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#4195250 - 11/16/15 07:58 PM EECH Source Code Discussion  
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tulyopt Offline
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Hello,

I cannot find the latest source code of EECH. Apparently this github repo is not updated. According to the development page of eech central, I can request here a read-only access to the repo to participate to the developement. By the way, it would make the job easier for everyone to have a public repo on github.


Many Thanks,

Tulyopt

Last edited by messyhead; 05/14/18 11:34 AM.
#4195325 - 11/16/15 11:52 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Hello Tulyopt smile
From what I remember someone say recently that repo does not work as it should.
I hope that write here more competent person what is happening.

#4196625 - 11/20/15 07:38 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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FireBird_[WINE] Offline
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I believe you should address to Executioner.

#4197588 - 11/22/15 06:29 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Executioner Offline
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Public repo is not allowed by the licence - I'll speak to GitHub to see about getting that one removed, thanks.

PM sent about access to the proper repo smile

#4231996 - 02/22/16 12:32 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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PlateOfShrimp Offline
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Hello! This is a request for access to the Git repo. Mail to eech-dev-subscribe@bollocks.net.nz bounced.

First Name: Ray
Last Name: Haleblian
username: plateofshrimp

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.simhq.com/index.php?title=EECH_License> .

#4274413 - 06/29/16 10:38 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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gr1mR36p3r Offline
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italy, napoli
Hi there guys smile
another request for the access to the GIT repo... I would like to give a hand with the development smile

First Name: Giulio
Last Name: Liguori
username: gr1mR36p3r

I agree to the terms of the eech license
<http://eechcentral.simhq.com/index.php?title=EECH_License> .

#4278091 - 07/11/16 12:11 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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Did the requests for access to the source get done?

#4278646 - 07/13/16 11:21 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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gr1mR36p3r Offline
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italy, napoli
ehm... I did not receive any answer... I was beginning to think I made some embarassing mistake in the way I asked smile ...

#4279722 - 07/17/16 02:37 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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ZTransport Offline
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Hi,
May I please have read-only access to the github repository?

First Name: Dan
Last Name: Sullivan
username: ZTransport

I agree to the terms of the eech license
<http://eechcentral.simhq.com/index.php?title=EECH_License> .

Thank you!

#4284405 - 08/03/16 06:18 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Comanche Offline
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Greetings!
I would like to get read-only access to source code too, if its possible...

First Name: Daniel
Last Name: Cruz
Username: Comanche

I've read and agree to the terms of the eech license
<http://eechcentral.simhq.com/index.php?title=EECH_License> .

#4285884 - 08/08/16 09:14 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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Sorry I've been away for a while. I'll email the guy that's meant to be able to grant access and see if I can get set up to grant access.

#4330378 - 01/22/17 11:41 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Rainhilf Offline
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Hello,
i asked for source code access some weeks ago whilst sending a message to user Executioner directly.
But i never received an answer, so my second attempt here.

My relevant data for establishing a GIT account:

first name: Rainer
last name: Kaspar
username: rainhilf

I have read and agree to the terms and conditions of the EECH licence
at http://eechcentral.simhq.com/index.php?title=EECH_License

Still anyone around here, who could help ?

Thank`s in advance.

#4330766 - 01/23/17 08:21 PM Re: EECH Source Code Discussion [Re: Rainhilf]  
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messyhead Offline
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Originally Posted By: Rainhilf
Hello,
i asked for source code access some weeks ago whilst sending a message to user Executioner directly.
But i never received an answer, so my second attempt here.

My relevant data for establishing a GIT account:

first name: Rainer
last name: Kaspar
username: rainhilf

I have read and agree to the terms and conditions of the EECH licence
at http://eechcentral.simhq.com/index.php?title=EECH_License

Still anyone around here, who could help ?

Thank`s in advance.


Executioner was the one on here that had access to create accounts. We should see if he can create someone else as an admin. I'll try contacting him.

#4330774 - 01/23/17 08:48 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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I PM'd Executioner again, and I've also emailed the support at codebase to ask if they can help. I think that to have a project on codebase, you have to pay a subscription. So I'm hoping that Executioner can be contacted through that.

#4330775 - 01/23/17 08:49 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Executioner Offline
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Hi,

I'm still happy to set up accounts, but there is also an email address requirement. I PM'ed the first few people back and heard nothing in response, then my life got "complicated" frown

I'll PM again to see who is desperate and set them up in the next 24hrs (meaning if I don't get them done in the next 3hrs I'll have to do them after work tomorrow!)

Just so we know - that's the following people so far:

Tulyopt
PlateOfShrimp
gr1mR36p3r (who probably lost out on the PM front - very sorry - you did nothing embarrasing I'm sure)
Comanche
ZTransport
Rainhilf
and a couple of others.

I'll PM again just to be sure.

Thanks smile

#4330781 - 01/23/17 08:59 PM Re: EECH Source Code Discussion [Re: Executioner]  
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messyhead Offline
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Originally Posted By: Executioner
Hi,

I'm still happy to set up accounts, but there is also an email address requirement. I PM'ed the first few people back and heard nothing in response, then my life got "complicated" frown

I'll PM again to see who is desperate and set them up in the next 24hrs (meaning if I don't get them done in the next 3hrs I'll have to do them after work tomorrow!)

Just so we know - that's the following people so far:

Tulyopt
PlateOfShrimp
gr1mR36p3r (who probably lost out on the PM front - very sorry - you did nothing embarrasing I'm sure)
Comanche
ZTransport
Rainhilf
and a couple of others.

I'll PM again just to be sure.

Thanks smile


Excellent, thanks for doing that. And sorry if it seems I've hassled you about it.

Am I right in thinking that codebaseHQ requires a subscription fee to maintain the project?

#4330782 - 01/23/17 09:05 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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Also, I was reading the terms of the licence, and I can't see anything saying that access to the repo needs to be controlled. So could it not be made public on Github, and have the licence in the Readme so it's plain to anyone accessing it what the conditions of use are?

#4330786 - 01/23/17 09:13 PM Re: EECH Source Code Discussion [Re: messyhead]  
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Executioner Offline
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Originally Posted By: messyhead
Also, I was reading the terms of the licence, and I can't see anything saying that access to the repo needs to be controlled. So could it not be made public on Github, and have the licence in the Readme so it's plain to anyone accessing it what the conditions of use are?


Hi,

I was informed when I set up the Repo that to be allowed to put it up instead of the original ZIP (which was controlled by a web submission at the end of the licence) - it couldn't be just posted publicly:

Originally Posted By: Empire/Razorworks

You must click AGREE to gain access to the ZIP file containing the Source Code for Razorworks' "Enemy Engaged RAH-66 Comanche Versus KA-52 Hokum".

THIS AGREEMENT is made when you click the "AGREE" button BETWEEN Empire Interactive (Europe) Limited ("we", "us" "our") and you, the end user ("you"). By clicking on the "AGREE" button at the end of these terms and conditions you now submit to this Agreement. If you do not accept this Agreement you are prohibited from downloading and making use of the Source Code.


No "clicking", no agreement - hence the extra step for repo access.

And just so you know - rattling my cage properly (as you did) after literally MONTHS of silence from me is not in any way hassling - you're fine wink

#4330804 - 01/23/17 10:08 PM Re: EECH Source Code Discussion [Re: Executioner]  
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Rainhilf Offline
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@Executioner
I sent you a PM a few minutes ago.
If you need any further information additionally to my email address, please contact me.


@Messyhead
Thank you for intervening and helping.


Regards
Rainer

#4333149 - 01/30/17 09:44 PM Re: EECH Source Code Discussion [Re: Rainhilf]  
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Rainhilf Offline
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Everything installed and set up.
Compilation works so far.

It will take some time to get familiar with the Watcom IDE/Compiler.
And the source code -> so much to learn.confused

But we have time.... biggrin

#4359144 - 05/24/17 06:43 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Zackin5 Offline
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Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.

#4359387 - 05/25/17 11:23 AM Re: EECH Source Code Discussion [Re: Zackin5]  
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messyhead Offline
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Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?

#4359441 - 05/25/17 04:33 PM Re: EECH Source Code Discussion [Re: messyhead]  
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Zackin5 Offline
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Originally Posted by messyhead
Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?


Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.

#4360669 - 05/31/17 06:48 AM Re: EECH Source Code Discussion [Re: Zackin5]  
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messyhead Offline
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Originally Posted by Zackin5
Originally Posted by messyhead
Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?


Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.


Sounds interesting. It's still using DirectX7 (I think), but it would be good to know more about the DX code. It's been a desire to upgrade it for a while.

Any luck getting access?

If you do get access, could you take a look at the discussion in the community section about branching?

#4360935 - 06/01/17 04:07 AM Re: EECH Source Code Discussion [Re: messyhead]  
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Zackin5 Offline
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Originally Posted by messyhead
Originally Posted by Zackin5
Originally Posted by messyhead
Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?


Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.


Sounds interesting. It's still using DirectX7 (I think), but it would be good to know more about the DX code. It's been a desire to upgrade it for a while.

Any luck getting access?

If you do get access, could you take a look at the discussion in the community section about branching?


Executioner managed to get me access on Monday and I was finally able to get everything setup and compiling today, next should be actually poking around in the code and stuff. Another thing I wanted to do post-VR was maybe see about implementing graphical upgrades too, but again this all depends on how the code is laid out and real life stuff for me. Don't exactly have the time on hand for a full-on engine rewrite lol.

Saw your post about branching while going through the git stuff. I'm planning to heed to your suggestions about naming my code branch as development, maybe listing the engine version I forked from (i'm assuming the master branch is v1.16), but I don't really have any suggestions to add to it.

#4361457 - 06/01/17 08:30 PM Re: EECH Source Code Discussion [Re: Zackin5]  
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messyhead Offline
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Originally Posted by Zackin5
Executioner managed to get me access on Monday and I was finally able to get everything setup and compiling today, next should be actually poking around in the code and stuff. Another thing I wanted to do post-VR was maybe see about implementing graphical upgrades too, but again this all depends on how the code is laid out and real life stuff for me. Don't exactly have the time on hand for a full-on engine rewrite lol.

Saw your post about branching while going through the git stuff. I'm planning to heed to your suggestions about naming my code branch as development, maybe listing the engine version I forked from (i'm assuming the master branch is v1.16), but I don't really have any suggestions to add to it.


Great! Sounds good.

Are you a C developer? Would you mind documenting what you discover about the graphics engine on to the wiki, so that others could help now or in future?

http://eechcentral.SimHQ.com/index.php?title=Category:Developing

The master is 1.16, but it might have had some additional work since that release. As everything was in the master before, it was difficult to work out what was released.

Last edited by messyhead; 06/01/17 08:31 PM.
#4366004 - 06/25/17 07:30 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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MickL Offline
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Hi,

This is a request for access to the Git repo

First Name: Mick
Last Name: Lilley
username: Mickster

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.SimHQ.com/index.php?title=EECH_License> .


Best Regards

#4375328 - 08/19/17 10:32 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Viper1970 Offline
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Hello,

I also have a request for access to the Git repo and have sent a pm to Executioner with my email address too.

First Name: Sven
Last Name: Rüdel
username: Viper1970

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.SimHQ.com/index.php?title=EECH_License> .

Thank's and regards

Sven





Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4375380 - 08/19/17 05:43 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Executioner Offline
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Hi,

Viper1970's code access is winging it's way to him as we speak. I'll hopefully be back online again tomorrow morning to check progress.

#4375381 - 08/19/17 06:23 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Hello Executioner,

thanks for your fast response. All went fine, I can get in!

Have seen the first seconds I'm in, I really have to learn a lot!!

Hope I'm able to understand a bit more of this code in the future and be able to really help with my work at this project.


Regards Sven


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4388422 - 11/06/17 01:55 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Dear all,

After lurking for almost a decade, I want to try out my hands on this.
I am more into physics and such, and plannnig to take a look at the flight models (any initial help to point out where it is in the code would be great, as I assume it's quite a huge piece of thing).
Although I'm not a professional in C, but have 20+ years experience as a programmer with various other languages, so I am not afraid that I wont find my way around.
Therefore, I would like to have a read only access, to see if I can understand/improve anything.

First Name: Peter
Last Name: Kurucz
GITHUB username: Staniol74

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.SimHQ.com/index.php?title=EECH_License> .

I have sent a PM including this message + my mail address to Executioner.

Once again, thank you in advance!


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4388446 - 11/06/17 03:46 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Viper1970 Offline
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Hello Staniol, welcome on board smile

Nice to have another guy in the team!!!


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4388533 - 11/06/17 11:20 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Hey Staniol. Hopefully you'll get access soon.

It's weird you posted about the flight models, as I was actually thinking about his today. I know there's some open source models that can be used for games, and I wondered if they could be used. Or if the EECH is ok, but just needs tweaked. I can't really help with where it is though, as I've never looked at that area.

#4388665 - 11/07/17 04:51 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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good to see here old user Staniol, good luck with fm cheers

#4390082 - 11/17/17 08:13 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Staniol Offline
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Hi,
I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient? smile
Thanks


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4390098 - 11/17/17 12:21 PM Re: EECH Source Code Discussion [Re: Staniol]  
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messyhead Offline
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Originally Posted by Staniol
Hi,
I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient? smile
Thanks


No, he's the only one with admin access. Could you try sending him a PM?

#4390162 - 11/17/17 04:44 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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I do not know what rules are here .But can not more people have admin rights?

#4390282 - 11/18/17 07:37 AM Re: EECH Source Code Discussion [Re: messyhead]  
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Staniol Offline
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Originally Posted by messyhead
Originally Posted by Staniol
Hi,
I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient? smile
Thanks


No, he's the only one with admin access. Could you try sending him a PM?

Done that, 1 week ago, shall I send another one?


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4390291 - 11/18/17 09:24 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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thealx Offline
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He usually answer PMs, but with weeks delay, so you can send another one 1-2 weeks later.

#4390378 - 11/18/17 11:27 PM Re: EECH Source Code Discussion [Re: XIII]  
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Originally Posted by XIII
I do not know what rules are here .But can not more people have admin rights?


I've asked if I could be added with admin rights a few times. Executioner pays the fee for the account out of his own pocket. There were a few times this year that the account was suspended as payment hadn't been made, and Executioner quickly sorted it. The last time it needed paid, he paid an annual fee, so it should be good for a while.

But as for granting access to others, he's the only one with access to do that. Some of the old modders might have, but they're not around any more.

#4390380 - 11/18/17 11:45 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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XIII  Offline
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thanks for info.so long ago more people had admin rights,maybe time change something,everyone here has good intentions.

#4390390 - 11/19/17 02:24 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
messyhead  Offline

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Yeah, and I think for the sake of keeping access to the code open, there needs to be more admins

#4390999 - 11/23/17 10:22 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
messyhead  Offline

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Staniol, any luck with this yet?

#4391006 - 11/23/17 12:51 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Staniol Offline
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Staniol  Offline
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Nothing, I will send another PM tonight when I get home.


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4391017 - 11/23/17 03:22 PM Re: EECH Source Code Discussion [Re: Staniol]  
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messyhead Offline
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Originally Posted by Staniol
Nothing, I will send another PM tonight when I get home.



Leave it for now. I've also PMd him asking if I can be made admin.

#4391064 - 11/23/17 06:10 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Mar 2001
Posts: 9,163
Murphy Offline
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Murphy  Offline
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Hotshot

Joined: Mar 2001
Posts: 9,163
Northern Michigan, USA
RE: Executioner.

Sorry guys....not much we can do from here, other than PM him.

His last post was in August.
I checked and his profile allows PM's to go to his posted Email, for him to view.

Hope he answers his PM, in the Email sent from SimHqs.
He might have changed his Email address and not notified us.
That would be bad.......


Last edited by Murphy; 11/23/17 06:14 PM.

"Murphy's Law"
#4391120 - 11/24/17 04:55 AM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Aug 2013
Posts: 25
thinkr Offline
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thinkr  Offline
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USA
Hi guys My roommate is a coder:)
I told him I would find out what Code the Source is written in before he can help code for EECH.
Can someone tell me what the source is written in?
He knows C++ very well and a few others.
Thx for any help in advance.

Last edited by thinkr; 11/24/17 04:58 AM.
#4391126 - 11/24/17 07:48 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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It's written in C.

#4391863 - 11/29/17 10:13 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
messyhead  Offline

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Hi folks. I now have admin access to the codebaseHQ account, and can invite new users.

Staniol - could you PM me the details you previously sent to Executioner?


If anyone else is still waiting, can you PM as well?

#4418621 - 05/01/18 04:05 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Apr 2018
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
Hi Guys,
Please Executioner,
I would like an account and access to the source code for EECH, I agree to the license agreement.
I'd like to work on the Altitude Hold function.
Thanks,
Thor Zollinger / javelin276

#4418770 - 05/02/18 09:48 AM Re: EECH Source Code Discussion [Re: Javelin]  
Joined: Dec 2010
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messyhead Offline
messyhead  Offline

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Joined: Dec 2010
Posts: 1,430
Originally Posted by Javelin
Hi Guys,
Please Executioner,
I would like an account and access to the source code for EECH, I agree to the license agreement.
I'd like to work on the Altitude Hold function.
Thanks,
Thor Zollinger / javelin276


Executioner isn't on the forums now. I'll create an account for you, I've sent you a PM.

#4420501 - 05/13/18 05:35 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Posts: 273
Idaho Falls, Idaho USA
Hi guys, I managed to get the code to compile a run-able project.exe under Watcom which looks and runs just fine.

There are vcproj files included, but they didn't compile, lots of safe_malloc and safe_free calls that don't connect like they should and a few other errors.
I tried to use VisualStudio/VisualC++ ver 9.0 as the vcproj file states, but it has a LOT of errors in attempting to compile the project.
I also noticed rgb.c had a routine in it that was particularly confusing that wouldn't compile that I couldn't fix. Maybe an earlier version would work?

Are these vcproj files supposed to compile?
Javelin

#4420517 - 05/13/18 09:33 AM Re: EECH Source Code Discussion [Re: Javelin]  
Joined: Jan 2011
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freeflyklown Offline
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freeflyklown  Offline
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Hi messyhead,

I would also like an account and access to the source code for EECH, I agree to the license agreement.
Where would I login to download?

Thanks!
Andi

#4420525 - 05/13/18 10:28 AM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2012
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thealx Offline
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thealx  Offline
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Javelin, firebird have updated code to make it compatible with VisualStudio since the beginning (at least 10 last years for sure). I have tried to compile Ogre project under Visual Studio 2008 (which is ver. 9 I believe), had some problems but made it work at the end. But it's not the same as master of course, so can't say for sure should it work with master too or not.
I am using watcom myself, so not the best person to give you advice.

#4420570 - 05/13/18 05:21 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
Hi Thealx, I can use Watcom for now, it compiles just fine. Just out of curiosity, where is Firebird's VisualStudio version located? I didn't see any reference to it on the EECH MAIN Codebase site. Can you PM me how to get there?
Thanks, Javelin

#4420673 - 05/14/18 11:51 AM Re: EECH Source Code Discussion [Re: freeflyklown]  
Joined: Dec 2010
Posts: 1,430
messyhead Offline
messyhead  Offline

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I've updated the process for requesting access to the source code, as there's been a few new requests recently. There's now a new thread for agreeing with the Licence, and details on how to get an account created.

http://SimHQ.com/forum/ubbthreads.php/topics/4420670/eech-source-code-access#Post4420670


This thread should now only be used for discussion about access and general source code discussion.


Originally Posted by freeflyklown
Hi messyhead,

I would also like an account and access to the source code for EECH, I agree to the license agreement.
Where would I login to download?

Thanks!
Andi


Andi - could you have a look at the new thread, and follow the access instructions?

#4420731 - 05/14/18 03:50 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2012
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thealx Offline
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Javelin, sorry for confusion - master branch is the one, that can be used both for original and Ogre version compile, only difference in libs and some config changes (like OGRE_EE variable definition). That's why I thought master can be compiled with VS regardless rendering libraries, as most of the code is the same.

Last edited by thealx; 05/14/18 03:50 PM.
#4420859 - 05/15/18 07:42 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
messyhead  Offline

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I just realised I'd locked the access request thread. Oops. It's unlocked now.

#4422378 - 05/24/18 05:53 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
Hi Guys, In my compiled exe of the version of the code I checked out, why doesn't the Mi-28N Havoc B work? It crashes on a sub object RWR_ABOVE_LIGHT while loading the helicopter in. Also, the Cuba maps don't run. Am I missing a part of the code somehow, like the allmods package? If so, where do I go to get that part of the source code? I'm using Watcom, if that makes a difference.

Last edited by Javelin; 05/24/18 05:55 AM.
#4422380 - 05/24/18 06:02 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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thealx Offline
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To make Mi-28 work, you need to install files from here - http://SimHQ.com/forum/ubbthreads.php/topics/4386239/mi-28-working-instrument-needles#Post4386239
they should be included in future release

Yes, Cuba map is buggy since the beginning - routes and keysite errors appeared in the log, but after latest releases it became unplayable.

Allmods package is an installer which is made by Nsis. you can find some info in the \setup folder. Not all files included in the repository (like textures), so to build new version files from old installer should be used. Or maybe I misunderstood your question?

#4422407 - 05/24/18 11:24 AM Re: EECH Source Code Discussion [Re: Javelin]  
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messyhead Offline
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Originally Posted by Javelin
Hi Guys, In my compiled exe of the version of the code I checked out, why doesn't the Mi-28N Havoc B work? It crashes on a sub object RWR_ABOVE_LIGHT while loading the helicopter in. Also, the Cuba maps don't run. Am I missing a part of the code somehow, like the allmods package? If so, where do I go to get that part of the source code? I'm using Watcom, if that makes a difference.


Which branch are you using? You probably want to use the current released version, so that any changes you make won't have missing dependencies from experimental releases.

#4422441 - 05/24/18 03:27 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Idaho Falls, Idaho USA
I think I'm already using the current released version, but to test it out I copy the Project.exe into my EECH installed directory to get access to all of the resources, and I have the AllMods update installed. I need to know how to get the AllMods source code package so I can compile an AllMods version. I think I just found the instructions in the setup folder, but we'll see if I can get it figured out quickly.

Doesn't the AllMods.exe install a new Cohokum.exe file to match the mods? That's what I want to be able to compile. Am I missing something here?

Last edited by Javelin; 05/24/18 04:40 PM.
#4422476 - 05/24/18 06:35 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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thealx Offline
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There you can find config file of full installer, but I think it's not necessary in your case - no one will be happy to download and wait installation of all models and textures over again.
You can use part of the config so only changed files will be included - DYN files, exe and others. Please try to include Mi-28's files as well so it will save cockpit usability, only problem that their path should be added manually. Oh, and setup\cohokum\GWUT1161.CSV too - have made some useful changes there lately.
That's true - Cohokum.exe is the default file name, for test version you can choose different one. Usually I share files in archive so experienced users can test it, and only after prepare installer. But you can make it any way you want.

Last edited by thealx; 05/24/18 06:38 PM.
#4422481 - 05/24/18 07:07 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
So, how do I get the new source code files for the AllMods to make a new cohokum.exe? There are some right? The mods aren't entirely resources without code are they? My Dynamics mods are all in .h and .c files, no resource changes at all. I'm only modding the cohokum.exe file for now.

#4422567 - 05/25/18 05:48 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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thealx Offline
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AllMods is a installer with exe, csv files, models and textures. EXE compiled from master branch ( .h and .c files), so there is no other place where you can find source code. So you already compiled EXE with latest changes

#4422626 - 05/25/18 03:17 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
Thanks thealx. I have a problem in the Master branch then, the Mi-28 Havoc crashes and the Cuba maps crash also. I simply downloaded a copy of the repository, so it may have some changes in there from you guys adding/working on features. I need to figure out how to download just the 1.16.0 released version.

Looking at the Mi-28 gauges thread, maybe I don't have the correct version of DirectX. The one I have is 2007 and is ambiguous on version number. I'll try that first.

Nope, that wasn't it. I used the DirectX version linked in the install instructions and followed them to the letter. Still crashes. Can one of you guys compile what you have and tell me if the Mi-28 Havoc loads or not.

Last edited by Javelin; 05/25/18 06:14 PM.
#4422653 - 05/25/18 06:20 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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XIII  Offline
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Posts: 486
to be honest I also had a problem with this cockpit but I did not find the reason why they do not work,or work partially.maybe just do not worry about this cockpit for the moment.because the cause can be somewhere else.

#4422675 - 05/25/18 08:04 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
From the error message, it sounds like a 3D object for the Havoc cockpit didn't get uploaded to Master. It's probably on the modder's computer so he has no issues, but it isn't on ours so we do. It says the rwr_above_light object could not be found.

There is an mi24v_rwr_above_light.eeo file in the \setup\cohokum\3ddata\objects\Mi-28_Havoc_Instruments directory.
And an mi24v_rwr_above_light.eeo file in the \setup\cohokum\3ddata\objects\mi-24v-pilots-cockpit directory.

In buildlog.htm it lists an entire set of declarations in the ha_vckpt.c file that don't have the "mi24v_" prefix on the reference that were flagged..

rwr_above_light->visible_object = havoc_lamps.threat_warning_missile_above; in ha_vckpt.c
rwr_above_light->visible_object = hind_lamps.threat_warning_missile_above; in hi_3dvckpt.c

Last edited by Javelin; 05/25/18 08:22 PM.
#4424550 - 06/04/18 05:32 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
This fixed the Havok problems I was having:

About Havoc issue, once again. Have you installed this pack of files made by messyhead?
https://drive.google.com/open?id=0B_9WsInmSbhuMDMtbVdBVkhaWmc
it is required for latest version of the code, where instruments code was changed

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