#4391006 - 11/23/17 12:51 PM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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Nothing, I will send another PM tonight when I get home.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4391017 - 11/23/17 03:22 PM
Re: EECH Source Code Discussion
[Re: Staniol]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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Nothing, I will send another PM tonight when I get home. Leave it for now. I've also PMd him asking if I can be made admin.
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#4391064 - 11/23/17 06:10 PM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Mar 2001
Posts: 9,163
Murphy
Administrator
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Administrator
Hotshot

Joined: Mar 2001
Posts: 9,163
Northern Michigan, USA
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RE: Executioner.
Sorry guys....not much we can do from here, other than PM him.
His last post was in August. I checked and his profile allows PM's to go to his posted Email, for him to view.
Hope he answers his PM, in the Email sent from SimHqs. He might have changed his Email address and not notified us. That would be bad.......
Last edited by Murphy; 11/23/17 06:14 PM.
"Murphy's Law"
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#4391120 - 11/24/17 04:55 AM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Aug 2013
Posts: 26
thinkr
Junior Member
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Junior Member
Joined: Aug 2013
Posts: 26
USA
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Hi guys My roommate is a coder:) I told him I would find out what Code the Source is written in before he can help code for EECH. Can someone tell me what the source is written in? He knows C++ very well and a few others. Thx for any help in advance.
Last edited by thinkr; 11/24/17 04:58 AM.
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#4391126 - 11/24/17 07:48 AM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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#4418770 - 05/02/18 09:48 AM
Re: EECH Source Code Discussion
[Re: Javelin]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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Hi Guys, Please Executioner, I would like an account and access to the source code for EECH, I agree to the license agreement. I'd like to work on the Altitude Hold function. Thanks, Thor Zollinger / javelin276
Executioner isn't on the forums now. I'll create an account for you, I've sent you a PM.
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#4420673 - 05/14/18 11:51 AM
Re: EECH Source Code Discussion
[Re: freeflyklown]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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I've updated the process for requesting access to the source code, as there's been a few new requests recently. There's now a new thread for agreeing with the Licence, and details on how to get an account created. http://SimHQ.com/forum/ubbthreads.php/topics/4420670/eech-source-code-access#Post4420670This thread should now only be used for discussion about access and general source code discussion. Hi messyhead,
I would also like an account and access to the source code for EECH, I agree to the license agreement. Where would I login to download?
Thanks! Andi Andi - could you have a look at the new thread, and follow the access instructions?
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#4420731 - 05/14/18 03:50 PM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Dec 2012
Posts: 1,381
thealx
Member
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Member
Joined: Dec 2012
Posts: 1,381
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Javelin, sorry for confusion - master branch is the one, that can be used both for original and Ogre version compile, only difference in libs and some config changes (like OGRE_EE variable definition). That's why I thought master can be compiled with VS regardless rendering libraries, as most of the code is the same.
Last edited by thealx; 05/14/18 03:50 PM.
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#4422380 - 05/24/18 06:02 AM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Dec 2012
Posts: 1,381
thealx
Member
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Member
Joined: Dec 2012
Posts: 1,381
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To make Mi-28 work, you need to install files from here - http://SimHQ.com/forum/ubbthreads.php/topics/4386239/mi-28-working-instrument-needles#Post4386239they should be included in future release Yes, Cuba map is buggy since the beginning - routes and keysite errors appeared in the log, but after latest releases it became unplayable. Allmods package is an installer which is made by Nsis. you can find some info in the \setup folder. Not all files included in the repository (like textures), so to build new version files from old installer should be used. Or maybe I misunderstood your question?
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