#4194366 - 11/14/15 09:33 AM
Re: Ship Design: Any advantage to excess power?
[Re: DukeIronHand]
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Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
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Hell Drummer
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Joined: May 2009
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I wouldn't suggest having excess power. Of course you could try and let us know But in complete honesty,I don't think it's really necessary. As long as the Power Distributor "bandwidth" is satisfied you get nothing for the extra power available.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4194367 - 11/14/15 09:49 AM
Re: Ship Design: Any advantage to excess power?
[Re: DukeIronHand]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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High over the Front
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That would seem to make sense - thank you sir. Trying to squeeze every m/s I can while I wait to check out the Mk IV - which, on a side note, I doubt will be any faster then the MkIII.
EDIT: I also posted this question at a ship design forum elsewhere. The thought there was the same as yours - no direct advantage - however the subject of damage was brought up in that as the plant takes damage it produces less power. I'll go light I reckon. The point of speed is not to take damage. Hopefully the Pirates will agree!
Last edited by DukeIronHand; 11/14/15 09:56 AM.
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#4194418 - 11/14/15 03:40 PM
Re: Ship Design: Any advantage to excess power?
[Re: DukeIronHand]
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Joined: Nov 2004
Posts: 19,794
adlabs6
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Tracy Island
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I am not certain there is any advantage.
What I have noticed, is that sometimes when I've done a build and have an excess of power, that my running temperature seems to be a bit lower. I remember one build running as low as 18% to 19% while cruising, instead of the usual 27% or so.
But is that a practical advantage? Not sure.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4195008 - 11/16/15 09:48 AM
Re: Ship Design: Any advantage to excess power?
[Re: adlabs6]
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Joined: Jul 2001
Posts: 3,129
purolator
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The Ruhr, Germany
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I am not certain there is any advantage.
What I have noticed, is that sometimes when I've done a build and have an excess of power, that my running temperature seems to be a bit lower. I remember one build running as low as 18% to 19% while cruising, instead of the usual 27% or so.
But is that a practical advantage? Not sure. This is one of the advantages of the A-rate modules. If you use a C- or D-rate module it will run hotter, regardless if you have power issues or not. It was blatantly obvious with the Lakon Type-6 transporter several builds ago (dunno if it's better now, as I got rid of it asap!), in stock config it would overheat very quickly, while with higher class modules this became a non-issue.
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#4195134 - 11/16/15 04:00 PM
Re: Ship Design: Any advantage to excess power?
[Re: DukeIronHand]
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Joined: Nov 2004
Posts: 19,794
adlabs6
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Tracy Island
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Yes indeed on the low "A" rating power plant heat. And an "A" rated power plant makes for far cooler and faster fuel scooping, too!
An based on my module swapping, I'd say this holds true for other module types. And "A" rated Prospector Limpet Controller produces far more fragments while mining, than any other rating. As well, from what I've read, an "A" rated shield, even if it's a smaller numeric class, may hold up better than a larger class with lower letter rating.
These days, I'm picking the smallest class "A" power plant and distributor to suit, after all other modules are installed.
Last edited by adlabs6; 11/16/15 04:01 PM.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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