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#4191668 - 11/06/15 08:52 PM Something you don't see very often (BMS 4.33)  
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Actually...I can't say I've ever seen an AWACS plane tanking in any other sim I have owned

Posted by Pumpyhead in the BMS forum





These are AI flown planes that were set up in a TE. Nobody has confirmed if this is done by the AI as well in the campaign...but it does seem like it's a possibility.



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#4191672 - 11/06/15 09:04 PM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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Hope they remembered to turn the radar off! That would be one serious tan for the boom operator!


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#4191676 - 11/06/15 09:12 PM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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that is so cool!


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#4191694 - 11/06/15 10:21 PM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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IDK, in the campaign (as with real life), given how small the theater is, wouldn't it make sense to have the AWACS just RTB as opposed to risking aerial refueling?

Figure the AWACS probably won't burn a lot of gas getting on station, as it's launching in theater already. It would be different if the campaign started in "door kicker" mode, with first day activities being to establish in-theater air bases (eg. Afghanistan), where larger birds like AWACS had to be stationed further away.

Heck, looking at the map, you could possibly deploy some of these in the pattern at the more forward airbases. Once it's bingo (and since it's just cruising around the block, that's gonna take a LONG time), send another AWACS up.

Figure tanker gas is pretty expensive too, and that's less airborne fuel for thirsty F-16's.

Finally, Tanker+AWACS = a REALLY juicy target; worth having a few migs risk burning across the forward lines to hit.

Maybe if the USAF felt they were too big a target on the ground, they would station them out of theater, and have them 'commute' to work? Even then, I'd still think it more economical and safe to just have the out of theater birds land at an in theater AB, do a quick refuel turn-around, and head out to the fight.

Don't get me wrong, it's a really neat feature, but it's applicability seems limited.


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#4191723 - 11/06/15 11:26 PM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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That's sound reasoning especially given the confines of the sim.

But AWACS having to land to refuel was an issue that was given some thought.



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#4191772 - 11/07/15 02:28 AM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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#4191794 - 11/07/15 03:41 AM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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I re-watched that one today Pumpmyhead. It lead to me watching other A2A refueling mis-hap videos.

There are actually many Tanker crews throughout the various sims I've played that ended up a fireball as I shot them down in frustration from not being able to juice up...lol.

Great pics though!


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#4191800 - 11/07/15 04:22 AM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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#4191818 - 11/07/15 06:47 AM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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While its applicability in Korea might be limited, if AI refueling works it opens up a lot of doors for 3rd party theater developers to create larger theaters.

Regardless, though, uber-cool man!


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#4192125 - 11/08/15 03:53 AM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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Interesting viewpoint:


#4192129 - 11/08/15 04:04 AM Re: Something you don't see very often (BMS 4.33) [Re: PumpyHead]  
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Pretty darn close to that cover shot in the vid you posted!

smile


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______________________________________________________

Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"



#4192291 - 11/08/15 06:11 PM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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Boy that is brutal. Looked better than my attempts!

#4193543 - 11/12/15 01:05 AM Re: Something you don't see very often (BMS 4.33) [Re: Force10]  
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Reminds me of the analogy given by one of the Vulcan pilots preparing for the raid on port Stanley "like trying to stick wet spaghetti up a cats bottom".


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