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#4189223 - 11/01/15 08:00 AM Infinity: Battlescape  
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Attackmack Offline
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There was a game called "Infinity: Quest for Earth" that was shown many years ago. It featured stunning graphics and an amazing procedural generation system that let you fly from outer space, down to planet surfaces without loading or interuption. It set out to be the biggest baddest MMO in the world.
Then it went quiet.

Now, the team is back with a more resonable goal in mind.
"Infinity: Battlescape", featuring the same uncontested freedom and amazing procedural generated enviroment, will be a team oriented strategical and tactical flight combat game/sim.

A round of "Infinity:Battlescape" runs for hours to days as opposing factions fights to control the planets and moons of a solar system.
Players will need to defend their own stations and installations while attacking and suppressing the enemy installations. From asteroid mining facilities to big planetside factories, every body of the solar system will have its worth to fight over.

During a round, players join and depart the server as suited, a server can host hundreds of players at the same time so a crowded server is likely to have several battles fought all over the system at the same time.
From pursuing an enemy through lavafilled canyons to bombing facilities on frozen plains or suppressing the enemy cargo freighters at low orbit.

All in all this looks and sounds to be an amazing game. These fellas have a kickstarter going and aim for a shy 300k to get the game up and running, and while they do have stretchgoals they are very clear about not promising too much and these stretchgoals will never take priority over a functional base game.


I pledged this one because frankly, it just hits all the marks.
Strategy, tactical combat, huge teamplay, space combat.
And, if kickstarter goes well, persistent semi-online support and full modding support.
Were talking something that might become a platform for alot of good stuff in the future.

We can never have too many space games and this one, with its unique concept, will have a place no matter what!

So please check this out and spread the word. And if you fancy, help them fund it!

https://www.inovaestudios.com/Battlescape

https://www.kickstarter.com/projects/309114309/infinity-battlescape


Inline advert (4th to 5th topic)

#4191137 - 11/05/15 05:38 PM Re: Infinity: Battlescape [Re: Attackmack]  
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Kickstarter is now 2/3 to its goal and about half time left so help make this a reality!

#4195258 - 11/16/15 08:07 PM Re: Infinity: Battlescape [Re: Attackmack]  
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With 3 days to go this kickstarter is sadly still roughly 20k short of success.
The concept and the already working prototype looks so impressive and completely unique so its a damn shame to see them struggle on the goal line like this.

Please, if youve been thinking about pledging, if your interested in spacefaring larges scale warfare, or if you just want to support yet another spaceflight game then please head over there and check it out.




Last edited by Attackmack; 11/16/15 08:12 PM.
#4195261 - 11/16/15 08:32 PM Re: Infinity: Battlescape [Re: Attackmack]  
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Man I wish I knew they were going to not have a mouse user bias but something leads me to believe this game is not going to do its best to ensure joystick players are on a fair footing with mouse and keyboard.

#4195268 - 11/16/15 09:03 PM Re: Infinity: Battlescape [Re: Mr_Blastman]  
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Attackmack Offline
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Originally Posted By: Mr_Blastman
Man I wish I knew they were going to not have a mouse user bias but something leads me to believe this game is not going to do its best to ensure joystick players are on a fair footing with mouse and keyboard.


Yes this is true, since the team is small and even if successful the kickstarter is still a very modest sum of money so they will initially make the game accessible for a majority market.

Of course, this wont HAVE to mean that mouse users will have an advantage, ED for example shows how it can be done, but there is always the risk.

That said, HOTAS support is already promised and, depending on what happens, I:B is supposed to be fully moddable but the level of support will depend on funding.

#4195281 - 11/16/15 10:03 PM Re: Infinity: Battlescape [Re: Attackmack]  
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Yeah I'm a little jaded after Star Citizen betrayed the joystick community, so I'm wary of any other space games on kickstarter doing the same thing they did.

I love Elite, however. smile

I want Infinity to make it. I've been following them for years now, just waiting for their IP to come to fruition. I hope they manage to make the last 20k they need.

#4195308 - 11/16/15 11:24 PM Re: Infinity: Battlescape [Re: Attackmack]  
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Yes their prototype is, in many ways, more impressive then both ED and SC.
The beauty of the generated and seamless universe is just amazing and to think theyve had this tech for almost 10 years now, and still uncontested even though NoMansSky and ED is starting to take a bite of that cake too.


But what also attracts me is the concept of the game. We already have several games dealing with exploration and trading, but this is a pure PvP game fusing strategy with first person "sim-ish" gameplay.

They are struggling and even if they reach the 300k they will have a handful but at least they get started and if things work out during the next yeat, who knows how much they may have collected by then and maybe the potential of the game is unlocked in full.

Sadly the 600k stretchgoal to implement dynamic weather on the planets seem all but lost. :/

#4195789 - 11/18/15 05:22 AM Re: Infinity: Battlescape [Re: Attackmack]  
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2.5k left and two days to go, looks like the kickstarter will absolutely succeed!

#4484372 - 07/28/19 03:19 PM Re: Infinity: Battlescape [Re: Attackmack]  
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Going to be released later this year I think... the huge battles look pretty awesome.




#4484572 - 07/30/19 05:58 PM Re: Infinity: Battlescape [Re: Attackmack]  
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Did they add joystick support yet? Last I heard the game was mouse and keyboard only.

#4484589 - 07/30/19 08:50 PM Re: Infinity: Battlescape [Re: Attackmack]  
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They will have full support for gamepads and joysticks / HOTAS. Multiple independent input devices are supported for custom profiles.


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