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#4240510 - 03/16/16 04:42 PM Mius Front: - Update 16 March 2016  
Joined: Feb 2014
Posts: 484
Asid Offline
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Joined: Feb 2014
Posts: 484
New update - March 16, 2016


Added
1) Added indication of aircraft time of arrival in a tooltip to the event in operations
Changed
2) Infantry trenches are digged for crews that entered combat without vehicles and heavy weapons
3) Adjusted the behavior of soldiers moving with the covertly modifier and without the fast move modifier (distance of crawl movement increased to 250 m)
4) Adjusted the algorithm of calling air support for AI
5) Changed the threshold of visibility and recognition of enemy units when displaying a 3D model
6) Vehicles do not leave trenches on their own (if target is outside fire sector), if AI control is not set
Bugs
7) Fixed a bug with non-selection of squad with trucks in the deployment when selecting another platoon
8) Fixed a bug with excessive effect of flamethrowers on T-34 tank driver
9) Adjusted (decreased) the structural integrity of guns and vehicles
10) Fixed display of APC M3A1 Scout platoons for non-default icons
11) Fixed a bug with non-shooting soldiers in some units
12) Fixed a crash bug when moving gun ammo
13) Reduced the probability of AI enemy forces deployment in player squares (only recon units without vehicles can infiltrate player squares)
14) Fixed posture of Pz-IV tank driver with open hatch
15) Fixed saving of the orders cost indication setting
16) Fixed the position of 50mm/5cm mortars when stopping and firing







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#4240562 - 03/16/16 06:44 PM Re: Mius Front: - Update 16 March 2016 [Re: Asid]  
Joined: Sep 2007
Posts: 216
Void Offline
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Joined: Sep 2007
Posts: 216
Prague
Thanks, you are working hard as usual thumbsup


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