Gotta love Kerbal. I can't wait for 1.1 and Unity.
"For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries." - Robert Jastrow ----------------- Currently Playing: Kerbal Space Program, P3d, and brainless 360 games.
I'm so tempted with the RSS mod but everytime I look the list of prerequisites is a mile long. And then half the standard stuff doesn't work anymore or at least not to scale.
Unless I'm mistaken it's the Real Solar System mod, meaning not just textures... changes size of planets, changes orbits, changes required Delta-V to achieve orbit...
I'm so tempted with the RSS mod but everytime I look the list of prerequisites is a mile long. And then half the standard stuff doesn't work anymore or at least not to scale.
Yeah, its with Real Solar System and the RVE atmosphere mod. RSS itself doesn't require any other mods, but the Realism Overhaul mod that it recommends does. I didn't want to deal with the increased complexity, so I went another route and modified the rocket engines efficiencies to real world values. The delta V values required for getting around are accurate enough that you can use deltaV maps like the one below to design spacecraft. The stages of the rocket I posted above was designed using the delta-V values from the Saturn.
I also did the 64bit work around for Windows so I could have more than 4GBs of mods.
Also, testing the Gabriel Spacecraft. It's designed to be a low-budget lifeboat in case something happens all those other fancy launch vehicles and it's the only ride in town. In other words, it's an American Soyuz. Was also seeing how well Nvidia Shadowplay works.