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#4199185 - 11/25/15 11:30 PM Why Spend Development Resources on Tanks in a Flight Sim?  
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Swordsman Offline
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We all know that Russians have a huge tank fetish, but come on.

How about a decent dynamic campaign instead?


"The wisest mind has something yet to learn." - George Santayana
#4199214 - 11/26/15 12:34 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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TychosElk Offline
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One has been something the developers have worked on on and off for some time when they have spare capacity. The other one isn't. And how exactly do you propose they do it 'instead'? I don't think they've got a time machine...

Last edited by TychosElk; 11/26/15 12:50 AM.
#4199244 - 11/26/15 01:46 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Johnny_Redd Offline
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Originally Posted By: Swordsman
We all know that Russians have a huge tank fetish, but come on.

How about a decent dynamic campaign instead?

Yep. Unfortunately the devs have left the SP aspect for 3rd parties to try and rescue. While they put their limited resources into mouse control and tanks. Mind boggling for a flight game right?


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4199272 - 11/26/15 04:07 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Hooves Offline
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OK, that's enough disinformation

They have had Tanks control and Mouse aim sitting on the shelf for some time (years). The members of the team responsible for this content ARE NOT the ones making any SP or mission content for the game. It is a bonus that was able to be leveraged for little no extra effort on the part of the dev team. The Official forums have all the info you need to know on this.

#4199289 - 11/26/15 05:10 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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NSU Online content
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NSU  Online Content
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Heidelberg in Germany
here a Panzer Mission:


Panzer_Marsch1 Download_from_www.mission4today.com

PanzerMarsch1b.rar



The tank battle of Kalatsch

The 6th army attacked the Russian troops west of Kalatsch in the morning of August, 7th 1942. to encircle them in a cauldron battle.
Already in the evening the pocket could be closed to the west of the Don river by the 16th tank division to the north and by the 24th tank division to the south.

Today, August, 8th, our tank forces continue the attack on the encircled Russian troops.

#4199416 - 11/26/15 03:02 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Sokol1 Offline
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Because tanks is... fun.

biggrin

#4199540 - 11/26/15 07:31 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: TychosElk]  
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Swordsman Offline
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Dallas, Texas USA
Originally Posted By: TychosElk
One has been something the developers have worked on on and off for some time when they have spare capacity. The other one isn't. And how exactly do you propose they do it 'instead'? I don't think they've got a time machine...


What do I propose? Look no further than Falcon 4 for an example of how the put together
a dynamic campaign.


"The wisest mind has something yet to learn." - George Santayana
#4199546 - 11/26/15 07:37 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Hooves]  
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Bearcat99 Offline
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Originally Posted By: Hooves
OK, that's enough disinformation

They have had Tanks control and Mouse aim sitting on the shelf for some time (years). The members of the team responsible for this content ARE NOT the ones making any SP or mission content for the game. It is a bonus that was able to be leveraged for little no extra effort on the part of the dev team. [b]The Official forums have all the info you need to know on this. [/b]


For sure.


Start where you are. Use what you have. Do what you can.
#4199619 - 11/26/15 11:32 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Dakpilot Offline
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Correct me if I am wrong but Falcon 4 seems to have the type of dynamic campaign that many desire, however. as has been said, it was in development for a very long time, 7 years to work properly? so much so, that it brought the company to its knees, not what could be called a commercial success, and was a disaster on initial release, perhaps not the best example to wish to emulate...

Cheers Dakpilot

#4199620 - 11/26/15 11:34 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Dakpilot]  
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komemiute Offline
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Originally Posted By: Dakpilot
Correct me if I am wrong but Falcon 4 seems to have the type of dynamic campaign that many desire, however. as has been said, it was in development for a very long time, 7 years to work properly? so much so, that it brought the company to its knees, not what could be called a commercial success, and was a disaster on initial release, perhaps not the best example to wish to emulate...

Cheers Dakpilot



So essentially it was pointless to continue the Space program after Apollo 13?


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"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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#4199622 - 11/26/15 11:41 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: komemiute]  
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TychosElk Offline
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Originally Posted By: komemiute
Originally Posted By: Dakpilot
Correct me if I am wrong but Falcon 4 seems to have the type of dynamic campaign that many desire, however. as has been said, it was in development for a very long time, 7 years to work properly? so much so, that it brought the company to its knees, not what could be called a commercial success, and was a disaster on initial release, perhaps not the best example to wish to emulate...

Cheers Dakpilot



So essentially it was pointless to continue the Space program after Apollo 13?


The Apollo program was funded by U.S. taxpayers. BoS/BoM isn't...

#4199627 - 11/26/15 11:47 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: TychosElk]  
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komemiute Offline
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Originally Posted By: TychosElk
Originally Posted By: komemiute
Originally Posted By: Dakpilot
Correct me if I am wrong but Falcon 4 seems to have the type of dynamic campaign that many desire, however. as has been said, it was in development for a very long time, 7 years to work properly? so much so, that it brought the company to its knees, not what could be called a commercial success, and was a disaster on initial release, perhaps not the best example to wish to emulate...

Cheers Dakpilot



So essentially it was pointless to continue the Space program after Apollo 13?


The Apollo program was funded by U.S. taxpayers. BoS/BoM isn't...





Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4199635 - 11/26/15 11:55 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Dakpilot Offline
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While we all would like a perfect dynamic campaign I think it is an example that few would be prepared to pay for the real development cost, as a commercial venture with ROI it is not sustainable, even more so in todays times

Cheers Dakpilot

#4199694 - 11/27/15 03:59 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Dakpilot]  
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Swordsman Offline
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Originally Posted By: Dakpilot
While we all would like a perfect dynamic campaign I think it is an example that few would be prepared to pay for the real development cost, as a commercial venture with ROI it is not sustainable, even more so in todays times

Cheers Dakpilot


Stop cheering me up.


"The wisest mind has something yet to learn." - George Santayana
#4199714 - 11/27/15 08:01 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Dakpilot Offline
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Even with the campaign for F4 a lot of the work that made it so successful/popular was done by users/modders, in all flight sims the decent campaign/missions are user/3rd party made, the same for IL-2 1946.

As far as BoS franchise is concerned the good news is that PWCG is out of beta 3 and at version 1, and a lot more people are coming to terms with the ME, new missions are starting to pop up on a daily basis

As far as mouse and tanks, this YT vid is actually very interesting, not so much for its content but for the 220 odd comments, which are quite surprising, for those interested to read them, it could strike terror or be positive depending on viewpoint winkngrin

https://www.youtube.com/watch?v=TMUV-JQNkVY&app=desktop

however any interest in the more sim oriented corner of the genre can only be a good thing?

Cheers Dakpilot

#4199728 - 11/27/15 10:22 AM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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BD-123 Offline
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Naunton Beauchamp Worcestershi...
I'm sure this development will give the customer base a boost.
I haven't bought BoS previously as it didn't appeal. Still happy with original IL2 with all the excellent mods from the talented community but this new ground forces element has me reaching for my debit card. (& of course the 50% off!)
I am sure many of the more serious tank fans frustrated by WT silliness will gravitate over to this sim now.



#4199756 - 11/27/15 12:39 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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WT Horrido Offline
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WT Horrido  Offline
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Lundenburg, Moravia
It makes perfect sense. Produce a content-poor combat flight simulator, poorer than 17 years old (and older) sims (EAW, Red Baron 2, Aces over Europe), complain that nobody buys and then make tanks. In flight simulator. Tanks are exactly what was missing ...

#4199873 - 11/27/15 06:53 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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Ark Offline
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Fresno, CA.
The tank gameplay looks fun. Hope they keep expanding on it.

Glad the Devs didn't just ditch the game after the rough start.


Ark

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#4199915 - 11/27/15 09:21 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: Swordsman]  
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SlipBall Offline
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Yeah I think they have been wanting this for awhile, tanks as seen in the early Storm of War development


Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
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#4199923 - 11/27/15 10:14 PM Re: Why Spend Development Resources on Tanks in a Flight Sim? [Re: SlipBall]  
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robtek Offline
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Originally Posted By: SlipBall
Yeah I think they have been wanting this for awhile, tanks as seen in the early Storm of War development


What are you refering to is a different game (Storm of War aka Cliffs of Dover) and different devs, the only common is 1c.

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