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#4210609 - 12/28/15 05:57 AM Kerbal Space Program: Test Launches  
Joined: Aug 2005
Posts: 116
radicaldude1234 Offline
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radicaldude1234  Offline
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Joined: Aug 2005
Posts: 116
SoCal
Test launching the Neptune V Super Heavy Launch Vehicle from the Cape.

It's an upgraded version of the Neptune IV (6 vs 8 boosters) carrying ~500 tons into orbit.



A bit of wind...






Gravity Turn


Solid boosters almost done...


Moment of truth...








Success! There is much cheering in the Kontrol Center.


Orbit achieved


Test payload...along with another 100 tons of space junk...in orbit. Total succes...wait, are two of the solar panels installed crooked. DAMMIT JEB!

Last edited by radicaldude1234; 12/28/15 05:59 AM.
Inline advert (2nd and 3rd post)

#4210681 - 12/28/15 02:38 PM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
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mynameismatt Offline
Turn Dinosaurs into Noise
mynameismatt  Offline
Turn Dinosaurs into Noise
Member

Joined: Feb 2005
Posts: 499
Hudsonville, Michigan
Gotta love Kerbal. I can't wait for 1.1 and Unity.


"For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries." - Robert Jastrow
-----------------
Currently Playing: Kerbal Space Program, P3d, and brainless 360 games.
#4210690 - 12/28/15 03:09 PM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
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RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,018
Vienna, 2nd rock left.
I'm so tempted with the RSS mod but everytime I look the list of prerequisites is a mile long. And then half the standard stuff doesn't work anymore or at least not to scale.

#4210695 - 12/28/15 03:26 PM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
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Grunt0331 Offline
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Grunt0331  Offline
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Posts: 310
I haven't played this since before 1.0. I'm assuming those planet textures are modded and therefore not stock?


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4210726 - 12/28/15 04:45 PM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
Joined: Jan 2001
Posts: 25,018
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,018
Vienna, 2nd rock left.
Unless I'm mistaken it's the Real Solar System mod, meaning not just textures... changes size of planets, changes orbits, changes required Delta-V to achieve orbit...

#4210817 - 12/28/15 08:47 PM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
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Coot Offline
Moody Pilgrim
Coot  Offline
Moody Pilgrim
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!!USA!!
Awesome pictures!

Yeah I like those textures. I've used an atmosphere mod before which was great but to get everything going is a bit of a cycle.

BTW what do you mean by Unity thing and 1.1?

#4210977 - 12/29/15 06:43 AM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
Joined: Aug 2005
Posts: 116
radicaldude1234 Offline
Member
radicaldude1234  Offline
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Joined: Aug 2005
Posts: 116
SoCal
Originally Posted By: RSColonel_131st
I'm so tempted with the RSS mod but everytime I look the list of prerequisites is a mile long. And then half the standard stuff doesn't work anymore or at least not to scale.


Yeah, its with Real Solar System and the RVE atmosphere mod. RSS itself doesn't require any other mods, but the Realism Overhaul mod that it recommends does. I didn't want to deal with the increased complexity, so I went another route and modified the rocket engines efficiencies to real world values. The delta V values required for getting around are accurate enough that you can use deltaV maps like the one below to design spacecraft. The stages of the rocket I posted above was designed using the delta-V values from the Saturn.

I also did the 64bit work around for Windows so I could have more than 4GBs of mods.



Also, testing the Gabriel Spacecraft. It's designed to be a low-budget lifeboat in case something happens all those other fancy launch vehicles and it's the only ride in town. In other words, it's an American Soyuz. Was also seeing how well Nvidia Shadowplay works.


Last edited by radicaldude1234; 12/29/15 06:44 AM.
#4211004 - 12/29/15 10:21 AM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
Joined: Jan 2001
Posts: 25,018
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,018
Vienna, 2nd rock left.
I tried using RSS by just "scaling" parts but that didn't come out too well...

#4211347 - 12/30/15 07:30 AM Re: Kerbal Space Program: Test Launches [Re: radicaldude1234]  
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Posts: 116
radicaldude1234 Offline
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radicaldude1234  Offline
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Joined: Aug 2005
Posts: 116
SoCal
Spaceplane! Mainly to answer the question "what would the space shuttle look like if it was just a 6 person space taxi?"





















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