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#4152961 - 08/01/15 07:23 PM Map Gestures mod  
Joined: Nov 2009
Posts: 27
No43_Handsome Offline
Junior Member
No43_Handsome  Offline
Junior Member

Joined: Nov 2009
Posts: 27
Greetings!

This from Dslyecxi

https://www.youtube.com/watch?v=I_jBDcrP99o

http://dslyecxi.com/shacktac_wp/shacktac-mods/shacktac-map-gestures/


Interesting?

Without prejudice - no desire to add to the existing mod nightmare!

Last edited by No43_Handsome; 08/01/15 07:27 PM.

If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
Inline advert (2nd and 3rd post)

#4152968 - 08/01/15 07:49 PM Re: Map Gestures mod [Re: No43_Handsome]  
Joined: Mar 2008
Posts: 2,882
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
tis very interesting! smile not sure if we'd actually use it though, as we tend to be more than 7m apart from each other when pointing stuff out!


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#4172156 - 09/22/15 08:41 PM Re: Map Gestures mod [Re: No43_Handsome]  
Joined: Mar 2007
Posts: 1,298
Reschke Offline
Plankowner
Reschke  Offline
Plankowner
Member

Joined: Mar 2007
Posts: 1,298
Vestavia, AL
We use it in our small unit briefs after we get the big picture from the HQ team. It works great without actually having to talk players on to areas of the map in order to get them to see what we really want them to do.


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#4172181 - 09/22/15 10:19 PM Re: Map Gestures mod [Re: No43_Handsome]  
Joined: Jan 2013
Posts: 664
near_blind Offline
Member
near_blind  Offline
Member

Joined: Jan 2013
Posts: 664
Looks interesting but I could never get it to work in testing.


Off to greener pastures

Moderated by  Meatsheild, RacerGT 

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