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#4156230 - 08/11/15 01:28 PM Ver. 1.102 Released - MC 202 on Deck  
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Bearcat99 Offline
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Start where you are. Use what you have. Do what you can.
#4156338 - 08/11/15 04:51 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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scrim Offline
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It's not possible to use the MC 202 in the campaign, is it?

#4156409 - 08/11/15 08:36 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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I don't think so .. not yet.. but I do not know. I have not flown it yet.


Start where you are. Use what you have. Do what you can.
#4156415 - 08/11/15 08:49 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Jedi Master Offline
Entil'zha
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Strictly speaking it would make zero sense in Stalingrad.

Practically speaking, how historical is the BoS campaign anyway? smile



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4156423 - 08/11/15 09:11 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Why would it make zero sense? it was at the Stalingrad theatre where they were mostly used in their (very) limited appearance on the Eastern front.

strictly speaking the 202 is released as part of BoM so I guess you will have to wait for that.

Cheers Dakpilot

#4156453 - 08/11/15 11:01 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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scrim Offline
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Well, I'm looking to learning it against AI (simpler and more predictable quality of flying), preferably in a campaign so I don't always know what sort of plane I'll face, how many, what altitude etc.

#4156457 - 08/11/15 11:10 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Jedi Master]  
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Originally Posted By: Jedi Master
Strictly speaking it would make zero sense in Stalingrad.

The Jedi Master


You should tell these guys!





Ian "Prangster" Jeremiah
#4156459 - 08/11/15 11:21 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Dakpilot Offline
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@ Scrim, Currently in early access the only option you have, would be to choose 'random enemy A/C' in quick missions and practise with varied altitude advantage and disadvantages

Cheers Dakpilot

Last edited by Dakpilot; 08/11/15 11:23 PM.
#4156476 - 08/12/15 12:29 AM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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scrim Offline
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Yeah, guessing so. But even though the SP campaign is stale, it's certainly still going to introduce a more diverse set of circumstances than what I'd get from picking the altitude, number and skill of the enemy, making solely the plane type random.

#4156489 - 08/12/15 01:00 AM Re: Ver. 1.102 Released - MC 202 on Deck [Re: scrim]  
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Originally Posted By: scrim
Yeah, guessing so. But even though the SP campaign is stale, it's certainly still going to introduce a more diverse set of circumstances than what I'd get from picking the altitude, number and skill of the enemy, making solely the plane type random.


Almost a year after release it always keeps coming back to the utterly dull almost non-existent SP experience in BoS...the 400 lbs gorilla in the room that won't go away.


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4156569 - 08/12/15 10:01 AM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Prangster]  
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Originally Posted By: Prangster
Originally Posted By: Jedi Master
Strictly speaking it would make zero sense in Stalingrad.

The Jedi Master


You should tell these guys!






There is no doubting that the eyeties were present on the eastern front in a small capacity... but were they in action at Stalingrad? that was the
point being made... enlighten me please smile

edit... checked my Bergstrom books and my history of the Italian airforce 1940-1943. C202's entered the eastern front on sept 1942 to mid jan 1943, based at Voroshilovgrad (350km from Stalingrad) and Stalino (460km from Stalingrad).
They had virtually no impact on the battle, (only 17 sorties during the brief time period in theatre, no victories, no losses) and they were only on the periphery of the main battle. They were then withdrawn, 5 aircraft being abandoned in Russia.
So yes, they were about, but their airfields are not within the BoS map (someone can correct me if I'm wrong on that)... smile

Last edited by Trooper117; 08/12/15 11:28 AM.
#4156622 - 08/12/15 12:34 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Dakpilot Offline
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They mainly carried out escort missions for bombing and supply missions to Stalingrad, as a unit they were not very effective due to the extreme weather and logistics hampering their operations and suffering more because of "a lack of planning" compared to other units, The upcoming P-40 is also a bit of a misnomer as the P-40 unit was operational at Stalingrad for only 2 weeks before being practically wiped out and the squadron withdrawn to convert to LA-5.
Although the upcoming Murmansk map will see a longer lasting 'home' for P-40 units, hopefully further maps will provide a home where the 202 was much more active and operationally successful winkngrin

Cheers Dakpilot

#4156646 - 08/12/15 01:15 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Well the 202 will need a Malta/North Africa/Tunisia or Italian/Sicily type map for that... it certainly saw no more service in Russia.
I like the idea of Murmansk, we could get a Hurricane IIb and at last fly for the RAF!

#4156681 - 08/12/15 02:01 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Quote:
...but were they in action at Stalingrad?


Not much, but are "perfectly" suitable for Moscou battle in the "What if" that today WWII sims are became (BoS, DCS, WT...). rolleyes

#4156687 - 08/12/15 02:08 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Just a reminder why we got the MC-202:
http://forum.il2sturmovik.com/topic/729-poll-what-non-german-fighter-would-you-see-il-2-bos/

That's what happens when you let the community decide.

#4156696 - 08/12/15 02:13 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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scrim Offline
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Well, they're the ones paying so I don't see an issue. I've rather enjoyed flying the Macchi around, the high speed (I like to imagine that the Italians simply wrote "I want uno Lamborgini, but flying, si?"), maneuverability and simplicity in engine management really does appeal quite a bit to me along with being relatively exotic.

Last edited by scrim; 08/12/15 02:15 PM.
#4156744 - 08/12/15 03:16 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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Jedi Master Offline
Entil'zha
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And that's the point right there. There are other planes that had a larger impact that we aren't getting, but people asked for this one so they made it.
However, they COULD have put it into the campaign (since it's not complex) to give people something to do with it offline now.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4156765 - 08/12/15 03:53 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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scrim Offline
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I dunno. I suppose I'm just gobsmacked at the relatively huge number of planes already available compared to DCS paltry WW2 menu.

#4156777 - 08/12/15 04:04 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: scrim]  
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Originally Posted By: scrim
I dunno. I suppose I'm just gobsmacked at the relatively huge number of planes already available compared to DCS paltry WW2 menu.


Because you seem like quantity over quality. Simple vs complex. Nothing wrong with that, but it isn't some people's cup of tea.

Bunch planes with childish campaign, or air quake mp is perfect for some folks, and bos has you covered.

#4156787 - 08/12/15 04:33 PM Re: Ver. 1.102 Released - MC 202 on Deck [Re: Bearcat99]  
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On the contrary, I was disappointed to discover that the BoS cockpits weren't interactive, and that learning the planes properly was exchanged for HUD elements. And if you read one of the few posts I've written about BoS, you'll also find that I agree that the SP campaign is awful.

But again, in comparison to the other alternative I've got (DCS), BoS is obviously far better. If I have to chose between having proper WW2 maps, planes that fit together with each other historically, a well developed DM, etc. on the one hand, and a single 21st century map with only 3 underdeveloped planes, a DM that makes me disconnect after ~20 minutes regardless of whether I landed hits on someone else or vise versa, planes that were incredibly rare, an AI that uses the Bullseye system, and where BVR starts at 300m on the other hand, well... Then I know what I'm picking.

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