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#4183352 - 10/19/15 12:38 PM I dont like the Mirage2000 cockpit textures.  
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straycat Offline
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I dont like the Mirage2000 cockpit textures.






It is not as embarrassingly bad as the Hawk, but the texture artist is having difficulty with this one:

1. All even surfaces have this distinct photoshop renderclouds + artistic filter style.
2. Strong lack of any handpainted unevenness
3. No real edge definition(worst offender is that brown box on the left)
4. The front thing (lower part of the HUD device) is very visible and rigth in the player's face all the time and it has all of the above mentioned problems.
5. Same for the panel below it. Flat plane, no edge definition + photoshop basic pattern.
6. The canopy is lacking some polies for roundness. In places this visible from that angle, far more polies should be spent to make it look round.


For comparison look at the F86 cockpit. Flawless, even in the places where there is only smooth metal without any interesting feature, their texture artist managed to make it look perfect.


If you guys want to keep up with the DCS standard (Mig21, F86) you need to invest into better texture art, especiallyy for cockpits. It is the most important part for immersing the player because the cockpit is something the player sees all the time.

And this texture might be good enough for a modder who does unpaid work, but it is not enough for a game where each plane costs 40-60€.

My guess is that you hired not a top shelf but a medium shelf texture artists to save some expenses, but cutting cost on a cockpit texture for a DCS module is the worst place to do that.
At least you guys went for medium shelf, because that VEAO cockpit guy was an unpaid intern looking at its texture quality.

SO in all, I would say the textures are ok but not good enough for a full price DCS module.

Last edited by straycat; 10/19/15 12:40 PM.
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#4183491 - 10/19/15 05:32 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Counter point:

I think it looks fine. And it looks better than any other Mirage on offer.

And I'd rather fly that cockpit sooner, than wait another 6 months for them to re-do the whole thing. I love LN's Mig 21, but it seemed like every 6 months there was a "sorry, we're re-doing everything to make it BETTER" type of post from them.

Give me the bird NOW, and THEN work on an a making it even prettier.

Hoping for a bit more weathering though. Ricardos "horse of war" pit for the A-10C really brings that plane together.

And I agree that the Hawk felt barren (a bit of that was the subject material I think). This is far enough away from that that I'm fine with it.


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#4183530 - 10/19/15 06:10 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Two things:

1) Probably WIP.

2) Maybe they're going for a newer look. Weathering is realistic, but not all planes may be that dirty.

#4183534 - 10/19/15 06:13 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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straycat Offline
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It's not weathering. You are mixing up texture quality with amount of weathering.
A texture can be high quality while being dirty(mig21) or clean(F86). Both are examples for high quality texturing. The Mirage2000 texture is mediocre at best. The texture artists is having a lot of problems making clean even areas look real. It is very difficult but if they cant handle it, then they should not sell things for a 50€ price.

#4183593 - 10/19/15 07:36 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Simple fact: if you spend all your time looking at this, then they already failed.



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#4183597 - 10/19/15 07:50 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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I agree with the OP. The textures are lacking. Here's some that I drew for a touchcreen program I was part of many years ago (TouchBuddy). These are completely hand drawn from a blueprint. First pic is the artwork itself, second pic is what it looked like on my touchscreens in my pit.



#4183669 - 10/20/15 12:20 AM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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It's a month old pictures of a plane that will be out in Beta sometime in December. I don't think it's too much of an emergency that it might not look as good as the MiG-21 in that pic.

#4183745 - 10/20/15 06:32 AM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Straycat,
I don't think you should buy it. I have ordered it since it became available for preorder. I believe I will get my moneys worth because I like the way it looks and I am willing to take a chance with my 50 bucks. However, since you don't like it, don't buy. The tone of your post suggests you can make a better one. That could be the way to go for you.


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#4185200 - 10/23/15 11:50 AM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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straycat Offline
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Quote:
It's a month old pictures of a plane that will be out in Beta sometime in December. I don't think it's too much of an emergency that it might not look as good as the MiG-21 in that pic.

Read more: http://simhq.com/forum/ubbthreads.php/topics/4183352#ixzz3pOIOunIO
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I do not share that optimism. Usually for every DCS module so far that had high texture quality, What we saw on the first released screenshot was what it will be on release.

Quote:
Straycat,
I don't think you should buy it. I have ordered it since it became available for preorder. I believe I will get my moneys worth because I like the way it looks and I am willing to take a chance with my 50 bucks. However, since you don't like it, don't buy. The tone of your post suggests you can make a better one. That could be the way to go for you.

Read more: http://simhq.com/forum/ubbthreads.php/topics/4183352#ixzz3pOIiDl4m
Follow us: @SimHQ on Twitter | SimHQ on Facebook

I do not think being able to do it better is a requirement to be allowed to complain about something.

I personally am excited about the plane but that texture is such a downer it is currently not something I would buy.



Originally Posted By: LOF_Rugg
I agree with the OP. The textures are lacking. Here's some that I drew for a touchcreen program I was part of many years ago (TouchBuddy). These are completely hand drawn from a blueprint. First pic is the artwork itself, second pic is what it looked like on my touchscreens in my pit.





This is some fine texturing.

Last edited by straycat; 10/23/15 11:52 AM.
#4185220 - 10/23/15 12:34 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Originally Posted By: straycat

I do not share that optimism. Usually for every DCS module so far that had high texture quality, What we saw on the first released screenshot was what it will be on release.

I personally am excited about the plane but that texture is such a downer it is currently not something I would buy.



Originally Posted By: LOF_Rugg
I agree with the OP. The textures are lacking. Here's some that I drew for a touchcreen program I was part of many years ago (TouchBuddy). These are completely hand drawn from a blueprint. First pic is the artwork itself, second pic is what it looked like on my touchscreens in my pit.




This is some fine texturing.



First of all the corners in the cockpit aren't from textures but rather the 3d model. This is good news because the sharpness of it is 100% fixable by applying insulation texture on top of it. This was done on the MiG-21, and you can see the 3d model is quite "ugly", but the well done insulation texture on top covers it really well. Whether this is something done by razbam or the modders in the future is rather irrelevant as it's a 15 minute job in GIMP for the people who are bothered by it.

Secondly, complaints like this are one of the reasons why modules end up being several years behind their deadline, when the goblins come crawling from under the rock to complain that the mig's circuit breakers don't work, or the P51's seat isn't adjustable, or that the ventilation system on the A-10 plays a sound that's 5hz off the mark. The community is incredibly toxic towards the developers and will not accept anything but the utmost perfection even if it means the developer having to spend 3 more years working on the aircraft. I could personally bet my left nut that 98% of the people wouldn't even notice if time spent for the actual sim parts (flight model, weapons modeling, wind effecting the plane) were slapped on in a hurry. But instead people who are interested in flying sim planes, are quite simply happier complaining about things and flying the videogame FC3 F-15's, than cutting some leeway and getting the step up from the 90's eagle with 2000's armament that flies with the power turned off. To me this is the definition of a moron, but what do I know, I'm stupid enough to be excited about finally having a new full plane experience in DCS.


Last edited by Sleksa; 10/23/15 12:35 PM.
#4185243 - 10/23/15 01:00 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Well the developers are incredibly toxic towards me with that cockpit texture for 50€. A cockpit texture to utmost perfection is the minimum for me, and the mig21, f86, mig15 all are up to that standard.

And a great cockpit texture is a matter of weeks at most for an experienced texture artist. A great cockpit is the most importat thing, because that is what sells the fantasy of actually being in that plane. And the only explanation for a cockpit texture this mediocre is that the project lead was not willing to fork out some more cash to get a great texture artist to do it. But we get the same price tag as on any other module.

#4185258 - 10/23/15 01:35 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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It's gotta be so hard being so negative all the time, straycat. Here, maybe this will help put a smile on your face. smile



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#4185270 - 10/23/15 01:49 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Originally Posted By: straycat
Well the developers are incredibly toxic towards me with that cockpit texture for 50€.


Mate... Nobody is shoving that module down your throat and forcing you to pay 50€. Don't like it? Don't buy it. Plain and simple.

Or you could be pro-active and contact them directly to suggest some actual solutions. I did that with some devs and, believe it or not, they actually listened! (shocking, I know)

Last edited by Chuck_Owl; 10/23/15 01:50 PM.
#4185282 - 10/23/15 02:12 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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straycat Offline
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Quote:
First of all the corners in the cockpit aren't from textures but rather the 3d model. This is good news because the sharpness of it is 100% fixable by applying insulation texture on top of it. This was done on the MiG-21, and you can see the 3d model is quite "ugly", but the well done insulation texture on top covers it really well. Whether this is something done by razbam or the modders in the future is rather irrelevant as it's a 15 minute job in GIMP for the people who are bothered by it.

Read more: http://simhq.com/forum/ubbthreads.php/topics/4183352#ixzz3pOrYRJvQ
Follow us: @SimHQ on Twitter | SimHQ on Facebook


They could have just use some more polygons. Classic mistake is to save on polies on round objects that are viewed from a flat angle. It would have caused a few 100 more polygons at best, which is not much considering how low poly the cockpit is.


Quote:
Mate... Nobody is shoving that module down your throat and forcing you to pay 50€. Don't like it? Don't buy it. Plain and simple.

Or you could be pro-active and contact them directly to suggest some actual solutions. I did that with some devs and, believe it or not, they actually listened! (shocking, I know)

Read more: http://simhq.com/forum/ubbthreads.php/topics/4183352#ixzz3pOruqSvF
Follow us: @SimHQ on Twitter | SimHQ on Facebook


Well that is what I am doing here, I want to get that M2000 but that texture is below what I find acceptable for 50€. I am posting this complaint here hoping they take notice and improve it.


Quote:
It's gotta be so hard being so negative all the time, straycat. Here, maybe this will help put a smile on your face. smile

Read more: http://simhq.com/forum/ubbthreads.php/topics/4183352#ixzz3pOsCbuXl
Follow us: @SimHQ on Twitter | SimHQ on Facebook


Thanks for the owl but I am not negative or emotional. I simply want to point out that this texture is not up to standard and this prevents me from buying that mirage. People get way too emotional over arguments here. In 2 different topics I had at least one person spiral into a rant that was totally on a tangent of the topic.

I think it should be possible to argue about stuff without getting emotional.

#4185310 - 10/23/15 03:14 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Originally Posted By: straycat

Well that is what I am doing here, I want to get that M2000 but that texture is below what I find acceptable for 50€. I am posting this complaint here hoping they take notice and improve it.


I doubt that the RAZBAM devs spend their days browsing the SimHQ forums (and knowing how ED, LNS and VEAO devs got treated in here, I can't blame 'em). Talking to Razbam directly is a more pragmatic and result-oriented approach.

Last edited by Chuck_Owl; 10/23/15 03:15 PM.
#4185315 - 10/23/15 03:23 PM Re: I dont like the Mirage2000 cockpit textures. [Re: straycat]  
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Originally Posted By: straycat


They could have just use some more polygons. Classic mistake is to save on polies on round objects that are viewed from a flat angle. It would have caused a few 100 more polygons at best, which is not much considering how low poly the cockpit is.


The MiG-21 is a bad example as it is immensely resource intensive compared to other aircraft, and even still it has very roughed up edges on the 3d model, but which are hidden by masterful texture work.

Without textures:



With textures:



For me personally the cockpit of both planes looks pretty good. The bigger part of the sim experience in my opinion revolves around the functionalities of the plane like it's radar (LN cloud implementation as a example), armament system, flight model, gun funnels and such, rather than counting the individual polys.

#4185969 - 10/25/15 05:06 PM Mirage2000c will have AFM/EFM on release "if" ready  
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https://www.youtube.com/watch?v=CtvzgXGPxn0

Near 9:00 Wags says the EFM will be available on release if it is ready.
Then 30 seconds later he says something about it not evening being in alpha:

Quote:
** Flight Model
Q: Will the aircraft be released in december with EFM or SFM (later to be upgraded to EFM)?
A: It depends on the status of the EFM at that time.

Q: What info can be said in regards to ----Take off and Landing Physics
A: All I can say that it will follows as close as possible those of the real aircraft.

Q: PFM ? ... Avionic system real ?
A: All the avionics will be simulated.

Q: When will we see the EFM model applied to the aircraft?
A: When we feel that it is ready for showtime. smile At this time it is not even an Alpha.


This brings me to the point, How about they make EFM mandatory before they even allow pre-orders? Looking at the Hawk and cc101 they were sold at full price with the developers knowing it will take a long time to complete which is basically tricking customers into an early-access product, without labeling it as one.

What is there now is a SFM plane with the hope of a complete thing within the next 1-2 years. Reeks like Razbam is desperate for cash.

Last edited by straycat; 10/25/15 05:42 PM.
#4185987 - 10/25/15 05:47 PM Re: Mirage2000c will have AFM/EFM on release "if" ready [Re: straycat]  
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Wow, I thought it was pretty darn obvious you don't go into outside view (e.g. F2) when you're talking if you've got loud game sounds? I heard maybe 10% of what he said about the synthetic runway display.

As far as pre-orders and EFM goes, what can I say? It's a pre-order, we know it won't be a finished product. But that goes both ways of course; I bought the damned Hawk, so VEAO has gotten money from me for that despite not finishing their product. However, since that's the experience I've got from dealing with them, I'm sure as heck never, ever going to buy another module from them unless it's very, very interesting and on a high discount. They're not far away from being blacklisted in my book, and I doubt that doesn't go for a lot of other people in the DCS community as well. In the short run they've burnt a lot of people, but in the long run all but the few gullible will make sure it's VEAO who are burned in turn.

#4185988 - 10/25/15 05:56 PM Re: Mirage2000c will have AFM/EFM on release "if" ready [Re: straycat]  
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Here is a transcript of the Q&A.

Quote:

** Air refueling
Q: Will air to air refueling be modeled?
A: Yes. Air refueling will be modeled.

Q: Any plans for a larger probe&drogue western tanker?
A. Yes. We have some ideas for an AdA KC-135.

Q: I've heard the real M2000C has a removable refueling probe. Is it removable in the DCS Version?
A. No. It is not removable at this time. We will see if it will be removed, depending on nationality.

** INS and Navigation
Q: Will we have to convert coordinates to input into the INS like the FSX implementation? Follow on question - will we still input coordinates in reverse into the INS?
A: No. The coordinates input will be different from the FSX implementation, including normal input.

Q: How does the synthetic runway display work?
A: The syntethic runway is used during ILS approaches and landings. It always displays a 3000 m x 42 m runway, independently of the real runway length and width. It is an aid meant to be used during low visibility conditions, since it shows the exact position of the real runway.

Q: Does Razbam will use the DCS World navigation files (beacons.lua and similar) for the navigation data used in the M-2000C (ILS data for example) for the current (Black Sea) and future (NTTR, SoH...) maps?
A: Yes. The aircraft will use the map's navigation aids.

Q: How many waypoints can fit into M2000C INS ?
A: The INS can hold 20 waypoints, but each waypoint memory can hold the following information:
a. WP Lat/Lon Coordinates
b. WP Altitude
c. WP Glideslop and Runway heading, should the WP happens to be an airport.
d. Desired route and desired flight time,
e. Calculate an additional WP by using difference between WP Lat/Lon and the new one.
d. Calculate an additional WP by using polar coordinates (bearing and distance)

Q: Can we save more than one route in the INS, like in the A-10C?
A: No. The INS can only store a single route. The real device uses data cartridges with different routes that can be changed in-flight but that means deleting the current one when loading the new one.

Q: Is it possible to preset programmed navation routes, targets such as the A-10C and Ka-50 using its computer?
A: Yes.

Q: Is the waypoint visible on HUD ? Does M2000C have anything similar to mark points ? How the navigation / ground points designation (if available) sorted out ?
A: Yes. In NAV mode it will show you the bearing to the next WP. In A-G mode, the next WP becomes the target point.

Q: will INU overfly to update INU and reduce drift be implemented?
A. Yes. But that feature will be available after the Open Beta.

Q: How is the Mirage autopilot ?
A: It is a simple implementation. It has four modes:
a. Attitude Hold, which is connected by default when activating the AP.
b. Altitude Hold, which holds the current aircraft altitude.
c. Select Altitude Hold, which holds the altitude selected by the altitude selector (the group of drums below the AP panel ligths).
e. Glideslope and Approach hold mode. For automatic landings.

Q: can the autopilot follow the waypoints by itself ?
A: No. The AP will not follow any waypoint.

Q: And will we have an auto land function? (I'm not sure if the mirage 2000c has this ability).
A: Yes, this feature will be available after the Open Beta.

** Flight Model
Q: Will the aircraft be released in december with EFM or SFM (later to be upgraded to EFM)?
A: It depends on the status of the EFM at that time.

Q: What info can be said in regards to ----Take off and Landing Physics
A: All I can say that it will follows as close as possible those of the real aircraft.

Q: PFM ? ... Avionic system real ?
A: All the avionics will be simulated.

Q: When will we see the EFM model applied to the aircraft?
A: When we feel that it is ready for showtime. smile At this time it is not even an Alpha.

Q: With the M2000C being the first flyable fully Fly-by-Wire aircraft in DCS, is the Fly-by-Wire system a proper full fidelity simulation and what are it's most important implications for the flight model ingame?
A: The FBW system follows as close as possible the FBW rules of the real aircraft. Unfortunately there is not much open information available so many of the rules will be informed guesswork.

Q: Will we be able to override the Fly-By-Wire system by bypassing the flight computer (as is the case with the Flanker)?
A: Yes, and believe me that you won't want to use it. "Difficult to fly" does not even describe what you will face with a disconnected FBW.

Q: engine overspeed inflight ('the need for speed')
A: All aircraft's frame and engines limitations will be modeled.

Q: What are the turning rates at cornering speeds per 5,000 feet up to 15000 and what are the cornering speeds at each?
A: We cannot answer those at this time. We are starting a series of test flights with our beta tester to see if we can match the values of the real aircraft. Our goal is to get as close as possible to the real numbers.

** Documentation
Q: What kind of documentation will be available at release? (quick guide vs full manual)
A: At Open Beta, you will have a full Fligth Manual. Some of the features will probably not be available and the manual will indicate so.

Q: What languages will the cockpit be available in on launch?
A: For Open Beta it will be French only. For full release, it will be based on Nationality, meaning French and English.

Q.Will the Mirage launch with a campaign for the NTTR or the Black Sea map or both?
A: For both on full release.

** Weapons
Q: Will ARMAT be included?
A: That has not been decided yet. It is a contentious issue among us, the developers, and one that we have pushed as far back as possible. There are too many things to develop before we can take our time considering the fate of the ARMAT.

Q: Can you give us more info on How guided bombs will work?
Q: Will the M2000 be able to utilize the JTAC functionality within DCS World, such as the MiG-21 is able to?
Q: how about Buddy Lase feature?
Q: Can M2000 have A-10C do a buddy lase for them?
Q: How is setting up GBU-12's laser code resolved in M2000C ?
A: The M-2000C cannot guide laser guided bombs. It lacks the wiring to use a guidance pod like the lantirn. It "trucks" the bombs while another asset, either another aircraft or on the ground, illuminates the target.
If DCS supports "buddy-lase", and it does, then you will be able to drop GLBs that will be guided by your buddy, either on land or in the air.

Q: Any plan to add MICA missile as a future update?
A: The M-2000C RDI cannot use MICA missiles.

Q: Will the Mirage come with earlier missile types such as the Magic I, R.530, or Super 530F?
A: No. It will only use the weapons it was designed to use: Magic II and Super 530D. Currently it is using the Super530F as a stand-in, but it will be replaced in due time.

Q: Will they change the FM of the 530 Super?
A: Yes. We are working on that alongside ED.

Q: what weapons will be included for A/G?
Q: what type of ordinance will be available?
Q: proper french A-G weapons?
A: The following AG weapons will be available:
a. MK-82
b. MK-82S (Snakeyes)
c. BLG-66 Belouga cluster bomb
d. GBL-12
e. GBL-16
f. GBL-24
g. BAP-100 anti-runway cluster bomb
h. Matra FFRs

Q: Regarding the CCRP bomb release mode, does it look similar to A-10C ?
A: No. The M-2000C has its unique symbology.

Q: We will be able to drop bombs on CCRP mode with the INS?
A: Yes. The CCRP actually needs the INS to function.

** Sensors
Q: Will the RWR be functional when the beta is released?
A: Yes.

Q: Will the Mirage 2000 come with a data link system?
A: No. The M-2000C RDI does not have a data link.

Q: What MFD categories/modes will the M-2000C be capable of displaying?
A: The M-2000C does not have a MFD. It only has a radar screen with basic flight parameters information (attitude, heading, etc.)

Q: Will NVG be included in the Mirage?
Q: I would like to know will the pilot have night optics like the A-10C?
Q: what kind of Visor\goggle look may we expect? Is it modifiable like the A10C mod. Where you can take the visor look and change it to a single lens look.
A: No. The pilots did not use night optics.

Q: Will the mirage be able to be equipped with a runway tailhook and/or parachute?
A: The parachute, but that depends on the info we have. The M-2000C is a small aircraft and many times modules like the parachute or tailhook were dismounted in order to mount something else more important.

Q: Will the Mirage come with the Non-Cooperative Target Recognition mode ?
A: I do not know. If it has one, then yes.

Q2: Will there be an interogate function to identify a radar contact, like in the MiG-21bis?
A: Yes. The RDI radar has IFF functionality incorporated.

Q3: Are there clutters in the RDI simulated (ground clutter, clouds)?
A: Not at this time. All the info we have indicates that such clutter is actually dismissed by the radar.

Q1: Is it possible to programm the chaff/ flare dispenser (maybe with multiple programs), like in the A-10C?
A: Yes, but be aware that chaff and flares are very limited. The M-2000C can carry 112 chaff and only 16 flares.

Q2: Will we have multiple RWR/ ECM modes for different threats, like in the A-10C?
A: No. The RWR does not have multiple modes.

Q: Even if we don't have aktive guided air-to-air missiles, does the RDI has a TWS mode (for QRA intercepts) or do we have to "hard lock" the contacts?
A: You need to go into STT mode in order to be able to guide weapons. The RDI is not a solid state radar, it has a mechanical antenna that needs to be pointed at a target in order to guide weapons.

** Features
Q: What kind of feedback options (if any) will the FBW system provide through the stick, for those of us who are equipped with a force feedback joystick?
A: None considered at this time. Perhaps after Open Beta.

Q: Will you use custom sounds for switches, inverters, warning tones etc. ?
Q: Will sound of aircraft be updated in DCS
Q: Will there be a sonic boom with annex animation and sound?
A: The M-2000C uses its own set of warning tones that are not the same as used by US aircrafts.

Q: Will there be newer models of the 2000 released in the future? (e.g: Mica/exocet capable, or able to equip a TGP?) Or even perhaps the N version for nuclear delivery?
Q: Will we see other versions of the M2000C in the future? Like the more modern M2000C-5?
Q: are you planning (ED/RAZBAM) to make/release the two seater Mirage-2000B trainer version likewise ? (maybe later, if the shared MP cockpit will be available???)
A: Not at this time.

Q: possibilities for cockpit builders, i.e exporting of data, buttons to click etc to use with DCS-BIOS?
A: We have not considered that. We will see after Open Beta. No promises.

Q: Is it possible to save some settings after a cold start (INS alignment for instance) to perform a hot start (example: QRA scramble)?
A: The aircraft has procedures for emergency take-offs. Still, you will have to take some time since the aircraft does not work as easily as climbing into a car and turning the key.

Q: Will the Mirage have a seat adjustment switch like the A10c? They use it in real life when they come in for landing to increase the forward visibility.
A: Yes.


** Miscelaneous
Q: Will the Mirage 2000 come with any supporting french AI units? Such as a french tanker, AI planes or ground units?
Q: Will AI wingmen speak French or English with French accents?
A: I don't know

Q: what is the "natural" opponent for the M-2000C in DCS World (the MiG-21bis is to old the F-15C is to new)?
A: Any enemy aircraft that challenges it. The aircraft is contemporary with Mig-29s, Mig-31s, Su-27s (to mention the most modern soviet block aircrafts). It can face any threat it meets.

Q: Any chance to see a difference on afterburner colour between day and night like a real life ? ( yellow/orange at day and white/blue at night)
A: Never though of it. Sounds interesting.

Q: With the recent release of DCS 1.5 and upcomming 2.0, will the M2000 be able to demonstrate new effects such as wing shaking or even armed pylons oscillating?
Q: over wing vapor effects?
Q: Are there any features modelled, like icing/ hypoxia?
A: Some will be, some won't. We don't have a definitive list at this time.

Q: have you tried oculus rift (at its current state) with M2000C, and if yes, is the radar readable through the rift?
A. No, sorry.

Q: Do they have access to the actual aircraft?
Q: Are there any real life M2000c pilots part of the test team?
Q: Did real Mirage pilots or anyone with first hand experience with the Mirage help in the development of this module?
** I won't answere these **


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#4185994 - 10/25/15 06:12 PM Re: Mirage2000c will have AFM/EFM on release "if" ready [Re: straycat]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
Member
Mustang60348  Offline
Member

Joined: Jan 2013
Posts: 481
Damn, another product that will probably remain unfinished for years to come. If the EFM is not even in Alpha yet, that sure seems like it is a long way off.

While I understand people say "you are buying a beta", it would appear now we aren't even buying a beta, but a pre-alpha

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