Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 4 of 5 1 2 3 4 5
#4169866 - 09/16/15 09:56 PM Re: PWCG update.. ***** [Re: Bearcat99]  
Joined: Mar 2004
Posts: 1,079
WalterNowi Offline
Member
WalterNowi  Offline
Member

Joined: Mar 2004
Posts: 1,079
Arcadia, CA
thumbsup

Thank you Pat!


Intel Xeon E5-1650 v2
ASUS Sabertooth X79
4 x 4GB Crucial Ballistix VLP PC3-12800
ASUS Cerberus GTX 1070 Ti
Seasonic Platinum 860W
Thrustmaster Cougar Uber II Nxt
CH Products PT/TQ/MFP
Slaw Pedals
TrackIR 5
#4169891 - 09/16/15 11:06 PM Re: PWCG update.. [Re: Bearcat99]  
Joined: Mar 2012
Posts: 457
VMIalpha454 Offline
Member
VMIalpha454  Offline
Member

Joined: Mar 2012
Posts: 457
Chattanooga, Tn
Looks like I'll be reinstalling this around November. cheers Thanks Pat!


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4169907 - 09/17/15 12:39 AM Re: PWCG update.. [Re: Extreme_One]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
Originally Posted By: Extreme_One
Are there any videos out there that show how the interface works and the mechanics of how things are handled to get the next campaign mission flown?

My fear is that it's all flipping back to desktop, pressing buttons on the PWCG interface, flip back to game, load the mission, fly it, flip back to desktop etc. etc.

Please, someone tell me it's not like this, of better yet direct me to a video that shows the mechanics of it.


It is going to be like that. They are two different programs and you do have to use alt-tab to move between them. Different people have different pain points and this seems to be one for you.

In RoF another user developed a a mechanism (modification of a flash file) that allowed users to flip between. It was still two different programs but at least the button was there. Personally I never saw how it was any better than alt-tab but a lot of people swear by it. Maybe somebody will add that for BoS.

#4169967 - 09/17/15 05:05 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Jun 2009
Posts: 624
FlyingMonkey Offline
Member
FlyingMonkey  Offline
Member

Joined: Jun 2009
Posts: 624
Down under in Adelaide
Thanks so much for doing this Pat, this is awesome considering how much I love PCWG in RoF!

For those worried about alt-tabbing between the campaign and the game, you really quickly forget about it, it felt quite seamless to me in the RoF version.

#4169984 - 09/17/15 06:50 AM Re: PWCG update.. [Re: PatrickAWilson]  
Joined: Feb 2004
Posts: 1,859
Extreme_One Offline
Mission Builder
Extreme_One  Offline
Mission Builder
Member

Joined: Feb 2004
Posts: 1,859
Southampton England
Originally Posted By: PatrickAWilson
Originally Posted By: Extreme_One
Are there any videos out there that show how the interface works and the mechanics of how things are handled to get the next campaign mission flown?

My fear is that it's all flipping back to desktop, pressing buttons on the PWCG interface, flip back to game, load the mission, fly it, flip back to desktop etc. etc.

Please, someone tell me it's not like this, of better yet direct me to a video that shows the mechanics of it.


It is going to be like that. They are two different programs and you do have to use alt-tab to move between them. Different people have different pain points and this seems to be one for you.

In RoF another user developed a a mechanism (modification of a flash file) that allowed users to flip between. It was still two different programs but at least the button was there. Personally I never saw how it was any better than alt-tab but a lot of people swear by it. Maybe somebody will add that for BoS.


Thanks for the explanation.

Glad you can appreciate that I hold nothing but admiration for you, and others that work to improve this game, and my criticisms are purely about the need for this kind of improvement in the first place.

#4170003 - 09/17/15 10:40 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Aug 2011
Posts: 583
3instein Offline
Member
3instein  Offline
Member

Joined: Aug 2011
Posts: 583
Falkirk,Scotland
I suppose this just goes to show what BOS ultimately lacked from the start, re: SP. I can see a lot of folks pretty keen to give BOS another go, as long as there is some kind of engaging SP career system.

I'm really glad it's finally happening, and I'm sure PWCG will only grow with content as it ages and gets refined. You never know, in time many more will start to enjoy flying more in BOS/BOM, I know I will, thanks to this.

Mick. smile


"An appeaser is someone who feeds the crocodile hoping he will be eaten last"

Winston Churchill

#4170079 - 09/17/15 01:54 PM Re: PWCG update.. [Re: Bearcat99]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
IMO this is BoS' biggest fail. You can excuse or work around several types of flaws, but when something just isn't there (namely a compelling SP experience of linked missions) you can't work around it.

I suppose technically this will be a work around, but I'm referring more to things you could do from inside the stock game.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4170144 - 09/17/15 04:13 PM Re: PWCG update.. [Re: Bearcat99]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Best possible news for this title, so far.

Onya Pat!

H


[Linked Image]
#4170206 - 09/17/15 07:35 PM Re: PWCG update.. [Re: Bearcat99]  
Joined: Oct 2005
Posts: 864
Charlie_SB Offline
Member
Charlie_SB  Offline
Member

Joined: Oct 2005
Posts: 864
Any chance we will see bigger bomber formations like a full staffel with 12 or so aircraft? I've had problems getting it to work in the editor, both due to the lack of large formation logic but also due to the flock of seagulls evasion "tactic" the smaller formations suffer from.

I'd really like to fly as a wingman somewhere in a large bomber formation. The skills involved in making a good take off on schedule, timing the climb to altitude and then keeping the formation to the target appeals to me.

-C-

#4170216 - 09/17/15 08:11 PM Re: PWCG update.. [Re: Jedi Master]  
Joined: Feb 2010
Posts: 560
lokitexas Offline
Member
lokitexas  Offline
Member

Joined: Feb 2010
Posts: 560
San Antonio, TX.
Originally Posted By: Jedi Master
IMO this is BoS' biggest fail. You can excuse or work around several types of flaws, but when something just isn't there (namely a compelling SP experience of linked missions) you can't work around it.

I suppose technically this will be a work around, but I'm referring more to things you could do from inside the stock game.




The Jedi Master


It's been stated many times. The Russians are fine and content with the SP portion. No need to change it.

This sadly handicaps Pats work, as does the no mods being able to be used in bos. It will be clunky to use. Sad that it COULD be part of the game if implemented as such, and go from clunky to seemless. But since russia does not want it, it will be as is.

I sure hope Pat is getting a paycheck from these devs and not just "donations". The fact is he seems to be adding more value to the game than anyone.

#4170233 - 09/17/15 09:07 PM Re: PWCG update.. [Re: Extreme_One]  
Joined: Mar 2001
Posts: 1,914
JagerNeun Offline
Member
JagerNeun  Offline
Member

Joined: Mar 2001
Posts: 1,914
Shenandoah Valley, Virginia
Originally Posted By: Extreme_One


Thanks for the explanation.

Glad you can appreciate that I hold nothing but admiration for you, and others that work to improve this game, and my criticisms are purely about the need for this kind of improvement in the first place.


thumbsup

#4170317 - 09/18/15 12:17 AM Re: PWCG update.. [Re: Charlie_SB]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
Originally Posted By: Charlie_SB
Any chance we will see bigger bomber formations like a full staffel with 12 or so aircraft? I've had problems getting it to work in the editor, both due to the lack of large formation logic but also due to the flock of seagulls evasion "tactic" the smaller formations suffer from.


I'm curious about this as well

#4170378 - 09/18/15 09:22 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Jan 2015
Posts: 8
Penshoon Offline
Junior Member
Penshoon  Offline
Junior Member

Joined: Jan 2015
Posts: 8
20 or so ai aircraft seems to be the limit for me, above that and I get issues with slowdowns and weird ai behavior.

#4171321 - 09/21/15 12:44 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
PWCG is completely configurable as far as formation size. If you want 10 bombers you get 10 bombers. I think I currently have squadron size at 10 (hangover from WWI development). 12 is probably better.

#4171335 - 09/21/15 01:43 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Apr 2003
Posts: 3,806
Bearcat99 Offline
Senior Member
Bearcat99  Offline
Senior Member

Joined: Apr 2003
Posts: 3,806
USA
Yeah .. Three flights of four. Looking forward to the finished product.


Start where you are. Use what you have. Do what you can.
#4171385 - 09/21/15 09:17 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 8,213
UK
Thanks Pat smile

#4171389 - 09/21/15 09:56 AM Re: PWCG update.. [Re: PatrickAWilson]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Originally Posted By: PatrickAWilson
PWCG is completely configurable as far as formation size. If you want 10 bombers you get 10 bombers. I think I currently have squadron size at 10 (hangover from WWI development). 12 is probably better.


I'd be careful about that Pat. Unless the devs have fixed formation flying AI, the optimal used to be 6. Anything more than that, they bang into each other at waypoints and taking off etc. Others can comment on what the sim is like now though - I just remember this from the simple mission builder experience.

I guess your editor won't fix 'the lack of large formation logic ... the flock of seagulls evasion "tactic".'

H


[Linked Image]
#4172061 - 09/22/15 04:30 PM Re: PWCG update.. [Re: Bearcat99]  
Joined: Oct 2005
Posts: 864
Charlie_SB Offline
Member
Charlie_SB  Offline
Member

Joined: Oct 2005
Posts: 864
Originally Posted By: Bearcat99
Yeah .. Three flights of four. Looking forward to the finished product.


For German bombers it would be four flights of three, both for He111 and Ju87.

-C-

#4172149 - 09/22/15 08:12 PM Re: PWCG update.. [Re: HeinKill]  
Joined: Sep 2013
Posts: 356
Dakpilot Offline
Member
Dakpilot  Offline
Member

Joined: Sep 2013
Posts: 356
Originally Posted By: HeinKill
Originally Posted By: PatrickAWilson
PWCG is completely configurable as far as formation size. If you want 10 bombers you get 10 bombers. I think I currently have squadron size at 10 (hangover from WWI development). 12 is probably better.


I'd be careful about that Pat. Unless the devs have fixed formation flying AI, the optimal used to be 6. Anything more than that, they bang into each other at waypoints and taking off etc. Others can comment on what the sim is like now though - I just remember this from the simple mission builder experience.

I guess your editor won't fix 'the lack of large formation logic ... the flock of seagulls evasion "tactic".'

H


Penshoons vid above does not seem to show that behaviour, maybe things have been updated?

Cheers Dakpilot

#4172332 - 09/23/15 12:52 PM Re: PWCG update.. [Re: Bearcat99]  
Joined: Feb 2010
Posts: 560
lokitexas Offline
Member
lokitexas  Offline
Member

Joined: Feb 2010
Posts: 560
San Antonio, TX.
So bombers don't dogfight anymore? That would be a good start.

So would 15 plus aircraft in the area without choking.

Page 4 of 5 1 2 3 4 5

Moderated by  CyBerkut, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
CD WOFF
by Britisheh. 03/28/24 08:05 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0