Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 7 of 9 1 2 3 4 5 6 7 8 9
#4231715 - 02/21/16 04:10 AM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Aug 2001
Posts: 2,749
streakeagle Offline
Senior Member
streakeagle  Offline
Senior Member

Joined: Aug 2001
Posts: 2,749
Seffner, FL USA
I could care less about the FSX/X-plane niche being bigger than my combat flight sim niche. If I wanted to do what was popular instead of what I liked, I would be playing Minecraft or some first person shooter on a console. I want to fly F-4s and MiG-21s that are as realistic as possible in an environment that is as realistic and immersive as possible.

To date, the Strike Fighters series was the only way to go for Cold War era jets, but further development was suspended before all the bugs were squashed and all the features I would ultimately want could be added. DCS introduced the MiG-21bis and a whole range of great fighters from WW2 to the 1990s. So here I am, in the only combined survey/study sim ever developed in all of PC history. Before it was either a survey sim for variety or a study sim for realism. I now have both over a range of aircraft I truly love.

If DCS covered the full range of MiG-17/19/21/23 variants and the full range of F-4 variants with appropriate maps/objects, I would be in hog heaven. As it is, I have trouble deciding what to fly every single day. WW2? Korean War? Cold War? Helo? Fixed wing? Basic flying skills? Air-to-air? Air-to-ground? Cold start to landing? Hot start in middle of fight? I love everything that has been released so far (with PFMs and EFMs... Hawk and C-101 are on probation) and look forward to everything that is currently planned.

If you prefer sight seeing with cool paint jobs, why are you even posting on this forum whining about ED, their 3rd parties, and their unholy forum moderation?


forum: a public meeting or assembly for open discussion
discussion: an extended communication (often interactive) dealing with some particular topic
censorship: practice of suppressing a text or part of a text that is considered objectionable
Inline advert (2nd and 3rd post)

#4231764 - 02/21/16 10:08 AM Re: VEAO Dev update Jan 2016 [Re: streakeagle]  
Joined: Mar 2003
Posts: 3,922
Paradaz Offline
Senior Member
Paradaz  Offline
Senior Member

Joined: Mar 2003
Posts: 3,922
UK
Originally Posted By: streakeagle
I love everything that has been released so far (with PFMs and EFMs... Hawk and C-101 are on probation) and look forward to everything that is currently planned.

If you prefer sight seeing with cool paint jobs, why are you even posting on this forum whining about ED, their 3rd parties, and their unholy forum moderation?


It's very simple. I'm quite sure that no-one on these boards disagree with you about loving the content.....it's just the amount of time it takes to get there, the priorities that seem to be in the wrong order (after already taking our money), the changes in direction and above all - the amount of potential that DCS has which just isn't being realised.

So, in a nutshell the people who 'whine' love DCS just like you do however these people can also see the flaws and have the ability to discuss both positive and negative issues without having to resort to petty names for the people that wax lyrical about everything ED do.

What is also very worrying is that ED don't seem to have learned from any of their mistakes over the years.....and this means we are likely to see the same issues in future modules and content as we do today (8 years after the release of the original Black Shark)....and that is definitely a concern.

You obviously love the realism which is great, however it must also grate that there is a distinct lack of period content for some of the modules otherwise you also end up sight-seeing and/or formation flying because the immersion is so easily broken!

As for the Hawk being on probation...I'd probably disagree. Its being a complete shambles and 18 months? after waiting for improvenents we're now at a point where the module isn't even functional. That's not defined as probation in my book, that's now beyond a joke. I think it was 'Skate' that described it as a simple compiler issue.....surely if it was that simple they'd have sorted it out before publishing it to their customers because releasing it like that is not only unprofessional but it also further damages VEAO's reputation.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4231772 - 02/21/16 10:56 AM Re: VEAO Dev update Jan 2016 [Re: streakeagle]  
Joined: Mar 2002
Posts: 14,410
Tom_Weiss Offline
Veteran
Tom_Weiss  Offline
Veteran

Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun
Originally Posted By: streakeage


If you prefer sight seeing with cool paint jobs, why are you even posting on this forum whining about ED, their 3rd parties, and their unholy forum moderation?


Thanks ! I am happy you liked them.

here are a few more I did





those are for P3D-FSX but I will be making some for DCS very soon, you can find many more in our website by clicking the link bellow.

meanwhile, have fun !
smile

#4233543 - 02/25/16 07:32 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Nov 2004
Posts: 17,632
SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
Skate Zilla Graphics
Veteran

Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#4233553 - 02/25/16 07:57 PM Re: VEAO Dev update Jan 2016 [Re: SkateZilla]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
Member
Mustang60348  Offline
Member

Joined: Jan 2013
Posts: 481


That's good news indeed.

Last edited by Mustang60348; 02/25/16 07:57 PM.
#4233563 - 02/25/16 08:24 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Jul 2014
Posts: 1,180
scrim Offline
Member
scrim  Offline
Member

Joined: Jul 2014
Posts: 1,180
Believe it when I see it.

#4234819 - 02/29/16 02:59 PM Re: VEAO Dev update Jan 2016 [Re: scrim]  
Joined: Sep 2014
Posts: 797
leaf_on_the_wind Offline
Member
leaf_on_the_wind  Offline
Member

Joined: Sep 2014
Posts: 797
Originally Posted By: scrim
Believe it when I see it.


+1



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4239368 - 03/13/16 01:35 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Mar 2003
Posts: 3,922
Paradaz Offline
Senior Member
Paradaz  Offline
Senior Member

Joined: Mar 2003
Posts: 3,922
UK
From the ED forums on 4th March....

Quote:
Have the updates made it over to ED?



Originally Posted By: "Ells"
Most of them yes but testing is sill ongoing and we're still fixing a few issues raised.

The Starforce integration in the EFM files went without a hitch I'm pleased to say, that was a big worry for me.



Whether that's good or bad who knows


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4239371 - 03/13/16 02:00 PM Re: VEAO Dev update Jan 2016 [Re: Paradaz]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
Member
Mustang60348  Offline
Member

Joined: Jan 2013
Posts: 481
Originally Posted By: Paradaz
From the ED forums on 4th March....

Quote:
Have the updates made it over to ED?



Originally Posted By: "Ells"
Most of them yes but testing is sill ongoing and we're still fixing a few issues raised.

The Starforce integration in the EFM files went without a hitch I'm pleased to say, that was a big worry for me.



Whether that's good or bad who knows




When a dev spends time worrying about the CP being used and when users are #%&*$# over by that CP (re: Mig21) the CP has outlived its usefulness.

#4239427 - 03/13/16 05:29 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Dec 2005
Posts: 161
zaelu Offline
MercInc staff
zaelu  Offline
MercInc staff
Member

Joined: Dec 2005
Posts: 161
France (ex Romania)
"a" from "a dev"... not all. also in the end... to whom?

It could mean something else entirely. For example. I can buy an antivirus with 4 license flavors. I pick orange flavor.... Now someone infers that because a user me) has problems with X Antivirus and there are some rumors on the market =>> that antivirus has outlived its usefulness. However... If I bought el cheappo flavor named orange which by contract does not protect me from threats from z source (no firewall, no antispam, no blahblah module) it is a matter of statistics until I get some problem (depending also on my proficiency). Is the AV to blame? Maybe the marketing department, yes... But in the case of a CP if one dev buys an "Orange" CP instead of "Gold with Oak Leaves with 3 Diamonds"... down the road... depending on that dev's abilities the situation might look like... that.


#4239435 - 03/13/16 05:43 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Jun 2010
Posts: 616
Ratcatcher Offline
Member
Ratcatcher  Offline
Member

Joined: Jun 2010
Posts: 616
North Yorkshire, UK
I had everything up to "a" explode

#4239465 - 03/13/16 07:12 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Mar 2011
Posts: 2,042
cichlidfan Offline
Member
cichlidfan  Offline
Member

Joined: Mar 2011
Posts: 2,042
Woodbridge, VA, USA
Actually, if only one dev team has significant issues with Starforce, then I would be inclined to believe the issue was with their coding methods than with the CP software.


ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
#4239701 - 03/14/16 02:06 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
You're ignoring one very important fact: Starforce is crap. That's even their slogan.

Starforce: Crap for over a decade.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4239715 - 03/14/16 02:41 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: May 2001
Posts: 1,943
Nate Offline
Member
Nate  Offline
Member

Joined: May 2001
Posts: 1,943
Dublin, Ireland
Update for March....

----------------------------------------------------------------------------------------------------------


Hi Guys,
I know you have been anxious for the March update but I wanted to have a few team meetings to clarify where we're at with development on all projects.

I'm going to post the pre-lim change log for Hawk (which is subject to last minute changes), a quick update on P-40 and other projects in summary.

Right now the coding team are 100% focused on Hawk and getting the big patch out to you.
This has allowed our internal development testers to really put the P-40 EFM through it's paces after the recent issues we've had with DCS 1.5 and 2.0 and so far so good.
The aim is by next week the coders can switch back to P-40 to get things finalised with the ASM/EFM interface and we are aiming to release end of April, all being well.

Hawk EFM is with the ED testers for feedback which we achieved at the end of Feb as I mentioned in last months update.

You've recently seen on our Facebook page that Rob posted up some skin shots of our Spitfire Mk. XIV. When we are closer to release on that I'll talk to ED about a co-ordinated release date as not to clash with their Mk. IX

Typhoon is still pushing forward on development as is Wildcat, Sea Fury, Buchon, Meteor and Vampire.
Bearcat is undergoing a make over of it's model by another artist and will join in the dev cycle when the model is complete.

So, let's focus now on Hawk.
As I said just now we achieved the goal of delivering the EFM and updates to ED testers by the end of Feb. With their feedback and that of our own internal testers, and that of the pilots, tweaks have been made and in my view the EFM is now complete.
The coding team, including myself, are busy making the final last minute ASM changes ready for the big update.

The preliminary changelog below is subject to last minute changes, additions and subtractions depending on any issues that arise in the next week during testing.
My aim is to have these updates in the next big patches for 1.5 and 2.0 from ED (I don't have dates for these yet before you ask).

Hawk Change List March 2016
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been taken away.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Oxygen hypoxia effect now around 33,000ft.
Anti-skid function added – default is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual and audio buffeting added for stall and over-speed.
Low level high speed ground effect added.
EFM damage model implemented; when aircraft section destroyed, flight model is affected.
When wing section is destroyed weapons will fall and nav light will turn off.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab. 4096, 2048 and 1024 versions included.
UHF and AM radios now fully functional with other units and ATC.
New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Controls indicator added.
Weapons selector (B/PB/RP) fixed.
Aden gun pod added, UPK removed.
F2 view; flaps and RPM indicator now working.
Airbrake test switch now working.
Air start option – Weapons now armed. If missiles are on the wing, missile panel will be hot and ready to fire.
Sidewinder tone for seek and lock now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Det cord showing inside canopy now removed.
Training Start-up mission changed for EFM functions.
Training missions added (voice to come later) – taxi, take-off, circuit and navigation.
Safety pins removed by default.
Backlighting on main panel altered.
Aim-9M LAU-7 pylon added.

There are still other things being worked on right now which may make it into the change log or may not make it in time for the patch.
They will be worked on even after the patch so keep an eye out for patch notes and future monthly updates.

I have decided not to come out of Beta stage until you, the public, have flown and given feedback on anything we may have missed or isn't quite working right.

I'd like to thank you for your patience in waiting for these updates and hope you like flying the Hawk as much as we do with these changes.

Thanks,
Chris and the team.


----------------------------------------------------------------------------------------------------------

Nate

#4239741 - 03/14/16 03:55 PM Re: VEAO Dev update Jan 2016 [Re: Nate]  
Joined: Jul 2014
Posts: 1,180
scrim Offline
Member
scrim  Offline
Member

Joined: Jul 2014
Posts: 1,180
This is the sort of stuff that took Razbam a week with the Mirage. It took VEAO 2.5 years...

Refund please!

#4239750 - 03/14/16 04:38 PM Re: VEAO Dev update Jan 2016 [Re: scrim]  
Joined: Aug 2014
Posts: 613
Mudcat Offline
Serial Thread Killer
Mudcat  Offline
Serial Thread Killer
Member

Joined: Aug 2014
Posts: 613
Wilton, NC
Originally Posted By: scrim
This is the sort of stuff that took Razbam a week with the Mirage. It took VEAO 2.5 years...

Refund please!


At least you got something, I pre-ordered that stupid P-40 back in june/july, it's been so darn long that I'm not even interested in it anymore.

#4239771 - 03/14/16 05:47 PM Re: VEAO Dev update Jan 2016 [Re: scrim]  
Joined: Nov 2004
Posts: 17,632
SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
Skate Zilla Graphics
Veteran

Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
Originally Posted By: scrim
This is the sort of stuff that took Razbam a week with the Mirage. It took VEAO 2.5 years...

Refund please!



What took a week?

And If you wanna refund, ask VEAO Directly, and not as a snide blurb on a forum.

Last edited by SkateZilla; 03/14/16 08:09 PM.

HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#4239791 - 03/14/16 06:44 PM Re: VEAO Dev update Jan 2016 [Re: SkateZilla]  
Joined: Mar 2003
Posts: 3,922
Paradaz Offline
Senior Member
Paradaz  Offline
Senior Member

Joined: Mar 2003
Posts: 3,922
UK
Hurrah, there is light at the end of what has been a very long tunnel


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4239798 - 03/14/16 07:07 PM Re: VEAO Dev update Jan 2016 [Re: scrim]  
Joined: Sep 2014
Posts: 797
leaf_on_the_wind Offline
Member
leaf_on_the_wind  Offline
Member

Joined: Sep 2014
Posts: 797
Originally Posted By: scrim
This is the sort of stuff that took Razbam a week with the Mirage. It took VEAO 2.5 years...

Refund please!


Good luck with that, I doubt you would get one



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4239838 - 03/14/16 09:57 PM Re: VEAO Dev update Jan 2016 [Re: Paradaz]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
Member
Mustang60348  Offline
Member

Joined: Jan 2013
Posts: 481
Originally Posted By: Paradaz
Hurrah, there is light at the end of what has been a very long tunnel


The problem is that the light on the end of that tunnel could be an oncoming train smile

Page 7 of 9 1 2 3 4 5 6 7 8 9

Moderated by  Force10, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
They wokefied tomb raider !!
by Blade_RJ. 04/10/24 03:09 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0