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#4390380 - 11/18/17 11:45 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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XIII  Offline
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thanks for info.so long ago more people had admin rights,maybe time change something,everyone here has good intentions.

#4390390 - 11/19/17 02:24 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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Yeah, and I think for the sake of keeping access to the code open, there needs to be more admins

#4390999 - 11/23/17 10:22 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
messyhead  Offline

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Staniol, any luck with this yet?

#4391006 - 11/23/17 12:51 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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Staniol Offline
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Hungary
Nothing, I will send another PM tonight when I get home.


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4391017 - 11/23/17 03:22 PM Re: EECH Source Code Discussion [Re: Staniol]  
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messyhead Offline
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Originally Posted by Staniol
Nothing, I will send another PM tonight when I get home.



Leave it for now. I've also PMd him asking if I can be made admin.

#4391064 - 11/23/17 06:10 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Mar 2001
Posts: 9,163
Murphy Offline
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Murphy  Offline
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Hotshot

Joined: Mar 2001
Posts: 9,163
Northern Michigan, USA
RE: Executioner.

Sorry guys....not much we can do from here, other than PM him.

His last post was in August.
I checked and his profile allows PM's to go to his posted Email, for him to view.

Hope he answers his PM, in the Email sent from SimHqs.
He might have changed his Email address and not notified us.
That would be bad.......


Last edited by Murphy; 11/23/17 06:14 PM.

"Murphy's Law"
#4391120 - 11/24/17 04:55 AM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Aug 2013
Posts: 25
thinkr Offline
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thinkr  Offline
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Posts: 25
USA
Hi guys My roommate is a coder:)
I told him I would find out what Code the Source is written in before he can help code for EECH.
Can someone tell me what the source is written in?
He knows C++ very well and a few others.
Thx for any help in advance.

Last edited by thinkr; 11/24/17 04:58 AM.
#4391126 - 11/24/17 07:48 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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It's written in C.

#4391863 - 11/29/17 10:13 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
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Hi folks. I now have admin access to the codebaseHQ account, and can invite new users.

Staniol - could you PM me the details you previously sent to Executioner?


If anyone else is still waiting, can you PM as well?

#4418621 - 05/01/18 04:05 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Apr 2018
Posts: 273
Javelin Offline
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Idaho Falls, Idaho USA
Hi Guys,
Please Executioner,
I would like an account and access to the source code for EECH, I agree to the license agreement.
I'd like to work on the Altitude Hold function.
Thanks,
Thor Zollinger / javelin276

#4418770 - 05/02/18 09:48 AM Re: EECH Source Code Discussion [Re: Javelin]  
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messyhead Offline
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Originally Posted by Javelin
Hi Guys,
Please Executioner,
I would like an account and access to the source code for EECH, I agree to the license agreement.
I'd like to work on the Altitude Hold function.
Thanks,
Thor Zollinger / javelin276


Executioner isn't on the forums now. I'll create an account for you, I've sent you a PM.

#4420501 - 05/13/18 05:35 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Posts: 273
Idaho Falls, Idaho USA
Hi guys, I managed to get the code to compile a run-able project.exe under Watcom which looks and runs just fine.

There are vcproj files included, but they didn't compile, lots of safe_malloc and safe_free calls that don't connect like they should and a few other errors.
I tried to use VisualStudio/VisualC++ ver 9.0 as the vcproj file states, but it has a LOT of errors in attempting to compile the project.
I also noticed rgb.c had a routine in it that was particularly confusing that wouldn't compile that I couldn't fix. Maybe an earlier version would work?

Are these vcproj files supposed to compile?
Javelin

#4420517 - 05/13/18 09:33 AM Re: EECH Source Code Discussion [Re: Javelin]  
Joined: Jan 2011
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freeflyklown Offline
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Hi messyhead,

I would also like an account and access to the source code for EECH, I agree to the license agreement.
Where would I login to download?

Thanks!
Andi

#4420525 - 05/13/18 10:28 AM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2012
Posts: 1,178
thealx Offline
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Javelin, firebird have updated code to make it compatible with VisualStudio since the beginning (at least 10 last years for sure). I have tried to compile Ogre project under Visual Studio 2008 (which is ver. 9 I believe), had some problems but made it work at the end. But it's not the same as master of course, so can't say for sure should it work with master too or not.
I am using watcom myself, so not the best person to give you advice.

#4420570 - 05/13/18 05:21 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Apr 2018
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Javelin Offline
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Idaho Falls, Idaho USA
Hi Thealx, I can use Watcom for now, it compiles just fine. Just out of curiosity, where is Firebird's VisualStudio version located? I didn't see any reference to it on the EECH MAIN Codebase site. Can you PM me how to get there?
Thanks, Javelin

#4420673 - 05/14/18 11:51 AM Re: EECH Source Code Discussion [Re: freeflyklown]  
Joined: Dec 2010
Posts: 1,430
messyhead Offline
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I've updated the process for requesting access to the source code, as there's been a few new requests recently. There's now a new thread for agreeing with the Licence, and details on how to get an account created.

http://SimHQ.com/forum/ubbthreads.php/topics/4420670/eech-source-code-access#Post4420670


This thread should now only be used for discussion about access and general source code discussion.


Originally Posted by freeflyklown
Hi messyhead,

I would also like an account and access to the source code for EECH, I agree to the license agreement.
Where would I login to download?

Thanks!
Andi


Andi - could you have a look at the new thread, and follow the access instructions?

#4420731 - 05/14/18 03:50 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2012
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thealx Offline
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Javelin, sorry for confusion - master branch is the one, that can be used both for original and Ogre version compile, only difference in libs and some config changes (like OGRE_EE variable definition). That's why I thought master can be compiled with VS regardless rendering libraries, as most of the code is the same.

Last edited by thealx; 05/14/18 03:50 PM.
#4420859 - 05/15/18 07:42 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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messyhead Offline
messyhead  Offline

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I just realised I'd locked the access request thread. Oops. It's unlocked now.

#4422378 - 05/24/18 05:53 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
Hi Guys, In my compiled exe of the version of the code I checked out, why doesn't the Mi-28N Havoc B work? It crashes on a sub object RWR_ABOVE_LIGHT while loading the helicopter in. Also, the Cuba maps don't run. Am I missing a part of the code somehow, like the allmods package? If so, where do I go to get that part of the source code? I'm using Watcom, if that makes a difference.

Last edited by Javelin; 05/24/18 05:55 AM.
#4422380 - 05/24/18 06:02 AM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2012
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thealx Offline
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Joined: Dec 2012
Posts: 1,178
To make Mi-28 work, you need to install files from here - http://SimHQ.com/forum/ubbthreads.php/topics/4386239/mi-28-working-instrument-needles#Post4386239
they should be included in future release

Yes, Cuba map is buggy since the beginning - routes and keysite errors appeared in the log, but after latest releases it became unplayable.

Allmods package is an installer which is made by Nsis. you can find some info in the \setup folder. Not all files included in the repository (like textures), so to build new version files from old installer should be used. Or maybe I misunderstood your question?

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