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#4212126 - 01/01/16 01:26 PM Leatherneck Simulations New Years Eve Update  
Joined: May 2001
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Nate Offline
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Nate  Offline
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Worth a read....

http://forums.eagle.ru/showpost.php?p=2624973&postcount=1

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Dear All,

It's been a very eventful year for Leatherneck Simulations-- even though, despite our best efforts, we did not manage to launch any new products this year.
Not only has it been eventful year, it has undoubtedly been probably one of the most challenging times that we've experienced as a developer.

Not only have we been developing three DCS modules with associated theaters and period units concurrently; but we've also significantly expanded, developed new technology
and tools, restructured our teams and even begun preparatory planning for products beyond the 'sequel trilogy'.

Perhaps the biggest change for us has been in transitioning from a small, tight-knit and concise 4-man unit, into a 'real' business-- one that currently comprises of 9 full time individuals and many more on temporary or outsourced basis.
This kind of growth would not have been possible without the success of the MiG-21; and for that you all have our sincere gratitude.

We'd also like to apologize for not adhering to our previous statements in that we expect a new LN module to appear this year.
Unfortunately, delays in developing some of our critical new technologies as well as a larger than expected workload with the MiG-21 precluded this from being achievable.
Likewise, these delays have led us to postpone our planned product reveals.

Website News Section
A long overdue update to our website in the form of a new News section is now available.
If you find it difficult or time consuming to follow the forums or hunt down updates from us; we'll be cross posting anything relevant to this page.
This includes smaller announcements such as notices and warnings.

We've been fairly quiet over the course of 2015; with a mere half a dozen major updates scattered across the year, but this is of course has only been a temporary period that is soon coming to a close.
Thus, heavy use and far denser updates on this page are to be expected.

www.leatherneck-sim.com/news

EDIT: Will go live on the 1st. I broke it.



New Public Bugtracker

As you may have noticed by the stickied posts; in order to better
accommodate both current and future project update needs; we have decided to open a public bugtracker.

This will allow us to more effectively receive bugreports from you, convey what is received and already fixed, as well as offer an insight into our post release support process.
We also hope that the added transparency will better indicate how many changes are made that previously were not noted in changelogs.

https://leatherneck-sim.mantishub.com/

We'd like to urge all of you to cease reporting bugs on the Bugs sub forums (unless significant discussion is indicated) and instead help us out
by registering a new account and reporting a bug on the bugtracker.



New Team Members

One of the most important developments within LN this year has been the continued expansion of the team with some of the most talented individuals we can possibly find.
We pride ourselves on being a team built upon steadfast pillars of professionalism and excellence in our chosen profession; be it in the field of programming or art.

Thus, it's with great joy and pride that we welcome Stirling Rank and Daniel Malmquist to the Leatherneck team. You're already familiar with parts of Stirling's work; in the form of the F-14 Pilot we presented earlier this year.
We've actually already introduced Stirling in the previous mini-update, but it was fairly unceremonious.
Daniel has also been with us for a while now; as he takes charge on the creation of the F-14's flight and physical models.




Hailing from Ystad, in the south of Sweden, Daniel now lives in Stockholm.
Complementing his huge interests in engineering and aviation is a Ph.D. in the fields of modeling and optimization of electromechanical systems, from the Royal Institute of Technology, arguably the leading engineering university in Sweden.

Daniels' keen interest in aviation has expressed itself in many ways; including being a licensed private pilot and the designing and developing several small unmanned
drones during his extensive research experience. Daniel’s strong theoretical background, combined with his programming experience makes him an excellent addition to the LNS team, and for spearheading the creation of the F-14 Flight and physical models.

Besides, look at those dreamy eyes and perfect complexion. How could we have said no?

[INDENT]

Hailing from Melbourne, Australia-- Stirling has skillfully avoided Scorpions, Exploding Cacti, Sharks, Crocodiles, Snakes, Arachnids, Jellyfish and other Australians to go on and become a brilliant young character and hard surface artist.

Despite his relatively young age, Stirling has built an impressive portfolio of hard and soft surface modeling, deeply rooted in strong sculpting talents.
While Character modeling may not be the first thing you think of when compiling your flight simulation wishlist; we couldn't be happier with the human element that Stirling brings to the table.

I think we've all seen the impressive results that well crafted, animated and engaging characters can do for immersion in titles such as Star Citizen.
We look forward to applying Stirlings' artwork in new and innovative ways, especially with the widespread adoption of VR just around the corner!

MiG-21bis

Changes between 1.2.16 and 1.5/2.0

The MiG-21 saw many overt and covert changes in the 1.5 and 2.0 updates.
Some of these changes, coupled with the large changes in the DCS engine have resulted in a high number of new bugs and issues.
We're working very hard to fix all of these, and you can see most of them in the public bugtracker linked above.

We've also been very sloppy with maintaining a public change log.
Most of the items changed or fixed are listed below, but I'd estimate that there are at least a dozen or two more items not listed.
Here is a more comprehensive list, including the previously listed changes. Keep an eye on the bugtracker in the future for a better understanding on open or resolved issues.[INDENT]

[*]Replaced multiple existing inputs with toggle inputs.
[*]Re-Added several requested replaced inputs.
[*]Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Channel Selection
[*]Fixed various instances of the Radio not working.
[*]Fixed the Radar operating without electrical power
[*]Increased missile smoke visibility
[*]Fixed the “SPRD Appears on F6 View after use” bug
[*]Introduced special option for ASP pipper gameplay features.
[*]Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
[*]Corrected Rudder Authority (“Rudder overpowering ailerons”)
[*]Added UUA Sensor animation
[*]Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
[*]Improved regulated Afterburner throttle control
[*]Partially fixed visible weapons remaining on destroyed/missing wings
[*]Fixed A-A missile lock tone bug
[*]Corrected wing thickness & angle
[*]Various corrections on all weapon pylons
[*]Rebuilt frontal canopy for smooth fuselage transition
[*]Re-Drew rivet and panel lines on rear fuselage
[*]Dozens of minor 3D/2D issues
[*]Fixed various Cockpit graphics issues
[*]Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
[*]Added 8-10 new default liveries
[*]New specular maps
[*]Sculpted rear fuselage into a new normal map
[*]Added new SPRD Rocket booster model and texture
[*]Corrected placement of SPRD Rocket booster on aircraft
[*]Further optimized external model and textures
[*]Revised gear door textures
[*]Corrected AoA vane animation
[*]Temporarily removed 'Canopy Icing' checkbox pending visual implementation
[*]LOD models optimized.
[*]Incorrect ASO texture replaced.
[*]Radome axis of movement fixed.
[*]Double cockpit in low graphic settings fixed.
[*]Tactical number slot holes fixed.
[*]Added more variations of Russian tactical numbers.
[*]Added Arabic tactical numbers.
[*]Changed material setting from mirror to aluminum.
[*]Landing gear’s external lights now come on only at full extension.
[*]Remodeled external pilot’s visor and is now transparent with specular.
[*]Navigation lights during the day are now bigger in “Bright” mode.
[*]Missing panel lines and sealant on external canopy/windscreen added.
[*]Missing rivets on right-side drag chute tube added.
[*]Missing screws on top-side wing fuel tank panels added.
[*]UVs for middle fuselage flipped 180 degrees to fix NMp errors.
[*]Liveries adjusted for UV flip.
[*]New normal and specular textures.
[*]Fixed Radar crashing in 2.0
[*]Corrected broken Normalmaps due to UV Flip
[*]Corrected broken Specular maps due to UV Flip
[*]Added support for NTTR map in RSBN Navigation System
[*]Added additional Kneeboard panels
[*]Fixed Kneeboard not showing map
[*]Increased tracer visibility
[*]Changed UPK pod CLSID to avoid CLSID conflict
[*]Fixed crashing when selecting RSBN Channel above 18
[*]Joystick double throttle input bug fixed
[*]Changed MiG-21Bis → MiG-21bis
[*]Fixed Training missions appearing in list
[*]Updated StarForce protection system to avoid future issues
[*]Fixed Aircraft shaking erroneously after broken tires
[*]Fixed wheelbrake axis causing unstoppable air leak
[*]Fixed booster aileron inconsistencies.


MiG-21bis Backer Rewards

As mentioned in the previous update; we've now made this issue a priority, especially considering how long it's now been since release. After considering several options; we'd like to propose the following changes to the backer tiers. While we are incredibly grateful for the support shown to the MiG-21bis project in its' infancy; we're unfortunately producing these items at a complete loss.

We're hoping to produce the following items:


[*]MiG-21bis DVD: Jewel case with MiG-21bis installation disc & assorted development Screenshots, high resolution artwork and more.
Your backer key will be printed on the back.
[*]Printed Hardcover Manual: Printed, hardcover A5 manual, black and white print of the flight manual.
[*]MiG-21 T-shirt: Stylish, low-key MiG-21bis shirt.


We'd thus propose the following changes in the backer tier rewards.
Please feel free to share your input on these changes and whether you would feel comfortable with the new replacements.

Big
Previous Rewards: MiG-21bis DVD
New Reward: MiG-21bis DVD

High Value
Previous Rewards: MiG-21bis DVD + Bonus DVD
New Rewards:Printed physical manual

Bonus
Previous Rewards: MiG-21bis DVD + Bonus DVD + Shirt
New Rewards: MiG-21bis DVD + Printed physical manual

Extra
Previous Rewards: MiG-21bis DVD + Bonus DVD + T-Shirt, Stickers, Poster and autographed manual.
New Rewards: MiG-21bis DVD + Printed Physical Manual + T-Shirt

Special
Previous Rewards: 2x MiG-21bis DVD + Bonus DVD + 2x T-shirt, Stickers, 2x Posters and autographed manual.
New Rewards:2x MiG-21bis DVD + Printed Physical Manual + 2x T-Shirts + 1x Free Leatherneck product.


We're presently waiting on samples of the listed production items.
Once we have are satisfied with the items, we will order a proper production run and begin sending you your items.
Sincere apologies for the delay on this front.

Delicious Leeks – AJS-37 & F4U-1D

Whoops!

No, it's not a red herring. (We're bigger fans of cod and salmon, actually).
Obviously we screwed up a little here, but hopefully you'll forgive us.
We might as well talk briefly about these two, while we're at it.

As mentioned previously; difficulties in some of the new technology: in particular components required for an accurate simulation of these modules, unexpectedly high MiG-21 workload, as well as various illnesses have both delayed the aircraft themselves, as well as their respective announcements.

Both of these aircraft have afforded us an opportunity to develop critical technology for the future, and also serve as a stepping stone to a larger theater of war (F4U-1D).
Likewise, they have provided an easier path to unlock other aircraft making use of similar technology (AJS-37). It's also very important to remember that you may only catch a glimpse of the big picture with just the module names.
We have spent considerable time and resources into making sure that the products we create have an appropriate environment, opponents and other content.

In particular, some of the advancements we have made with these two modules are as follows:


[*]Various FM improvements and extensions, including e.g. thrust reversers, carrier trap simulation.
[*]Ground Mapping and Targeting Radar
[*]Terrain Avoidance Radar
[*]Advanced RWR including recording and recon features
[*]Advanced ASSM sea-skimming missiles (RB-15F & RB-04)
[*]Moderately advanced HUD
[*]Moderately advanced aircraft computer and navigation systems
[*]Displaced VID Display
[*]New Memory-Screen Radar Shader(s)
[*]...and quite a lot more


With an average development time of several years; every module we have built or will build will be very special to us.
Thus we want to make sure that your first look, but more importantly- your first impression of our work is exactly as good as you expect of us.

The simple but honest truth is: they're just not quite there yet. At least visually.
If a cockpit is 95% done and but there is a big white blob instead of a HUD– we'd rather ensure that we get that done before disappointing you.
It will be a few more weeks until we are ready.

Having learned from the mistakes we made with the MiG-21; we are committed to ensuring only the smoothest of launches. This means a feature complete aircraft, all included content (missions, campaigns, documentation) and as much internal QA as we can possibly squeeze in.
We'd prefer to avoid extended and prolonged BETA periods, especially with our planned 2016 & 2017 roadmap; thus it is imperative that we can minimize the intense post-release update period.


F-14 A & B Tomcat Update

Systems & FM

The Tomcat has seen considerable progress in the last few months; and even though we are behind our initial projected schedule (H2 2015) – we have very little regret as to how this flagship module is progressing.
The majority of the year has been spent recreating the entire framework and systems base of the aircraft.

Items such as Hydraulic, electrical, fuel and control systems are complex components of the aircraft and these items being complete, functional and relatively bug-free is a prerequisite before moving on to some of the more overt features and components.
We've also spent considerable time implementing various supporting functionality, such as for instance numerical solvers (e.g. 4th order Range-Kutta) for second and higher order dynamics which can be used for components like e.g. actuators.

We have now also begun making progress on the VSI, HSDI and HUD components, which are some of the most visual features of the systems modeling.
These systems directly tie into most of the other Aircraft systems, so they will not be fully complete until the very end of development.



The Flight Model has seen the most rapid progress over the last couple of months; and we've now begun assembling the physical model.
Primary focus is currently on Primary Handling of the aircraft: in essence, we are now working to perfect the overall body and wing aerodynamics, wing sweep dynamics & logic, and primary/secondary control surfaces and their influence.

Wing sweep logic, a core component of the F-14, is also complete and implements the four modes (Auto, Manual, Bomb, and Emergency) - making use of multiple underlying sweep schedules for both primary and secondary control channels.
The current implementation will of course allow us to calculate the effects of asymmetric wing sweep due to damage/malfunction.

In association with that, we have now also begun separating the visual animations into their respective hydraulic systems.
We are looking for a high level of granularity in failure simulation; and wherever there is a possibility of separate failure (e.g. separate hydraulic systems) – this will be simulated on our rendition of the Aircraft.
Electrical fuses, something frequently mentioned by the community, will be simulated to their fullest extent.




The aerodynamic speed brakes are a fairly good example of our targeted fidelity.
Each of the three control surfaces are individually modeled, allowing us to take into account asymmetric effects from damaged/malfunctioning actuators and surfaces.

Just the speed brakes alone use 11 (that's a lot!) different lookup tables to determine aerodynamic coefficients in the current implementation.
This will give yield very realistic and dynamic feel.

Overall, we feel very confident in our implementation of the F-14 flight model at this stage. We will not stop short of anything but perfection.[/INDENT]

Art

The majority of the art teams' focus still lies with projects other than the F-14.
The reason for this is that the aircraft is (still) at a level where the artwork does not in any way impair the development of systems or functionality.
This is an important distinction to make; because it allows for the art team to focus on areas where they are most needed.

That said; we've invested a significant amount of time in the last few months into unwrapping the Cockpit. This sounds boring and terribly unsexy – and that's because it is. Thousands of objects had to be individually unwrapped and correctly placed; eventually comprising 37 cockpit textures split across the two cockpits.
An artists' personal hell. We're glad it's over!



The next step is to begin sculpting various cockpit parts.
Bulging and peeling paint, metal imperfections, dings, scratches, fresh and old paint blotches, cloth parts, bent glareshields, and much more need to be accurately recreated to fully immerse the player.
Once we unveil the AJS-37 Cockpit; you will have a good indication of the quality level that we aim to achieve with all of our cockpits.

Not much has been done on the exterior in the last few months, apart from some significant accuracy improvements.
Referencing various new drawings caused us to adjust, in particular, the vertical tail planes and the entire front fuselage and canopy areas.
These were both very inaccurate, and required a lot of adjustments. It's an iterative process; so we expect there to be more changes as we go along.

We're quite optimistic about an F-14 materializing somewhere in the second half of 2016 – however this is, as usual, subject to change.
We'll keep you updated, and in particular start producing more material once the more overt visual features become more prominent!



Theatre Development

During most of 2015; we've focused on the creation of primary map content
for our planned theatres. This includes not only things like actual map objects (hangars, trenches, bunkers, destroyed aircraft, buildings, vegetation, and much more) but
also various vector assets such as roads, coastlines, elevation models, bodies of water and similar items.

Learning the production pipeline for the creation of maps for DCS has taken us close to the entire year; but we are now confident in our ability to create any terrain we set our mind to for the platform.
Perhaps most exciting, is that we've already carried out several in-game tests of already produced sections of land. It's a small, but very exciting step forwards!

In the beginning of 2016; we will be investing additional resources into the expansion of our theatre construction team. This will be in the form of more permanent employees at our offices in Swinoujscie.
We feel that only a large investment package will be enough to maintain our project goals, especially for products slated in 2017 and beyond.

Goodbye 2015!

We'd like to take some time to wish you all a Happy New Year!

As always, you have our sincere gratitude for your patience and support – can't
wait to finally repay you all by delivering what we've been promising.

See you in 2016!


Sincerely,
Leatherneck Simulations Team


-----------------------------------------------------------------------------------------------------
Nate

Inline advert (2nd and 3rd post)

#4212844 - 01/03/16 09:42 PM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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Mustang60348 Offline
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There is a lot of info. Unfortunately as usual there is also A LOT missing. i.e. Where exactly is the flood of screenshots, videos and previews we were supposed to get in Aug/Sep. As a backer, it is with great dismay they we still haven't seen these rewards yet and now they are 'changing' them as well. They said last update in Sep that this was a priority but that was 4 months ago and still no real progress on that front.

With regards to the Viggen and Corsair, they can't exactly say anymore that this is so that we won't be disappointed and surprised, after all we have known about this for quite some time now and frankly I never got the whole "we don't want to disappoint you with some sparse screenshots/videos" instead they choose to give us NONE instead of just a few. At this stage of the game they have promised much and delivered essentially nothing, well, actually nothing.

At this point in time they are claiming they are going to deliver 3 modules this year, two 'modern' aircraft and all this while fixing the major issues with the Mig21 and making the required deviations when ED changes the engine over the next year to fix bugs or add features.

What is most bizarre is that they can release screenshots ingame an in 3ds of an aircraft that is approx 1 year away, yet can't produce some screenshots/videos of 2 aircraft that are supposed to be much closer.


Also here is a correct to his post

HE said

"We'd also like to apologize for not adhering to our previous statements in that we expect a new LN module to appear this year. "

What you actually said was that you were going to release two modules this year.


Sorry but I just don't buy it.

Last edited by Mustang60348; 01/03/16 09:47 PM.
#4212893 - 01/04/16 02:01 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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piper Offline
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Hey Mustang, why don't you take a course in Object Oriented Design at a local college and go help them instead of badgering everyone who doesn't make their milestone.

I've been programming for a long time, it's easy - you'll see..

#4212908 - 01/04/16 03:59 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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amnwrx Offline
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On one hand I think it's a good idea to bypass the beta even if the dates slip. I don't get to hung up on dates personally. On the other other hand, this must be some announcement, not even a single in game picture. from what I've seen this type of marketing (waiting until it out of beta to officially announce) is something completely different from what we are used to with DCS. hopefully it works out for all.

#4212942 - 01/04/16 08:45 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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Maico Offline
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Printed Manual and T-shirt??? Where is their accountant!?! You can make money with these, you Leathernecks! I'm excited. Cant wait to see the Viggen.


Maico
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#4212944 - 01/04/16 08:54 AM Re: Leatherneck Simulations New Years Eve Update [Re: piper]  
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Mustang60348 Offline
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Originally Posted By: piper
Hey Mustang, why don't you take a course in Object Oriented Design at a local college and go help them instead of badgering everyone who doesn't make their milestone.

I've been programming for a long time, it's easy - you'll see..



You are making a big assumption there skippy. I already know how to program in C++, C#, ASM, and have also programmed on Vax, MicroVax and DecAlpha machines, but please tell me again how I need to take a programming course to help them get out the flood of screenshots and videos and previews they claimed we were going to get 5 months ago.

#4212952 - 01/04/16 10:21 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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So, you'll be contributing then? I'd be very grateful if you did as Tomcat, Viggen, and Corsair are all three aircraft I need in my life and I doubt Saab will be funding a Viggen flight demo in the states that I can fly for.


wut meens b?
#4212953 - 01/04/16 10:46 AM Re: Leatherneck Simulations New Years Eve Update [Re: MiG21bisFishbedL]  
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Mustang60348 Offline
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Originally Posted By: MiG21bisFishbedL
So, you'll be contributing then? I'd be very grateful if you did as Tomcat, Viggen, and Corsair are all three aircraft I need in my life and I doubt Saab will be funding a Viggen flight demo in the states that I can fly for.


Already sent my resume to Cobra.

#4213018 - 01/04/16 03:24 PM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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Mustang is right, they screwed up on delivering 2 planes (and went silent knowing they will screw up in mid 2015 already). And there is no way in a frozen hell they will deliver an F-14 in 2016, June 2017 the earliest. And it is their and EDs fault for missing their deadlines by 6-12 months consistently. So the fanboys can stop telling people "to do it better" or "learn to program to feel for the poor developers". Other game companies deliver products on times and are able to predict release dates and stick to them.

#4213130 - 01/04/16 08:22 PM Re: Leatherneck Simulations New Years Eve Update [Re: straycat]  
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Originally Posted By: straycat
Mustang is right, they screwed up on delivering 2 planes (and went silent knowing they will screw up in mid 2015 already). And there is no way in a frozen hell they will deliver an F-14 in 2016, June 2017 the earliest. And it is their and EDs fault for missing their deadlines by 6-12 months consistently. So the fanboys can stop telling people "to do it better" or "learn to program to feel for the poor developers". Other game companies deliver products on times and are able to predict release dates and stick to them.


Okay, Mulder.


wut meens b?
#4213131 - 01/04/16 08:23 PM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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Companies with 4 people? Made up of people working part time? Go ahead and nerd rage all you want, but I think you expected way too much from them. And if you say "I'm taking them at their word", well...don't. That's ridiculous. Every new small business makes announcements and promises and falls short, over and over, until they get their footing. To take them literally and be upset when they don't make it is unrealistic. I NEVER expected them to release a thing in 2015, and just shook my head at their naive enthusiasm.
You can point and shout "But YOU said...!" at them all you want like an 8 yr old whose parents said they could have dessert and then recanted, it's pointless (like your indignation makes them work faster or something? Like they did it already and are not releasing anything on purpose just to drive you crazy?) and self-defeating because the ONLY thing it could possibly accomplish is less engagement with our community.

Now you want to complain about unresolved issues with the Mig-21, go ahead. You bought it, you're using it, it's not doing what it should, you have every right to hammer at them to fix it. But to complain about their future plans not coming to fruition? Ever wail at Toyota because their 2016 SUV line didn't come out when Honda's did in late 2015, and you had to wait till early 2016 to see it? No? Of course not, because it makes no sense. You didn't pay for it, you owe them nothing, they owe you nothing in that regard. If they miss the timetable for when you want to buy, you go elsewhere or you wait. You don't waste time making snide remarks online to the CEO of Toyota. rolleyes

Also, they've said explicitly they've been working on terrains to the detriment of the planes. Now you may be thrilled at the prospect of flying the F-14 solely in the Black Sea...but I'm not. Frankly, we need new terrains a hell of a lot more than we need a new plane, as much as I like the F-14. I'm not even looking at any WWII birds until we have a WWII theater and appropriate AI non-flyables, ground units, and ships to interact with. My P-51D does zero for me and will continue to do so until that happens. The Viggen will be a great companion to the MiG-21 and Mirage 2000...whenever it happens.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4213146 - 01/04/16 08:53 PM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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and this is why other developers are simply not saying anything until pre release phase nos.


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#4213176 - 01/04/16 09:56 PM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
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Jedi, that's a complete load of rubbish.

You're basically saying that we should not put any trust into ED and 3rd parties at all to be able to carry out their work/jobs. Doesn't that make them incompetent?


They're selling us something, they're trying to entice us into an early buy (as every company does for any of their products) and even to the point where they're attempting to build up some excitement by announcing announcements of announcements for their products (and still not being able to pull that off)

It will be interesting to hear your reasoning on why they shouldn't be trusted or we shouldn't believe anything they say other than it's a small company with limited resources. Just to clarify, it's not the customer base pre-empting when we think they should have something ready....we accept that they're professional enough to be able to do their job don't we, I can't see why we wouldn't trust them to be able to incorporate effective and efficient planning as part of their job too. Too many people are willing to make far too many excuses for ED and 3rd parties when it comes to DCS when they wouldn't give the same slack to any other company and any other product. To be honest, it's baffling and quite comical how some people can magic up excuses at whim as to why these people/companies aren't able to deliver.

Originally Posted By: "Jedi Master"
Every new small business makes announcements and promises and falls short, over and over, until they get their footing.


What's ED's excuse then?....or are they still a 'new small business'? How long do we give them before we can expect them to get their footing?



On the Eighth day God created Paratroopers and the Devil stood to attention.
#4213179 - 01/04/16 09:59 PM Re: Leatherneck Simulations New Years Eve Update [Re: SkateZilla]  
Joined: Mar 2015
Posts: 337
Art_J Offline
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Art_J  Offline
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Joined: Mar 2015
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Warsaw, Poland
Originally Posted By: SkateZilla
and this is why other developers are simply not saying anything until pre release phase nos.


...which is probably the best strategy in gaming biz and I hope LN learns from recent experiences and goes this way.

#4213196 - 01/04/16 10:59 PM Re: Leatherneck Simulations New Years Eve Update [Re: SkateZilla]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
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Mustang60348  Offline
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Posts: 481
Originally Posted By: SkateZilla
and this is why other developers are simply not saying anything until pre release phase nos.


Except LN didn't say anything until the pre-release phase, remember they were supposed to release two modules last year, they were supposed to make an announcement and flood us with screenshots, videos and previews which is in the pre-release phase and they couldn't even do that. Funny that they can and are willing to show incomplete ingame screenshots and in editor screenshots of the F-14 but they don't want to release pics/videos of a product that is 'due in the near future' because they don't want to disappoint us, but it is perfectly OK in their minds to tell us they are going to flood us with stuff and release nothing.

I will say it again. ED and 3rd parties could revoke their CP license tomorrow and demand we pay them more money and people like you would still find a way to justify why they have the right to do that.

Last edited by Mustang60348; 01/04/16 11:00 PM.
#4213197 - 01/04/16 11:03 PM Re: Leatherneck Simulations New Years Eve Update [Re: MiG21bisFishbedL]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
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Mustang60348  Offline
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Posts: 481
Originally Posted By: MiG21bisFishbedL
Originally Posted By: straycat
Mustang is right, they screwed up on delivering 2 planes (and went silent knowing they will screw up in mid 2015 already). And there is no way in a frozen hell they will deliver an F-14 in 2016, June 2017 the earliest. And it is their and EDs fault for missing their deadlines by 6-12 months consistently. So the fanboys can stop telling people "to do it better" or "learn to program to feel for the poor developers". Other game companies deliver products on times and are able to predict release dates and stick to them.


Okay, Mulder.


Sounds like you believe they are going to release the F-14 this year. Looking at their wording, they 'hope' and are 'confident' for the second half of 2016 when their first estimate was late 2015, the 2nd quarter of 2016 and now second half of 2016.

#4213244 - 01/05/16 01:09 AM Re: Leatherneck Simulations New Years Eve Update [Re: Paradaz]  
Joined: Dec 2012
Posts: 181
Jerkzilla Offline
Ay dios mio
Jerkzilla  Offline
Ay dios mio
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Posts: 181
Originally Posted By: Paradaz
Jedi, that's a complete load of rubbish.

You're basically saying that we should not put any trust into ED and 3rd parties at all to be able to carry out their work/jobs. Doesn't that make them incompetent?



That's not what he said. Like, at all.


Trust whoever you want, the fact is it'll be done when it's done, and when they get around to it, whenever that is, there'll be reviews and videos and screenshots and bug reports, and then you can actually build an opinion grounded in facts that are actually relevant, as opposed to the pure speculation you're doing now based solely on the delays and bumps they're hitting during development.
And no, delays are not an appropriate metric to judge the quality of a final product, at least not at all comparable to the media at release.

#4213253 - 01/05/16 01:40 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
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- Ice  Offline
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Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
Ah, you guys can [edited]. I, for one, am going to buy the F-14 when it comes out. Heck, I'm probably going to pre-order it. No working weapons? That's fine! Not realistic avionics and flight model? That's good! I want to brake and I want that MiG to fly right by! I will be flying this baby low and fast past whatever tower I can find in the Black Sea while listening to Top Gun tunes. The only way they can make this more awesome is if they added DOA Beach Volleyball to the package!

It'll give me a few hours of entertainment but the little boy inside me doesn't care.

Okay, you guys can go back to your rants now. biggrin



Edit: Cmon Ice...you know better than that.

Last edited by Force10; 01/05/16 01:59 AM.

- Ice
#4213259 - 01/05/16 01:54 AM Re: Leatherneck Simulations New Years Eve Update [Re: Nate]  
Joined: Apr 2011
Posts: 330
RuhRoh Offline
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RuhRoh  Offline
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Posts: 330
Central Coast, CA
My .02. First, I backed the MiG-21 because the thought of a 50's fighter with advanced aerodynamic modeling and therefore all the vices and switchology nightmares you only ever got to read about was worth supporting. You absolutely fulfilled that dream. It is an absolute blast, totally worth the wait and I was and still am blown away every time I close the canopy. Even more often when I try to land.

I for one would be perfectly happy at this point with something like an option of a discount/free license for one or more of your upcoming products (depending on contribution tier) as a replacement for the physical awards.

Or I can take the physical stuff and buy the new planes when they are ready. You guys really showed a lot of grit and dedication to fulfill your promise. I respect that and you've earned my business. Only thing I feel bad about was knowing my original contribution didn't go to the final team.

Totally looking forward to the Viggen. One of the coolest planes I thought would never get a study sim. I am very pleased to know you are making it!

<cough> F-104 <cough>. You guys could do it better than anyone else, I have no doubt.

#4213275 - 01/05/16 03:28 AM Re: Leatherneck Simulations New Years Eve Update [Re: SkateZilla]  
Joined: Jul 2014
Posts: 1,180
scrim Offline
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scrim  Offline
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Originally Posted By: SkateZilla
and this is why other developers are simply not saying anything until pre release phase nos.


Well, I suppose moping like 5 year olds is easier to do than getting a grip and work out how to learn from dozens of identical mistakes. Would've been nice if ED has started actually forcing certain devs to issue refunds (looking at you, VEAO and AvioDev) or strip them of their 3rd party status.

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