#4165853 - 09/06/15 07:31 PM
The Oculus debate
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Joined: Dec 2014
Posts: 443
bongodriver
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England
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As usual the BOS forum police are maintaining a zero tolerance policy on awkward questions I thought it would be worth maintaining a healthy discussion on these boards. A recently locked thread... http://forum.il2sturmovik.com/topic/4991-oculus-rift-pilot-body/typically as is the regular way of things over there, another of the unanswered questions was raised prompting the requisite accusations of 'E rage'. The 'question' in question is why did the devs drop support for the Oculus rift, as usual the forum police clamped down and locked the thread but not before making the obligatory claim that it's because Oculus dropped DX9 support, the problem with that claim is and has been pointed out that despite this it is possible for DX9 game engines to communicate with DX11 which oculus does support, and this is evident in the fact that many DX9 demos and software are regularly being used in the Oculus to date and further confirmed by this post made by a representative of Oculus themselves in this topic https://forums.oculus.com/viewtopic.php?f=42&t=26077 This sadly leaves the question unanswered with only the BOS devs able to answer, which of course they won't and are actively being protected from being asked the question. My conclusion is it's another broken promise, they lacked the budget/time/talent (delete as applicable) and didn't have the balls to admit it but found the easy thing to do was blame someone else.
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#4165876 - 09/06/15 09:00 PM
Re: The Oculus debate
[Re: bongodriver]
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Joined: Dec 2014
Posts: 766
SharpeXB
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Ha! "my wife's inability to easily get eye contact with me to ask a simple question is not a small deal. Already us gamers have to deal with eye rolls from the significant other when we are playing our games. With VR people feel very put off by the fact that you are in the same room as them yet can give them NONE of your attention." I was going to say VR has certainly the lowest Wife Acceptance Factor of any tech product in the history of ever
Velocity Micro PC | Asus Z97-A | i7-4790K @4.7GHz | Corsair H80iGT Liquid CPU Cooler | 32GB DDR3-1600MHz Memory | EVGA GTX 1080 Ti SC 11GB | 240gb Intel 520 Series SSD | 850 W Corsair PSU | Windows 10 Home | Samsung U28D590D UHD 28" Monitor | Bose Companion 5 Speakers | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
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#4165935 - 09/07/15 12:50 AM
Re: The Oculus debate
[Re: bongodriver]
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Joined: Dec 2014
Posts: 766
SharpeXB
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Member
Joined: Dec 2014
Posts: 766
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it's a VR headset not a ball gag and gimp mask. It might as well be as far as it's WAF rating is concerned.
Velocity Micro PC | Asus Z97-A | i7-4790K @4.7GHz | Corsair H80iGT Liquid CPU Cooler | 32GB DDR3-1600MHz Memory | EVGA GTX 1080 Ti SC 11GB | 240gb Intel 520 Series SSD | 850 W Corsair PSU | Windows 10 Home | Samsung U28D590D UHD 28" Monitor | Bose Companion 5 Speakers | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
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#4165971 - 09/07/15 04:19 AM
Re: The Oculus debate
[Re: bongodriver]
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Joined: Sep 2010
Posts: 126
Hooves
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Member
Joined: Sep 2010
Posts: 126
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As usual the BOS forum police are maintaining a zero tolerance policy on awkward questions I thought it would be worth maintaining a healthy discussion on these boards. A recently locked thread... http://forum.il2sturmovik.com/topic/4991-oculus-rift-pilot-body/typically as is the regular way of things over there, another of the unanswered questions was raised prompting the requisite accusations of 'E rage'. The 'question' in question is why did the devs drop support for the Oculus rift, as usual the forum police clamped down and locked the thread but not before making the obligatory claim that it's because Oculus dropped DX9 support, the problem with that claim is and has been pointed out that despite this it is possible for DX9 game engines to communicate with DX11 which oculus does support, and this is evident in the fact that many DX9 demos and software are regularly being used in the Oculus to date and further confirmed by this post made by a representative of Oculus themselves in this topic https://forums.oculus.com/viewtopic.php?f=42&t=26077 This sadly leaves the question unanswered with only the BOS devs able to answer, which of course they won't and are actively being protected from being asked the question. My conclusion is it's another broken promise, they lacked the budget/time/talent (delete as applicable) and didn't have the balls to admit it but found the easy thing to do was blame someone else. Nice cherry picking of statements there BD, I never said that they were dropping VR support for a good reason, just that THAT was there reason. I also own a DK2 AND a gear VR 2. Even at the higher res its just not ready. I cant WAIT until the day it is, and absolutely hope that the DEVS change their mind. From what I saw of their first implementation though, I think they may need to hire someone. They had the strangest idea about how it should look, it was not at all immersive, and honestly just proved that they, (along with many other studios) don't currently have the right people to do this. However, you will be happy to know that Jason has expressed many times to the team that this needs to be a priority. We'll see if Loft and co. listen to reason. I can tell you though that DCS is WAY ahead in this regard and provides a great experience, albeit with tags on. when the resolution gets increased I have no doubt this will drive in revenue for anyone who does this.......correctly. Hooves
Last edited by Hooves; 09/07/15 04:20 AM.
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#4166026 - 09/07/15 11:36 AM
Re: The Oculus debate
[Re: bongodriver]
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Joined: Feb 2004
Posts: 1,859
Extreme_One
Mission Builder
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Mission Builder
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Southampton England
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You think work on supporting Oculus now will require reworking when the consumer version is released? I thought you understood all aspects of software development. Your previous posts on the subject imply you're an expert. Perhaps all the developers that are building support for Oculus now, know something you don't. Perhaps it will be far more efficient to tweak their existing implementation so they have a working product at release, rather than waiting to build from scratch and missing that initial hype. ... How 1CGS can be blamed for Oculas Rifts change of design decisions after acquisition by facebook is beyond me. ... You didn't read BD's previous posts on this then I take it. Other games that are running in DX9 support Oculus, so why should BOS be any different? Funny how 1C/777 seem to be in a very small minority when it comes to excuses and blaming Facebook. Even Notch has had a U-turn and apologised for his previous misguided outburst on the matter.
Last edited by Extreme_One; 09/07/15 12:27 PM.
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#4166054 - 09/07/15 01:56 PM
Re: The Oculus debate
[Re: Extreme_One]
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Joined: Aug 2007
Posts: 683
dburne
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You didn't read BD's previous posts on this then I take it. Other games that are running in DX9 support Oculus, so why should BOS be any different?
Funny how 1C/777 seem to be in a very small minority when it comes to excuses and blaming Facebook. Even Notch has had a U-turn and apologised for his previous misguided outburst on the matter.
Of course , it is their modus operandi. The poster who was asking the questions was told to get over it , and the thread gets locked. Very typical 1CGS mentality toward the consumers. I suspect they just do not have the know how, which apparently they don't have for a lot of things...
Last edited by dburne; 09/07/15 02:02 PM.
Don
EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
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#4166065 - 09/07/15 02:38 PM
Re: The Oculus debate
[Re: Dakpilot]
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Joined: Feb 2010
Posts: 560
lokitexas
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Member
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Posts: 560
San Antonio, TX.
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You can try and spin it however you want to, the decision was made by Oculas not 1CGS
Cheers Dakpilot I assume as that is a fact, you have something beyond a post of someone stating that right?
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#4166067 - 09/07/15 02:50 PM
Re: The Oculus debate
[Re: Dakpilot]
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Joined: Feb 2004
Posts: 1,859
Extreme_One
Mission Builder
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Mission Builder
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Posts: 1,859
Southampton England
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You can try and spin it however you want to, the decision was made by Oculas not 1CGS
Cheers Dakpilot I think you have this all backwards. 1C/777 made the decision to drop Oculus support. Blaming Facebook's buyout and/or Oculus dropping support for DirectX 9 doesn't wash when you consider that plenty of other developers with DirectX 9 engines are still adding Oculus support to their games. So, why are these other developers, with DirectX 9 games, able to get their games working with Oculus, where 1C/777 can't?
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#4166074 - 09/07/15 03:12 PM
Re: The Oculus debate
[Re: lokitexas]
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Joined: Sep 2013
Posts: 356
Dakpilot
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You can try and spin it however you want to, the decision was made by Oculas not 1CGS
Cheers Dakpilot I assume as that is a fact, you have something beyond a post of someone stating that right? https://forums.oculus.com/viewtopic.php?t=19489Cheers Dakpilot
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#4166083 - 09/07/15 03:56 PM
Re: The Oculus debate
[Re: bongodriver]
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Joined: Dec 2014
Posts: 766
SharpeXB
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Member
Joined: Dec 2014
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I wonder how many of you that seem so upset over this actually own a PC capable of running the consumer release of OR when it arrives next year.
Which of you can run BoS at 1200x2160 at a constant 90 fps?
Last edited by SharpeXB; 09/07/15 04:04 PM.
Velocity Micro PC | Asus Z97-A | i7-4790K @4.7GHz | Corsair H80iGT Liquid CPU Cooler | 32GB DDR3-1600MHz Memory | EVGA GTX 1080 Ti SC 11GB | 240gb Intel 520 Series SSD | 850 W Corsair PSU | Windows 10 Home | Samsung U28D590D UHD 28" Monitor | Bose Companion 5 Speakers | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
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#4166111 - 09/07/15 04:52 PM
Re: The Oculus debate
[Re: SharpeXB]
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Joined: Sep 2010
Posts: 772
Johnny_Redd
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Your question hides behind the fact the developers, for reasons only known to them, failed to implement a dx11/12 engine when they decided to develop this game. This game is using decade old technology in an industry that is constantly improving. They are completely short sighted or downright lazy. Probably both. But hey they're the only current developer doing a WW2 combat flight simulator right? May as well support them if you're as short sighted as they are. Spend your money on a product parked in a cul-de-sac of no ambition
DCS Kickstarter Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable." Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
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