims. I'm not a massive fan of DCS or BoS/BoM.

My dreams of flying in hi res VR in my favourite Sims may not happen.

#4244778 - 03/30/16 08:17 PM Re: Facebook's Oculus Rift [Re: Brigstock]  
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Brun Offline
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Originally Posted By: Steve_F
But, from my experience with the DK2, the display needs a massive jump in resolution. Despite the Cove getting a slightly larger Res it is still short of what is really required. Cove users are saying the "screen door" effect is still there. That you can still see pixels and the gaps between them.
Oculus have said that any improvement in that respect is years away.

You have exactly the same thoughts on resolution as me after using the DK2. We've actually got a CV1 in work at the moment, am trying to get the opportunity to check it out although it won't be with flight sims unfortunately.

The statement about improvements being years away is odd, when has anything like that been true with technology? I wouldn't accuse them of outright lying, but you can appreciate it wouldn't make very good business sense to let on about a better version being right round the corner. I would assume that higher density screens already exist (at least in pre-production form) but given the amount of negativity over the 'high specs' needed to run the first versions and the desire to market it as a mainstream product it makes commercial sense to keep things in check.

#4245009 - 03/31/16 02:44 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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DK1 1280x 800 / 640x 800 Per Eye / Pixel Density 215 PPI
HDP 1920x1080 / 960x1080 Per Eye / Pixel Density 314 PPI *( DK1 w/ HD1080P Scren)
CCP 1920x1080 / 960x1080 Per Eye / Pixel Density 314 PPI *( New OLED 1080P Display w. High Refresh)
DK2 1920x1080 / 960x1080 Per Eye / Pixel Density 386 PPI *( Screen / Assembly From Samsung Note 3)
CBP 2560x1440 /1280x1440 Per Eye / Pixel Density 543 PPI *( Note, Exact Screens for CBP are Unknown)
CBP 2160x1200 /1080x1200 Per Eye / Pixel Density 456 PPI *( If the CBP Uses the same Screens as the CV1)
CV1 2160x1200 /1080x1200 Per Eye / Pixel Density 456 PPI *( Dual 1080x1200 3.5 Inch Displays)

* The Rift Consumer Version's Toshiba TC358870XBG HDMI to MIPI Chipset Supports up to 3840 x 2160 Pixels..


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#4245074 - 03/31/16 05:32 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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Brun Offline
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A very quick google says Sharp announced an 800+PPI screen a year ago. The same article also claims Samsung had an 860 PPI screen.

The hardware to run games at higher resolutions might be considered a bit extreme, but dual 980s (even vanilla ones) or something similar should pretty capable of 2560x1440 @90Hz.

#4246104 - 04/03/16 05:45 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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Chivas Offline
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This is a good read on the comparison between the Rift and Vive headsets with Flyinside.

http://forum.flyinside-fsx.com/viewtopic.php?f=3&t=1617


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#4246434 - 04/04/16 04:35 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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Umm, OK.

Dont buy from the Rift store if you dont own a Rift?

If it's available on Steam, Buy it through steam to keep your steam friends list.

Last edited by SkateZilla; 04/04/16 04:36 PM.

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#4246576 - 04/05/16 12:29 AM Re: Facebook's Oculus Rift [Re: Robusti]  
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It's pretty obvious why.

Consoles have used the tactic of exclusive titles to entice users to their platforms for years now.

Unless the game is a massive draw however I feel it's usually viewed as a cynical or negative tactic which may deter users.

I'm personally not a fan of the way Oculus is doing business at the moment. I feel that as long as the hardware performance is similar, users will be drawn toward the more open approach of other platforms.

- Horsey


"When experienced by a fixed wing pilot for the first time this trait serves to highlight the feelings of inadequacy already being felt in the presence of an Iroquois helicopter pilot" - Bell UH-1H Iroquois Basic Operator's Technique Manual
#4246633 - 04/05/16 05:26 AM Re: Facebook's Oculus Rift [Re: Robusti]  
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SkateZilla Offline
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all the Xbox One Exclusives are UWA and will be on Windows 10 as well, lol.


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#4246665 - 04/05/16 09:39 AM Re: Facebook's Oculus Rift [Re: Robusti]  
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WarHorsey Offline
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Cool... What does that mean for Rift/Vive?

Rift for XBone confirmed? smile

- Horsey


"When experienced by a fixed wing pilot for the first time this trait serves to highlight the feelings of inadequacy already being felt in the presence of an Iroquois helicopter pilot" - Bell UH-1H Iroquois Basic Operator's Technique Manual
#4246740 - 04/05/16 02:36 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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SkateZilla Offline
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Rift For XBO wont happen,

Rift For Windows 10 Xbox App will allow you to play Games and Watch Videos on a Virtual Big Screen.


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2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
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#4246802 - 04/05/16 05:05 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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The decision is kinda dumb, but I will buy from steam before Rift Store.

I'll use Rift in Racing, Space and Flight sims, and maybe GTAV.


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Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
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#4246913 - 04/05/16 09:28 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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Chivas Offline
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Originally Posted By: Icarus1
EVE: Valkyrie On PC Oculus Rift only.
Why do they need to keep their software Rift only? Why can't they allow all HMD's to use their software like Steam? That kind of proprietary behavior is not a good for VR in the long run. We will see if they continue on this path. I hope not.


Eve Valkyrie just announced on the HTC Vive.


Intel core I7 4790K @ 4.4
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#4247188 - 04/06/16 05:51 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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Chivas Offline
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Originally Posted By: Icarus1
Originally Posted By: Chivas

Eve Valkyrie just announced on the HTC Vive.


That's great!
Maybe pressure will cause Oculus to back down from their decision to be proprietary with their store. I hope they do for the good of VR.


I think Oculus Store is more about quality control, than proprietary paranoia.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#4247222 - 04/06/16 06:48 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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SkateZilla Offline
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Application has to meet specific Criteria to be on the oculus store, there are literally dozens of games that have fantastic Rift Support that arent on the store because they dont meet all the criteria.



Last edited by SkateZilla; 04/06/16 06:49 PM.

HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#4247234 - 04/06/16 07:16 PM Re: Facebook's Oculus Rift [Re: Robusti]  
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SkateZilla Offline
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I hope they like my Flight sim and porn selection.


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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