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#4176005 - 10/01/15 07:19 PM DCS World Open Beta 1.5 is Live...post impressions  
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Force10 Offline
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Well...it's arrived!

Download the beta branch client here:

http://www.digitalcombatsimulator.com/en/downloads/world/beta/

It will create a seperate install of DCS world...and then run the updater from within the new beta install.

smile

Quote:

DCS World 1.5.0 Changelog

General
New unified executable. Separate executables are no longer used for the front end and simulation.
New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water
0.7.0.0 Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions
Corrected track synchronization errors

Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes

Main Menu
Moved Options to icon at top of Main Menu.
Moved Module Manager to icon at top of Main Menu
Created Log-in / Log-out dialog at top of Main Menu
New Login dialog with the possibility to stay logged in
Options
Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings.
Added “Ultra” setting to Visib Range. This is for high-end systems only.
Added separate Low and High settings for Heat Blur.
HDR now simply has On or Off settings.
Depth of Field settings added.
Lens Effects settings added.
Clouds settings added (no affect until new clouds are implemented).
Anisotropic Filtering settings added.
Model Visibility settings added.
Flat Terrain Shadows settings added.
Tree Shadows setting removed.
TSAA setting removed.
Cockpit Shadows setting removed.
Search option added to Controls
F2 view camera effects settings added to Misc.

Instant Action
New Instant Action missions selection dialog.

Campaigns
New Campaign selection dialog.

Multiplayer
New dialog interface
Favorites
Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time.
Added server descriptions.
Added mission lists with shuffle option
Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting
Added option to allow object export
Added option to Pause on mission load
Added option to Pause a server with no client.
Client can now enter any nickname (up to 5) and select one of them
Ships are now synced correctly
Clients can now be assigned to the same flight group

Log Book
Log book now accounts for individual aircraft statistics and not just as a whole

Encyclopedia
3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons

Training
New Training missions selection dialog

Mission Editor
Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)
Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock
Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.
USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.
Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.
Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.
Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.
Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.
Added "Clearview" variable to triggered messages to use the old method of displaying messages.
Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)
Fixed Bombs not producing a "shot" event.
Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.
Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.
Sound files triggered to play over a radio frequency now works correctly.
Static ships will no longer only face east. They will respect the direction specified in the mission editor.
Player no longer needs to be flight lead in an aircraft group

Artificial Intelligence (AI)
Aircraft use smarter holding point logic for landings
AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.
AI using cranks after BVR shots to extend F and A poles
Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.
Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed
Added antiship task to Su-17, Su-25 and MiG-27
4 v 2 ACM tactics have been improved. Both elements will now take part in the fight
AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation
Cruise missiles have much better terrain following guidance now
Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.
Fixed Patriot so it now re-arms if near a warehouse
Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.
Improved AI logic of helicopters:
Fixed Mi-24 firing ATGM
Fixed SH-60 firing AGM-119
Improved helicopters landing - no more pitch oscillations
Improved helicopters group landing - no more break up (роспуск)
Fixed various issues with take-off, landing and taxiing
Helicopters with ski can now take-off from runway
Improved big helicopters behavior on taxiway
Improved vertical take-off
Improved helicopters behavior with sling load:
fixed take-off with sling load heavier than allowed
fixed sling load oscillations after net lags in multiplayer
added in air cargo hook from sloped surfaces


Models
New AI F-5E
New AI L-39C
AIS pod added to payload of Western aircraft (no special function at this time)
LANTIRN pods on F-16 corrected for older missions
New Model for TPZ
New model for Roland ADS
Added APC Tigr 233036 (Available to Russia)
Added APC Cobra (Available to Georgia)
Building fires are now local to the weapon impact location

Weapons
Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8
Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets
Increased maximum structural G limit of AIM-9M from 35 to 40 G
Gun Smoke effect tuned

Black Sea Map
Added higher-resolution texture created by Mustang
Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.
Ground units falling through bridges has been largely eliminated

F-15C
Infinite fuel after aerial refueling has been fixed
Transonic Roll-off eliminated
Wing rock effects implemented
Rudders have more authority
PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.
High altitude, medium and high AoA behavior is corrected (related to TRO above)
Slow speed, high AoA behavior is corrected
Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)
Two wing tanks now have less drag than the belly tank
Selectable bingo bug is implemented
Afterburner stages lighting off are now subtly audible
Conditions of oscillatory and flat spin are corrected

MiG-29
New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.

Su-27
Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.
Corrected speed indication on HUD when below 80 KPH.
New Su-27 skins added

P-51D
Gunsight cable added to cockpit 3d model
The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label
In-game manual fixed
Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees
AN 5825 Vertical Speed Indicator errors
Smoke Generator Typo fixed

Mi-8MTV2
Virtual flight engineer has been implemented
SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel
Fully implemented model of KO-50 kerosene powered defroster
(P-503B) cockpit voice recorder is now animated
Activated all circuit breakers
Signal flare system is now made fully operational
Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional
Siren is implemented
«АВТОМАТ. СБРОС» (automatic release) switch is now functional
The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel
The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented
Added sling load system - tactical, emergency and auto unhooking
Added cargo indicator
Added dust effect appearing upon contact of cargo with ground
Added possibility to change rope length in mission editor (7-30m)
Added snap view for cargo

Details of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573

UH-1H
Added cargo indicator
Added snap view for cargo
Fixed left-hand seat ADF needle being 180 degrees out


F-86F
Rudder authority increased
In-game manual added
Fixed incorrect tank jettison button hint in russian localization
Emergency ignition switch is now normal two-position switch instead of spring-loaded
Gun Selector now OFF instead of ALL GUNS at cold or runway start
When guarded, rocket release selector now is always in OFF position
New cockpit lights added
Reduced the maximum possible G at an altitude above 5 km (made it closer to the official documents), this allows it to maintain airspeed and provide the “feeling” of stall entry
All electrical bus consumers now have a minimum voltage at which the consumer continues function
Adjusted spin characteristics



MiG-15bis
Available load factor was reduced for some altitude bands, this has made closer to official documents
Fixed logic of the ARC-5 NDB switches
Fixed stick shake during takeoff
View adjustment speed was increased
Increased performance reduction with damaged stabilizer
Added step throttle control
MiG-15bis EN cockpit added


Bf-109K-4
New skins
New normal map
Minor 3D issues
Flap warning buzzer sound level tuned
Control stiffening for Rudders
Campaign fixes
Gaps between fuselage and cockpit (when viewed in cockpit) fixed
Loading screen and wallpaper renders fixed
General FM improvements
New Options for setting rudder and aileron trim tabs in options menu

Fw-190D-9
Fuel system warning light errors
Normal full oxygen pressure
SZKK4 texture errors
Corrected skins
New normal map

Hawk
HUD clipping fixed - HUD no longer shows outside HUD glass
Training Mission cold start - Updated to have voice over by instructor and typos fixed
Small graphical artifact on canopy model - this was a remnant of the canopy handle
Kneeboard has been implemented
Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
Code optimization for DCS 1.5.0
Graphical optimization for DCS 1.5.0
Night lighting updated for 1.5.0
Swiss Hawk skins added

Combined Arms
Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)
Added Arcade (isometric) View
Uragan MRLS can now be controlled by player
Added Sights for Challenger 2 and LAV-25
Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)
Synchronization issues in Multiplayer is fixed
Fixed sight visibility limitation while zooming in fog conditions
Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth
Added Sights for T-72 and T-90 MBT (from T-80)
Corrected SAM launch for Oliver Perry and Normandy
Added second reverse gear for M1A2 MBT
Added initial voice communications for Red and Blue tank crews. More to come.
Adjusted M1A2 engagement range

C-101
Mirror image orientation corrected
Mirror image is now hidden when retracted
External textures improved
New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional
Several liveries corrections
Solved issue with GPU missing when there is wind
Fixed issue with both ailerons deflecting in same direction for AI
Collision model improved (now damage affects SFM aerodynamics)
Default payloads added to Mission Editor
Surfaces and controls are now animated when using keyboard
Several inputs added
Kneeboard added
Ejection Seat adjusting added
Sounds for GPU and ejection seat fixed and added
Input options issues fixed
GUI image in payload section corrected
LoD optimization improved
It's now possible to open the canopy with keyboard/joystick assignment
Ejection sequence corrected
Theme music added
Pilot 3D model added in cockpit view
PSD C-101 Template 2048 added
Several cockpit textures issues fixed
Parking brake implemented
Startup training mission with English voice overs included


MiG-21bis
Implemented RU Game Localization
Replaced multiple existing inputs with toggle inputs.
Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
Fixed various instances of the Radio not working.
Fixed the Radar operating without electrical power
Increased missile smoke visibility
Fixed the “SPRD Appears on F6 View after use” bug
Introduced special option for ASP pipper gameplay features.
Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
Corrected Rudder Authority (“Rudder overpowering ailerons”)
Added UUA Sensor animation
Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
Improved regulated Afterburner throttle control
Partially fixed visible weapons remaining on destroyed/missing wings
Fixed A-A missile lock tone bug
Corrected wing thickness & angle
Various corrections on all weapon pylons
Rebuilt frontal canopy for smooth fuselage transition
Re-Drew rivet and panel lines on rear fuselage
Added red floodlights in cockpit
Dozens of minor 3D/2D issues
Fixed various Cockpit graphics issues
Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
Added 8-10 new default liveries
New specular maps
Sculpted rear fuselage into a new normal map
Added new SPRD Rocket booster model and texture
Corrected placement of SPRD Rocket booster on aircraft
Further optimized external model and textures
Revised gear door textures
Corrected AoA vane animation
Temporarily removed 'Canopy Icing' checkbox pending visual implementation

Localization
Mi-8MTV2. Russian Training Missions added.
Bf 109. Russian Single Missions added.
German Bf-109 K-4 manual added.

Last edited by Force10; 10/01/15 07:26 PM. Reason: added change log

Asus Z87 Sabertooth motherboard
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______________________________________________________

Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"



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#4176012 - 10/01/15 07:25 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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Frederf Offline
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Is it possible to update the previous 1.2x Open Beta via DCS_updater.exe?

#4176015 - 10/01/15 07:28 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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DeadMeat Offline
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Begun, the DCS 1.5 download has.


I've come to realize that many adults act more childish than most children.

#4176016 - 10/01/15 07:28 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Frederf]  
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Nate Offline
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Originally Posted By: Frederf
Is it possible to update the previous 1.2x Open Beta via DCS_updater.exe?


Yes - that's probably the most efficient way to do it too.

Nate

#4176030 - 10/01/15 07:57 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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Sethos88 Offline
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Just took a quick flight. Haven't played in months, were you always able to see the stars like this at dusk, slowly glistening through the clouds? It looked absolutely fantastic.


#4176036 - 10/01/15 08:07 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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leaf_on_the_wind Offline
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First impressions , pretty p1ss poor

It copied none of my paid for modules over and the module manager is broke ,
it tells me I am not connected to the internet ... weird because I can post this on the same machine ok




Last edited by leaf_on_the_wind; 10/01/15 08:07 PM.


Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4176039 - 10/01/15 08:11 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: leaf_on_the_wind]  
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Sethos88 Offline
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Originally Posted By: leaf_on_the_wind
First impressions , pretty p1ss poor

It copied none of my paid for modules over and the module manager is broke ,
it tells me I am not connected to the internet ... weird because I can post this on the same machine ok





It was just released, hundreds of users are hammering the servers. It has consistently been throwing up errors. Give it a chance smile

Also did a few scenarios and I seem to be able to maintain 120fps now, which is pretty damn amazing.

#4176040 - 10/01/15 08:13 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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speck01 Offline
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I pretty sure I've seen that effect before, but maybe it looks nicer with the new lighting?

Curious about the new model visibility option, any impressions?

#4176041 - 10/01/15 08:14 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: leaf_on_the_wind]  
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Originally Posted By: leaf_on_the_wind
First impressions , pretty p1ss poor

It copied none of my paid for modules over...


It is not supposed to.


ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
#4176044 - 10/01/15 08:15 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: speck01]  
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Sethos88 Offline
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Originally Posted By: speck01
I pretty sure I've seen that effect before, but maybe it looks nicer with the new lighting?


Yeah, could probably be due to the improved lighting.

#4176050 - 10/01/15 08:21 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: cichlidfan]  
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leaf_on_the_wind Offline
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So how did you get your modules working in the new Beta ?

Last edited by leaf_on_the_wind; 10/01/15 08:22 PM.


Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4176055 - 10/01/15 08:27 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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Boomer Offline
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Maybe I am blind but not seeing much difference...


"Learning to fly the Falcon is just your ticket to the dance" - Pete 'Boomer' Bonanni.
#4176061 - 10/01/15 08:32 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: leaf_on_the_wind]  
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Force10 Offline
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Originally Posted By: leaf_on_the_wind
So how did you get your modules working in the new Beta ?


I'm not 100% as I'm not at home and haven't downloaded it yet...but when you launch the beta, go to the module manager and make sure you're logged in with your credentials in the top right...and then you will have to select your modules from the list and re-download them.

Someone will chime in and correct this if it's wrong info hopefully...

Last edited by Force10; 10/01/15 08:33 PM. Reason: right...not left

Asus Z87 Sabertooth motherboard
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Intel 510 series 120gb SSD (boot drive)
Samsung 840 1TB SSD
Onboard Realtek sound
______________________________________________________

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#4176062 - 10/01/15 08:33 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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scrim Offline
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Well, the MiG-21 seems to cause the game to crash so I'll have to reinstall that one and see.

Tried a dogfight against a MiG-15 in the Sabre out to sea in light rain. In F1 view I had a solid 60 FPS throughout. It's really become possible to see planes at reasonable ranges without resorting to labels, and the rain effects down low over the water were stunning!

#4176066 - 10/01/15 08:37 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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Originally Posted By: Force10
I'm not 100% as I'm not at home and haven't downloaded it yet...but when you launch the beta, go to the module manager and make sure you're logged in with your credentials in the top right...and then you will have to select your modules from the list and re-download them.

Someone will chime in and correct this if it's wrong info hopefully...


I'm pretty sure that's correct (I'm still downloading)......the modules don't use up an activation as far as I'm aware though.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4176068 - 10/01/15 08:38 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: scrim]  
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Originally Posted By: scrim

Tried a dogfight against a MiG-15 in the Sabre out to sea in light rain. In F1 view I had a solid 60 FPS throughout. It's really become possible to see planes at reasonable ranges without resorting to labels, and the rain effects down low over the water were stunning!


Did you have the 'model visibility' option (or whatever it's called) set to anything, or was this just default?

(thanks for the impressions, makes being stuck at work for the next 5 hours a little easier!)

#4176072 - 10/01/15 08:41 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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Well, it now logs you in on the main menu. However it doesn't list any modules as being owned, can only "Buy" most of them. The only module that installed / carried over was the K4. For me at least. They might not be compatible yet or they are slowly phasing them in.

#4176073 - 10/01/15 08:42 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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Can not get module manager to load.


Distance clarity is improved, as can be seen by the detail on the runways.














Last edited by Flogger23m; 10/01/15 08:49 PM.
#4176076 - 10/01/15 08:53 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: speck01]  
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scrim Offline
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Originally Posted By: speck01
Did you have the 'model visibility' option (or whatever it's called) set to anything, or was this just default?


Sure did, had it on the max setting. I gotta say, if that gives you unrealistically good vision of planes, then both sides in the Korean war must've had FCRs in their planes that are still classified, else they would never have been able to keep track of each other in even a short dogfight.

I tried reverse roles just now, flying against the Sabre. I got hits to the left hand side of the cockpit in the merge, and that was quite an experience! My vision turned hazy, it was double for a while, and especially when climbing I heard this deep throbbing sound. What would that be about, did my cockpit seal get breached? Incredible effect!

#4176077 - 10/01/15 08:54 PM Re: DCS World Open Beta 1.5 is Live...post impressions [Re: Force10]  
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... I'm going to wait for this.
It's not that easy, but I think I can.


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by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
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