#4237905 - 03/08/16 06:00 PM
Scenario Missions MOD
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Joined: Jun 2014
Posts: 1,595
OldHat
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Download the mod here and extract the contents into your JSGME MOD folder. Then activate the MOD.
1. Select or Make a new pilot for either British or German Nation. 2. Go to Quick Scenarios on the main page 3. Select one of the missions from the drop down (red box). Check the box "pilot never dies" if you don't want to loose them. Select "go to field" to start your mission.
4. Read the mission objectives. Follow flight leader and the mission waypoints as best you can either by using Lou's map or ingame one.
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#4238421 - 03/10/16 06:49 AM
Re: Scenario Missions MOD
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Thanks, Tango. I'm glad you felt how I did while playing this scenario. It really is a kick in the pants to try and survive let alone focus on finishing the objective.
Just a small note that these MODs have no DM or FM changes. Basically, I place waypoints and altitudes for a few planes to follow. I can set the number of planes that will show up in a squad as well.
EDIT: Since OBD offers blank mission files inside WOFF to use as templates for making missions, I wonder if anyone would be interested in a thread/discussion with basic instructions on how to build your own mission. It's time consuming, but flying the reenactment of historical events is fun.
Last edited by OldHat; 03/10/16 07:04 AM.
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#4238591 - 03/10/16 05:49 PM
Re: Scenario Missions MOD
[Re: OldHat]
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Joined: May 2001
Posts: 1,827
Panama Red
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Irmo, SC, USA
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Stand alone, just the rest that come packaged with WOFF.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4238664 - 03/10/16 09:51 PM
Re: Scenario Missions MOD
[Re: OldHat]
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Joined: Dec 2013
Posts: 428
loftyc
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EDIT: Since OBD offers blank mission files inside WOFF to use as templates for making missions, I wonder if anyone would be interested in a thread/discussion with basic instructions on how to build your own mission. It's time consuming, but flying the reenactment of historical events is fun.[/size]
Please! I have been praying for some form of mission builder, even if it is as non-user friendly as ROF's, given the complexity of the AI, etc.
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#4238869 - 03/11/16 03:37 PM
Re: Scenario Missions MOD
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Alrighty then.... let's do this.
Here are a few pics from my current McCudden scenario...
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#4238985 - 03/11/16 09:18 PM
Re: Scenario Missions MOD
[Re: dutch]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Stand alone, just the rest that come packaged with WOFF. Yep after downloading I see it, I thought it was a mission generator, that actually can creating missions, like PW-CG is creating missions for RoF. Unfortunately, I'm not a programmer like Pat. You have the option to manually make a mission file then insert it into the correct folder to see it in your campaign.
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#4240584 - 03/16/16 07:39 PM
Re: Scenario Missions MOD
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Download the JSGME ready version here
Included in the full scenario (short missions are both air start):
- 22 Gothas taking off at around 1530 hrs - Flying over the channel at 10,000 ft after refueling from Nieuwmunster Airfield. - Entering Essex between the rivers Crouch and Blackwater at 16,000 ft - Flying towards London, then changing course south from around Gravesend - Bombing Lympne and Folkestone at 15,000 ft. - Gothas head back to the Belgian coast flying over the channel at 18,000 ft. Some Gotha stragglers are set to 11,000 ft. - Most of the Home Defense that were known to have participated in trying to attack the Gothas including: * Dover: 5 Pups and Leslie's Camel. * Manston: 10 fighters * No. 37 Sqd A flight taking off from Goldhanger, B flight from Stow Maries, C flight from Rochford. (8 planes) * No. 39 Sqd B flight from Suttons Farm, C flight from Hainault, and A flight. (11 planes) * No. 50 Sqd C flight from Bekesbourne and B flight (13 planes) * RNAS 4 and 9 Sqn
Patrol routes added for: - RNAS *Dover and Manston *No. 4 and No. 9 Sqn. - RFC *No. 37 Sqn from Detling to Goldhanger *No. 39 Sqn at Eastern edge of London *No. 50 Sqn from Throwly to Bekesbourne to Dover
There are three scenarios to choose from:
1. The full Gotha mission from takeoff to landing which will last just under 4 hours (realtime). Outcome is good with only a couple of squads engaging the Gothas including the RNAS flights 30 miles North of Dunkirk.
2. A shorter version of the Gotha mission starting after turning back from around Gravesend which will last just under 2 hours (realtime). Outcome here has a bit more engagements, but nothing overly done.
3. The player as Flt Sub-Lieut Leslie chasing the straggling Gothas at 11,000 ft. Only the fight between the Camel and some Gothas are in this one. They will fly until they land at their airbase, so you have plenty of time to stalk.... until the sun sets, of course. This one takes from 30 to 45 minutes depending on how far you stalk them.
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#4241560 - 03/20/16 06:15 AM
Re: Scenario Missions MOD
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Great and thanks.Download from here
Polygon Wood was the scene of many air battles during the war. This scenario depicts one such battle that took place on 27 July 1917 where an ambush of 59 allied planes were waiting to attack.
Included features taken from aerodrome forum members:
56 Sqn (4) 66 Sqn (6) 70 Sqn (6) 19 Sqn (6) 32 Sqn (9) 10 RNAS (4) 23 Sqn (12) 29 Sqn (7) 20 Sqn (8) used as patrol bait starting over Menin at 2,000 feet to lure about twenty Albatros scouts to Polygon Wood, where 59 British fighters are waiting.
On the German side Js 4 Js 11 Js 24 Js26 Js 33
All air starts with three possible pilots to fly:
1. Camels. Wait over polygon wood to ambush the albatros, but don't let the Fe2s who were used as patrol bait to get shot down.
2. Fe2. Run as fast as you can to polygon wood where the ambush is waiting before getting shot down by the large patrol of albatros following you.
3. Albatros. Catch the Fe2s and shoot them down or survive the ambush and make it back alive.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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