#4196249 - 11/19/15 02:07 PM
Re: Sometimes it just feels wrong..
[Re: OldHat]
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Joined: Nov 2001
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Winding Man
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Problem is that the AI needs to be modified according to the type of plane they fly in order to take advantage of its capabilities better during a dogfight. Now, the AI is only dependent on skill, fatigue and morale regardless of what type of plane it is. Also, you can easily make the AI quit a turn fight (like in your video) by just continuously turning with them. Then, they'll get tired and fly home at the perfect altitude allowing you a good chance to sneak behind and shoot him up. At least he could escape and fly at tree top level to make it harder for you to pursue him or if he was not injured/damaged plane, then he could have went into a pattern of climbing followed by steep dives when he saw that your were approaching from behind in order to try and gain more distance between you and him and make himself a harder target to hit. Not quite true - the AI is 'trained' to fly each craft within the crafts capability envelope... There is no intention of opening up WOFF for modding at this moment in time. WM
OBD Software
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#4196267 - 11/19/15 02:43 PM
Re: Sometimes it just feels wrong..
[Re: Wodin]
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Joined: Mar 2003
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Polovski
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You can "cheat" the game in ANY game, if you micro analyse everything to beat the game, yes you will beat it. For example flying very low in some sims (even older Phase 3) the AI can't get you and you "win".
An AI guy "going home" he is on his own, running for home is doing it for good reasons usually, craft damaged, pilot panicked, pilot wounded, No ammo, fuel, wing about to fall off. In other words really not "normal". Note this is not a normal "navigate home" mode. He probably won't even see you in that mode, as he is now effectively a novice/rookie. Vision is very impaired, his manoeuvres are much worse, controls may be impaired - use some imagination.
If they are fired at they will dodge only because they really really must even though it may cause them to open a wound/die etc.
Richthofen v Hawker. Hawker did great until he ran away.
How can we make you fatigued from G forces? The AI is getting tired, yes we really modelled that in the sim.
You have to immerse yourself somewhat or don't bother. Maybe you should play it as your life is on the line and you don't want to sit there for 20 mins until the AI is tired ? You are tired too, go fly home.
We could start limiting YOUR fatigue by slowing your controls, roll rate etc. Then we'd get people moaning they can't win the war but of course all these options would cost time and effort for most users wouldn't care and we'd get no extra sales?
We could make the AI fight to the death and remove the cool features in WOFF such as running away, avoiding fights.. then it would be like other sims.
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#4196322 - 11/19/15 04:27 PM
Re: Sometimes it just feels wrong..
[Re: Wodin]
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Joined: Aug 2011
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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All very good points by Polovski - I recommend to read them all. If we fly it like it could cost our real life, we would be pleased with far less but victories - namely by bringing our own saved bum back home, again. Immersion needs imagination - immerse yourself - imagine the real thing!
Damn, I cannot watch the video - due to copyright reasons/music, it remains banned for me...
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4196323 - 11/19/15 04:29 PM
Re: Sometimes it just feels wrong..
[Re: Wodin]
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Joined: Aug 2011
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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PS: ...the first time I was REALLY proud about my own achievements in WOFF was not when I had shot down two in one sortie. It was when I had survived several tricky missions with nasty encounters - without using any aids.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4196336 - 11/19/15 05:06 PM
Re: Sometimes it just feels wrong..
[Re: Nietzsche]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Pol, you mentioned a great Idea in a sub-clause... Simulating Player's Fatigue by dampening Controls (or similar Things). If you create an On/Off-Switch in the Workshop for that, nobody would argue... I think, this would be a huge Plus in Realism. The "Stamina", needed to do Tough Maneuvers, could be regained over Time, if nothing happens for a While. You could even do some weird Things with the Head-Tracking / POV, when someone does more than 4 or so tight Circles in a Row... +1 Million... I was just about to write the same thing. Immersion needs imagination - immerse yourself - imagine the real thing!
Actually, this is true in any game and not just WOFF. I played Zork which required a lot of reading and imagination, but that was not my point. Finding creative solutions to a game's limitation (like what Pol suggested) is what is being discussed and not lack of imagination. Not quite true - the AI is 'trained' to fly each craft within the crafts capability envelope...
There is no intention of opening up WOFF for modding at this moment in time.
I stand corrected on my AI comments and thank you for pointing out that you won't open up WOFF to modding. It's an unfortunate decision, but now your position is very clear.
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#4196364 - 11/19/15 05:43 PM
Re: Sometimes it just feels wrong..
[Re: Winding Man]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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There is no intention of opening up WOFF for modding at this moment in time.
WM
I noticed WM saying "at this moment in time" OldHat..so hopefully in the future it will be opened up for you to weave your magic
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#4196406 - 11/19/15 07:36 PM
Re: Sometimes it just feels wrong..
[Re: Adger]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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There is no intention of opening up WOFF for modding at this moment in time.
WM
I noticed WM saying "at this moment in time" OldHat..so hopefully in the future it will be opened up for you to weave your magic Let us try it again in 2023 .
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#4196438 - 11/19/15 08:41 PM
Re: Sometimes it just feels wrong..
[Re: Wodin]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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I think we could all agree that the discussions in this thread are in no way criticisms of WOFF or indicate shortcomings in the product. The devs aspire to excellence and that is evident by what we see in the product to date. We as users will always aspire to improvement suggestions and it is evident that the size of the development pool is the only limiting factor here. If the Devs had unlimited resources (money and manpower) I'm sure we would be hard pressed to come up with suggestions that they are not already aware of or have considered.
All this said, it is nice to have opinions and aspirations tabled here, as it is always educational.
Just my thoughts....
Best Regards;
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#4196481 - 11/19/15 10:21 PM
Re: Sometimes it just feels wrong..
[Re: Nietzsche]
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Joined: Aug 2011
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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Pol, you mentioned a great Idea in a sub-clause... Simulating Player's Fatigue by dampening Controls (or similar Things). You could even do some weird Things with the Head-Tracking / POV, when someone does more than 4 or so tight Circles in a Row...
Naw, please not! I don't want a sim to take over or eliminate parts of what I can do or can not.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4196619 - 11/20/15 06:56 AM
Re: Sometimes it just feels wrong..
[Re: Robert_Wiggins]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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...the development pool is the only limiting factor here. If the Devs had unlimited resources (money and manpower)...
Sorry guys, It is still the same song. No offence here, but the Devs clearly reject any support in form of manpower, even free of charge.
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#4196626 - 11/20/15 07:44 AM
Re: Sometimes it just feels wrong..
[Re: JJJ65]
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Joined: Nov 2001
Posts: 1,485
Winding Man
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...the development pool is the only limiting factor here. If the Devs had unlimited resources (money and manpower)...
Sorry guys, It is still the same song. No offence here, but the Devs clearly reject any support in form of manpower, even free of charge. Yeah sorry we have been down this road many times and been burnt.... relying on 'free help' to produce 'on deadline' and of a 'quality we require' has left us high and dry every time. So without knowing your abilities and without wanting to lump you in the same boat - we are done with that. This is a job - a full time job and we are happy with the team stability. The code is ours and we will develop what we want when we want at our pace - thats capitalism and thats our choice - like it or rant on - we dont really care. At the moment we are deciding what if anything WOFF Gold may have - again we are making the decision - because we can. Thanks and I think thats the last I will say on this as we have said it at least 5 times before. WM I meant to add something that seemingly no one considers: this is a business for us that supoorts us month to month - 'free help' is the worst kind - there is no 'contractual obligation' and we like to eat. From now on we will only be reading and where necessary posting in a support role - this is going beyond reasonable to have to say these obvious things - signs of forums all over I guess.
Last edited by Winding Man; 11/20/15 08:07 AM.
OBD Software
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#4196642 - 11/20/15 10:09 AM
Re: Sometimes it just feels wrong..
[Re: Wodin]
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Joined: Nov 2001
Posts: 1,485
Winding Man
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Jhb, South Africa
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Many misconceptions have arisen over the last few weeks. Here are OBDs plans for the future:
1) There will be ongoing addons for WOFF2 - this is a given.
2) We are working on a new non WW1 product - this is a given.
3) We are contemplating a WOFF Gold (WOFF3) and deciding what should be in it if at all.
Item 3) is the only debate going on on our side - in other words we are contemplating is the core WOFF engine done - or do we put more into it. Not more planes - that falls into category 1) - but more sim engine/system/code functionality.....
Well thats our current roadmap.
WM
OBD Software
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#4196658 - 11/20/15 10:52 AM
Re: Sometimes it just feels wrong..
[Re: Winding Man]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Many misconceptions have arisen over the last few weeks. Here are OBDs plans for the future:
1) There will be ongoing addons for WOFF2 - this is a given.
2) We are working on a new non WW1 product - this is a given.
3) We are contemplating a WOFF Gold (WOFF3) and deciding what should be in it if at all.
Item 3) is the only debate going on on our side - in other words we are contemplating is the core WOFF engine done - or do we put more into it. Not more planes - that falls into category 1) - but more sim engine/system/code functionality.....
Well thats our current roadmap.
WM
Simple and clear answer finally. Thank you.
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#4196659 - 11/20/15 10:58 AM
Re: Sometimes it just feels wrong..
[Re: Wodin]
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Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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Sounds good for me, Winder, and not like any "end of an era" yet. May you have good steam all the time!
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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