#4142327 - 07/02/15 10:05 PM
Re: NAVAL ACTION - Pre-Order up.
[Re: Destraex]
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Joined: Jan 2001
Posts: 8,771
Para_Bellum
Oberkriegkaboomführer
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Posts: 8,771
Germany
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According to Steam I've spend 100 hrs with the game so far.
I am very happy with how the game is developing and I have zero issues with the ships' speed in open world.
I was a bit surprised when I saw my Lynx speedboating across the waves at first but I got used to it pretty quickly and the effect is far less distracting with bigger ships.
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#4142348 - 07/02/15 11:08 PM
Re: NAVAL ACTION - Pre-Order up.
[Re: Destraex]
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Joined: Jul 2000
Posts: 2,708
Paul Rix
Senior Member
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Senior Member
Joined: Jul 2000
Posts: 2,708
NW of Austin, Tx
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Para, each to their own. I'm glad you are having fun with it. To my eye it looks comical to see ships zipping around. It is not what I envisaged, and so for me it is quite a letdown.
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
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#4142454 - 07/03/15 08:09 AM
Re: NAVAL ACTION - Pre-Order up.
[Re: Destraex]
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Joined: Jan 2001
Posts: 8,771
Para_Bellum
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The problem is I can't see how it could be done much better differently. To be able to cover the vast distances there are only two options: scale down the map or increase the speed of the ships. With the current model I sail about 1.000km in a bit over 1 hour in real life and several days in game. To achieve a similar result with "realistic speeds" the map would have to be compressed by a factor of ~ 50 or more. The result would be a miniature world comparable to Assassin's Creed Black Flag where you run into other ships at ridiculous intervals and islands are basically next to each other. And even that game uses a time speed up system, too.
With the vast world in NA and the system of time compression you can actually spend days of in game time without seeing another ship. Or land. I like that very much.
Also as mentioned the visual effect of the time compression is IMO greatly less pronounced with bigger ships.
If NA was a single player game I'd click on "leave port", then press TAB to switch on acceleration while sailing to my destination. It's just the time acceleration in NA is always on.
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#4149448 - 07/22/15 02:36 PM
Re: NAVAL ACTION - Pre-Order up.
[Re: Destraex]
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Joined: Dec 2000
Posts: 3,204
akdavis
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,204
Fort Worth, Texas
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It is very hard to be happy with a game that is still Alpha. It's not really a game, but a test of basic concepts, devoid of a huge amount of content and with elements that are either broken or in a state of rapid change. Basically, unless you are willing to approach the experience as a tester rather than a customer, you will probably have a negative experience. You are paying for a preorder only. That said, it is a very active testing community that the devs seem to listen to, at least sometimes. The majority of testers seem to be interested in a sandbox openworld where you can play any Age of Sail experience you want with combat that is strongly anchored in the realities of the age. Hopefully that is what we'll get, but it's still early enough that the game could take a different direction and turn into a huge disappointment. Investor beware.
If you buy in now, you'll find a game world that is huge and sparsely populated with players. You can go off to some far corner of the map and just fight the AI, but that can get boring very fast. You will probably want to hook up with a group. Also note that a new player in the starter ship can PvP with zero loss and advance faster than when fighting AI. It'll be frustrating as you learn, but again, there is no loss.
Para, what is your handle in game?
Last edited by akdavis; 07/22/15 02:46 PM.
--AKD
"I hope and I need." -Oleg Maddox
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#4149518 - 07/22/15 05:59 PM
Re: NAVAL ACTION - Pre-Order up.
[Re: akdavis]
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Joined: Jan 2001
Posts: 8,771
Para_Bellum
Oberkriegkaboomführer
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Oberkriegkaboomführer
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Joined: Jan 2001
Posts: 8,771
Germany
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It is very hard to be happy with a game that is still Alpha. It's not really a game, but a test of basic concepts, devoid of a huge amount of content and with elements that are either broken or in a state of rapid change. Basically, unless you are willing to approach the experience as a tester rather than a customer, you will probably have a negative experience. You are paying for a preorder only. That said, it is a very active testing community that the devs seem to listen to, at least sometimes. The majority of testers seem to be interested in a sandbox openworld where you can play any Age of Sail experience you want with combat that is strongly anchored in the realities of the age. Hopefully that is what we'll get, but it's still early enough that the game could take a different direction and turn into a huge disappointment. Investor beware.
If you buy in now, you'll find a game world that is huge and sparsely populated with players. You can go off to some far corner of the map and just fight the AI, but that can get boring very fast. You will probably want to hook up with a group. Also note that a new player in the starter ship can PvP with zero loss and advance faster than when fighting AI. It'll be frustrating as you learn, but again, there is no loss.
Para, what is your handle in game? Well said. My nick in game is ParaBellum.
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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