#4359387 - 05/25/17 11:23 AM
Re: EECH Source Code Discussion
[Re: Zackin5]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.
If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly. He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active. Out of curiosity, are you thinking of working on something in the code?
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#4359441 - 05/25/17 04:33 PM
Re: EECH Source Code Discussion
[Re: messyhead]
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Joined: Jan 2013
Posts: 34
Zackin5
Junior Member
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Junior Member
Joined: Jan 2013
Posts: 34
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Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.
If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly. He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active. Out of curiosity, are you thinking of working on something in the code? Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.
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#4360669 - 05/31/17 06:48 AM
Re: EECH Source Code Discussion
[Re: Zackin5]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.
If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly. He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active. Out of curiosity, are you thinking of working on something in the code? Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out. Sounds interesting. It's still using DirectX7 (I think), but it would be good to know more about the DX code. It's been a desire to upgrade it for a while. Any luck getting access? If you do get access, could you take a look at the discussion in the community section about branching?
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#4360935 - 06/01/17 04:07 AM
Re: EECH Source Code Discussion
[Re: messyhead]
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Joined: Jan 2013
Posts: 34
Zackin5
Junior Member
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Junior Member
Joined: Jan 2013
Posts: 34
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Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.
If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly. He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active. Out of curiosity, are you thinking of working on something in the code? Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out. Sounds interesting. It's still using DirectX7 (I think), but it would be good to know more about the DX code. It's been a desire to upgrade it for a while. Any luck getting access? If you do get access, could you take a look at the discussion in the community section about branching? Executioner managed to get me access on Monday and I was finally able to get everything setup and compiling today, next should be actually poking around in the code and stuff. Another thing I wanted to do post-VR was maybe see about implementing graphical upgrades too, but again this all depends on how the code is laid out and real life stuff for me. Don't exactly have the time on hand for a full-on engine rewrite lol. Saw your post about branching while going through the git stuff. I'm planning to heed to your suggestions about naming my code branch as development, maybe listing the engine version I forked from (i'm assuming the master branch is v1.16), but I don't really have any suggestions to add to it.
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#4361457 - 06/01/17 08:30 PM
Re: EECH Source Code Discussion
[Re: Zackin5]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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Executioner managed to get me access on Monday and I was finally able to get everything setup and compiling today, next should be actually poking around in the code and stuff. Another thing I wanted to do post-VR was maybe see about implementing graphical upgrades too, but again this all depends on how the code is laid out and real life stuff for me. Don't exactly have the time on hand for a full-on engine rewrite lol.
Saw your post about branching while going through the git stuff. I'm planning to heed to your suggestions about naming my code branch as development, maybe listing the engine version I forked from (i'm assuming the master branch is v1.16), but I don't really have any suggestions to add to it. Great! Sounds good. Are you a C developer? Would you mind documenting what you discover about the graphics engine on to the wiki, so that others could help now or in future? http://eechcentral.SimHQ.com/index.php?title=Category:Developing The master is 1.16, but it might have had some additional work since that release. As everything was in the master before, it was difficult to work out what was released.
Last edited by messyhead; 06/01/17 08:31 PM.
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#4375328 - 08/19/17 10:32 AM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Dec 2010
Posts: 1,169
Viper1970
Member
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Member

Joined: Dec 2010
Posts: 1,169
Bavaria, near Munich
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Hello, I also have a request for access to the Git repo and have sent a pm to Executioner with my email address too. First Name: Sven Last Name: Rüdel username: Viper1970 I have seen, and agree to, the terms of the EECH License < http://eechcentral.SimHQ.com/index.php?title=EECH_License> . Thank's and regards Sven
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#4388422 - 11/06/17 01:55 PM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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Dear all, After lurking for almost a decade, I want to try out my hands on this. I am more into physics and such, and plannnig to take a look at the flight models (any initial help to point out where it is in the code would be great, as I assume it's quite a huge piece of thing). Although I'm not a professional in C, but have 20+ years experience as a programmer with various other languages, so I am not afraid that I wont find my way around. Therefore, I would like to have a read only access, to see if I can understand/improve anything. First Name: Peter Last Name: Kurucz GITHUB username: Staniol74 I have seen, and agree to, the terms of the EECH License < http://eechcentral.SimHQ.com/index.php?title=EECH_License> . I have sent a PM including this message + my mail address to Executioner. Once again, thank you in advance!
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4390082 - 11/17/17 08:13 AM
Re: EECH Source Code Discussion
[Re: tulyopt]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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Hi, I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient?  Thanks
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4390098 - 11/17/17 12:21 PM
Re: EECH Source Code Discussion
[Re: Staniol]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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Hi, I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient?  Thanks No, he's the only one with admin access. Could you try sending him a PM?
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#4390282 - 11/18/17 07:37 AM
Re: EECH Source Code Discussion
[Re: messyhead]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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Hi, I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient?  Thanks No, he's the only one with admin access. Could you try sending him a PM? Done that, 1 week ago, shall I send another one?
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4390378 - 11/18/17 11:27 PM
Re: EECH Source Code Discussion
[Re: XIII]
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Joined: Dec 2010
Posts: 1,878
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,878
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I do not know what rules are here .But can not more people have admin rights? I've asked if I could be added with admin rights a few times. Executioner pays the fee for the account out of his own pocket. There were a few times this year that the account was suspended as payment hadn't been made, and Executioner quickly sorted it. The last time it needed paid, he paid an annual fee, so it should be good for a while. But as for granting access to others, he's the only one with access to do that. Some of the old modders might have, but they're not around any more.
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