#4183727 - 10/20/15 03:32 AM
Re: Size of community on CoD?
[Re: robtek]
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Joined: Dec 2001
Posts: 1,807
Murph
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Aurora,CO,USA
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I wonder where combat flight sims figure into this. Are they grouped with "flight" games, or is there overlap into other genres? Either way, it looks like a really minuscule share of the video/pc game market.
Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
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#4183885 - 10/20/15 02:18 PM
Re: Size of community on CoD?
[Re: robtek]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
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Space Coast, USA
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As far as the ESRB is concerned I'm sure that they consider BoS in the same market as FSX and DCS. I don't believe they count a game twice for the purposes of this study. If it's an action-strategy game they'll classify it as one or the other and that's it.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4183962 - 10/20/15 04:33 PM
Re: Size of community on CoD?
[Re: robtek]
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Joined: Feb 2004
Posts: 1,859
Extreme_One
Mission Builder
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Mission Builder
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Southampton England
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Before Jurassic Park came out there weren't many people watching Dinosaur Movies.
Huh?
My point is that, if someone made a truly brilliant CFS today and marketed it well I have no doubt that the number of people playing games in the Flight category would be significantly higher.
I bet three years ago there were very few people playing Space Simulators either. Now with Elite, Star Citizen and No Man's Sky that has all changed.
With the state of the CFS genre it's no wonder people are playing other games.
Last edited by Extreme_One; 10/20/15 04:35 PM.
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#4183998 - 10/20/15 05:32 PM
Re: Size of community on CoD?
[Re: Extreme_One]
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Joined: Aug 2010
Posts: 1,614
theOden
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.. With the state of the CFS genre it's no wonder people are playing other games.
I think there's something into this. Still lots of players flying Falcon4 and il2-46 shows that the current producers totally missed the mark.
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#4184083 - 10/20/15 08:25 PM
Re: Size of community on CoD?
[Re: Extreme_One]
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Joined: Feb 2010
Posts: 560
lokitexas
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San Antonio, TX.
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Before Jurassic Park came out there weren't many people watching Dinosaur Movies.
Huh?
My point is that, if someone made a truly brilliant CFS today and marketed it well I have no doubt that the number of people playing games in the Flight category would be significantly higher.
I bet three years ago there were very few people playing Space Simulators either. Now with Elite, Star Citizen and No Man's Sky that has all changed.
With the state of the CFS genre it's no wonder people are playing other games. Great point. I noticed this with the gap between iso rpgs. Bauldera Gate was a smash. Others tried with the iso 2d rpg, but it was dead for long time. Pillars of Eternity, Wasteland, and to some extent Divinity all good in their own right has made them viable again. Basically if you make something subpar you can't claim the market is at fault. Make it brilliant and you will make your market.
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#4184206 - 10/21/15 05:06 AM
Re: Size of community on CoD?
[Re: JagerNeun]
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Joined: Oct 2014
Posts: 84
MiG21bisFishbedL
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The point about Jurassic Park supports the notion that if someone made a brilliant WWII air combat movie...you'd see more CFS enthusiast. To my knowledge...this has not been done. When I played WWI...my mind always drifted back to The Blue Max......and Battle of Britain...well that was a classic backdrop for WWII air combat...Das Boot....for Silent Hunter series....Band of Brothers..Brothers in Arms....but that was how many years ago? People need a foundation.....something to transport them to the actual historical events....and visual movies..with plots...real people(actors), with dramatic conflict, does just that..
Most casual players do not have the knowledge base with books, documentaries, etc that some of us have..which gives us the foundation...without the impetus a popular movie could provide.
I have to agree with this point. Getting people interested in the subject matter is a good way to move product, obviously. When a theme enters popularity, inevitably people will want to consumer similar or related media. I was hoping that Red Tails might do it, but I seriously just dry-heaved over mentioning that film.
Last edited by MiG21bisFishbedL; 10/21/15 05:08 AM.
wut meens b?
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#4184397 - 10/21/15 03:51 PM
Re: Size of community on CoD?
[Re: robtek]
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Joined: Nov 2001
Posts: 3,955
Sokol1
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Internet
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People will say that is not fair: STEAM numbers don't include BoS Early Access buyers, like don't include CLoD players that start the game direct be Launcher. But as I say above give us a clear idea that this "combat flight sim/game" community actually is minimalist. BTW - Why these comparisons - and the "my game is better than yours" - should be avoided, don't help anyone.
Last edited by Sokol1; 10/21/15 03:58 PM.
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#4184608 - 10/22/15 12:15 AM
Re: Size of community on CoD?
[Re: gn728]
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Joined: Aug 2007
Posts: 683
dburne
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Or - perhaps there's no blame at all - and games that have 150+ possible keyboard assignments plus the time and practice it takes to become proficient are and remain the domain of a pretty specific audience. That formula certainly seems to be working well for ED. While progress is slow, they are forging ahead nicely. Edge is looking really good with great performance. DX11. 64 bit OR support
Don
EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
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#4189289 - 11/01/15 02:35 PM
Re: Size of community on CoD?
[Re: gn728]
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Joined: Jan 2001
Posts: 5,562
Airdrop01
Chief Pheasant Controller
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Or - perhaps there's no blame at all - and games that have 150+ possible keyboard assignments plus the time and practice it takes to become proficient are and remain the domain of a pretty specific audience. See, which is it? Is it that they're making an arcade game or a sim? Because they claim both, and that's their problem. 1CGS is running around RIGHT NOW working on physics of how the landing gear interacts with the snow and pavement. Yet, they tell me they can't be bothered to make a decent campaign or remove the asinine level campaign system which makes the enemy shooting golden BBss at you forever once you get to a certain point. Oh, and trim isn't mapable to an axis. We are not talking about a button to open the canopy here (which they have) or a button to adjust the atmospheric pressure on the altimeter, or a button to, oh, I don't know, think of something stupid they did include...they're a lot of them.... We are talking about trim. You know, which directly acts upon and impacts the forces understood by my 2nd grader that permit the flight of an object.....
"For I know the plans that I have for you," declares the Lord, "plans for welfare and not for calamity to give you a future and a hope." Jeremiah 29:11
Blessed are you when people insult you and persecute you, and falsely say all kinds of evil against you because of Me. Matthew 5:11
Indeed we call blessed those who have persevered. You have heard of the perseverance of Job, and you have seen the purpose of the Lord, because “the Lord is compassionate and merciful. James 5:11
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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