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#4051851 - 12/17/14 02:06 AM Combat Air Patrol 2  
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Coot Offline
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I just discovered this on Steam's Greenlight. It looks good but I can't glean much information about it from the page. Looks and sounds like just what we here like but who knows what the actual product will be. More sim or more arcade? If I read correctly it sounds as though there's a naval simulation element in there too along with the combat flight of the Harrier to control.

Here's a youtube video.



John 10:1-30
Romans 10:1-13

#4053016 - 12/19/14 01:36 AM Re: Combat Air Patrol 2 [Re: Coot]  
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Pretzel Offline
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Neat!
Looks like they are making this for Xbox 360 and PC.
Heres the developers web site for more info

http://www.sim155.com/index.html


Pretzelworks - We dont make the sim, we make it better.
Soon to open > FA18Hornet.net and FA18SuperHornet.net
#4053678 - 12/20/14 03:12 PM Re: Combat Air Patrol 2 [Re: Coot]  
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These United States of America
Thanks Pretzel for the link.


John 10:1-30
Romans 10:1-13

#4053724 - 12/20/14 05:26 PM Re: Combat Air Patrol 2 [Re: Coot]  
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damson Offline
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Wow, great find.

From developers site:
Quote:
Supports split screen multiplayer game modes including Dogfight, Air Dominance and Fleet vs Fleet.


Now that's interesting...

#4053765 - 12/20/14 07:00 PM Re: Combat Air Patrol 2 [Re: Coot]  
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Well, now....that's interesting. I see Harriers (well, okay. One Harrier). I see an island that could pass for the Falklands. And I could have sworn that those enemy jets that went by, highlighted in red, looked like A-4's.
You don't suppose that this is what happened to the old "Jet Thunder" game.


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#4053771 - 12/20/14 07:18 PM Re: Combat Air Patrol 2 [Re: Pooch]  
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damson Offline
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Originally Posted By: Pooch
Well, now....that's interesting. I see Harriers (well, okay. One Harrier). I see an island that could pass for the Falklands. And I could have sworn that those enemy jets that went by, highlighted in red, looked like A-4's.
You don't suppose that this is what happened to the old "Jet Thunder" game.


I don't think so, the Harrier is AV-8B II model, (Jet Thunder had RAF's Sea Harriers), the theater is Strait of Hormuz not Falklands, and the graphical engine looks a bit different than in Jet Thunder (see water modelling).

#4053837 - 12/20/14 10:55 PM Re: Combat Air Patrol 2 [Re: Coot]  
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Ed Scio was the guy who coded the original Combat Air Patrol for the Amiga. That game was a pretty good sim set in the gulf war and featuring the F-14 and F/A-18 along with a ground campaign mode.

#4053937 - 12/21/14 07:38 AM Re: Combat Air Patrol 2 [Re: Coot]  
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damson Offline
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I've wondered why it is called CAP 2, now I know, thanks Evil Flower. I played the original CAP on Amiga 500 and loved it back then. The PC version on the other hand was not so good apparently (didn't played that version). I hope CAP 2 will turn all right.

#4054309 - 12/22/14 01:33 AM Re: Combat Air Patrol 2 [Re: Coot]  
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These United States of America
So its made by the same fellow? Very cool. Can't keep the old simmer down.


John 10:1-30
Romans 10:1-13

#4147604 - 07/17/15 08:01 AM Re: Combat Air Patrol 2 [Re: Coot]  
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#4148942 - 07/21/15 07:43 AM Re: Combat Air Patrol 2 [Re: Coot]  
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These United States of America
Thanks for the update _Michal. I'd like the play it if we're still free men and the world hasn't blown up by then.


John 10:1-30
Romans 10:1-13

#4152833 - 08/01/15 09:21 AM Re: Combat Air Patrol 2 [Re: Coot]  
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_michal Offline
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Another update, Kickstarter campaign incoming. Probably after the weekend. I think there is a big hole in combat flight sims market, once covered by Thirdwire. I'm not affiliated with them, but I wish them all the best.


https://twitter.com/Sim155Games/status/627402511020871680

#4152894 - 08/01/15 02:07 PM Re: Combat Air Patrol 2 [Re: Coot]  
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Great news indeed! I also wish them good luck.

I also believe that we really need something between arcade (like those arcade MP flight games out there) and fully realistic (like DCS or Falcon BMS) combat flight sim, in the lines of Thirdwire sims and/or Jane's USAF.
This really look like it's shaping up to take up that place.

I just think that for the sake of modern times they should have modeled a F-35B instead of the AV-8B but in the end anything between realistic and fun is just fine for me.

#4153514 - 08/03/15 08:39 PM Re: Combat Air Patrol 2 [Re: Coot]  
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#4154172 - 08/05/15 03:28 PM Re: Combat Air Patrol 2 [Re: Coot]  
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I've backed it, but it seems a little quiet over there.


combtpilot.co.uk
#4154231 - 08/05/15 05:56 PM Re: Combat Air Patrol 2 [Re: Coot]  
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Yeah, I've backed too. I hoped for a bit more traffic there...

#4156541 - 08/12/15 06:41 AM Re: Combat Air Patrol 2 [Re: Coot]  
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The Kickstart definitely need more attention from flightsim community...

#4157153 - 08/13/15 06:09 PM Re: Combat Air Patrol 2 [Re: Coot]  
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Hey guys, Sim155 here wink Thanks for your interest and support!
Latest Dev update for you: 'To VIFF or not to VIFF..' http://devblog.sim155.com/ smile

#4158318 - 08/17/15 08:58 AM Re: Combat Air Patrol 2 [Re: Coot]  
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Hey cap2,
great to hear about your project.
Please tell us more about the gameplay and of course the Dynamic Campaign.

Last edited by EagleEye[GER]; 08/17/15 08:59 AM.
#4170222 - 09/17/15 08:27 PM Re: Combat Air Patrol 2 [Re: Coot]  
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Sim155 posted a pic of the mission planning map.



With a claimed play area of 250,000 km2 (if memory serves), the area portrayed would represent about a sixth of the total map area.

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