I was undecided whether I would start this thread here on DCS World main room or in the "more dedicated" DCS:A-10C room but I posted here since this is mainly about the campaign itself (and campaigns are a common feature among the entire DCS:World simulation).
My feedback about the DCS:A-10C campaign is that I actually enjoyed it (just like the title says)!
I was a bit weary about this campaign because I read so many criticism about this campaign (some of it from friends of mine that purchased the DCS:A-10C module before me). The main criticism that I read over the web and listened mainly from a friend mine was due to some missions being from a Interdiction type/nature (namely missions where the objective was to destroy a bridge) and thus were missions that should be flow by F-16s (for example or other multi-role/strike fighter aircraft) and not by A-10s.
However I found that even in these Interdiction type of missions that the objective/target (again a bridge for example) was located quite near to the frontline (usually no more than 5 miles from the frontline) and thus can be viewed (in my opinion) as being somehow a sort of a close air support mission (for example to prevent the enemy from directly reinforcing the frontline). So and due to these missions always being very near to the frontline, I enjoyed them and found them quite plausible/realistic.
Perhaps something changed in the DCS:A-10C campaign missions since this module was released?
I also like the fact that the A-10C campaign was somehow of a Semi-Dynamic one. Yes, the campaign isn't unfortunately a dynamic campaign such as Falcon 4/BMS/etc... or Jane's LB2 ones and the missions were after some time of the same and expected type (Support the advance of friendly units, Destroy a Tank company, Destroy an IFV company, Destroy an Artillery site, Destroy a Command Post and Destroy a Bridge) BUT nevertheless I found this campaign more enjoyable than the majority of DCS's Static Campaigns (which perhaps the exception of the Huey campaign). The fact that these missions are picked randomly and if you win a mission the frontline advances or if you fail a mission the frontline retreats makes the experience potentially different every (or most) of the times you play this same campaign.
Actually I also enjoyed the Su-25T campaign which is from the same type/nature as the DCS:A-10C campaign.
I finished the DCS:A-10C campaign yesterday, just in time when Falcon BMS 4.33 was released. So with USAF CAS experience (A-10C) finished I will now move to an USAF Multi-role experience (F-16 in Falcon BMS 4.33) a probably later on I'll move to an USAF "Air superiority" experience (F-15C in DCS:FC3 which I already own - who knows maybe the AMRAAMs in DCS will finally be improved by then??).