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#4150099 - 07/24/15 06:22 AM European Air War- still running in 2015 *****  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
EAW140 is the latest version of European Air War.
It runs on windows operating systems XP and later, including Windows 10


The key to running EAW140 is the "DirSetExe" manager program



It allows you to switch between different versions of the eaw.exe, and choose a theatre of operations.
There are some advanced settings for people hosting an online game.

EAW140 uses the "planeset" system. The ETO140 theatre has four, plus the original default EAW set of planes:




Screen shots taken using the installed version showing shots from the various theatres available:


http://simhq.com/forum/ubbthreads.php/topics/4149940#Post4149940

More information:
There is a single file download, and a lot of information in this thread:

http://simhq.com/forum/ubbthreads.php/topics/4149496/EAW140_Single_file_installatio#Post4149496

wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
Inline advert (2nd and 3rd post)

#4150125 - 07/24/15 11:23 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Mar 2001
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Murphy Offline
Administrator
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Hotshot

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Northern Michigan, USA
Nice work Mr. Jelly.
We should leave this up for a month or so, let everyone get a look at it.

Follow the links, if you get tempted. smile


"Murphy's Law"
#4156860 - 08/12/15 09:15 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2010
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trindade Offline
Mach2 Club
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Portugal
New version adding Iron Mike's skins and some fixes.

New all-in-one installation of EAW140

Download Link


Last edited by trindade; 08/12/15 09:19 PM. Reason: link added
#4157791 - 08/15/15 01:39 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Stormtrooper Offline
Lifer
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Lifer

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There is no way that's EAW lol...Congrats to all those who contributed to making it look like that.
Looks as clear as IL-2 not the 'painted' look that i remember.

#4169896 - 09/16/15 11:38 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2000
Posts: 22,405
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
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Lifer

Joined: Dec 2000
Posts: 22,405
Columbus, GA USA
I am deeply impressed by the dedication that it takes to keep EAW alive and growing to this day. I still remember the great memories of those campaigns . . . so thank you EAW community for the love and effort! smile


The issue is not p*ssy. The issue is monkey.
#4172284 - 09/23/15 10:12 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2010
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trindade Offline
Mach2 Club
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Portugal

#4173551 - 09/26/15 02:54 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Smosh Offline
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Gisborne, New Zealand
Might have to have a search for my old disc. I loved this game back in the early 2000's but could never get it to work further down the track.


Rabbits, break right and climb.
#4175561 - 09/30/15 08:55 PM Re: European Air War- still running in 2015 [Re: Smosh]  
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trindade Offline
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Hi Smosh, you don't need your disc, just download Mr Jelly's file (140CDF16Sept2015) and install it smile

http://1drv.ms/1wEtRdT

#4225592 - 02/05/16 07:49 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
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EAW works on Linux! - 2016!

*at least on my test machine, with "Wine" software.

Read the thread:

EAW test results on Linux - it works!

smile


#4226977 - 02/09/16 12:40 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
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How to launch EAW 1.28e on Q40S 1.4.7 (Debian 8, Trinity Desktop - full desktop version, updated to q40s base 1.9.1 with Wine updated to 1.8 installed also) Linux:

note my hardware is old p4 1.7 GHZ, 1 GB RAM, AMD/Ati HD 2400 pro, details here:

EAW test results on Linux - it works!

http://simhq.com/forum/ubbthreads.php/topics/4223962/EAW_test_results_on_Linux_-_it#Post4223962

- Browse and lookup and reviews Q4OS at Distrowatch

http://distrowatch.com/table.php?distribution=q4os

and get Q4OS:

http://q4os.org/

Try it with no updates or update it to the version I have which works!

- Plug in your joystick to the Q4OS Linux Computer and boot (in this example is a standard Logi-tech Wingman 3d no force-feedback)

- Copy a complete working EAW folder including your already set up for your joystick eaw.ini file to somewhere like your documents folder or similar, ex. /home/yourusername/Documents
(remember Linux filenames, foldernames are case-sensitive).

There is no 'set-up or install' to do other than the joystick test.
You will run eaw.exe drirectly with Wine via the built-in Q4OS Trinity Desktop menu tools,(Follow the sceenshots below)

- See if your joystick is working. Select Wine control panel:





- select Game Controllers and see if your joystick was detected





- using Krusader file-manager browse and select the eaw.exe and right-click menu

- Select 'open with' , "Wine Windows Prorgam Loader" from that right-click menu.


The next thing you should be in EAW!
That's it!


(screenshot of the menu taken by Pinta image editor (start menu, programs, accesories, graphics, pinta))

For me the game looks and runs exactly as it does on Windows XP.
smile


Last edited by FsFOOT; 02/09/16 12:47 AM. Reason: spelling corrections
#4227315 - 02/10/16 02:53 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
Member
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Member

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New test:
EAW 1.2c release also works on Q4OS / Debian Linux

conclusion:
since EAW1.28c release does not use the later 1024 size menu screens files, it should mean that you DO NOT necessarily need a 1.28c+1024, 1.28d, 1.28e or later .exe to run the game on Linux.

General quirks in tests on Linux:

Q4OS:
No sound in Q4OS

Solved:
This is by default not turned on for. I turned it on somehow, either by the sound icon on the taskbar lower right, fiddling with the Kmix mixer settings.
Or start menu, settings, control panel, sound and multimedia, sound system, check 'enable sound'


Not solved:
Getting the error from Wine EAW:
'keylist.str not found'

- if the error occurs before the game menu appears It will stop EAW from loading and ctd (crash to desktop).
- if it occurs after you are in the EAW game menu then it won't ctd, at least under Q4OS, but you'll see the error box after you exit the game back to Linux. Just close that.
Not solved yet but it may be related to joystick / keyboard settings.

Not solved;
The single mission targets selection screen garbled, half-works.
Same with the campaign briefing screen.
This is the classic 'ATI garbled briefing screen' anomaly, same as it occurs on Windows with some ATI or ther cards. It is caused by EAW itself, not a Linux issue so I have no fix for it.

Not solved:
No horizon fog
EAW issue encountered by some ATI or other graphics cards. Not a Linux issue. No fix planned.


Last edited by FsFOOT; 02/10/16 03:04 AM.
#4228588 - 02/12/16 11:13 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
Member
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#4244780 - 03/30/16 08:39 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Offline
3DZ Master/Campaign Designer
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This is obviously a personal attack on another forum member.
Please refrain from threats.
What's done, is done.
I can assure you, Hector is gone, and Mr. Jelly is aware of his error.

Murphy.




Well I hope you liked my searchlights and windmills Mr. Jelly, once again, no need to give credit to other's people's hard work. I hope you realise this is not the beginning of the end but maybe the end of the beginning.

VonBeerhofen


Last edited by Murphy; 03/30/16 11:21 PM.
#4250801 - 04/19/16 03:52 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2016
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MichaelMH Offline
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Hello,

I'm not new to SimHQ but am new as a registered member on the forums. So, I've been nostalgic as late and have been tracking down a bunch of old combat flightsims from the good old days and installing them. I'm getting some new more recents ones as well. But as far as old goes EAW is one I have and loved, but I am very interested in MrJelly's file which has all the latest updates in one it appears. Is there anyway to get a copy of this file now, or is it only for certain members. Is there anybody willing to tell an old flightsimmer who is coming back for another round later in life what is available for EAW beside MrJelly's file in case I can't get that? So that I can at least make it look and run reasonable good now on a Win 7 PC. Thank you much in advance for any help offered.

#4251035 - 04/20/16 02:05 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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MichaelMH Offline
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It turns out I had tried to access a bad link in a post to get MrJelly's file. I clicked on another and it worked. Still looking for any advice though from anyone who can give me a couple of tips to get started upgrading EAW. Maybe even some sites that support the game and others like it, aside from SimHQ. Undertsand that I've been pretty much absent from combat flightsims for quite a while. Thank you.

#4259984 - 05/14/16 03:01 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: May 2016
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Tulaig Offline
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Tulaig  Offline
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I hate to seem blind and I am totally excited to see this community still going, however Mr.Jelly's 140instALL links are all down (or I am dense) is it possible to get directed to his awesome mod?

Thanks!

Tulaig

#4260016 - 05/14/16 08:41 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
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Hi Tulaig.

Welcome to the community.

Here are the latest file sets.

https://onedrive.live.com/redir?resid=82D5533B34C75A54!9457&authkey=!AM4iD4Um8_HANmQ&ithint=folder%2cexe

1.40 is still WIP, but the exe's work under most OS's, and run best in Glide. You will need to download a copy of NGlide from here:

http://www.zeus-software.com/downloads/nglide

You also may need the Windower program, but try the game and see how you get on.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4260151 - 05/14/16 05:04 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
The links are in the my signature of every post I make here wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4260192 - 05/14/16 06:34 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: May 2016
Posts: 19
Tulaig Offline
Junior Member
Tulaig  Offline
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Posts: 19
Thanks for the responses guys, I guess I am confused I expected a file called 140instALL, so I am not sure which one, or if I should download all of them. I appreciate the fact you took the time to respond to this rookie. I guess I will jump in with both feet and go for it!

again thanks guys for the warm welcome and the help,

Tulaig

Last edited by Tulaig; 05/14/16 06:36 PM.
#4260205 - 05/14/16 07:07 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Col. Gibbon Offline
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Hi Tulaig.

A very good question, my friend. I'm not sure either!

I don't update very often, as I spend my time building things that players destroy. smile

You'll have to wait for Jelly to resurface. He's on other duties this weekend, but I'd bet he'll drop by before breakfast.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4260209 - 05/14/16 07:24 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Tulaig Offline
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Tulaig  Offline
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Thanks Col. Gibbon,

I am patient, I have waited this long, I am just excited that the community is still going, I thought this masterpiece had been laid to rest.

#4260606 - 05/16/16 02:16 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Tulaig Offline
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Tulaig  Offline
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Thank you good sir for clearing up my confusion!


my thanks!

Tulaig

#4261667 - 05/19/16 10:13 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Cape Charles, Virginia, USA
Jel, the links in your signature don't show up on my PC. Might be one of the blocker programs that I employ but I really don't know.

Keep it in mind that other users may have the same problem.


Heck, even paranoids have enemies.
#4261681 - 05/19/16 11:29 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Col. Gibbon Offline
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OK here Ray.

links are fine, so you have more problem. frown


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4276734 - 07/07/16 09:13 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
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MrJelly Offline
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MrJelly  Offline
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EAW150 has been released and it is a big change from 140.

In summary:
1. In 150 the theatre folders (such as SPAW) do not contain planesets, and have no aircraft related material in them at all.

2. All the planesets are in a "PlaneSets" folder.

3. There are default extended "weapons.dat", "weapons.str" and "hrdpoint.dat" files which the exe must use as there are no others. Loadout files have been adjusted accordingly.

4. You select your planeset, select your theatre and play EAW. This is done via a new GUI with two user levels:




At level two you can make your own aircraft selections from the "Aircraft_Inventory" folders and fly your own choice of aircraft.

You do not need to make a full set of 30 planes, I have some working with just seven or eight.




The whole thing is far more flexible than 140, which itself was far more flexible than any previous version of EAW.

wink



Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4298513 - 09/23/16 09:26 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
Member
FsFOOT  Offline
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Just about got EAW running on Linux Mint 18 Mate
(The only Mint 18 version I recommend for now due to issues with KDE Plasma 5, Cinnamon, etc.)
New info coming soon..........

#4298562 - 09/24/16 02:33 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
Member
FsFOOT  Offline
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see the SimHQ post below:


EAW works on Linux Mint 18 Mate with Wine


Note that is Linux Mint 18 Mate
- not tested KDE or Cinnamon (they seems to have issues with Plasma 5 so I don't recommend them for now.)
Or others.
But I highly recommend this Mint Mate it is awesome, fast, user friendly, very tight!
See DistroWatch.com
for more info on Mint or other Linux, reviews etc.

#4309971 - 11/08/16 04:14 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
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FsFOOT  Offline
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I'm getting some nice framerates on my Toshiba Flagship running Mint 18 Mate flying EAW in Wine on Linux. Up to 64fps with 1.28e even!
Averaging 45 near bmber groups.
And that's with an old Wine version 1.6.2! Currently in testing with newer versions. Stay tuned!

#4314984 - 11/24/16 08:24 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
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How To get and use EAW 1.28e version in Wine on Linux

Of course you can also try EAW 1.29 or later in Wine on Linux smile

#4354828 - 05/01/17 09:27 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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berrik Offline
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I had played EAW and now heard that there is a great mod that allows to run it in the new systems and had a lot of planes. I have a cd but I cant get what I must download, I see so many files. Can somebody give a gide for a newbi what to do please?

#4354835 - 05/01/17 10:03 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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MarkEAW Offline
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PM MrJelly or read old threads. Or goto Mediafire in MrJelly's signature and read the installation readme. Or wait to see if he will contact you.

#4354914 - 05/02/17 06:57 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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MrJelly Offline
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Thanks Mark smile

berrik:
Use this link to the multiplayer set-up

https://www.mediafire.com/folder/6tb6c8hka9vts/160Multiplayer

You do not have to play multiplayer with it, but it gives a good range of aircraft and theatres in a single installation. No CD is needed.

There is a file manager included which was written in Visual Basic. You may need to install the Visual Basic runtime files.
[Linked Image]
The two downloads are both 7-zip self-installers.

"160MPInstall.exe" gives you a complete "160MP" folder. It contains my "eaw.ini" file which you may need to modify or replace to suit your system.

"Runtimes.exe" gives you a "Runtimes" folder which contains a "setup.exe". This file needs to be run to install the runtimes files. It is not an EAW installation.
You will know if you need to install the runtimes files if you get an "OCX missing" error when you run "PSM160GRV2.exe" to select the theatre, planeset and eaw.exe that you want to try first.

Jel wink


Last edited by MrJelly; 05/02/17 07:01 AM.

Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4355920 - 05/07/17 05:44 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Nov 2016
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berrik Offline
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berrik  Offline
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Originally Posted by MrJelly
Thanks Mark smile

Jel wink


Thank you very much! I hope I will handle it. )

#4356070 - 05/08/17 07:29 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
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MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
Let me know what happens smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4378523 - 09/08/17 02:33 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
September 2017;
Still running EAW on Linux!
Details at the EAWonLinux website.
wink


#4383029 - 10/04/17 07:31 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
Member
FsFOOT  Offline
Member

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Atari Lives!

Atari CEO Fred Chesnais wink

Last edited by FsFOOT; 10/04/17 07:36 AM. Reason: kudos
#4386227 - 10/22/17 04:42 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
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FsFOOT  Offline
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Old School EAW (Classic 1.2)

For EAW 1.2 one of, if not the best addon (argueably) is OAWUnified

Downloads and the installer is available in 3 languages English, French and German

OAW Unified comes with @ 179 aircraft skins, flight models (fm's) and various campaigns, addons, terrains, and The improved EAWrp2.6 flight, gunnery and damage model.
The addons are managed by use of the OAWSelector program by Mr Jelly, which is abile to load various desired complete sets as well as other scripts for custom setups that are included.
It runs under Windows but you may be able to run it under Wine (a software layer for windows progams to run on linux) also after getting and enable the runtimes (in wine).

The install is easy in that you just extract the zip and run the archive exe (on windows or in wine on linux) pointing it to install into a pre-existing stock EAW 1.2 folder*

* you will need EAW 1.2 first of course

Last edited by FsFOOT; 10/22/17 04:44 AM. Reason: * you will need EAW 1.2 first of course
#4390414 - 11/19/17 08:18 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
Member
FsFOOT  Offline
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Well we still don't have one of these;
EECH Wiki

but EAW and the code is still around, although not actively being developed.
Would be nice if we could clean up the sticky threads here as they are confusing and outdated.

be sure to also visit the EAW Help Site for detailed EAW information.

#4400199 - 01/15/18 11:24 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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berrik Offline
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berrik  Offline
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I cannot change any options
[Linked Image]
What can be done?

#4400322 - 01/16/18 03:16 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Jun 2001
Posts: 5,751
rwatson Offline
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New Concord, Ohio
,,Berrik

There is a way to fix that it's a common problem,,,D3D Windower takes care of it ,,,Search here for it and you should post what version of EAW you are running,,and what video card,,,and OS windows 10 or windows 7
Also find a post from MarkEAW there's a link to his EAW help site and My. Jelly has links in his signature for his work,,It's a common problem and easily fixed..I'm sure one of the more knowledge able guys will be around to help you better than
I can
Read this post Mr Jelly points to a program that can help you..i'm going to try iy out it looks better than D3D windower
http://SimHQ.com/forum/ubbthreads.php/topics/4149496/EAW140_Single_file_installatio#Post4149496

Last edited by rwatson; 01/16/18 03:31 PM.

Russ
Semper Fi
#4400353 - 01/16/18 06:31 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hiding in the bushes
If you are running Windows 10 I recommend ditching D3DWindower and using manual install method described here: https://eaw.neocities.org/eaw-manually-install.html

It works almost perfectly without any issues. The only thing you will need is 3dfx wrapper - I prefer nGlide and the only thing that doesn't work are the movies. All other things work fine (briefings, maps etc.).

Here how it looks on my machine (I have upped the default res of 640x480 to 1280x960 in nGlide settings).


#4400367 - 01/16/18 06:56 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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berrik Offline
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I run it under the dxwnd and it works! Now I will move forward, my joystick is very insensitive in the game, dont know why.

#4400378 - 01/16/18 07:44 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Great berrik
I would suggest you head to Marks EAW site tons of good information there..And a great section about sticks....what kind of a stink do you have #??


Russ
Semper Fi
#4400390 - 01/16/18 08:16 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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berrik Offline
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Oh, it is a rather unusual device, it is PPjoy virtual joystick :-) . Generally it works fine (more or less) in the other games, but here I was facing a problem that to make at least a little roll I must move it to an extreme position.

#4400399 - 01/16/18 08:59 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Got me there berrik I don't have any idea what that is..I'm running a Logitec 3 d pro


Russ
Semper Fi
#4400696 - 01/18/18 05:24 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
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MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
Still running in 2018 wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4401727 - 01/24/18 11:05 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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berrik Offline
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Originally Posted by MrJelly
Still running in 2018 wink

For someone, but not for me...

And... that's what happens:

when Flight Control - mouse


when Flight Control - Joystick


and when Flight Control - Joystick and the eaw.ini was edited by me manually
Flight Sensitivity=102.239998
Windows Joystick=0
JoystickDeadZone=0


With the mouse flight options I cannot play because I cannot make pitch up\down. With the joystick options the same problem and it is more insensitive. With the modded ini and the emulator it flies but almost uncontrollable. especially at rolls.
So I think the main problem is the vertical axe.

And I think this is not your fault, because I installed the original game without the mod, run it with the dxwind and got the same. Seems it was so from the beginning.
Of course you can say this is because I use programme to emulate joystick, but I feel that if I had hardware one the result would be the same.
So to play and fly I should use my keyboard to "help" my "joystick" to make stick up and down. What is the problem I don't know.

Btw, during my experiments I installed the 160MP in a second folder. And when I tried to run that copy of the game I always got "Pic not found TMOD204.tpc! -1" Just how I made it to work before? nope



Last edited by berrik; 01/24/18 11:29 PM.
#4404472 - 02/10/18 04:38 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hi berrik,

I've never tried a virtual joystick in EAW.
I would suggest
Windows Joystick=1
JoystickDeadZone=4
as a start

keep turned down the joystick sensitivity and the mouse.
You may even need adjust the mouse in your OS settings or whatever for the virtual joystick software.

As rwatson pointed out MarkEAW's EAW Help Site is has a lot of information.
These pages: Joystick and Remappable and Inside The eaw.ini are most relevant.

It wouls also be hepful to post questions in the main EAW forum area not this sticky.

Thanks and Welcome!

p.s. personally I've been able to fly for years using just keyboard and mouse and dogfight a bit and even kill AI's.
But really a Real joystick is needed to do WWII air combat seriously!
EAW in full real mode with later exe's such as 1.28e, 1.3, 1.40, 1.60, etc is a decent simulation not an arcade like 1.2 and earlier.
This is thanks to a lot of work by the EAW Code Group and particularly the excellent skills of Knegel who redeveloped the flight modeling since EAWRP 2.6 (which btw worked as an add-on to 1,2 ~ see Marks' OAW info here EAW Community Addons and Files original download (for EAW 1.2) is here: OAW

Other resources links are at European Air War (EAW) Links and Sandbagger's EAW Tally-HO

Last edited by FsFOOT; 02/10/18 04:53 AM.
#4404622 - 02/11/18 04:51 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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#4404700 - 02/11/18 10:31 PM Re: European Air War- still running in 2015 [Re: FsFOOT]  
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Originally Posted by FsFOOT


Thanks and Welcome!

p.s. personally I've been able to fly for years using just keyboard and mouse and dogfight a bit and even kill AI's.
But really a Real joystick is needed to do WWII air combat seriously!
EAW in full real mode with later exe's such as 1.28e, 1.3, 1.40, 1.60, etc is a decent simulation not an arcade like 1.2 and earlier.
This is thanks to a lot of work by the EAW Code Group and particularly the excellent skills of Knegel who redeveloped the flight modeling since EAWRP 2.6 (which btw worked as an add-on to 1,2 ~ see Marks' OAW info here EAW Community Addons and Files original download (for EAW 1.2) is here: OAW

Other resources links are at European Air War (EAW) Links and Sandbagger's EAW Tally-HO


I have the real joysticks a long time, they were different models, Genius, Logitec, etc. But formerly I was flying a lot (now far less), and they periodically started to malfunction, resistors started getting noises, and it was a torture to play, and I had to run to search for the new resistors, and because I'm living in a provincial town I didnt always could buy new ones, and so on. And some years ago I found out that there are programmes that are emulating joysticks. I tried two or three. I am playing with them Il 2 stourmovic and cliff of dover, lock on(s), enemy engaged with the mod, rise of flight, and so on. Of course, they have some limitation, and sometimes it is difficult to set up them and adjust and tune up, but they have some advantage too. The main advantage is a precision of fire, your shooting at targets is very handy, and the main disadvantage that an immersion into the game is highest with a real joystick, because it is real like the one in a real plane.
Thanks, I will try your advises later. All wright may be the game is conflicting with the virtual one. But what absolutely incomprehensible for me is that the flight control mouse is not working for me too. As I remember before I used exactly this option. I took my old mouse but the result was the same- like I have an incredible big dead zone! I can only slightly rock my plane up and down and on the left and right and that's all...

#4410623 - 03/15/18 04:40 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
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rgr.

EAW Still Running 2018!

I have a page on my site for EAW 1.28E: How To get and use EAW 1.28e version in Wine on Linux
Even if you don't use Linux it has some helpful information for 1.28E

Other details and download link in my sig or from my site EAW Page

Also visit the vintage EAW Retro Flight School


Last edited by FsFOOT; 04/24/18 07:09 AM.
#4422009 - 05/21/18 09:24 PM Re: European Air War- still running in 2015 [Re: FsFOOT]  
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Meaning no offense to berrik, but use the right tool for the job. Work-arounds, such as virtual joystick, are just that; work-arounds, and no real substitute for the right tool. The right tool for the job, in this case, a joystick, will solve a lot of your problems.

I understand, from your comments, that buying a new joystick is a problem.

Maybe it is time for you to fix that problem, even though doing so is difficult.

Please accept my suggestions along with my best wishes!

#4429247 - 07/07/18 04:25 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
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Hi all, since I'm old I won't be working on EAW anymore or posting here

I made a copy of all my addons and documents that were on my Addons page at Sandbaggers, its available as a .zip download here:
http://www.mediafire.com/file/volsvfo061k3x9i/rafroys_alladdons.zip

size is 31.24 MB
Also includes a @ copy of the RAF_Roy's Addons page for description, etc.
(actually a few addons are missing but most are there.)

This .zip doesn't include the material on my website or the 1.28e full version and so forth -

But those are already in the same download folder however, here (same as my Sig):
My Downloads folder

Adios, my friends!

#4431215 - 07/21/18 01:01 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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FsFOOT Offline
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Updated my EOL Downloads folder with more standalone EAW offerings, docs, tools.
[Linked Image]

The standalone_eaw_packages_here.txt file I will update if I add any more. Now it has 4 offerings. As below,
Quote

standalone_eaw_packages_here:

*updated 7/17/2018:
added EAW1.2 and EAW1.28_standalone.zip

-----------------------------------------------------------------------

EAW1.2.zip
This is EAW 1.2 with 2 exceptions;

1. I added files needed for Linux into the folder. the 2 files;
KeyList.str and remapabl.str are from one of the EAW .cdf archives but needed for Linux in the EAW folder to avoid error.

2. I replaced the Movies.cdf with the 'fake' Movies.cdf which saves @ 250MB space.
So don't play the movies and be sure to set play 'Intro' to OFF in EAW or eaw.ini.

note; this is not a 'patch' it is the full version!

-----------------------------------------------


EAW1.28_standalone.zip ----------------
This is a .zip of the EAW 1.28 release all set up over patched EAW 1.2.
In other words; a standalone complete folder to play EAW 1.28 release version EAW 1.28 was the beginning of the EAW Code Grupos work and the predecessor to EAW 1.28a, b, c, d, e and f, and so forth.
a copy named xeaw.ini included for reference purposes. and a couple text files of lists details, etc.

-------------------------------------------------------------------------------

eaw1.28efullversion-3-1-2017.zip -----------------
is a standalone EAW all set up. No need for patches or an original eaw folder,etc.
OAW is NOT included.
1.28e is more or less the Best overall replacement for the EAW 1.~ 1.2 and 1.28 CodeGrupo series. Since it has the advanced features. However it is not completely compatible with older campaigns. You would Have to alter or replacement some of those files. MrJelly issued 1.28e prepared versions of older campaigns like DAW, etc. under the 'SU' label look to those and use OAW Select to load them properly.

---------------------------------------------------------------------------------------------

EAW1.28C-with-OAW128v13.zip
predates 1.28e version obviously.
is a standalone EAW all set up. No need for patches or an original eaw folder,etc.
1.28C is probably the next best version to 1.28e if for some reason you need an older version for old campaigns, or comparison, etc. and not using 1.28e.
To use again consult MrJelly or MarkEAW for packages or in a pinch you can try loading an 1.2 era campaign.
It doesn't always work though.
For example I used it later to run BeachHell_Isles just had to remove the tmod.dat (from 1.28b) and some other tweaks?

anyway, just a FYI

EAW1.2-with-OAWunifiedv1.01 is another yet older setup I could recommend and will likely amend this and offer it here as a standalone soon.

-Roy 7/17/2018



I decided for now not to make a standalone for OAWUnified, since I offer the EAW1.2.zip and the OAWunifiedV1.01-English-extracted.zip, the user can make one himself easily.
Originally Posted by OAWunifiedV1.01-extract-readme.txt


OAWunifiedV1.01-English-extracted.zip Readme -- 7/2018

I extracted the files from the English (US UK) version from the installer, and offer them as a .zip here.
This is for use on Linux or Windows.

=================================================================================================
============================= To USE:============================================================

You will need to manually dump ALL the contents of the .zip's "apps" directory into your EAW folder (EAW version 1.2 only!).
======>>>> You don't need the folder 'apps' in EAW just everything within it! <================
And you don't need the sys or tmp folders within EAW. They were only for the Visual Basic install stuff if wanted.
======================================================================================================
======================================================================================================


Background:

OAWunified was a project to package a bunch of Addons tailored around the OAW onliners' use.

The object was mainly compatibilty when using so-called "OAW" (Online Air Wars concept, but practically; a collection of both the OAW Select file manager program and Addons).
OAW people would have properly setup all the same set of files. Especially to fly online (although its useful offline as well) without errors.

The OAW Unified offering provided Addons of many types, Planes skins, Planes Fligh and Damage models, Ground objects, scenarios, maps and so forth in one 'Unified' package.

Also it importantly uses a version of OAW Select (often called OAW by itself, a bit of a misnomer) program that can use what is called Autoscripts.
OAWSelectV220S.exe is the program version included in this the OAW Unified version 1.01 (aka 'Final' release.)
Autoscripts are a system that enable the manager to load a set of files compatibly.

The scenario creator would make the setup of what was to be used (folders, files to be loaded basically) and generate the Autoscript in the program. Then save it.
The another user can simply use the Autoscript to load that setup.

Some Autoscripts are included.
You can also make you own using OAW Select.
These are really just text files and the contents are such as the M03(Lake_1).gup shown below:

Lake_1 Mission by RAF_Roy
'Depot' and 'Ship1' targets by Toneye
Credits to DAW Team for original locations
*****************************

D (empty)
M (empty)
J Lake_1
L Lake_1
Q Lake_1
V Lake_1
s (empty)
W (empty)


That said, you can get the idea.

The differences between this .zip version of OAWUnified and the normal one is that I've extracted all the files from the installer.
Originally the package was within an Innosetup installer program I built for it.
That program would unpackage the archive to where you direct it (your EAW folder) and do some other operations at install.
Those operations were mainly just install and register the Visual Basic files used by OAWSelectV220S.exe a Windows Visual Basic program that uses 'runtimes'.

I included the Microsoft provided vbrun60sp6.exe which is simply a archive and register mechanism containing Visual Basic 60 runtimes.
The installer would extract that and trigger it and it would run and 'install' or 'register' the files to the Windows system registry and place some files in the system folder as needed.
I've included those files in the root sub-folders. They are simply for that purpose if you need them"
Folders:
tmp --> contains vbrun60sp6.exe
sys --> contains MSFLXGRD.OCX and TABCTL32.OCX ; these are 2 Windows system files used by OAWSelectV220S also. They are meant to be placed in the 'system' folder (note that's on an Windows XP or earlier system).

Anyway, for Linux you probably may want to use another means for loading the folders than OAW Select, frankly. For example a batch script from the commandline or simply load them by hand or other program?
You can run Visual Basic programs in WINE Software and indeed you would need WINE to run EAW on Linux, but I've not ever tried to try running OAW Select on my Linux Mint yet.

Anyway...

============================= To USE:============================================================

You will need to manually dump all the contents of the .zip's "apps" directory into your EAW folder (EAW version 1.2 only!).
======>>>> You don't need the folder 'apps' in EAW just everything within it! <================
And you don't need the sys or tmp folders within EAW. They were only for the Visual Basic install stuff if wanted.
======================================================================================================

-------------------------------------

ps. more technical differences between this zip and the original installer version;
- I have also removed sub-programs and files I made for the 'AutoscriptGet' program, which was a set of tools I made to remotely download autoscripts from my old webserver. Now defunct!

(other tech, fyi: I used innoextract program for Linux to make the extraction. Available in Ubuntu and many other repositories.)

- Roy 7/2018
Adios!
=====================================================================================
=====================================================================================

Original post below from Sandbagger's EAW Tally-Ho "OAW" Webpage

----------------------------------------------------------------------------------
Announcing; OAW Unified
August 28, 2005

OAW Unified is a new format developed by OAW Unified Team that revitalizes OAW!
It is recommended all users of OAW use this new format
It is implimented by a complete package od add-ons called:
Overview:
* The package supercedes all previous OAW downloads and contains more than those, including 'Knegel's EAWrp2.6 (new revised version), OAW Select version OAWSelectV220S.exe

* This package is a self-installer setup containing compressed files of @ 46MB which sets up everything for you. (The expanded size of @ 90MB is the total size the OAWunified will need on your hard disk)

* To avoid problems and make it easy on yourself, all you need is to have a fresh "clean" Full install of EAW ready, that has been run once and patched to 1.2. (note: if using XP or 2000 see the EAW Wiki, Guides page for how to set up EAW on XP)

* Download the OAWunifiedV1.01.exe version for the language of interface you wish

* Then you just launch the OAWunifiedV1.01.exe and the setup starts. (The setup is just like most professional program installers - also works in all Windows since 9x, to Xp or 2000, 2003 etc.)

* During setup you "Browse" to direct it to your folder that EAW is set up in (normaly European Air War if you have a default setup - that is; the folder containing the Eaw.exe and files EAW uses)

* The installer handles all details thereafter, only at last gives you the option of having a desktop icon or not.Also will make icons also in your windows start menus

*When done you use OAW Select to control all add-ons of the package, and also launch EAW game.

US-UK VERSION
OAW Unified Final v1.01 Release (File Size 47 Meg)

--------------------------
from http://www.thatoneplease.co/Tally-Ho/OAW.html
-------------------------------------------------------
7/2018


OAWUnified has about 350+ planes skins, plus Kngel's EAWRP2.6 Flight, gunnery and Damage model, as well as various terrains, ground object addons, scenarios missions and really was one of the hightlights of EAW work which the OAW Team and players enjoyed immensely at the time. And its still enjoyable today!

S!

Attached Files eawdls-foot.png
#4441339 - 09/28/18 09:01 PM Re: European Air War- still running in 2015 [Re: RIBob]  
Joined: Nov 2016
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berrik Offline
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Posts: 19
Originally Posted by RIBob
Meaning no offense to berrik, but use the right tool for the job. Work-arounds, such as virtual joystick, are just that; work-arounds, and no real substitute for the right tool. The right tool for the job, in this case, a joystick, will solve a lot of your problems.

I understand, from your comments, that buying a new joystick is a problem.

Maybe it is time for you to fix that problem, even though doing so is difficult.

Please accept my suggestions along with my best wishes!


Of course this is an offence, what is the sense of this hypocrisy? I have already mentioned that I had several joysticks and I have the experience about it and I chose that I chose and so on. And all you have is to lecture me about what is the right tool and what I must buy. If you have no answers it is better to keep your opinion to yourself, I worked on pc before you were born, I know what is the right tools more than you and can purchase the whole you with your guts. You understood nothing and saw just what you wish to. If you cannot comprehend some things and someone's choice that's because you are too young, but it is forgivable for yesterday's schoolboys. Be more polite, honey, my life is not your business.

#4441349 - 09/28/18 10:08 PM Re: European Air War- still running in 2015 [Re: berrik]  
Joined: Jul 2009
Posts: 9,619
CyBerkut Offline
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Posts: 9,619
Florida
Originally Posted by berrik
Originally Posted by RIBob
Meaning no offense to berrik, but use the right tool for the job. Work-arounds, such as virtual joystick, are just that; work-arounds, and no real substitute for the right tool. The right tool for the job, in this case, a joystick, will solve a lot of your problems.

I understand, from your comments, that buying a new joystick is a problem.

Maybe it is time for you to fix that problem, even though doing so is difficult.

Please accept my suggestions along with my best wishes!


Of course this is an offence, what is the sense of this hypocrisy? I have already mentioned that I had several joysticks and I have the experience about it and I chose that I chose and so on. And all you have is to lecture me about what is the right tool and what I must buy. If you have no answers it is better to keep your opinion to yourself, I worked on pc before you were born, I know what is the right tools more than you and can purchase the whole you with your guts. You understood nothing and saw just what you wish to. If you cannot comprehend some things and someone's choice that's because you are too young, but it is forgivable for yesterday's schoolboys. Be more polite, honey, my life is not your business.



That is not how it works, berrik. If you make a public post, it is subject to suggestions (that do not break the rules) from other people. If you don't like the suggestions, feel free to ignore them. Responding to them with infantilizing personal insults is not acceptable. Take a couple weeks off to reconsider how you participate here.

#4442271 - 10/05/18 05:38 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
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Joined: Dec 2015
Posts: 602
Rather than clog this European Air War- still running.. Sticky thread. If you are new or have general EAW questions or comments ask them in the regular forum thread. Thanks!

..back to the thread; European Air War- still running..

While I have now joined the ranks of the retired EAWers and not playing EAW anymore, that doesn't mean anyone else has to quit.
EAW still runs on Windows and and you can even play it on Linux. See information at my website in my signature.

A little advice though if you intend to pursue "ModiFlying" a term I made up elsewhere known as 'Modding' one will need to have a thick skin, some sense and ample available hours.

Before getting involved in modding of this or any other games I strongly suggest you A. Don't and B. if you choose to ignore a., then read the usefull article linked below:

https://gamedevelopment.tutsplus.com/articles/growing-from-and-surviving-mod-teams--gamedev-239

The article really gives some good information and thus there is no reason to get caught out as many do in disillusionment of modern little mindgames we humans tend to play.
Lucky I have some Friends From Out of Town.

Cheers!

#4442278 - 10/05/18 07:05 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Aug 2000
Posts: 7,427
Moggy Offline
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A slit trench at RAF Gravesend
smile

#4443219 - 10/10/18 09:23 PM Re: European Air War- still running in 2015 [Re: CyBerkut]  
Joined: Apr 2018
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RIBob Offline
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Originally Posted by CyBerkut
Originally Posted by berrik
Originally Posted by RIBob
Meaning no offense to berrik, but use the right tool for the job. Work-arounds, such as virtual joystick, are just that; work-arounds, and no real substitute for the right tool. The right tool for the job, in this case, a joystick, will solve a lot of your problems.

I understand, from your comments, that buying a new joystick is a problem.

Maybe it is time for you to fix that problem, even though doing so is difficult.

Please accept my suggestions along with my best wishes!


Of course this is an offence, what is the sense of this hypocrisy? I have already mentioned that I had several joysticks and I have the experience about it and I chose that I chose and so on. And all you have is to lecture me about what is the right tool and what I must buy. If you have no answers it is better to keep your opinion to yourself, I worked on pc before you were born, I know what is the right tools more than you and can purchase the whole you with your guts. You understood nothing and saw just what you wish to. If you cannot comprehend some things and someone's choice that's because you are too young, but it is forgivable for yesterday's schoolboys. Be more polite, honey, my life is not your business.



That is not how it works, berrik. If you make a public post, it is subject to suggestions (that do not break the rules) from other people. If you don't like the suggestions, feel free to ignore them. Responding to them with infantilizing personal insults is not acceptable. Take a couple weeks off to reconsider how you participate here.



Holy Smokes! I just read the poster's reply to my comment, and had NO idea that my comments would trigger him. given this, and subsequent events, I will try to make my comments more welcoming.

#4445111 - 10/23/18 11:46 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
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FsFOOT  Offline
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Joined: Dec 2015
Posts: 602
RE: Retro revisiting a Shameless promotion from SimHQ archive search;
example of my 'virtually seamless' water mod for SPAW130;


[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]

This SPAW130 example download is no longer available but the water in Beachhell Isles (available My Addons page at Sandbaggers) is similar.

My Addons page at Sandbaggers
offers a modder download for this type of water also, if anyone is interested in implementing it or experimenting.

Last edited by FsFOOT; 10/23/18 11:58 PM.
#4445118 - 10/24/18 12:32 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Pretty good looking Water there Roy..looking over your work now might grab a couple things..


Russ
Semper Fi
#4464160 - 03/05/19 11:36 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Looking good, the old lady smile. Keep it up!


"Do first the necessary, then the possible, and suddenly you reach the impossible."
Franz of Assisi
#4473764 - 05/11/19 05:25 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Looking awesome! How can I get it running on my Mac?

#4479180 - 06/20/19 11:55 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Originally Posted by Pisis
Looking awesome! How can I get it running on my Mac?


Wine is the software that allows Windows made programs to work on some other OS.

https://wiki.winehq.org/Download

info for Macs;
https://wiki.winehq.org/MacOS

Or you can get CrossOver by Codeweavers

Codeweavers is actually the guys behind the free software Wine. In effect Wine is the testing ground. CrossOver is the commercial product. Available for Mac, Linux and some others.

They offer a free 14 day trial
Originally Posted by CrossOver

Discover the easiest way to run Microsoft Windows productivity apps and games on Mac or Linux without purchasing a Windows license, using a VM, or Boot Camp.
...
We offer a free, fully-functional 14-day trial of CrossOver Mac. The free trial of CrossOver Mac takes about one minute to download. Your trial period begins as soon as you launch CrossOver the first time.

When your free trial ends CrossOver will stop working, but any Windows programs you've installed or run during the trial are still there. Once you purchase a CrossOver license you can remove the trial timer and continue using your Windows software on your Mac - no need to reinstall.


#4485346 - 08/07/19 05:17 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Just a nod to Modred who posted his Aces over Europe mod back on 2-18-2019 and there's a download link.


Hi all, pilot
AoE is ready and you can download it.
All multiskin aircraft are available, for everyone, to improve EAW version 1.60.
For personal problems, I did not have time to make any further changes to the game, but correcting some errors I found in some skins, I noticed that the game is quite stable with rare CTDs.
Remember to visit the EXTRAS directory where you will find the instructions both in Italian and of course in English.
The terrain is the default one and I have not added any objects in HD. This is something that can be done in the future, but I think it would be better to go from version 1.28C to version 1.60.

I hope you enjoy

Links:

https://www.moddb.com/games/aces-over-europe/downloads/aces-over-europe

Mariano "Modred"
Italy -------------------------
Eaw Gamer since 1998

#4486363 - 08/16/19 07:21 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Many ask where to get vintage EAW? Here!

Complete EAW 128e Full Version installation as a .zip download

http://www.mediafire.com/file/4lna3upu82o1k26/eaw1.28efullversion-3-1-2017.zip - 465.14 MB

The eaw1.28efullversion-3-1-2017.zip contains ALL the needed EAW 1.28e files.
It is a 'standalone package'.
You do not need any other download. It is complete with ETO, Sounds and Planes setup.
All you need is download,unzip the folder and then run the eaw.exe once.
That will create the eaw.ini file and set up your configuration such as joystick, graphics, etc.
An example eaw.ini named example-joy-eaw.ini in the folder.

It should be noted that "Full Version" is simply what this package is called but it is a bit of a misnomer since even more can be added to increase EAW 1.28e.

That includes using tools and the Dirset file to point to additions to EAW1.28e as well as the OAWSelect program for EAW128.
Also Mrjelly has additional theatre packages / campaigns made for EAW1.2 - 1.28 era that are adjusted for EAW 1.28e use. These include most all the classic threatres such as DAW, SAW,
also there is FAW, SPAW, and a number of others.

They are available from the 128esu_addons shared by "MarkEAW" - folder however; the addons are a bit hard to find. thus I post the links below;

You can add these scenarios directly to the EAW1.28eFullversion since it contains all the Files, Planes, ETO Folders.

------------- 128esu_addons ---------------
(note these .exe files downloads are actually self extracting zip type archives that can be extracted in Windows or with 7-zip etc. or on Linux Mint by archive manager etc.)

You will need the DSPBasic.

DSP Basic has the DirSetPicker.exe a tool to make dirset files that point to the addon scenario to be loaded by eaw *(see below)
http://www.mediafire.com/file/qks7osw0cwctebu/DSPBasic.exe/file

DesertAir War scenario for 1.28e
http://www.mediafire.com/file/a2uxf3tid215ov2/DAW.exe/file

Finnish Air War scenario ** packed for 1.28e
http://www.mediafire.com/file/45a96pp1l387w39/FAW.exe/file

MALTA scenario ** addon for 1.28e
http://www.mediafire.com/file/u4dah4zwn7n9297/MALTA.exe/file

Battle of Britain scenario ** addon for 1.28e
http://www.mediafire.com/file/hpxd02wkhsyv25y/ModSquadBoB.exe/file

Spanish Air War scenario ** addon for 1.28e
http://www.mediafire.com/file/abnd1d1i4s8wx6d/SAW.exe/file

South Pacifc Air War scenario ** addon for 1.28e
http://www.mediafire.com/file/767z2kt06jksd5n/SPAW.exe/file

Secret Weapons of The Luftwaffe scenario ** addon for 1.28e
http://www.mediafire.com/file/24c1cpccjn7htia/SWOTL.exe/file

** files may differ from original 1.x series release

-------------------------------------------------------

Resources:
https://eawonlinux.neocities.org/eoleaw.html - EAWonLinux EAW page

https://eawonlinux.neocities.org/eoleaw128ewine.html - How To get and use EAW 1.28e version in Wine on Linux
(same download works on Windows any version also)

A copy of the extended and final Infogrames - Atari Interactive, inc. Renewal of Good Faith agreement .pdf can be found online here https://eawonlinux.neocities.org/Atari%20-%20Simhq%20&%20%20European%20Air%20War.pdf

European Air War Help Site and Archive

-------
Originally Posted by 128eSUaddons MarkEAW site

* explaination to understand what the Dir.set system is:

What the "DirSet Picker" and "DirSetExeManager" (another tool made for later eaw versions) both do is to copy a file selected from the list, and paste it into the EAW folder but renamed as "Dir.set" so that the eaw.exe reads it.

background of dirset system by Jel ...

With the commercially released version of EAW and the patches provided as an update such as 1.1 and 1.2 the eaw.exe looks for any file it needs in just two places.
The first place is in the EAW folder.
If the file is not there it looks in the appropriate CDF file, so if it needs the "p38h.flt" file it reads the one packed in the FLT.CDF file.

This system allowed modding, because the eaw.exe would use a "p38h.flt" file that is in the EAW folder in preference to the one in the FLT.CDF file.
So, modding put hundreds of files in the root folder, and file managers such as OAW moved them in and out of the root folder as required.

It worked well, but the continuous file movement caused disk fragmentation to accelerate and this could become a problem. It got worse when multiskins arrived.
As a result we came up with a new system in the 1.28 series when we programmed the exe to check for a "Dir.set" file in the EAW folder, and read it if it found one.
A "Dir.set" file contains the name of a folder and a list of subfolders to look for files in.

The one for ETO01 reads

ETO_01
PIC
NULL

If this particular file is in the EAW folder then the eaw.exe looks for any game file it needs it looks in the EAW folder first.
If it is not there it looks in the ETO_01 folder, then in the PIC sub folder.
If it is not there then it looks in the appropriate CDF file.

NULL is always added to the list to indicate the end of the list.

So this "Dir.set" system gives the 1.28 series of exes other places to look for the game files in addition to the EAW folder and the CDFs. It reduces the movement of files in and out of the EAW folder to a bare minumum thereby fixing the disk fragmentation problem.
-----------------------------------------------
-----------------------------------------------

Originally Posted by 1.28eSU Install Instructions

1.28eSU Install Instructions
by: Jel (4-16-2009)
Edited by: MarkEAW (11-20-2017)

(+ by FsFOOT 8-2019)

(++++++++++++++++ if you have the EAW1.28eFullversion download you won't need these:

Files.
(updated "cdf" files etc).
Planes.
(updated "cdf" files etc).
ETO.
Folders. they are included already)

1.28E Upgrade Installer (Updates the 1.28E Standalone build) or a fresh clean install of EAWv1.2.

The following four (4) files listed below are all required.

Files.exe - 103MB: Single files
(updated "cdf" files etc).

Planes.exe - 129MB: Planes folder.
ETO.exe - 30.1MB: ETO_01 folder (Europe theater).
Folders.exe - 14.1MB: Other folders
(Miscellaneous folders; Music, savedata etc).

*Download them to a working EAW 1.28e EAW128E game folder, (preferably with your latest "eaw.ini" file in it.)

If your doing a fresh install and do not have a existing EAW128E folder to copy the four files into, then make a new folder named "EAW128E".
*Copy the old original "cdf" files from the EAW CD-ROM and paste them into the new game folder.
*Download the four 7-zip self extracting files, move them to the "EAW128E" folder, and run each one, and allow existing files to be overwritten - (Note: There are many new versions of the EAW "cdf" files in the package that will overwrite some of the stock 'cdf' files).
+++++++++++++++++++++++++++++++++++++++++++)


NOW:
Continiue....
The DirSet Picker, and old EAW scenarios Section
. All the files to download are 7-zip self installers which need to be run in your "EAW128E" folder.

DSPBasic.exe - 141KB: DirSet Picker Frontend
This first file will install the DirSet Picker frontend program and the DirSets folder containing the ETO_01 dir.set file (Note: The full ETO_01 addon folder itself is prevously installed when 1.28E is made.)


The following add-ons will just have the scenario, plus a DirSets folder containing the file for that scenario. As the downloads are installed the files in the DirSets folder will increase.


Download an add-on:
Older campaigns and scenarios adapted; reworked and converted to run with EAWv1.28EUG install.

(32.9Megs)
DAW.exe

(74.7Megs)
SAW.exe

(31.3Megs)
FAW.exe

(34.1Megs)
MALTA.exe

(55.1Megs)
ModSquadBoB.exe

(25.7Megs)
SWOTL.exe

(153Megs)
This download gives you both SPAW and SPAW 1945
SPAW.exe

[END]





Last edited by FsFOOT; 08/16/19 07:24 AM. Reason: https://eaw.neocities.org/
#4486900 - 08/21/19 06:21 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
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Adding the 128eSU packages to EAW1.28eFullversion

Download the prefered or all the self-extracting zips (.exes) from the 128eSU folder at the eaw mediafire archive.

http://www.mediafire.com/folder/2dtxvmqm9tjla/128esu_addons

Additonally read the http://www.mediafire.com/file/91os5bwrdew3928/128eSU-Install.txt/file

see section downloads at MarkEAW's EUROPEAN AIR WAR HELP SITE (EAWHS)
https://eaw.neocities.org/eawhs-frame-main.html#downloads
for this link updates and additional keycards etc.

(or by hand navigation of the site's folders: )

game-patch-codegroup,
V128,
game-game,
1.2to1.28eSU(2011-2012),
128esu_addons


dl the DSPBasic.exe zip which contains the Dirsetpicker utility.


Extract them one at a time to your EAW128efullversion folder.

Example DAW.EXE

Download the Dirset and extract it to your EAW128efullversion folder. It should make its own DAW128e ? folder.

The folder made by extracting the Dirset tool, namely the DirSet folder will have various files for loading the prefered Dirset.
You load them by launching the Dirset utility now located in the EAW128eFullversion version.

The Dirset utility when you select a dirset from its menu will replace the Dir.set file in the EAW128eFullversion folder with that as the new Dir.set file. Thus the scenario files and all addons should load.

Then EAW 1.28e at launch will load the set.

Be sure you have the set in the EAW Game configuration menu CDF and NOT any of the Planeset folders 1-4.
That assures EAW is set to load whatever CDF set that will be pointed to by the dir.set file.
Normaly without any of these add-ons the default Dir.set file points to CDF files will be loaded from the ETO_01 folder. Or in otherwords the defult 1.28e files and not the additional Planeset folders.


So to load DAW just select DAW in Dirset folder.


Work around for linux or to do by hand:
The Dirset utility should probably run under WINE software on Linux but in any case one can if preferred do this by hand if you have the dirset file. Just rename the original Dir.set file origDir.set or whatever. Replace the file by simply copy for example the DAW file in the Dirset folder and rename it Dir.set and place it in your EAW1.28eFullversion folder.


-FsFOOT 8-2019 v.1




--------------- EXAMPLE of correct FOLDERS layout with some 128esu_addons added -----------------

A functioning EAW1,28eFullversion and with DAW128e and FAW128EBeta1 unzipped to the folder,
[Linked Image]

The Dirset picker utility program running in the folder. FAW128EBeta1 selected and loaded.
[Linked Image]
Just Click Fly! to Launch the eaw.exe.


This is the FAW Screen (FAW128Beta) you should see at EAW launch
[Linked Image]
instead of the classic EAW screen or an ETO Planeset screen such shown on my page here
for other EAW128eFullversion details see my EAWonLinux ▶ EAW ▶ EAW 1.28e on Linux pages and Adding_the_128eSU_packages_to_EAW1.28eFullversion.txt and My Files at EAWfiledownload

For original version / details of FAW see vonOben's Flight Sim Mods

Attached Files fullversionwithDAW128eandFAW128eadded.pngdirsetpickerwith128eSUfiles.pngfawscreenloaded128eSU.png
Last edited by FsFOOT; 08/31/19 06:31 AM.
#4489316 - 09/13/19 07:04 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Posts: 602
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Posts: 602
Boot another OS from a USB and use EAW

see my page EAW from a Live USB

also a thread here EAW + Live USB But please no off-topic questions!

Another breakthrough! for EAW - European Air War! ♥ brought to you by FsFOOT

Last edited by FsFOOT; 02/21/20 07:27 AM.
#4553023 - 01/21/21 08:03 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Ah I took down the website some months ago but many files in my folder EAWfiledownload (same as in my sig below).

also I made a new sub-folder Newdocs2021 and will convert some .pdf copies available now are the
EAW 1.28e in Wine
(aka How To get and use EAW 1.28e version in Wine on Linux )
https://www.mediafire.com/file/fbjkog41f0pfxzc/eoleaw128ewine-2.pdf/file

and
EAW from a Live USB
https://www.mediafire.com/file/c5ttf1hqti5ma4r/eawfromaliveusb-2.pdf/file

#4555086 - 02/06/21 08:24 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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European Air War or "EAW" is a Game / Flight Simulator for PC ("Windows") published in 1998 by Microprose.
The game was improved by community member contributors independently since then. As of this date 2021 it is still modified.

Major Significant versions of the game are called by the versions of the executive patches or eaw.exe. Listed here:

EAW 1.2 - last Microprose version. Considered the standard version with many improvements over the original 1.0 - 1.1. (Note: originally issued as a patch to be applied to 1.1 it can cause some confusion to newbies. The version "EAW 1.2" as it exists now refers to a complete eaw.exe that contains everything the 1.1 and 1.2 patch applied within it.
It is wise to make a note that thereafter all versions or 'Code Group patches" are independent eaw.exe's (sometimes renamed) that are standalone versions that do not require the original eaw.exe. In other words they are not just 'patches' in most cases unless otherwise noted.

EAW 1.26 - The first patch made by Sydbod that significantly improved the game. Used with EAW RP 1.6 FM/DM Realism Patch made by Knegel. Most notably the "AI Cannon patch" (Included in the EAWRP ) enables the Cannon of the AI to actually work. Now you can be killed instantly you will find! There are other benefits like the gunnery has not the shotgun-like bullet spread and so air combat more like a simulation than just kids game - just be sure to fly "Full Real" in the game settings.

EAW 1.28 The first "EAW Code Group" produced version produced from recompiling the source code to produce a new executable eaw.exe as well as additional files needed, notably the .CDF files.

EAW 1.28e Really the most significant version of the original Code Group productions of a, b, c, d, e. It features both the 1024 x 768 menu screen size (developed in the d version) included all refinement of all FM/DM EAWRP produced by Knegel, the ability to use more land tiles and numerous other improvements in many areas. Functionality, graphics, air combat and other features including bug fix for the notorious "7217" error aka Intel graphics rendering error make it really the Gold Standard for the game player.
It is the recommended version. Also it does not require a game CD anymore.
Note that it is INcompatible with older scenario / theatres files and some skins without modifications.
MrJelly converted many scenarios for use with 1.28e you just have to get the files. Also there are some other Scenarios made for 1.28e like my experimental BeachHell Isles Final version - just use airstarts to avoid CTDs.

EAW 1.28f versions (many) internal Codegroup and mainly MrJelly subversions that extend 1.28e and may contain incompatibities if you mix with other files. If you have the proper set of files it contains some nice fixes. That said I don't use it since there is 1.29 after that and since there were many experimental .exe versions and changes it is not recommended for compatibilty reasons.

EAW 1.29 The next and for the most part final Codegroup coop member version. As a standalone it should probably be considered the Standard version superceding 1.28e and f which it is a product of, yet since it contains 1.3 style changes to the file and folder system as opposed to the older game .cdf files and many other changes like the split planes.dat and plane skinner as well as scenario files modifications it requires close attention to use the proper file set and the use of the separate .dat program provided by MrJelly. He also converted many scenarios also in the 1.29SU "Single User" version. (Perhaps easier for newbies is to use just the 1.29 offered as a stand-alone formerly offered by Col. Gibbon?)

1.3 - a special version mostly useful to the Code group it has radical changes which render it incompatible to most other version files. However I really still have to say its really nice to fly as the FM / DM modeling by Knegel is all new AND much differences for the older style.

1.40, 1.5, 1.6 These are many newer versions produced by MrJelly. Planes mostly by Rotten50. If you don't mind all the changes and willing to closely follow that small group of mainly online players its what you may want, skipping the now classic versions like the 1.28e, etc.

MarkEAW's EAWHS European Air War Help Site - https://eaw.neocities.org/ - contains many more detailed explainations of EAW and links to all manner of files, etc.

Cheers!

- Roy 2021/2

--------
European Air War oder "EAW" ist ein Spiel / Flugsimulator für PC ("Windows"), das 1998 von Microprose veröffentlicht wurde.
Das Spiel wurde seither von Community-Mitgliedern unabhängig voneinander verbessert. Ab dem Jahr 2021 wird es immer noch modifiziert.

Bedeutende Versionen des Spiels werden nach den Versionen der Executive Patches oder eaw.exe genannt. Hier aufgelistet:

EAW 1.2 - letzte Microprose-Version. Gilt als Standardversion mit vielen Verbesserungen gegenüber den ursprünglichen Versionen 1.0 - 1.1. (Anmerkung: ursprünglich als Patch für 1.1 herausgegeben, kann es bei Neulingen zu Verwirrung führen. Die Version "EAW 1.2", wie sie jetzt existiert, bezieht sich auf eine vollständige eaw.exe, die alles enthält, was der 1.1- und 1.2-Patch in ihr angewendet haben.
Es ist ratsam, darauf hinzuweisen, dass danach alle Versionen oder "Code Group Patches" unabhängige eaw.exe's sind (manchmal umbenannt), die eigenständige Versionen sind, die nicht die ursprüngliche eaw.exe benötigen. Mit anderen Worten, sie sind in den meisten Fällen keine "Patches", sofern nicht anders angegeben.

EAW 1.26 - Der erste Patch von Sydbod, der das Spiel deutlich verbessert hat. Verwendet mit EAW RP FM/DM Realism Patch von Knegel. Vor allem der "AI Cannon patch" (im EAWRP 1.6 enthalten) ermöglicht es, dass die Kanone der KI tatsächlich funktioniert. Jetzt können Sie sofort getötet werden, werden Sie feststellen! Es gibt noch weitere Vorteile, z.B. hat die Kanone nicht mehr die Schrotflinten-ähnliche Geschossverteilung und so gleicht der Luftkampf mehr einer Simulation als einem Kinderspiel - stellen Sie nur sicher, dass Sie in den Spieleinstellungen "Full Real" fliegen.

EAW 1.28 Die erste von der "EAW Code Group" produzierte Version, bei der der Quellcode neu kompiliert wurde, um eine neue ausführbare Datei eaw.exe sowie zusätzlich benötigte Dateien, vor allem die .CDF-Dateien, zu erzeugen.

EAW 1.28e Wirklich die bedeutendste Version der ursprünglichen "Code Group"-Produktionen von a, b, c, d, e. Sie enthält sowohl die 1024 x 768 Menü-Bildschirmgröße (entwickelt in der d-Version) inklusive aller Verfeinerungen aller von Knegel produzierten FM/DM-EAWRP, die Möglichkeit, mehr Landkacheln zu verwenden und zahlreiche andere Verbesserungen in vielen Bereichen. Funktionalität, Grafik, Luftkampf und andere Features einschließlich der Behebung des berüchtigten "7217"-Fehlers aka Intel-Grafik-Rendering-Fehler machen es wirklich zum Goldstandard für den Spieler.
Es ist die empfohlene Version. Außerdem benötigt sie keine Spiele-CD mehr.
Beachten Sie, dass sie mit älteren Szenario- / Theaterdateien und einigen Skins ohne Modifikationen INkompatibel ist.
MrJelly hat viele Szenarien für die Verwendung mit 1.28e konvertiert, Sie müssen sich nur die Dateien besorgen. Es gibt auch einige andere Szenarien, die für 1.28e gemacht wurden, wie z.B. meine experimentelle BeachHell Isles Final Version - verwenden Sie einfach Airstarts, um CTDs zu vermeiden.

EAW 1.28f Versionen (viele) interne Codegroup und hauptsächlich MrJelly Subversionen, die 1.28e erweitern und Inkompatibilitäten enthalten können, wenn man sie mit anderen Dateien mischt. Wenn Sie den richtigen Satz von Dateien haben, enthält es einige nette Korrekturen. Trotzdem benutze ich sie nicht, da es danach 1.29 gibt und da es viele experimentelle .exe-Versionen und Änderungen gab, ist sie aus Kompatibilitätsgründen nicht zu empfehlen.

EAW 1.29 Die nächste und größtenteils finale Version der Codegroup Coop-Mitglieder. Als eigenständige Version sollte sie wahrscheinlich als die Standardversion angesehen werden, die die Versionen 1.28e und f ablöst, aus denen sie hervorgegangen ist. Da sie jedoch Änderungen im Stil von 1.3 am Datei- und Ordnersystem im Gegensatz zu den älteren .cdf-Dateien des Spiels und viele andere Änderungen wie die geteilte planes.dat und plane skinner sowie Änderungen an den Szenariendateien enthält, erfordert sie besondere Aufmerksamkeit, um den richtigen Dateisatz zu verwenden, sowie die Verwendung des separaten .dat-Programms, das von MrJelly zur Verfügung gestellt wurde. Er hat viele Szenarien auch in der 1.29SU "Single User" Version konvertiert. (Vielleicht ist es für Neueinsteiger einfacher, nur die früher von Col. Gibbon angebotene 1.29 als Einzelplatzversion zu verwenden).

1.3 - eine spezielle Version, die vor allem für die Code-Gruppe nützlich ist, hat radikale Änderungen, die sie zu den meisten anderen Versionen inkompatibel machen. Trotzdem muss ich sagen, dass es wirklich schön zu fliegen ist, da die FM / DM-Modellierung von Knegel ganz neu ist UND viele Unterschiede zum älteren Stil.

1.40, 1.5, 1.6 Dies sind viele neuere Versionen, die von MrJelly erstellt wurden. Flugzeuge meist von Rotten50. Wenn Sie sich nicht an all den Änderungen stören und bereit sind, dieser kleinen Gruppe von hauptsächlich Online-Spielern zu folgen, ist es das, was Sie vielleicht wollen, wobei Sie die jetzt klassischen Versionen wie die 1.28e, etc. überspringen.

MarkEAW's EAWHS European Air War Help Site - https://eaw.neocities.org/ - enthält viele detailliertere Erklärungen zu EAW und Links zu allen möglichen Dateien, etc.

Prost!

- Roy 2021/2

---------------
European Air War ou "EAW" est un jeu / simulateur de vol pour PC ("Windows") publié en 1998 par Microprose.
Le jeu a été amélioré par des contributeurs membres de la communauté de façon indépendante depuis lors. A cette date 2021, il est toujours modifié.

Les principales versions significatives du jeu sont appelées par les versions des patches exécutifs ou eaw.exe. Elles sont listées ici :

EAW 1.2 - dernière version de Microprose. Considéré comme la version standard avec de nombreuses améliorations par rapport à la version originale 1.0 - 1.1. (Note : initialement publié comme un patch à appliquer à la version 1.1, il peut causer une certaine confusion pour les débutants. La version "EAW 1.2" telle qu'elle existe maintenant se réfère à un eaw.exe complet qui contient tout le patch 1.1 et 1.2 appliqué en son sein.
Il est sage de noter que par la suite, toutes les versions ou "Code Group patches" sont des eaw.exe indépendants (parfois renommés) qui sont des versions autonomes ne nécessitant pas le eaw.exe d'origine. En d'autres termes, il ne s'agit pas de simples "patchs" dans la plupart des cas, sauf indication contraire.

EAW 1.26 - Le premier patch réalisé par Sydbod qui a amélioré le jeu de manière significative. Utilisé avec le EAW RP FM/DM Realism Patch fait par Knegel. Plus particulièrement le "patch du canon de l'IA" (inclus dans l'EAWRP 1.6) permet au canon de l'IA de fonctionner réellement. Maintenant vous pouvez être tué instantanément, vous le trouverez ! Il y a d'autres avantages, comme le fait que l'artillerie n'a pas la balle du fusil de chasse qui se répand et donc que le combat aérien ressemble plus à une simulation qu'à un jeu pour enfants - assurez-vous simplement de voler en "Full Real" dans les paramètres du jeu.

EAW 1.28 Le premier "EAW Code Group" a produit une version issue de la recompilation du code source pour produire un nouvel exécutable eaw.exe ainsi que les fichiers supplémentaires nécessaires, notamment les fichiers .CDF.

EAW 1.28e C'est vraiment la version la plus importante des productions originales du "Code Group" de a, b, c, d, e. Elle présente à la fois la taille d'écran du menu 1024 x 768 (développée dans la version d), tous les raffinements de tous les FM/DM EAWRP produits par Knegel, la possibilité d'utiliser plus de carreaux de terre et de nombreuses autres améliorations dans de nombreux domaines. Les fonctionnalités, les graphiques, les combats aériens et d'autres caractéristiques, dont la correction de la fameuse erreur "7217", alias erreur de rendu graphique d'Intel, en font vraiment la référence pour le joueur.
C'est la version recommandée. Elle ne nécessite plus non plus de CD de jeu.
Notez qu'elle est INcompatible avec les anciens fichiers de scénarios / théâtres et certains skins sans modifications.
MrJelly a converti de nombreux scénarios pour une utilisation avec la 1.28e ; il suffit de récupérer les fichiers. Il y a aussi d'autres scénarios faits pour la 1.28e comme ma version expérimentale BeachHell Isles Final - utilisez juste des airstarts pour éviter les CTD.

Les versions EAW 1.28f (beaucoup) de Codegroup internes et principalement les subversions MrJelly qui étendent la 1.28e et peuvent contenir des incompatibilités si vous les mélangez avec d'autres fichiers. Si vous avez le bon ensemble de fichiers, il contient quelques corrections intéressantes. Cela dit, je ne l'utilise pas car il y a la version 1.29 après cela et comme il y a eu de nombreuses versions .exe expérimentales et des modifications, il n'est pas recommandé pour des raisons de compatibilité.

EAW 1.29 La version suivante et pour la plupart finale des membres du Codegroup coop. En tant que version autonome, elle devrait probablement être considérée comme la version standard remplaçant la 1.28e et f dont elle est le produit, mais comme elle contient 1.3 changements de style au système de fichiers et de dossiers par opposition aux anciens fichiers .cdf du jeu et de nombreux autres changements comme les modifications des fichiers split planes.dat et plane skinner ainsi que des fichiers de scénario, elle nécessite une attention particulière pour utiliser le jeu de fichiers approprié et l'utilisation du programme .dat séparé fourni par MrJelly. Il a également converti de nombreux scénarios également dans la version 1.29SU "Single User". (Il est peut-être plus facile pour les débutants d'utiliser uniquement la version 1.29 proposée en tant que version autonome précédemment offerte par le colonel Gibbon).

1.3 - une version spéciale très utile pour le groupe de codes ; elle comporte des changements radicaux qui la rendent incompatible avec la plupart des autres fichiers de version. Cependant, je dois dire que c'est très agréable à utiliser car la modélisation FM / DM par Knegel est toute nouvelle ET il y a beaucoup de différences avec l'ancienne version.

1.40, 1.5, 1.6 Ce sont de nombreuses versions plus récentes produites par MrJelly. Les avions sont principalement produits par Rotten50. Si tous ces changements ne vous dérangent pas et que vous souhaitez suivre de près ce petit groupe de joueurs principalement en ligne, c'est ce que vous voudrez peut-être, en sautant les versions désormais classiques comme la 1.28e, etc.

Le site d'aide à la guerre aérienne européenne EAWHS de MarkEAW - https://eaw.neocities.org/ - contient de nombreuses explications plus détaillées sur le jeu EAW et des liens vers toutes sortes de fichiers, etc.

A la vôtre !

- Roy 2021/2


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European Air War o "EAW" es un juego/simulador de vuelo para PC ("Windows") publicado en 1998 por Microprose.
El juego fue mejorado por miembros de la comunidad de forma independiente desde entonces. A partir de esta fecha 2021 sigue siendo modificado.

Las principales versiones significativas del juego se denominan por las versiones de los parches ejecutivos o eaw.exe. Se enumeran aquí:

EAW 1.2 - última versión de Microprose. Considerada la versión estándar con muchas mejoras sobre la original 1.0 - 1.1. (Nota: originalmente emitida como un parche para ser aplicado a la 1.1 puede causar cierta confusión a los novatos. La versión "EAW 1.2", tal y como existe ahora, se refiere a un eaw.exe completo que contiene todo el parche 1.1 y 1.2 aplicado dentro de él.
Es conveniente hacer notar que a partir de entonces todas las versiones o "parches del Grupo de Código" son eaw.exe independientes (a veces renombrados) que son versiones independientes que no requieren el eaw.exe original. En otras palabras, no son sólo "parches" en la mayoría de los casos, a menos que se indique lo contrario.

EAW 1.26 - El primer parche hecho por Sydbod que mejoró significativamente el juego. Utilizado con el parche de realismo EAW RP FM/DM hecho por Knegel. Lo más notable es el "parche del cañón de la IA" (incluido en el EAWRP 1.6) que permite que el cañón de la IA realmente funcione. ¡Ahora puede ser matado instantáneamente que usted encontrará! Hay otros beneficios como la artillería no tiene la dispersión de la bala como una escopeta y por lo tanto el combate aéreo más como una simulación que sólo juego de niños - sólo asegúrese de volar "Full Real" en la configuración del juego.

EAW 1.28 La primera versión producida por el "EAW Code Group", producida a partir de la recompilación del código fuente para producir un nuevo ejecutable eaw.exe así como los archivos adicionales necesarios, especialmente los archivos .CDF.

EAW 1.28e Realmente la versión más significativa de las producciones originales de Code Group de a, b, c, d, e. Presenta tanto el tamaño de la pantalla del menú de 1024 x 768 (desarrollado en la versión d) incluido todo el refinamiento de todos los FM/DM EAWRP producidos por Knegel, la capacidad de utilizar más baldosas de tierra y numerosas otras mejoras en muchas áreas. La funcionalidad, los gráficos, el combate aéreo y otras características, incluyendo la corrección del notorio error "7217", también conocido como error de renderización de gráficos de Intel, lo convierten realmente en el estándar de oro para el jugador.
Es la versión recomendada. Además, ya no requiere un CD del juego.
Tenga en cuenta que es INcompatible con los archivos de escenarios / teatros más antiguos y algunas pieles sin modificaciones.
MrJelly convirtió muchos escenarios para su uso con 1.28e sólo tienes que conseguir los archivos. También hay algunos otros escenarios hechos para 1.28e como mi versión experimental BeachHell Isles Final - sólo tienes que utilizar airstarts para evitar CTDs.

Las versiones de EAW 1.28f (muchas) internas de Codegroup y principalmente las subversiones de MrJelly que extienden 1.28e y pueden contener incompatibilidades si se mezclan con otros archivos. Si tienes el conjunto adecuado de archivos contiene algunas buenas correcciones. Dicho esto yo no lo uso ya que hay 1.29 después de eso y como hubo muchas versiones experimentales del .exe y cambios no se recomienda por razones de compatibilidad.

EAW 1.29 La siguiente y en gran parte final versión de los miembros de Codegroup coop. Como versión independiente debería ser considerada como la versión estándar, superando a la 1.28e y f, de la que es un producto, sin embargo, ya que contiene cambios al estilo de la 1.3 en el sistema de archivos y carpetas en contraposición a los archivos .cdf del juego anterior y muchos otros cambios como la división de los aviones.dat y el skinner de aviones, así como modificaciones en los archivos de los escenarios, requiere una gran atención para utilizar el conjunto de archivos adecuado y el uso del programa .dat separado proporcionado por MrJelly. También convirtió muchos escenarios también en la versión 1.29SU "Single User". (Tal vez sea más fácil para los novatos usar sólo la 1.29 ofrecida como independiente por el Coronel Gibbon).

1.3 - una versión especial, principalmente útil para el grupo Code, tiene cambios radicales que la hacen incompatible con la mayoría de los archivos de otras versiones. Sin embargo, todavía tengo que decir que es muy agradable de volar como el modelado FM / DM por Knegel es todo nuevo Y muchas diferencias para el estilo más antiguo.

1.40, 1.5, 1.6 Estas son muchas de las nuevas versiones producidas por MrJelly. Aviones en su mayoría por Rotten50. Si no te importan todos los cambios y estás dispuesto a seguir de cerca a ese pequeño grupo de jugadores, principalmente online, es lo que puedes querer, saltándote las versiones ya clásicas como la 1.28e, etc.

El sitio de ayuda para la guerra aérea europea EAWHS de MarkEAW - https://eaw.neocities.org/ - contiene muchas explicaciones más detalladas de EAW y enlaces a todo tipo de archivos, etc.

¡Saludos!

- Roy 2021/2

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European Air War o "EAW" è un gioco/simulatore di volo per PC ("Windows") pubblicato nel 1998 da Microprose.
Il gioco è stato migliorato dai collaboratori della comunità in modo indipendente da allora. A partire da questa data 2021 è ancora modificato.

Le principali versioni significative del gioco sono chiamate dalle versioni delle patch esecutive o eaw.exe. Elencate qui:

EAW 1.2 - ultima versione Microprose. Considerata la versione standard con molti miglioramenti rispetto all'originale 1.0 - 1.1. (Nota: originariamente rilasciata come una patch da applicare alla 1.1 può causare un po' di confusione ai neofiti. La versione "EAW 1.2" come esiste ora si riferisce ad un eaw.exe completo che contiene tutto ciò che la patch 1.1 e 1.2 ha applicato al suo interno.
È bene fare una nota che in seguito tutte le versioni o 'Code Group patches' sono eaw.exe indipendenti (a volte rinominati) che sono versioni standalone che non richiedono l'eaw.exe originale. In altre parole non sono solo "patch" nella maggior parte dei casi, a meno che non sia indicato diversamente.

EAW 1.26 - La prima patch fatta da Sydbod che migliorò significativamente il gioco. Usata con EAW RP FM/DM Realism Patch fatta da Knegel. In particolare la "AI Cannon patch" (inclusa nella EAWRP 1.6) permette al cannone dell'IA di funzionare davvero. Ora si può essere uccisi istantaneamente! Ci sono altri benefici come il cannone non ha la diffusione del proiettile tipo fucile e quindi il combattimento aereo è più simile a una simulazione che a un gioco per bambini - basta essere sicuri di volare "Full Real" nelle impostazioni di gioco.

EAW 1.28 La prima versione prodotta da "EAW Code Group" prodotta dalla ricompilazione del codice sorgente per produrre un nuovo eseguibile eaw.exe così come i file aggiuntivi necessari, in particolare i file .CDF.

EAW 1.28e Davvero la versione più significativa delle produzioni originali Code Group di a, b, c, d, e. Presenta sia la dimensione dello schermo del menu di 1024 x 768 (sviluppato nella versione d) incluso tutto il perfezionamento di tutti i FM/DM EAWRP prodotti da Knegel, la possibilità di usare più piastrelle di terra e numerosi altri miglioramenti in molte aree. Funzionalità, grafica, combattimento aereo e altre caratteristiche tra cui la correzione del famigerato errore "7217" aka Intel graphics rendering error lo rendono davvero il Gold Standard per il giocatore del gioco.
È la versione raccomandata. Inoltre non richiede più un CD di gioco.
Si noti che è INcompatibile con i vecchi file scenario / teatri e alcune skin senza modifiche.
MrJelly ha convertito molti scenari per l'uso con la 1.28e devi solo ottenere i file. Inoltre ci sono alcuni altri scenari fatti per la 1.28e come la mia versione sperimentale BeachHell Isles Final - basta usare gli airstarts per evitare i CTD.

Le versioni EAW 1.28f (molte) interne di Codegroup e principalmente le sottoversioni di MrJelly che estendono la 1.28e e possono contenere incompatibilità se si mescolano con altri file. Se hai il set di file appropriato, contiene alcune belle correzioni. Detto questo, io non lo uso poiché c'è la 1.29 dopo di essa e poiché ci sono state molte versioni .exe sperimentali e modifiche non è raccomandato per ragioni di compatibilità.

EAW 1.29 La versione successiva e per la maggior parte finale di Codegroup. Come standalone dovrebbe probabilmente essere considerata la versione Standard superando la 1.28e e f di cui è un prodotto, ma dato che contiene cambiamenti in stile 1.3 al sistema di file e cartelle in contrasto con i vecchi file .cdf del gioco e molti altri cambiamenti come lo split planes.dat e plane skinner così come le modifiche ai file di scenario richiede molta attenzione per usare il set di file appropriato e l'uso del programma .dat separato fornito da MrJelly. Ha anche convertito molti scenari anche nella versione 1.29SU "Single User". (Forse più facile per i neofiti è usare solo la 1.29 offerta come stand-alone precedentemente offerta dal Col. Gibbon?)

1.3 - una versione speciale utile soprattutto al gruppo Code ha cambiamenti radicali che la rendono incompatibile con la maggior parte delle altre versioni. Tuttavia devo ancora dire che è davvero bello volare, dato che la modellazione FM / DM di Knegel è tutta nuova e molto diversa rispetto al vecchio stile.

1.40, 1.5, 1.6 Queste sono molte versioni più recenti prodotte da MrJelly. Gli aerei per lo più da Rotten50. Se non ti dispiacciono tutti i cambiamenti e vuoi seguire da vicino quel piccolo gruppo di giocatori principalmente online è quello che potresti volere, saltando le versioni ormai classiche come la 1.28e, ecc.

Il sito EAWHS European Air War Help Site di MarkEAW - https://eaw.neocities.org/ - contiene molte spiegazioni più dettagliate sulla EAW e link a tutti i tipi di file, ecc.

Salute!

- Roy 2021/2


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European Air War of "EAW" is een spel / Flight Simulator voor PC ("Windows") gepubliceerd in 1998 door Microprose.
Het spel werd sindsdien onafhankelijk door medewerkers van de gemeenschap verbeterd. Op deze datum 2021 is het nog steeds gewijzigd.

Belangrijke belangrijke versies van het spel worden genoemd door de versies van de uitvoerende patches of eaw.exe. Hier opgesomd:

EAW 1.2 - laatste Microprose versie. Wordt beschouwd als de standaard versie met vele verbeteringen ten opzichte van de originele 1.0 - 1.1. (Opmerking: oorspronkelijk uitgegeven als een patch om toe te passen op 1.1 kan het enige verwarring veroorzaken bij nieuwelingen. De versie "EAW 1.2" zoals die nu bestaat verwijst naar een complete eaw.exe die alles bevat de 1.1 en 1.2 patch toegepast binnen het.
Het is verstandig om een notitie te maken dat daarna alle versies of 'Code Group patches' onafhankelijke eaw.exe's zijn (soms hernoemd) die standalone versies zijn die de originele eaw.exe niet nodig hebben. Met andere woorden het zijn niet alleen 'patches' in de meeste gevallen tenzij anders vermeld.

EAW 1.26 - De eerste patch gemaakt door Sydbod die het spel aanzienlijk verbeterde. Gebruikt met EAW RP FM/DM Realisme Patch gemaakt door Knegel. Het meest opmerkelijk is de "AI Cannon patch" (Inbegrepen in de EAWRP 1.6) die het kanon van de AI in staat stelt om echt te werken. Nu kun je direct gedood worden zul je merken! Er zijn andere voordelen zoals de schutterij heeft niet de shotgun-achtige kogelspreiding en dus luchtgevechten meer als een simulatie dan als een kinderspel - zorg er alleen voor dat je "Full Real" vliegt in de spelinstellingen.

EAW 1.28 De eerste "EAW Code Group" geproduceerde versie die het resultaat was van het hercompileren van de broncode om een nieuw uitvoerbaar bestand eaw.exe te produceren, alsmede extra benodigde bestanden, met name de .CDF bestanden.

EAW 1.28e Echt de meest significante versie van de originele Code Groep producties van a, b, c, d, e. Het bevat zowel de 1024 x 768 menu scherm grootte (ontwikkeld in de d versie) inclusief alle verfijning van alle FM/DM EAWRP geproduceerd door Knegel, de mogelijkheid om meer land tegels te gebruiken en tal van andere verbeteringen op vele gebieden. Functionaliteit, graphics, luchtgevechten en andere functies inclusief bug fix voor de beruchte "7217" error aka Intel graphics rendering error maken het echt de gouden standaard voor de speler van het spel.
Het is de aanbevolen versie. Ook is er geen spel-CD meer nodig.
Merk op dat het INcompatibel is met oudere scenario / theater bestanden en sommige skins zonder modificaties.
MrJelly heeft veel scenario's geconverteerd voor gebruik met 1.28e, je hoeft alleen maar de bestanden te krijgen. Ook zijn er enkele andere Scenario's gemaakt voor 1.28e zoals mijn experimentele BeachHell Isles Final versie - gebruik gewoon airstarts om CTD's te vermijden.

EAW 1.28f versies (veel) interne Codegroup en voornamelijk MrJelly subversies die 1.28e uitbreiden en kunnen incompatibiliteiten bevatten als je ze mengt met andere bestanden. Als je de juiste set bestanden hebt bevat het een aantal leuke fixes. Dat gezegd hebbende, gebruik ik het niet omdat er 1.29 na komt en omdat er veel experimentele .exe versies en veranderingen zijn is het niet aan te raden om compatibiliteitsredenen.

EAW 1.29 De volgende en voor het grootste deel laatste Codegroup coop member versie. Als een standalone zou het waarschijnlijk moeten worden beschouwd als de Standaard versie die 1.28e en f vervangt waar het een product van is, maar aangezien het 1.3 stijl veranderingen bevat in het bestand en map systeem in tegenstelling tot de oudere game .cdf bestanden en vele andere veranderingen zoals de gesplitste vliegtuigen.dat en vliegtuig skinner evenals scenario bestanden aanpassingen vereist het de nodige aandacht om de juiste bestandenset te gebruiken en het gebruik van het aparte .dat programma geleverd door MrJelly. Hij heeft ook veel scenario's geconverteerd in de 1.29SU "Single User" versie. (Misschien is het makkelijker voor nieuwelingen om alleen de 1.29 te gebruiken die als een stand-alone vroeger door Col. Gibbon werd aangeboden?)

1.3 - een speciale versie die vooral nuttig is voor de Code groep, heeft radicale veranderingen die het onverenigbaar maken met de meeste andere versie bestanden. Toch moet ik zeggen dat het erg leuk is om te vliegen omdat de FM / DM modellering door Knegel allemaal nieuw is EN veel verschillen voor de oudere stijl.

1.40, 1.5, 1.6 Dit zijn veel nieuwere versies gemaakt door MrJelly. Vliegtuigen meestal door Rotten50. Als je alle veranderingen niet erg vindt en bereid bent om die kleine groep van voornamelijk online spelers op de voet te volgen, is dit misschien wat je wilt, waarbij je de nu klassieke versies zoals de 1.28e, etc. overslaat.

MarkEAW's EAWHS European Air War Help Site - https://eaw.neocities.org/ - bevat veel meer gedetailleerde uitleg over EAW en links naar allerlei bestanden, etc.

Proost!

- Roy 2021/2

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Last edited by FsFOOT; 02/06/21 07:15 PM. Reason: not EAwrp 1.6 the latter version is 2.6
#4555119 - 02/06/21 07:06 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Joined: Dec 2015
Posts: 602
Corrections, Additions;

EAWrp2.6 not 1.6 (apologies)

Some EAWrp (Flight model / Damage model / Gunnery) Realism Patch History:

EAWrp1.zip date 2002/2

EAWrp3.zip 2002/12

EAWrp22.zip 2003/7

EAWrp2.6V09s.zip 2006/8

EAWrp2.6V10_release.zip 2007/5

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Addendum / Comments

Additionally there is another version of EAW that is unique called EAWPro. Produced by Roel VonBeerhofen, consult the forum for information.

Originally Posted by Moggy


Hello!

Can I take up a few things about your post on Code Group exes?

  • Originally Posted by Roy

    EAW 1.28 The first "EAW Code Group" produced version produced from recompiling the source code to produce a new executable eaw.exe as well as additional files needed, notably the .CDF files.
    EAW 1.28e Really the most significant version of the original Code Group productions of a, b, c, d, e. It features both the 1024 x 768 menu screen size (developed in the d version) included all refinement of all FM/DM EAWRP produced by Knegel, the ability to use more land tiles and numerous other improvements in many areas. Functionality, graphics, air combat and other features including bug fix for the notorious "7217" error aka Intel graphics rendering error make it really the Gold Standard for the game player.
    It is the recommended version. Also it does not require a game CD anymore.
    Note that it is INcompatible with older scenario / theatres files and some skins without modifications.
    MrJelly converted many scenarios for use with 1.28e you just have to get the files. Also there are some other Scenarios made for 1.28e like my experimental BeachHell Isles Final version - just use airstarts to avoid CTDs.
  • The final version which was fully compatible with the original game setup, including menu screensize, was 1.28C. This is the significant version for players wishing to play the original game. The many theatres and scenarios were made for the original game can be used with this version.

    I1.28E brought the changes to folder setups for aircraft models and flight files and incorporated the 1024 x 768 menu screen size developed in 1.28D. It was, as you say, not backwards compatible with theatres and scenarios which were made for the original game. But Mr. Jelly and the original modders did adapt many scenarios for use with this version, notably Spain, Finland, Malta and South Pacific. There were beta versions of The Western Front, and some of my things like Iraq..
  • Originally Posted by Roy

    EAW 1.29 The next and for the most part final Codegroup coop member version. As a standalone it should probably be considered the Standard version superceding 1.28e and f which it is a product of, yet since it contains 1.3 style changes to the file and folder system as opposed to the older game .cdf files and many other changes like the split planes.dat and plane skinner as well as scenario files modifications it requires close attention to use the proper file set and the use of the separate .dat program provided by MrJelly. He also converted many scenarios also in the 1.29SU "Single User" version. (Perhaps easier for newbies is to use just the 1.29 offered as a stand-alone formerly offered by Col. Gibbon?)
  • As noted above, it was in fact 1.28E which incorporated the changes to folder setups for aircraft models and flight files enabled by the split plane data files. But both that and 1.29 retained the original aircarft slot names, and the inherent differences between the slots originally coded by Microprose for different types of aircraft..1.29 did not contain that crucial 1.3 change.


    Originally Posted by Roy

    1.3 - a special version mostly useful to the Code group it has radical changes which render it incompatible to most other version files. However I really still have to say its really nice to fly as the FM / DM modeling by Knegel is all new AND much differences for the older style.
    1.40, 1.5, 1.6 These are many newer versions produced by MrJelly. Planes mostly by Rotten50. If you don't mind all the changes and willing to closely follow that small group of mainly online players its what you may want, skipping the now classic versions like the 1.28e, etc.
  • 1.3 was the radical departure which got rid of the original aurcraft slot names, and in fhe differences between the aircraft slots. All slots could now handle all types of aircraft, making theatre and planeset building more flexible. As the aircraft files did not now feature the original slot names, the exes on this development path were incomptable with the 1.2X versions

    1.4-1.6 are developments of 1.3, adding refinements to scenario and plane set selection, as well to aircraft modelling. As such, they are not intended exclusively for online play. The concept is that a player can download the 1.6 setup and have instant access to multiple theatres and scenarios, and the appropriate aircraft for time and place. More are being added. The much enhanced online play capability is there for those that want it.

I hope that is helpful.

RAF Chattenden


Thank You Moggy for your notes and comments!

Please note my post was not intended to be comprehensive. Just a brief overview mainly my intention was the posting of translations for the search engines to pick up so hopefully more world-wide players might find the game.
I used the DeepL Translator - free online version, which allows limited use.

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Korrekturen, Ergänzungen;

EAWrp2.6 nicht 1.6 (Entschuldigung)

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Zusätzlich gibt es eine andere Version von EAW, die einzigartig ist und EAWPro heißt. Produziert von Roel VonBeerhofen, konsultieren Sie das Forum für Informationen.
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Nachtrag / Kommentare

Originally Posted by Moggy


Hallo!

Kann ich ein paar Dinge über Ihren Beitrag zu Code Group-Exes aufgreifen?

  • Originally Posted by Roy

    EAW 1.28 Die erste "EAW Code Group" produzierte Version, die durch Neukompilieren des Quellcodes erstellt wurde, um eine neue ausführbare Datei eaw.exe sowie zusätzliche benötigte Dateien, insbesondere die .CDF-Dateien, zu erstellen.
    EAW 1.28e Wirklich die bedeutendste Version der ursprünglichen Code Group-Produktionen von a, b, c, d, e. Es bietet sowohl die Bildschirmgröße 1024 x 768 (entwickelt in der d-Version) als auch die Verfeinerung aller von Knegel hergestellten FM / DM-EAWRP, die Möglichkeit, mehr Landplättchen zu verwenden, und zahlreiche andere Verbesserungen in vielen Bereichen. Funktionalität, Grafik, Luftkampf und andere Funktionen, einschließlich der Fehlerbehebung für den berüchtigten "7217" -Fehler, auch bekannt als Intel-Grafik-Rendering-Fehler, machen ihn zum Goldstandard für den Spieler.
    Es ist die empfohlene Version. Außerdem wird keine Spiel-CD mehr benötigt.
    Beachten Sie, dass es mit älteren Szenario- / Theaterdateien und einigen Skins ohne Änderungen NICHT kompatibel ist.
    MrJelly hat viele Szenarien für die Verwendung mit 1.28e konvertiert. Sie müssen nur die Dateien abrufen. Es gibt auch einige andere Szenarien für 1.28e, wie meine experimentelle BeachHell Isles Final-Version - verwenden Sie einfach Airstarts, um CTDs zu vermeiden.
  • Die endgültige Version, die vollständig mit dem ursprünglichen Spiel-Setup einschließlich der Bildschirmgröße des Menüs kompatibel war, war 1,28 ° C. Dies ist die wichtige Version für Spieler, die das ursprüngliche Spiel spielen möchten. Die vielen Theater und Szenarien, die für das ursprüngliche Spiel erstellt wurden, können mit dieser Version verwendet werden.

    I1.28E brachte die Änderungen an den Ordnereinstellungen für Flugzeugmodelle und Flugdateien und integrierte die in 1.28D entwickelte Menübildschirmgröße von 1024 x 768. Es war, wie Sie sagen, nicht abwärtskompatibel mit Theatern und Szenarien, die für das ursprüngliche Spiel gemacht wurden. Aber Herr Jelly und die ursprünglichen Modder haben viele Szenarien für diese Version angepasst, insbesondere Spanien, Finnland, Malta und den Südpazifik. Es gab Beta-Versionen von The Western Front und einige meiner Sachen wie den Irak.
  • Originally Posted by Roy

    EAW 1.29 Die nächste und größtenteils endgültige Version des Codegroup-Coop-Mitglieds. Als eigenständige Version sollte es wahrscheinlich als die Standardversion betrachtet werden, die 1.28e und f ersetzt, von der es ein Produkt ist. Da es jedoch 1,3 Stiländerungen am Datei- und Ordnersystem enthält, im Gegensatz zu den älteren .cdf-Dateien des Spiels und vielen anderen Änderungen wie Die geteilten Ebenen.dat und Plane Skinner sowie die Modifikationen der Szenariodateien erfordern besondere Aufmerksamkeit, um den richtigen Dateisatz und das separate MrDelly-Programm von MrJelly zu verwenden. Er konvertierte auch viele Szenarien auch in der 1.29SU "Single User" -Version. (Vielleicht ist es für Neulinge einfacher, nur die 1,29 zu verwenden, die früher von Col. Gibbon als eigenständige Version angeboten wurde?)
  • Wie oben erwähnt, war es tatsächlich 1.28E, das die Änderungen an den Ordnereinstellungen für Flugzeugmodelle und Flugdateien enthielt, die durch die geteilten Flugzeugdatendateien aktiviert wurden. Aber sowohl das als auch 1.29 behielten die ursprünglichen Namen der Aircarft-Slots bei, und die inhärenten Unterschiede zwischen den Slots, die ursprünglich von Microprose für verschiedene Flugzeugtypen codiert wurden. 1.29 enthielten diese entscheidende 1.3-Änderung nicht.


    Originally Posted by Roy

    1.3 - Eine spezielle Version, die vor allem für die Codegruppe nützlich ist. Sie enthält radikale Änderungen, die sie mit den meisten anderen Versionsdateien nicht kompatibel machen. Allerdings muss ich wirklich noch sagen, dass es wirklich schön ist zu fliegen, da die FM / DM-Modellierung von Knegel alles neu ist UND viele Unterschiede für den älteren Stil.
    1.40, 1.5, 1.6 Dies sind viele neuere Versionen von MrJelly. Flugzeuge meist von Rotten50. Wenn Ihnen all die Änderungen nichts ausmachen und Sie bereit sind, dieser kleinen Gruppe von hauptsächlich Online-Spielern genau zu folgen, ist es das, was Sie möchten, und überspringen Sie die jetzt klassischen Versionen wie die 1.28e usw.
  • 1.3 war die radikale Abkehr, die die ursprünglichen Namen der Aurcraft-Slots und die Unterschiede zwischen den Flugzeug-Slots beseitigte. Alle Slots konnten jetzt alle Flugzeugtypen aufnehmen, wodurch der Bau von Theatern und Flugzeugen flexibler wurde. Da die Flugzeugdateien jetzt nicht die ursprünglichen Steckplatznamen enthielten, waren die Exes auf diesem Entwicklungspfad mit den 1.2X-Versionen nicht kompatibel

    1.4-1.6 sind Entwicklungen von 1.3, die die Auswahl von Szenarien und Flugzeugsätzen sowie die Modellierung von Flugzeugen verfeinern. Als solche sind sie nicht ausschließlich für das Online-Spiel gedacht. Das Konzept ist, dass ein Spieler das 1.6-Setup herunterladen und sofort auf mehrere Theater und Szenarien sowie auf das für Zeit und Ort geeignete Flugzeug zugreifen kann. Weitere werden hinzugefügt. Die stark verbesserte Online-Spielfunktion ist für diejenigen da, die es wollen.

Ich hoffe das ist hilfreich.

RAF Chattenden


Danke Moggy für deine Notizen und Kommentare!

-------------------

Corrections, ajouts;

EAWrp2.6 pas 1.6 (excuses)
----
De plus, il existe une autre version d'EAW unique appelée EAWPro. Produit par Roel VonBeerhofen, consultez le forum pour plus d'informations.
-------------

Addendum / Commentaires

Originally Posted by Moggy


salut!

Puis-je aborder quelques points sur votre publication sur les ex de Code Group?

  • Originally Posted by Roy

    EAW 1.28 La première version produite par "EAW Code Group" est issue de la recompilation du code source pour produire un nouvel exécutable eaw.exe ainsi que des fichiers supplémentaires nécessaires, notamment les fichiers .CDF.
    EAW 1.28e Vraiment la version la plus significative des productions originales de Code Group de a, b, c, d, e. Il présente à la fois la taille de l'écran du menu 1024 x 768 (développé dans la version d) et inclut tout le raffinement de tous les EAWRP FM / DM produits par Knegel, la possibilité d'utiliser plus de tuiles de terrain et de nombreuses autres améliorations dans de nombreux domaines. Les fonctionnalités, les graphismes, le combat aérien et d'autres fonctionnalités, y compris la correction de bogue pour l'erreur notoire "7217", alias erreur de rendu graphique Intel, en font vraiment le Gold Standard pour le joueur de jeu.
    C'est la version recommandée. De plus, il ne nécessite plus de CD de jeu.
    Notez qu'il est INcompatible avec les anciens fichiers de scénarios / théâtres et certains skins sans modifications.
    MrJelly a converti de nombreux scénarios pour une utilisation avec 1.28e, il vous suffit de récupérer les fichiers. Il existe également d'autres scénarios conçus pour la 1.28e comme ma version finale expérimentale de BeachHell Isles - utilisez simplement des pistes d'atterrissage pour éviter les CTD.
  • La version finale qui était entièrement compatible avec la configuration originale du jeu, y compris la taille de l'écran du menu, était la 1.28C. C'est la version significative pour les joueurs souhaitant jouer au jeu original. Les nombreux théâtres et scénarios réalisés pour le jeu original peuvent être utilisés avec cette version.

    I1.28E a apporté les changements aux configurations de dossier pour les modèles d'avions et les fichiers de vol et a incorporé la taille d'écran de menu de 1024 x 768 développée dans 1.28D. Ce n'était, comme vous le dites, pas rétrocompatible avec les théâtres et les scénarios conçus pour le jeu original. Mais M. Jelly et les moddeurs d'origine ont adapté de nombreux scénarios pour une utilisation avec cette version, notamment l'Espagne, la Finlande, Malte et le Pacifique Sud. Il y avait des versions bêta de The Western Front, et certaines de mes choses comme l'Irak.
  • Originally Posted by Roy

    EAW 1.29 La prochaine et pour la plupart la version finale des membres de Codegroup coop. En tant qu'autonome, il devrait probablement être considéré comme la version Standard remplaçant 1.28e et f dont il est un produit, mais comme il contient 1.3 changements de style dans le système de fichiers et de dossiers par opposition aux fichiers .cdf du jeu plus ancien et de nombreux autres changements comme le split planes.dat et le skinner plane ainsi que les modifications des fichiers de scénario nécessitent une attention particulière pour utiliser le jeu de fichiers approprié et l'utilisation du programme .dat séparé fourni par MrJelly. Il a également converti de nombreux scénarios également dans la version 1.29SU "Single User". (Peut-être plus facile pour les débutants est d'utiliser uniquement le 1.29 offert en tant que stand-alone auparavant offert par le colonel Gibbon?)
  • Comme indiqué ci-dessus, c'était en fait 1.28E qui incorporait les changements aux configurations de dossier pour les modèles d'avion et les fichiers de vol activés par les fichiers de données de plan partagé. Mais à la fois cela et 1.29 ont conservé les noms de créneaux aéronautiques d'origine, et les différences inhérentes entre les créneaux à l'origine codés par Microprose pour différents types d'avions.


    Originally Posted by Roy

    1.3 - une version spéciale principalement utile pour le groupe Code, elle a des changements radicaux qui la rendent incompatible avec la plupart des autres fichiers de version. Cependant, je dois vraiment dire que c'est vraiment agréable de voler car la modélisation FM / DM de Knegel est toute nouvelle ET beaucoup de différences pour l'ancien style.
    1.40, 1.5, 1.6 Il s'agit de nombreuses versions plus récentes produites par MrJelly. Avions principalement de Rotten50. Si tous les changements ne vous dérangent pas et que vous êtes prêt à suivre de près ce petit groupe de joueurs principalement en ligne, c'est ce que vous voudrez peut-être, en sautant les versions désormais classiques comme la 1.28e, etc.
  • 1.3 a été le départ radical qui a éliminé les noms originaux des emplacements d'aurcraft et les différences entre les emplacements des avions. Tous les créneaux peuvent désormais gérer tous les types d'avions, ce qui rend la construction de théâtre et d'avions plus flexible. Comme les fichiers avions ne comportaient plus les noms de slot d'origine, les ex sur ce chemin de développement étaient incomptables avec les versions 1.2X

    1.4-1.6 sont des développements de 1.3, ajoutant des raffinements au scénario et à la sélection des ensembles d'avions, ainsi qu'à la modélisation des avions. En tant que tels, ils ne sont pas destinés exclusivement au jeu en ligne. Le concept est qu'un joueur peut télécharger la configuration 1.6 et avoir un accès instantané à plusieurs théâtres et scénarios, ainsi qu'à l'avion approprié pour le temps et le lieu. D'autres sont ajoutés. La capacité de jeu en ligne bien améliorée est là pour ceux qui le souhaitent.

J'espère que c'est utile.

RAF Chattenden


Merci Moggy pour vos notes et commentaires!


----
Correcciones, adiciones;

EAWrp2.6 no 1.6 (disculpas)

Además, existe otra versión de EAW que es única llamada EAWPro. Producido por Roel VonBeerhofen, consulte el foro para obtener información.
-------------

Apéndice / Comentarios

Originally Posted by Moggy


¡Hola!

¿Puedo comentar algunas cosas sobre tu publicación en Code Group exes?

  • Originally Posted by Roy

    EAW 1.28 La primera versión producida por "Grupo de códigos EAW" obtenida a partir de la recompilación del código fuente para producir un nuevo ejecutable eaw.exe, así como los archivos adicionales necesarios, en particular los archivos .CDF.
    EAW 1.28e Realmente la versión más significativa de las producciones originales de Code Group de a, b, c, d, e. Cuenta con un tamaño de pantalla de menú de 1024 x 768 (desarrollado en la versión d) incluido todo el refinamiento de todos los FM / DM EAWRP producidos por Knegel, la capacidad de usar más mosaicos de tierra y muchas otras mejoras en muchas áreas. La funcionalidad, los gráficos, el combate aéreo y otras características, incluida la corrección de errores del notorio error "7217", también conocido como error de representación de gráficos de Intel, lo convierten en el estándar de oro para el jugador del juego.
    Es la versión recomendada. Además, ya no requiere un CD de juego.
    Tenga en cuenta que no es compatible con archivos de escenarios / teatros más antiguos y algunas máscaras sin modificaciones.
    MrJelly convirtió muchos escenarios para usarlos con 1.28e, solo tiene que obtener los archivos. También hay algunos otros escenarios hechos para 1.28e como mi versión experimental final de BeachHell Isles: solo use airstarts para evitar CTD.
  • La versión final que era totalmente compatible con la configuración original del juego, incluido el tamaño de la pantalla del menú, era 1.28C. Esta es la versión significativa para los jugadores que deseen jugar el juego original. Los muchos teatros y escenarios que se crearon para el juego original se pueden usar con esta versión.

    I1.28E introdujo los cambios en la configuración de carpetas para modelos de aeronaves y archivos de vuelo e incorporó el tamaño de pantalla de menú de 1024 x 768 desarrollado en 1.28D. Como dices, no era compatible con versiones anteriores de los teatros y escenarios que se hicieron para el juego original. Pero el Sr. Jelly y los modders originales adaptaron muchos escenarios para su uso con esta versión, en particular España, Finlandia, Malta y el Pacífico Sur. Había versiones beta de The Western Front, y algunas de mis cosas como Irak ...
  • Originally Posted by Roy

    EAW 1.29 La siguiente y en su mayor parte la versión final para miembros de la cooperativa de Codegroup. Como independiente, probablemente debería considerarse la versión estándar que reemplaza a la 1.28e yf de la que es producto, sin embargo, dado que contiene cambios de estilo 1.3 en el sistema de archivos y carpetas, a diferencia de los archivos .cdf del juego anterior y muchos otros cambios como el split planes.dat y plane skinner, así como las modificaciones de los archivos de escenarios, requiere mucha atención para usar el conjunto de archivos adecuado y el uso del programa .dat separado proporcionado por MrJelly. También convirtió muchos escenarios también en la versión 1.29SU "Single User". (¿Quizás más fácil para los novatos es usar solo el 1.29 ofrecido como independiente anteriormente ofrecido por el Coronel Gibbon?)
  • Como se señaló anteriormente, de hecho fue 1.28E el que incorporó los cambios en la configuración de carpetas para modelos de aeronaves y archivos de vuelo habilitados por los archivos de datos del avión dividido. Pero tanto eso como 1.29 conservaron los nombres originales de las ranuras de aircarft, y las diferencias inherentes entre las ranuras originalmente codificadas por Microprose para diferentes tipos de aeronaves ... 1.29 no contenían ese cambio crucial de 1.3.


    Originally Posted by Roy

    1.3 - una versión especial muy útil para el grupo de Código que tiene cambios radicales que la hacen incompatible con la mayoría de los otros archivos de versión. Sin embargo, todavía tengo que decir que es muy agradable volar, ya que el modelado FM / DM de Knegel es completamente nuevo Y hay muchas diferencias con el estilo anterior.
    1.40, 1.5, 1.6 Estas son muchas versiones más nuevas producidas por MrJelly. Aviones en su mayoría por Rotten50. Si no le importan todos los cambios y está dispuesto a seguir de cerca a ese pequeño grupo de jugadores principalmente en línea, es lo que puede querer, omitiendo las versiones ahora clásicas como la 1.28e, etc.
  • 1.3 fue la salida radical que eliminó los nombres originales de las ranuras de los aviones y las diferencias entre las ranuras de los aviones. Todas las máquinas tragamonedas ahora pueden manejar todo tipo de aeronaves, lo que hace que la construcción de teatros y aviones sea más flexible. Como los archivos de la aeronave ahora no incluían los nombres de las ranuras originales, los ex en esta ruta de desarrollo no eran compatibles con las versiones 1.2X.

    1.4-1.6 son desarrollos de 1.3, que agregan mejoras a la selección de escenarios y conjuntos de planos, así como al modelado de aeronaves. Como tal, no están destinados exclusivamente al juego en línea. El concepto es que un jugador puede descargar la configuración 1.6 y tener acceso instantáneo a múltiples teatros y escenarios, y al avión apropiado para el tiempo y el lugar. Se están agregando más. La capacidad de juego en línea mucho mejorada está ahí para aquellos que lo deseen.

Espero que sea de ayuda.

RAF Chattenden


¡Gracias Moggy por tus notas y comentarios!


-------------

Addendum / Commenti

Correzioni, aggiunte;

EAWrp2.6 non 1.6 (scuse)

---

Inoltre c'è un'altra versione di EAW che è unica chiamata EAWPro. Prodotto da Roel VonBeerhofen, consultare il forum per informazioni.

Originally Posted by Moggy


Ciao!

Posso occuparmi di alcuni aspetti del tuo post sugli ex di Code Group?

  • Originally Posted by Roy

    EAW 1.28 La prima versione prodotta dal "EAW Code Group" prodotta dalla ricompilazione del codice sorgente per produrre un nuovo eseguibile eaw.exe oltre ai file aggiuntivi necessari, in particolare i file .CDF.
    EAW 1.28e Davvero la versione più significativa delle produzioni originali del Code Group di a, b, c, d, e. Presenta sia la dimensione dello schermo del menu 1024 x 768 (sviluppata nella versione d) che include tutti i perfezionamenti di tutti gli EAWRP FM / DM prodotti da Knegel, la possibilità di utilizzare più tessere terra e numerosi altri miglioramenti in molte aree. Funzionalità, grafica, combattimento aereo e altre caratteristiche, inclusa la correzione di bug per il famigerato errore "7217", noto anche come errore di rendering della grafica Intel, lo rendono davvero il Gold Standard per i giocatori.
    È la versione consigliata. Inoltre non richiede più un CD di gioco.
    Nota che è INcompatibile con i vecchi file di scenari / cinema e alcune skin senza modifiche.
    MrJelly ha convertito molti scenari per l'uso con 1.28e devi solo ottenere i file. Inoltre ci sono altri scenari realizzati per 1.28e come la mia versione sperimentale di BeachHell Isles Final - usa solo gli avvii per evitare i CTD.
  • La versione finale che era completamente compatibile con la configurazione del gioco originale, inclusa la dimensione dello schermo del menu, era 1.28C. Questa è la versione significativa per i giocatori che desiderano giocare al gioco originale. I numerosi teatri e scenari creati per il gioco originale possono essere utilizzati con questa versione.

    I1.28E ha apportato le modifiche alle impostazioni delle cartelle per i modelli di aeromobili e i file di volo e ha incorporato la dimensione dello schermo del menu 1024 x 768 sviluppata in 1.28D. Come dici tu, non era retrocompatibile con i teatri e gli scenari creati per il gioco originale. Ma il signor Jelly ei modder originali hanno adattato molti scenari per l'uso con questa versione, in particolare Spagna, Finlandia, Malta e Sud Pacifico. C'erano versioni beta di The Western Front e alcune delle mie cose come Iraq ..
  • Originally Posted by Roy

    MAE 1.29 La versione successiva e per la maggior parte finale per i membri di Codegroup coop. Come standalone dovrebbe probabilmente essere considerata la versione Standard che sostituisce 1.28e ef di cui è un prodotto, ma poiché contiene 1.3 modifiche di stile al sistema di file e cartelle rispetto ai file .cdf del gioco precedente e molte altre modifiche come lo split planes.dat e il plane skinner, nonché le modifiche ai file di scenario, richiedono molta attenzione per utilizzare il set di file corretto e l'uso del programma .dat separato fornito da MrJelly. Ha anche convertito molti scenari anche nella versione 1.29SU "Single User". (Forse più facile per i neofiti è usare solo l'1,29 offerto come stand-alone precedentemente offerto dal Col. Gibbon?)
  • Come notato sopra, in realtà era 1.28E che incorporava le modifiche alle impostazioni delle cartelle per i modelli di aeromobili e i file di volo abilitati dai file di dati dell'aereo diviso. Ma sia quello che l'1,29 hanno mantenuto i nomi originali degli slot dell'aeromobile, e le differenze intrinseche tra gli slot originariamente codificati da Microprose per diversi tipi di aeromobili..1,29 non contenevano quel cambiamento 1.3 cruciale.


    Originally Posted by Roy

    1.3 - una versione speciale per lo più utile al gruppo Codice ha modifiche radicali che la rendono incompatibile con la maggior parte degli altri file di versione. Tuttavia, devo ancora dire che è davvero bello volare dato che il modello FM / DM di Knegel è tutto nuovo E molte differenze per il vecchio stile.
    1.40, 1.5, 1.6 Queste sono molte versioni più recenti prodotte da MrJelly. Aerei principalmente di Rotten50. Se non ti dispiace tutti i cambiamenti e sei disposto a seguire da vicino quel piccolo gruppo di giocatori principalmente online, è quello che potresti desiderare, saltando le versioni ormai classiche come 1.28e, ecc.
  • 1.3 è stata la svolta radicale che ha eliminato i nomi originali degli slot aurcraft e nelle differenze tra gli slot degli aerei. Tutti gli slot ora potevano gestire tutti i tipi di aeromobili, rendendo più flessibile la costruzione di teatri e aerei. Poiché i file dell'aereo non presentavano ora i nomi degli slot originali, gli ex su questo percorso di sviluppo erano incomprensibili con le versioni 1.2X

    1.4-1.6 sono sviluppi di 1.3, aggiungendo perfezionamenti alla selezione di scenari e set di aerei, nonché alla modellazione degli aerei. In quanto tali, non sono destinati esclusivamente al gioco online. Il concetto è che un giocatore può scaricare la configurazione 1.6 e avere accesso immediato a più teatri e scenari e l'aereo appropriato per tempo e luogo. Altri vengono aggiunti. La capacità di gioco online molto migliorata è disponibile per coloro che lo desiderano.

Spero che sia utile.

RAF Chattenden


Grazie Moggy per i tuoi appunti e commenti!
---
Correcties, aanvullingen;

EAWrp2.6 niet 1.6 (excuses)

---
Daarnaast is er nog een versie van EAW die uniek is, genaamd EAWPro. Geproduceerd door Roel VonBeerhofen, raadpleeg het forum voor informatie.

-------------

Addendum / opmerkingen

Originally Posted by Moggy


Hallo!

Kan ik een paar dingen zeggen over uw bericht op Code Group-exes?

  • Originally Posted by Roy

    EAW 1.28 De eerste "EAW Code Group" geproduceerde versie geproduceerd door het opnieuw compileren van de broncode om een ​​nieuw uitvoerbaar eaw.exe te produceren, evenals extra benodigde bestanden, met name de .CDF-bestanden.
    EAB 1.28e Echt de meest significante versie van de originele Code Group-producties van a, b, c, d, e. Het beschikt over zowel de 1024 x 768 menuschermgrootte (ontwikkeld in de d-versie) inclusief alle verfijning van alle FM / DM EAWRP geproduceerd door Knegel, de mogelijkheid om meer landtegels te gebruiken en tal van andere verbeteringen op veel gebieden. Functionaliteit, graphics, luchtgevechten en andere functies, waaronder een bugfix voor de beruchte "7217" -fout oftewel Intel grafische weergavefout, maken het echt de gouden standaard voor de spelspeler.
    Het is de aanbevolen versie. Ook is er geen game-cd meer nodig.
    Merk op dat het incompatibel is met oudere scenario / theaters-bestanden en sommige skins zonder aanpassingen.
    MrJelly heeft veel scenario's geconverteerd voor gebruik met 1.28e, je hoeft alleen maar de bestanden te krijgen. Er zijn ook enkele andere scenario's gemaakt voor 1.28e, zoals mijn experimentele BeachHell Isles Final-versie - gebruik gewoon airstarts om CTD's te vermijden.
  • De uiteindelijke versie die volledig compatibel was met de originele game-setup, inclusief de schermgrootte van het menu, was 1,28C. Dit is de belangrijke versie voor spelers die het originele spel willen spelen. De vele theaters en scenario's die zijn gemaakt voor de originele game kunnen met deze versie worden gebruikt.

    I1.28E bracht de wijzigingen aan in mapinstellingen voor vliegtuigmodellen en vluchtbestanden en nam de 1024 x 768 menuschermgrootte op die werd ontwikkeld in 1.28D. Het was, zoals je zegt, niet achterwaarts compatibel met theaters en scenario's die waren gemaakt voor de originele game. Maar Mr. Jelly en de originele modders hebben veel scenario's aangepast voor gebruik met deze versie, met name Spanje, Finland, Malta en de Stille Zuidzee. Er waren bètaversies van The Western Front, en sommige van mijn dingen, zoals Irak ...
  • Originally Posted by Roy

    EAB 1.29 De volgende en grotendeels laatste versie van de Codegroup coop-leden. Als een op zichzelf staande versie zou het waarschijnlijk moeten worden beschouwd als de standaardversie die 1.28e en f vervangt waarvan het een product is, maar aangezien het 1.3-stijlveranderingen in het bestands- en mapsysteem bevat in tegenstelling tot de oudere game .cdf-bestanden en vele andere wijzigingen zoals de split planes.dat en plane skinner evenals modificaties van scenariobestanden vereist veel aandacht om de juiste bestandsset te gebruiken en het gebruik van het afzonderlijke .dat-programma van MrJelly. Hij heeft ook veel scenario's omgezet in de 1.29SU "Single User" -versie. (Misschien is het gemakkelijker voor nieuwkomers om alleen de 1,29 te gebruiken die als stand-alone werd aangeboden en voorheen werd aangeboden door kolonel Gibbon?)
  • Zoals hierboven vermeld, was het in feite 1.28E die de wijzigingen in de mapconfiguraties voor vliegtuigmodellen en vluchtbestanden heeft verwerkt die mogelijk zijn gemaakt door de gegevensbestanden van split plane. Maar zowel dat als 1.29 behielden de originele aircarft slotnamen, en de inherente verschillen tussen de slots die oorspronkelijk door Microprose waren gecodeerd voor verschillende typen vliegtuigen..1.29 bevatten die cruciale 1.3-wijziging niet.


    Originally Posted by Roy

    1.3 - een speciale versie die vooral nuttig is voor de codegroep, het heeft radicale veranderingen die het incompatibel maken met de meeste andere versiebestanden. Ik moet echter nog steeds zeggen dat het erg leuk is om te vliegen, aangezien de FM / DM-modellering van Knegel helemaal nieuw is EN veel verschillen voor de oudere stijl.
    1.40, 1.5, 1.6 Dit zijn veel nieuwere versies geproduceerd door MrJelly. Vliegtuigen meestal door Rotten50. Als je alle veranderingen niet erg vindt en bereid bent om die kleine groep van voornamelijk online spelers op de voet te volgen, is het wat je wilt, en sla de nu klassieke versies zoals de 1.28e, enz.
  • 1.3 was het radicale vertrek dat de oorspronkelijke namen van aurcraft-slots en de verschillen tussen de slots voor vliegtuigen weghaalde. Alle slots konden nu alle soorten vliegtuigen aan, waardoor theater- en vliegtuigbouw flexibeler werd. Omdat de vliegtuigbestanden nu niet de originele slotnamen bevatten, waren de exen op dit ontwikkelingspad niet compatibel met de 1.2X-versies

    1.4-1.6 zijn ontwikkelingen van 1.3, die verfijningen toevoegen aan de selectie van scenario's en vliegtuigsets, evenals aan vliegtuigmodellering. Als zodanig zijn ze niet exclusief bedoeld om online te spelen. Het concept is dat een speler de 1.6 setup kan downloaden en direct toegang heeft tot meerdere theaters en scenario's, en het juiste vliegtuig voor tijd en plaats. Er komen er meer bij. De sterk verbeterde online speelmogelijkheden zijn er voor degenen die dat willen.

Ik hoop dat dat nuttig is.

RAF Chattenden


Bedankt Moggy voor je aantekeningen en opmerkingen!


#4555125 - 02/06/21 08:02 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Just some clarification re- codegroup releases

1.28 was the first release, with gun convergence and the option of "Allied" and "Axis" flyable aircraft selection screens as major aspects, among many others.
1.28a and 1.28b had more things added to 1.28

1.28c was a really significant release. It introduced the "Dir.set" system in which the exe reads a "Dir.set" file which lists the places to check for the needed theatre files. This stopped the previous system of file-manager programs such as OAW which copied and pasted files into the root folder.
It was also the first version of EAW that had had an aircraft carrier with a raised deck.

1.28D was Crashin' Jacks experiment with 1024x768 selection screens instead of the old 640x480 ones which look terrible on larger monitors.
1.28e was effectively 1.28c with CJ's screens. However, with the success if the "Dir.set" system we introduced the "Planeset" system based on the "PDir.set" file with the paths to skin folders and the "FMDir.set" file with paths to the flight model folders.
It was released with four planesets in the "Planes" folder which Knegel had assembled.

Up to that point eaw had been restricted to 64 terrain tiles with the 640x320 tile map in the "eaw.tm" file. Will Gee created a system that allowed the possibility of thousands of tiles, but with a different tile map file "eaw32.tm". This breakthrough was added to 1.28e in order to create 1.28f.

1.29 did away with the 640x320 tilemap being the only option, and it was possible to have tilemaps of different sizes. A new map system needed to be invented, and this was achieved. From that point on we have used the "TargMap.pic" files in the "New Map" exes. The exes were released in pairs, with the "Old Map" version still locked into the 640x320 tilemap and the "Europe1.pic" file for the selection and in-flight screens.

Whilst I was working with 1.29 Knegel had developed 1.30 with a slot-free system that did away with the "p38h" ..."V1V1" names in skin and flight model files. The upshot was the release of 1.40, a combination of the two, effectively a version of 1.29 with slot free-planes.

During further development of 1.40 it was realised that some of the CDF files were redundant because of the "p38h" ..."V1V1" names no longer being used. I moved all of the default files from the CDFs into the "Savedata" folder, and deleted the ones that were incompatible. A new version of the exe was produced which had no CDF files.

150 came about through Ray's idea of separating planesets from theatres. Previously the planesets were in theatre folders, but 150 gave players the possibility of flying in the ETO theatre but in Pacific planes.

Finally a change in the weapons system brought about the birth of 1.60, with the default folder being "Gamedata" and not "savedata". There are different versions of two weapons files in the 1.50 "savedata" folder and the 1.60 "GameData" folder.

This is not meant to be an exhaustive post, but a historical summary of the key changes smile


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#4555292 - 02/08/21 10:59 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hi Tony,

what i dont understand is this: " 150 came about through Ray's idea of separating planesets from theatres. Previously the planesets were in theatre folders, "

We already seperated the Planes from the Theatres long before. Even before we had the code, we had just one Planes-Folder. Only for Campaigns, where the gameplay often was specialy adjusted to the Planeset, the Planeset remained static.
For online and offline gaming we splited many campaign setups, to load the Theatre with OAW, to be used with any Plane-Combination.

Thats what OAW was made for and with OAW1.28 we already could generate Planesets on the fly. But we also could load a complete set, At that stage we had the campaign Planesets in their own F-folders, so the Theatre could get used with any Planeset.

Up to EAW1.28d we still had to use the OAW selector to load the different Planesets, then as you wrote, we did implement some of the abilitys of the OAW manager into the EAW.exe.
EAW1.28e actually dont came with 4 static Planesets, It came with 4 Pdir files and the needed related campaign and mission files, to avoid CTD´s, which happen often, when a new Planeset get loaded, but the homebases or missiontypes dont fit.
The Plane files itself all was in a "Planes" folder, like it is now.

Last edited by Knegel; 02/08/21 11:16 AM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555294 - 02/08/21 11:32 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Ralf I disagree smile

[Linked Image]

This is 1.28e and the "ETO" Dir.Set points to the "ETO_01" folder, and that is the theatre folder.
There are five planesets in the "ETO_01" folder which are listed for selection.
Each one contains the "PDir.set" and "FMDir.set" files.
So the theatre folder contains the planeset folders.

If I had selected any of the other theatres there are no planesets in them and the drop down list does not appear
I cannot select SPAW and fly with the "PLANESET2" from the "ETO_01" folder, unless I copy "PLANESET2" and paste it into the "SPAW" folder.

The same system still applied in 1.29 and 140:
[Linked Image]

In 140 the SPAW theatre folder had six planesets



Last edited by MrJelly; 02/08/21 11:47 AM. Reason: Picture added

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#4555296 - 02/08/21 11:56 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Quote
Thats what OAW was made for and with OAW1.28 we already could generate Planesets on the fly. But we also could load a complete set, At that stage we had the campaign Planesets in their own F-folders, so the Theatre could get used with any Planeset.


I agree with that, but when you look what happened OAW was copying files and pasting them into the root folder. It was not using "PDir.set" and "FMDir.set" files.
By copying and pasting you could create any possibility.


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#4555321 - 02/08/21 01:06 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hi Tony,

take the explorrer and have a look into the Planeset folders, there are no Plane related files, just the different dir.set files, speach files and mission result related files, to avoid CTD´s, but this Planesets are not static, they could get changed on the fly, using the related tool (iam not sure if it still was OAW at that time). The flt´s etc are stored in the Planes folder and if a other Pdir and FMdir.set file got loaded into the EAW root, that one got used instead. We could at least generate 10 such Plane-Sets,selectable from within the game. The same we could add to any other theatre, still using always the same skins and flt´s, just by pointing to them.

The following is the clarification and a very good reason, why the plane set folders are located in the theare folder and thats why they should be there!

The advantage of this kind of Planesets is to avoid the common CTD´s, when a planeset get loaded, without to delete the *.msn files and to keep the *msn and campaign files while switching a plane set, We did recomment the people, specialy who wanted to play online, not to change this planesets, but to create new planeset folders with their wanted plane combinations.

Thats the reason why i get CTD´s now, when switching the Plane set and why my old missionsetup always get lost.


Yes, of course the early OAW did copy the needed files to the EAW root, but also later, in EAW1.28e we had just one planes folder, now OAW or any other tool, did copy only the dir.set files to the root. The Planes got seperated from the Theatres right in beginning of OAW, although the campaignmakers for a good reason didnt do that, but we did.

Last edited by Knegel; 02/08/21 01:18 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555326 - 02/08/21 01:32 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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In 1.28e there are the "PDir.set" and "FMDir.set" files in the planeset folders, which themselves are in the theatre folders.

[Linked Image]

Those two files do not move. They are read by the exe. If the user has selected the ETO_01 theatre and planeset 3 then those files will be read.
What I wrote in my original thread re- the development of code-group exes is that a planeset system of this type was introduced in 1.28e, and that until 150 the planeset data folders were in the theatre folders. I was not referring to any other type of planeset system.

wink


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#4555330 - 02/08/21 01:50 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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I have the original 1.28 running with OAW128 smile

[Linked Image]



wink Jel


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#4555341 - 02/08/21 04:23 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Yes, thats it and thats how its good, we made that including the savedata folder, cause we had many CTD´s, cause the files inside the savedata folder goes hand in hand with the frontline, and plane set. Further more the Mission and campaign results/setups get lost or overwritten, if there is only one savedata or gamedata folder for all planesets in each theatre.

To avoid the CTD´s we had always to delete the MSN files, when selecting a new plane set, that was ok for online gaming, but offline that was a bad choise, specially for someone who wantted to play a campaign or a mission-sequence.

The Planesets inside the theatre folder was an option anyway, not a must.

Last edited by Knegel; 02/08/21 04:35 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555365 - 02/08/21 06:58 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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As I understand it, the CTDs Knegel is referring to were caused by launching a saved or default mission file created under one theatre setup (frontline, target layout etc) in a different setup. Indeed, in the early days it was necessary to avoid this in the single savedata folder, by clearing out any mission files, if you changed theatre setup.

However, once each scenario had its own savedata folder, this problem was avoided.

In 1.6, each scenario has its own gamedata folder where mission files are stored. Hence no CTDs are caused swapping between scenarios, since no incompatible mission files are being read.

Today for example I was working through a number of my scenario works in progress, all set up in 1.6 with separate folders. I moved between five separate theatres with vastly different front lines and target setups with a few clicks in the manager. No CTDs.

#4555387 - 02/08/21 09:09 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hi Moggy,

the problem wasnt only the Theatres, but also changing Planes, not fitting to the stored *msn files. So switching through the theatres dont cause CTD´s, if each theatre got its own Savedate aka gamedata folder, but if you keep the same theatre and switch the plane set, CTD´s may happen and did for me several times now, cause the new planes may not fit to the stored *MSN files, This is not always the case, but it happens. With the up to 10 Plane sets per Theatre, selectable from within the game (more would be possible by easy but we never saw the need), each plane set keep its own fitting *msn and campain files, while the Planes it self still get stored only one time in one or more Planes folders. And again, this Planesets inside the Theatre folders never was a must! If you look to the ETO 1 folder, of EAW1.28e, where the 4 plaesets got included, you will find also a seperate savedata folder outside the Planeset folders, for the case a other planeset got loaded direct into the EAW root, like it is now. The Plane sets was just a option, otherwise it was already like its now, with a probability to get a CTD.

CTDs with planes might happen, if the last mission was a bombing mission, but the new plane cant carry bombs, or if the last mission was 1940, but the new plane is 1943, or maybe if the last hombase is not a homebase of the new plane. There are many possible reasons why *.msn file cant work with every plane. But its also not nice for a player, if he want to play a campain or mission sequence and changing the planeset use the same datas, that even might not work at all.

Greetings,

Knegel

Last edited by Knegel; 02/08/21 09:09 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555395 - 02/08/21 09:40 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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But isn't the point that you would not accept the default "last mission" for a different plane.

For example I just flew two missions in the same theatre setup. The first plane set contained the MS406 fighter in the first slot. Loaded and flew.

Then kept the theatre but changed to s second plane set which contained a developmental Farman F222 bomber in the same first slot.

In the mission screen I did not accept the loaded "last mission", but set up a new mission which made sense to the plane actually selected. Loaded and flew without problem.

#4555421 - 02/09/21 09:02 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Actually we never found out why exact the CTD´s happen, but if they happen, you cant even reach the Hangarscreen, I hd that some times now. For example i couldnt fly the P40c of the ETO early planeset in the Mediterranian setup, until i deleted the stored mission files.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555425 - 02/09/21 10:10 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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I have bulit very different EAW worlds for twenty years, so I have huge experience of mismatched missions files, right from when I built the Midway theatre in 2000. My experience was that If you have a theatre mismatch - down to changing position and alliegience of bases - you will get a CTD before you get to the hangar screen.

But this problem is sorted now because each scenario has its own gamedata folder for its own mission files.

Then you would avoid a CTD after the hangar screen - caused by planes mismatch - by not flying any default "last mission" if you have installed a new planeset.

#4555426 - 02/09/21 10:30 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Right now i couldnt fly the B17E in the Mediterranian theatre, while it did work in the ETO world. In this case a "slot06" folder got created, inside the gamedata folder, but before a "lastmission.msn" file could get created, the game CTD, before i saw the Hangarscreen.. When i saw the empty folder, i made a copy of the "lastmissionmsn" from the "slot05" folder, and althouigh there is a fighter located, i now can reach the B17 hangar screen.

Last edited by Knegel; 02/09/21 10:31 AM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555431 - 02/09/21 11:09 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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This i did try now:
1. I have the Mediterranian Theatre loaded.
2. I deleted all "slot**" folders, so no MSN files was left.
3. I loaded the Russia late planeset.
4. I tried to join evey Hangarscreen
The Yak 1b gives a CTD without message,
The IL-4 gives a CTD with Unable to find target! 2645 2 0
The Axis Planmes all did work.
copy/paste a "lastmissionmsn" msn into the Yak1-b and IL-4 folder solved the Problem.

I always had trouble to reproduce this CTD´s, probably cause there are many randomized values involved.

But again, the CTD wasnt the only reason for the possibility of the Planesets inside a Theatre folder. The storage of the Mission and campaign results was another good reason.

And also again: The Planesets inside the theatre folders never was a must! Afaik only the ETO_1 folder got offered with such Planeset as example, all other theatres missed them, instead the Planesets was playable like now, without the advantages i wrote.
But also ETO_01 could get played with any other Planeset.

Back to the main point: The planesset already was seperated from the Theatres long ago. The Planesets inside the theatre folder was just a new option in EAW1.28e, not a must.

Already in EAW1.28e every Theatre got its own Savedata folder and so *MSN files to avoid the known target related CTD

Last edited by Knegel; 02/09/21 11:20 AM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555454 - 02/09/21 01:34 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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"1.40, 1.5, 1.6 These are many newer versions produced by MrJelly. Planes mostly by Rotten50. If you don't mind all the changes and willing to closely follow that small group of mainly online players its what you may want, skipping the now classic versions like the 1.28e, etc."

This statement is egregiously incorrect, giving the impression this development line is a minor effort that most players shouldn't bother with.

1.6 is NOT mainly for online players. Rather it is the culmination of the entire EAW world into one package. It is meant to be played both online AND offline as it offers the most flexibility, the most aircraft and the most scenarios of any of the development lines. The fact that most of the users are online players doesn't mean it is an online version.

In addition, the statement that most of the planes are mine is also in serious error. The planes in the 1.6 inventory are upgrades or variations of models, some that have been around since the beginning of EAW modding, probably as early as 2001. I produce no models of my own. All I do is buff up the old original models, modify flight data, add new weapons and convert them to the 1.6 format.

Next time ask someone who knows what they're talking about before spouting off nonsense.


Heck, even paranoids have enemies.
#4555480 - 02/09/21 07:58 PM Re: European Air War- still running in 2015 [Re: Knegel]  
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Originally Posted by Knegel

Back to the main point: The planesset already was seperated from the Theatres long ago. The Planesets inside the theatre folder was just a new option in EAW1.28e, not a must.


In 128E you could choose planesets provided within the chosen theatre folder for example if you flew Finland you had a choice of three planesets, 1940-45 Europe 01 had five. My working version of "Moggy's Europe 1940" under 1.29 had 20, including one for each of the ten days of Dunkirk.

What you couldn't chose to do (for example) was fly any of the Finland planesets in 1940-45 Europe 01. Not unless you wanted to manually start copying folders over..

I did this

Originally Posted by Knegel
1. I have the Mediterranian Theatre loaded.


I flew some missions using a DAW planeset.

I did not do this.

Originally Posted by Knegel
2. I deleted all "slot**" folders, so no MSN files was left.


So any mission files created with the DAW planeset remained.

I did this:

Originally Posted by Knegel
3. I loaded the Russia late planeset.
4. I tried to join evey Hangarscreen


I did not get a CTD in any hangar screen.

I went into both Yak1b and IL4 missions screens, setup missions and succesfully flew them. I did not get CTDs.

I don't know why you are, this doesn't seem to be a widely reported problem.. I accept it must be very frustrating.

Originally Posted by Knegel
Already in EAW1.28e every Theatre got its own Savedata folder and so *MSN files to avoid the known target related CTD


Yes, this was my point. This was how the mission file CTDs relating to inconsistent Theatre data were defeated. We didn't get problems with using multiple planesets in one theatre.

The only thing that occurs to me is that from 1.2E to 1.5 actually each *planeset* within a theatre folder had its own savedata folder. So not only did it avoid the "inconsistent theatre data" problem, if there is an "inconsistent aircraft data" problem, it would have avoided that as well.



Last edited by Moggy; 02/09/21 07:59 PM.
#4555482 - 02/09/21 08:42 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hi Moggy,

you are right, the inside the Theatre folder stored Planesets couldnt get used inside a other theatre, without to copy paste them. But for a good reason! Cause they was created as campaign setup, to be played as campaign or as single mission sequence. For this its important to keep the related mission and campaign results stored. This got lost now!
But it wasnt needed to copy paste this planesets into every theatre! Safed like the planesets in 160, they could get used like today, in every theatre. So the possibility to use a planeset in every theatre already was there. Not for the planesets stored inside the theatres. cause they got stored there for a good reason.

And yes, the plane related CTD´s are much more seldom than the Target etc related CTD´s, but they happen.

Anyway, regarding the planesets nothing is new, but the possibility to store planesets inside the Theatrefolders (for a good reason) got ignored (i dont know if it got dissabled).


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555633 - 02/11/21 10:05 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
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Joined: Dec 2015
Posts: 602
Just to clarify a few things, both about my posts and compatibilty:

Originally Posted by Moggy

The final version which was fully compatible with the original game setup, including menu screensize, was 1.28C. This is the significant version for players wishing to play the original game. The many theatres and scenarios were made for the original game can be used with this version.


Thats not always the case as I noted in my EAW1.28C-b-a-Editing.html document, to wit;

Originally Posted by EAW1.28C-b-a-Editing.html

Mission Files Changes

1.28

Mission files changes were made starting in 1.28

All the changes are not documented here yet (as of 1/2010)


runways.dat

To make the use of 32 airfield runway types
is now possible to use the new airfields you need to use the newer runways.dat

and to have additonal runways displayed in game you would need to add airfld.3dz files for the runways you make

runways.dat changes:

The runwways.dat differences are mainly the addition of a 'shadow record' in the first entry of runways.dat to use for carriers, and then the addition of some 28 records at the end of the normal default records.

to compare the 1.2 default to the new I make some pics available;

this pic shows the first record and the new header pointer which is 20h instead 0Bh meaing there are now 20h (32 in decimal) records in the file instead of 0Bh (11 decimal)

i this example the 1.28B ruways.dat on left compared to the 1.2 default on the right

[Linked Image]

the second shows the end of the file, on the right the old 1.2 default end of record and left with hexeditor highlighting the last byte in the new file where the old data last byte occurs

[Linked Image]

to use the new and combine with an old runways.dat you have customed you can see what you would need to add with a hex editor, use the new first record and header and then at the end tack on all the extra bytes of data
or simply paste your current data into the new in the proper area

Take note that this is only the 1.28b release runways.dat shown here, later ones, or those used by customized campaigns like SPAW, etc. may differ in the data


1.28a and on

Again not all changes recorded here yet 1/2010

in additon to the runways.dat described above..

1.28a and (by inheritence later .exes that may use the same data.cdf conating the .dats) have change to the targets.dat, tardata.dat, griddata.dat and airfield.dat files

The main change is due to the editing of Mr Jelly who added an extra base to targets.dat and airfield record to airfiled.dat as well as corresponding griddata changes, and a change of tardata.dat record locations pointed to from targets.dat

I only realized this recently so am only noting it now

The only part I document here is only the changes to targets.dat records pointers -
is found out by using my 2datscheck.exe program, which scans a targets.dat and airfield.dat file and makes a text file record output for the data from the 2 files to compare.
the comparison of the targets.dat and pointers in 1.28a (1.28b shown but the changes started in 1.28a and later) vs those of the 1.28 which had no such changes but adhered to the default 1.2 schema are shown in my pics here.

on the left in the pictures you see the 1.28b data and on right the 1.28 standard data

(My program uses a zero based offset to show here meaning the records start from 0 a 1 based offset shown in parenthesis() )
Except for the pointers to tardata.dat are different all is same until:
The first change you notice is at record #120 (121) things have changed, some records shifted around, so be aware of it
[Linked Image]

next you see major change at record #127 (128) a base was added with a new Acode
[Linked Image]

the effects of this are:
- a new base record which means the total number of bases is increased by 1 and so the targets.dat contains an extra record

- all bases afterwards are shifted in the records by increase of 1

- a new airfield.dat record and thus the airfield. dat since 1.28a has an extra record in it



- This makes it a inconvent for modders to try to use old data with the new, If you use my old tools or old documents you have to take the changes and data shift into account

- Also it means if you use a scenario / mission / campaign you cannot mix and match files
you would need targets.dat, tardata.dat, airfield.dat, griddata.dat all matching or you will get errors, ctds

- The possible effects on campaigns is unknown at this time



Code
Notes for new or old players

In practice I found that the target changes are not that much of an issue as long as you do not  mix and match files
in other words use the same era (ex. 1.2 era campaign) and thus size set of targets.dat, tardata.dat, airfield.dat, griddata.dat [i]all matching with your original tarname.str file[/i]
 - the effect is (as far as I remember) the newer aircraft carrier base will simply be ignored.
AFAIR this goes hand in hand with the runways.dat - you can use the old, but  simply you will not get the extra airbase runways, etc.

Anyway this information and technicalities really only are useful to modifiers of those skilled in the old ways of modifying or 'coding' if you will, of game files and not so much an end-user. 

There are various other issues which can occur and cause confusing CTD's ('crash to desktop' errors) when trying to use them with later eaw.exe's.

Unfortunately for old time users or people who expect to play EAW 1.2 era campaigns, scenarios, etc. with the newer 1.28 series eaw.exe's it can be a mystery to solve CTD's  and other errors  / unexpected results.

In most cases if its ant old campaign you want to fly you can ask someone like Moggy or the other players for their specific set of files to be used with the 1.28 series eaw.exe's and they can refer you to what files or send them to you, etc.

The thing about EAW is the areas of specialty in modifying the game were / are vast and there is hardly anyone who knows all areas of the game modifying and exact files or changes needed from the 1.2 era to the newest 1.6 etc. 
Probably MrJelly overall now knows the most about the game overall, having the source code and having built so many programs that can modify the files as well as newer eaw.exes. 
That said, there are a lot of quirks to old campaigns and mission files that someone like Moggy who has built entire scenarios or some other old timers may be more versed in the old ways.

Now if its flight modeling you probably want to refer to Ralf , that is Knegel for versions up to 1.3 ~ 1.4 and then Mr. ROtten or MrJelly for whatever changes after that.


Originally Posted by me a comment


The reason why I post this? Well maybe I shouldn't care but I just think its still common for old players on even new ones from other games to on occasion to try to come back / or into try EAW. But what I've observed over the years is that they typically pop in an old 1.2 install then maybe they try at best the 1.26 eaw.exe and then want to play DAW or some other campaign and after a short time give up due to problems.

This means they tend to misss out on all the changes that the original code group exe's like 1.28e. They might try the later series and even the 1.6 series but the thing is to fly that series you have to keep constant update on all the changes if you expect to fly with the onliners like MrJelly, Rotten, etc. Yes you can fly offline but if you for instance fly offline and then stay offline for example 1 year or 2 and then come back you will not be compatible with the the current 1.6 series players, etc.

This is why I always recommend the 1.28e.
I can fly the same 1.28e and come back in 10 years and still fly the exact mission I want with all the skins etc. It's not a moving target. The problem there is even to fly that if you want the later bug-fixes you need to know the proper later -made 1.28e .exe version that MrJelly or a Code Group code holder can compile the bug-patched version. And to top it off your PC OS (ex. Windows version, glide or DX version) may have changed. This is why many of the nicer changes also were never used by anyone outside the Code Group, for example the .BMP 24bit (really mirrored 16bit) skins and terrains, etc were never used - the notorious Direct X slowdown bug on Windows (btw: which is no problem on my Linux PC using WINE software because the DX version implemented by WINE differs from the MS version. There is a WINE wrapper that could be built into the .exe but the fact is that old DX games like EAW were not built by the proper standards compilers use other that MS Visual C used in the era. In other words the code within EAW as well as many old DirectX , Direct Draw, Directplay games is not industry compliant. This is also btw. why we can't recompile the eaw.exe in any later compiler and optimize it for anything later than like a pentuim 1 CPU.. lol)

Attached Files runways1.pngrunways2.pngtargetdiff1.28vs128c-1.pngtargetdiff1.28vs128c-2.png
Last edited by FsFOOT; 02/11/21 10:17 AM. Reason: grammar
#4555641 - 02/11/21 11:30 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
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Rotton50  Offline
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" They might try the later series and even the 1.6 series but the thing is to fly that series you have to keep constant update on all the changes if you expect to fly with the onliners like MrJelly, Rotten, etc. Yes you can fly offline but if you for instance fly offline and then stay offline for example 1 year or 2 and then come back you will not be compatible with the the current 1.6 series players,"

Again with the negativity and disinformation.

The 1.2* line had constant upgrades and that didn't stop anyone from downloading the newest version.

In addition, there hasn't been a SINGLE complaint from ANY member over the upgrades we've issued for 1.6. Seems the players like all the addition things we've done because they come back time and time again to download the latest version.

This sounds like nothing more than sour grapes over the fact that you had nothing to do with 1.6.


Heck, even paranoids have enemies.
#4555649 - 02/11/21 12:30 PM Re: European Air War- still running in 2015 [Re: FsFOOT]  
Joined: Aug 2000
Posts: 7,427
Moggy Offline
EAW Old Timer and Bodger
Moggy  Offline
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A slit trench at RAF Gravesend
Originally Posted by FsFOOT
Just to clarify a few things, both about my posts and compatibilty:

Originally Posted by Moggy

The final version which was fully compatible with the original game setup, including menu screensize, was 1.28C. This is the significant version for players wishing to play the original game. The many theatres and scenarios were made for the original game can be used with this version.


Thats not always the case as I noted in my EAW1.28C-b-a-Editing.html document, to wit;


This is in practical terms misleading. I have all the 1.2 scenarios I have ever been able to find, set up in 1.28C. They run quite happily.

So far as runways.dat is concerned, increase in the number of airbase typers was a development I was very much involved in. However, the fact that the 1.28C setup allows of 32 runway types makes no difference to running older 1.2 secarios under 1.28C. These older scenarios are setup to use the original default 10 runway types, which appear in the top lines of the default 1.28C runways.dat. It matters nothing to the smooth running of those scenarios that the 1.28C runways.dat is a much bigger file. They are only reading those ten relevant lines.

As to mission files, I can talk from heavy experience. The many, many saved mission files for all plane slots, which I created in 2002 for the original 1.2 version of Dunkirk, work quite happily under 2009's 1.28C.

#4555656 - 02/11/21 12:59 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
FSFoot should delete his misleading posts, go play the game in it's many guises for a month or so, THEN com back with some pertinent observations.

Otherwise the regular run of the mill player should ignore everything he's saying.


Heck, even paranoids have enemies.
#4555677 - 02/11/21 03:34 PM Re: European Air War- still running in 2015 [Re: Rotton50]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Originally Posted by Rotton50
FSFoot should delete his misleading posts, go play the game in it's many guises for a month or so, THEN com back with some pertinent observations.

Otherwise the regular run of the mill player should ignore everything he's saying.


Sadly, I agree.
Much of what he has written in inaccurate and misleading.

The complaint about what happened when we added an extra target to 1.28c is laughable.
The extra target was the first EAW carrier with a raised deck, and this was a major breakthrough, put to excellent use in the release of SPAW. With the editors that I wrote there was no problem in producing the airfield.dat, griddata.dat, tardata.dat and targets.dat files for the new default theatre.
All versions since the original 1.28 can still use the 1.2 theatre files wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4555688 - 02/11/21 05:10 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
FWIW, you don't have to be sad about it.

Misinformation in such a small community could be very detrimental to the game so it's important for those of us who've hung in there CONTINUOUSLY for 23 years need to fight this type of "drive by" statement.


Heck, even paranoids have enemies.
#4556437 - 02/17/21 07:15 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
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FsFOOT  Offline
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Posts: 602
Moggy; I see how you can say that - 1.28c works because in most cases it does. But that is 1.28c prior to the 1024 x 768 menu screens and code (which btw was not a sole production of MrJelly but was a combined contribution of the Code Group as it was back then)

--- Everyone else;

First people should know that as of 1.2c + 1024 or 1.28d as it was released, the EAW game menu screens grapics are 1024 x 768 pixel size.
Without converting no previous game scenario that contains the smaller 800 x 600 (or smaller as in 1.1 or 1.0) screens will work. They will produced what we call CTD"s aka "Crash to Desktop" possibly with and sometimes without an error code message.

My point in posting is not a bunch of arguements.

I won't bother to get too annoyed by post by Rotten50 - But still I wonder why does the moderator actually allow this guy to continually attack me?

Never-the-less your statements that I don't know what I am talking about seems to me to be just a shallow attempt to discredit me. I've been coding this game on an off since 2002 (yes its my hobby not my job!) and before Mrjelly and I started out making scenarios by hand by hex-editing using tips from Moggy, Emil, Dominique Legrand and P.o. Prune and some stuff I had to figure out on my own.

Originally Posted by MrJelly

Sadly, I agree.
Much of what he has written in inaccurate and misleading.

The complaint about what happened when we added an extra target to 1.28c is laughable.
The extra target was the first EAW carrier with a raised deck, and this was a major breakthrough, put to excellent use in the release of SPAW. With the editors that I wrote there was no problem in producing the airfield.dat, griddata.dat, tardata.dat and targets.dat files for the new default theatre.
All versions since the original 1.28 can still use the 1.2 theatre files


You seem to gloss over the fact they either need your fileset - not the the originals, or have to make their own!
Quote
With the editors that I wrote there was no problem in producing the airfield.dat, griddata.dat, tardata.dat and targets.dat files for the new default theatre.


And your tools are hardly even documented so no one outside of your closed group can really use them.

I know what I'm talking about. During the creation of my Beachhell scenario which I created during the Code Group 1.28a, 1.28b and 1.28c eaw.exe developements I had to constaintly make adjustments and make changes and point out bugs too many to list here (ex. some new terrain tiles not working / some water/land overlays do not rotate / ground objects in the tm do not appear on some 3/4 rotated tiles / changes between some objects that used to appear in the tardata now swapped to tm /. Yes, many of those bugs I pointed out were fixed in the later .exe's. but only after I pointed them out!

It seems to me some here just don't appreciate that I made a bunch of contributions to this game and the Code Groups work and many discoveries and pointed out bugs and bug-fixes.

Look the fact is until I pointed out in my analysis of the tm2 code by Wil Gee that the code should work MrJelly had given up on the tm2 because he or the group thought it did not work.
I proved in my experiment that it did work.
MrJelly went back to the code after that and ironed out the bugs. Credit to him is due but frankly so is credit to me, without which so many things in EAW just would not have happened, Just like so many other times. Like the same time I pointed out from my analysis the 'TH' header files were IMHO actually an abandoned attempt bump-mapping type terrain system. Then he pursued that and voila' another discovery for EAW and some developement. But he never mentions I gave the whole idea. Same with so many other ideas I had that he implimented or in some cases just flat out 'stole'.

The details I posted are just for the record and really more for the potential future enthusiasts so those that come to the game after the gog.com release will not have to just scratch their head and give up why the scenario they downloaded or are wanting to modify doesn't work.

My notes might not quickly solve any scenario maker or player's problems but at least they are for the record so someone can search around for the answer if I or other existing documentation does not provided it.

Because the documentation of a majority of the changes in the game is lacking or nil, most the major changes were / are not even used by game players and especially scenario modifiers.
Example the tm2 terrain system allows for thousands of unique terrains tiles but no one really has a terrain of unique tiles. And so many other examples.
The problem with the developement of this game is that many if not most of the Code Group changes were not documented.
MrJelly took it upon himself to continually develope code without any documentation or sharing it as code patches like a normal development team would so others could apply those patches to their .exe.
( to those who don't understand much about coding /programming you should be imformed that many fixes and changes could be applied to the 1.2 ~ 1.28x or 1.3 series to make various 'patched' eaw.exe's or in other words game changes and bug fixes without having to use a 1.4 ~ 1.6 based eaw.exe, etc. which is basically a developement group).

MrJelly unfortunately for the game continued a selfish path of developement of his own exe code - in other words a 'closed' type of developement path were he controlled the cumulative patch changes to his end-product only. This type of developement might be his own perogative one could say but that doesn't account for the fact that the code to begin with and the patches by other code group persons were not his.
So basically he manipulated a strategy of dominating the code. The code he produces is effectively 'closed source' as opposed to 'open'.
Yes there a few other contributors but they basically keep in the 'closed source' loop.
That mindest and action gave away a huge potential the game had to attract new coder talent, scenario and other modifyers and players to the game.

That with the lack of a concise wiki and documentation have albut made this game a has-been that will never regain much ground.

Thus the original open to EAW community members developemental potential of this game is no more.
The original group voted in by the EAW SimHQ EAW forum community members to the 'EAW Code Group' are (other than the MrJelly closed door group) disbanded and scattered about.

Actually the best hope of any of that is from the MarkEAW EAW Help Site and the documentation and reservoirs of the code that do exist outside of the MrJelly closed-loop group, waiting for the future potential if it ever does build up some steam and manifest new arrivals.

You can contact MarkEAW or afew other independents that are around if you have some interest.

Last edited by FsFOOT; 02/17/21 06:41 PM. Reason: spelling
#4556441 - 02/17/21 07:45 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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MrJelly Offline
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There are sound reasons based on the behaviour of others why the code and utilities that I made are not shared in the public domain frown
You can thank them for that.
People still have a choice of EAW versions, and now the version of 1.28 that you pay for is an additional one. Sadly the original version was available free in the public domain. Some of your code is in it, along with the rest of the contributions by the original code-group , and GoG are making money out of our work. It was released without our permission.


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4556449 - 02/17/21 11:38 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Senior Member

Joined: Feb 2006
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Cape Charles, Virginia, USA
Here's the state of the world now displayed in the microcosm of EAW.

A member who posts very rarely AND posts inaccurate information at that, claims he is attacked when another member points out these things.

We've suffered through 23 years of thin skinned members like this.

You regular folk out there, please ignore this malcontent's comments.


Heck, even paranoids have enemies.
#4556494 - 02/17/21 06:22 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Moggy Offline
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A slit trench at RAF Gravesend
Quote
The original group voted in by the EAW SimHQ EAW forum community members to the 'EAW Code Group' are (other than the MrJelly closed door group) disbanded and scattered about.


It is worth saying that the original semi-formal structures set up by the original EAW Community at SimHQ - SEAWC, the associated Code Group, and the Code Committee (responsible for membership of the Group and election of a Committee Chairman) , simply faded away. With that any formal collective development of the Code, as originally envisioned, ceased. Whilst it's possible to regret that, it's not possible to blame anyone. People found better things to do. Possibly rediscovered real life smile

The remaining active handful in the former Code Group could either have retired and left it at that (after all, 128C, 129E and 129 were out there for anyone to use), or they could continue game development as a more personal initiative.

Hence the coding work done largely by Mr Jelly to produce 1.6.

Any other former member of the Code Group (and there were quite a lot at the begining, all having posession of the code) could have done the same. Nobody else did.

If you like 128C or 128E, play it, mod it, enjoy it. You'll be using the hard work work of all the previous Code Group members, and they'll be glad their work is giving fun and pleasure. The same applies to 128GOG.

If you want to try the great possibilities of 1.6, have a go at that. It's great offline and online. And doubtless development of it will continue.

#4556500 - 02/17/21 07:55 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hi Roy,

"MrJelly unfortunately for the game continued a selfish path of developement of his own exe code - in other words a 'closed' type of developement path were he controlled the cumulative patch changes to his end-product only."

This is absolutly not true!! All over neighter me or Tony are the type of man who controlled the code like a dictator!! Always the ideas and wishes of the whole community got included as good as possible!!

For several years Tony was the last man standing, of course he had to make decissions!! Before, for some years, Tony and me was the main programmers on the code, after Sydbod left, who was at least my teacher in C / C++ . We did try to get others involed, but noone had the time. Then i got another Baby and lost all time!

When i see EAW160, its a steady developed EAW1.28e.

EAW always was difficult with Addons and compatibility. Addons often caused CTD´s, if used in a wrong way, even under EAW1.2!! You dont tell anything new!!

The basic setups, Tony offer for D/L, are very impressive Setups, with many possibilitys. It would be good, if someone create better setups for offline gaming for example, unfortunatelly this dont seems to happen, or the D/L-Links are well hidden.

I also couldnt find a EAW1.28e installer D/L, where FAW, SAW, SPAW etc are already included, that also would be nice.

As Moggy says, noone is to blame for how its going, its the oposide, the people who still work on this old Lady have my respect!

Salute!

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4556501 - 02/17/21 07:59 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
It is clear now that FsFoot has morphed into an internet troll, never adding anything useful to the conversation. It is clear that FsFoot is not an internet troll. He has been a long time contributor to EAW. If you feel he has posted something that is not correct, clearly explain what it is that is incorrect. There is no need to make it personal and insulting. There is no need for such vitriol.

Everyone should ignore his posts.

Full stop.

Such harsh personal attacks are not helpful in keeping the EAW community a congenial place.

Last edited by oldgrognard; 02/17/21 10:10 PM.

Heck, even paranoids have enemies.
#4556510 - 02/17/21 08:49 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Rather than respond to foolish insults I am posting valueable stuff now for newbies:[/i]

Here is a copy of my document
How To get and use EAW 1.28e version in Wine on Linux

This How To focuses on using the free EAW 1.28e Release version patch download by the EAW Community. Specifically How to set up and fly EAW in Wine on Linux. The original default game files are also needed for this to function.

EAW - European Air War - Game Brief

European Air War is a WWII combat flight simulator game for Windows. Released by MicroProse Games in 1998. In 1999 The EAW 1.2 patch version was released. EAW 1.2 is considered the default EAW version. The EAW Community has produced patches and Addons for EAW ever since.


EAW 1.2 default files needed


You do not necessarily need an EAW CD Disk to use EAW 1.28e but you do need the game files. The list of default files is on the right column of this page. Look over eoleaw128ewine.html#deflist" &#x25B6;


Install Wine


On Linux Mint 18 Mate I have installed Wine 1.6.2. EAW does work in it. Though there are newer versions 1.6.2 is the only Wine version presently in the Mint repository. You can try a later version if your Distro suppo


Get the EAW files



Edit: 2018 -- Download EAW 128.e Full Version


Complete EAW 128.e Full Version installation as a .zip download there eaw1.28efullversion-3-1-2017.zip 465.14 MB
-md5sum b6b4142a85c10b2091201c7c9effd499
-sha1sum 8cd5d8ecb52c30b7a6eff4552abad9e7fdaa27cc
-sha256sum 5221dcce25221a5fac1278422525790204266c8abadaab0617de06dbba890191
--end hash sums--------------



This complete version contains ALL the needed EAW files.
It is complete with ETO, Sounds and Planes setup. All you need is download,unzip the folder and then run the eaw.exe once. That will create the eaw.ini file and set up your configuration such as joystick, graphics, etc. An example eaw.ini named example-joy-eaw.ini in the folder.




  1. This EAW1.28efullversion will be the only folder we will be using in this part of the How To. In EAW community vernacular it is commonly called the EAW folder. Later you can put the additional add-on files in it.


Bug - EAW error Can't find keylist.str or remapabl.str





This error occurs in all EAW versions using Wine on Linux. It does not occur on Windows OS. It seems to be caused by the needed files not being extracted quickly enough from the game - compressed data file - text_eng.cdf before the game loads.


You may be able to load the game without it happening sometimes but do not count on that. It is easily fixed. Thus do this fix step here. Consider it essential to have a working EAW folder.


Steps to fix - tested in English version only
  • Download the .zip below
  • eaw129-str-files-keylist-remapbl.zip md5sum 23ab362d0a88af4bd76bb1655cd8da5e

  • Extract the keylist.str and remapabl.str from the .zip to a folder
  • Rename the files to lowercase
  • Place the two files directly into your EAW1.28efullversion folder.
  • Bug fix.. Done!


Next Step: On to The Games



Place the EAW Folder in Wine

  • On Linux Mint 18 mate I navigate with Caja file browser to the hidden .wine folder. Select from Caja menu, View and checkmark Show Hidden Files. Or keyboard ctrl + H. The .wine folder normally installs into your /home/yourusername/ folder
  • Browse to /home/yourusername/.wine/drive_c/Program Files (x86) folder, if using 64-bit Linux and Wine. Or just the Program Files if not.
  • Place the EAW1.28efullversion folder there


Why this way?


There are other ways to be sure to place the EAW folder and launch EAW with Wine but this is the basic way I know. It avoids mix-ups since the eaw.exe expects to write an eaw.ini and eaw.ini settings and possibly the hof.dat or other files to its own EAW folder.


I found in testing when I launched EAW in Wine from the terminal it sometimes wrote to my user folder. That may also be adjusted by the Wine settings. Not yet quite read up on that but for now this method works.


Just note that if you overwrite Wine or possibly upgrading it may loose your EAW folder this way. So keep a backup outside of .wine folder.

Launching EAW with Wine
  • Browse to the eaw.exe located in the EAW folder you just made in .wine folder ex. /home/yourusername/.wine/drive_c/Program Files (x86)/EAW1.28efullversion/eaw.exe
  • Select the eaw.exe and right click. Select open with - Wine Windows Program Loader. That's it. EAW should launch and you should see the Main EAW menu screen.



Select EAW, Right Click, Open With, Wine Windows Program Loader
The next screen you see should be the EAW Main Menu



Error: You need an EAW CD


If you get this error - You need the EAW 1.2 default files

This error means you do not have the complete EAW 1.2 default files in the folder. Or it cannot find them. You may be in the wrong folder! Did you forget something? Double check your files.


You need the default EAW 1.2 game files put in the folder first. Then the EAW 1.28e files, which replaces some of those files. The error message is generated by EAW 1.28e to 1.28c series eaw.exe versions.


Unfixed bugs in the Game code and Menus


Some EAW functions do not work as parts of the original EAW code began in the early 1990's. Thus some functions are unfixed in later EAW code or are abandoned as they simply are not useful. Two of these items are listed below.


Warning Do not use View Films or View Planes features!


From the EAW Main menu do Not select the View Films or View Planes. These are broken in the revised EAW code and scheduled to be unlinked from the interface. They will freeze in Wine and Linux. Possibly forcing you to hard shutdown which could result in an unstable filesystem crash!


While the going into the initial part these Menus may not immediately cause a freeze and you can view for example the planes cards, selecting the view planes from within that menu is when the freeze occurs. Similarly the newsreels. You are advised not to use these Menus since an inadvertent mouse click can put you in those functions.

Use keyboard - ESC - escape key - to exit any EAW Menu.

Also if you use the EAW addon Small Movies replacement file which is an empty movies.cdf you can save use of about 300 MB disk space in your EAW folder.

If you are really, really curious about the films you would have to extract the files from the game .cdfs and use Bink or another software to convert and view the films as they are made for old windows Smacker video.

The View Planes uses an old 3d function that also is broken. If you wish to view planes simply go into the game itself.

Setting up Joystick, Keyboard, EAW settings and eaw.ini

At first launch without a preexisting eaw.ini file, the game should detect your graphics, keyboard and joystick if one is present. The game configures the Remappable keys section with settings for the keyboard or joystick commands you will use in the simulation.

Plug in and set up your joystick in Linux first. To make sure I had the software installed two prgrams in Linux Mint 18 Mate named: joystick and jstest-gtk.
jstest-gtk is an easy gui program that you can test and callibrate your joystick.
Open jstest-gtk from Mint Mate menu



I can see my Logitech Extreme 3D joystick is detected. Selecting properties to get to settings.

You can calibrate from there.
You don't need change the map keys in there normally for EAW.

Use the EAW Configure menu to remap EAW keys


Other resources for the eaw.ini settings from the European Air War Help Site - EAWHS by MarkEAW are EAWHS - Joystick and Remappable Keys and the exhaustive http://eaw.neocities.org/ Inside The eaw.ini[/url]

Joystick Remappable keys section

You will want to set your joystick in the Remappable Keys section of the eaw.ini. Or within the Game Configure screens. The keys for the eaw.ini are


Joystick_Btn_1
Joystick_Btn_2
Joystick_Btn_3
Joystick_Btn_4
Joystick_Btn_5
Joystick_Btn_6
Joystick_Btn_7
Joystick_Btn_8
POV_hat_Left
POV_hat_Right
POV_hat_Forward
POV_hat_Back
POV_hat_Forward-Left
POV_hat_Forward-Right
POV_hat_Back-Left
POV_hat_Back-Right


The POV hat would typically be mapped to the cockpit snapviews


SNAPVIEW FRONT=POV_hat_Forward
or as I do, map it to a Front view with this setting
FRONT VIEW=POV_hat_Forward
and I map the SNAPVIEW FRONT to something else
SNAPVIEW FRONT=NUMPAD8
SNAPVIEW RIGHT FRONT=POV_hat_Forward-Right
SNAPVIEW RIGHT=POV_hat_Right
SNAPVIEW RIGHT REAR=POV_hat_Back-Right
SNAPVIEW LEFT FRONT=POV_hat_Forward-Left
SNAPVIEW LEFT=POV_hat_Left
SNAPVIEW LEFT REAR=POV_hat_Back-Left
SNAPVIEW UP=Joystick_Btn_11
above is one of my settings
SNAPVIEW REAR=POV_hat_Back
and below
SNAPVIEW INSTRUMENT=NUMPAD0

EAW Keyboard layout and EAW


The EAWHS has Quick References downloads for keyboards.

Setting up a Single Mission


From the EAW Main Menu select Single Mission.



Picking a plane


On the next screen. Choose British Spitfire IX for a test.

Next set the Single Mission parameters.

Flying a Single Mission


Instant action gives just that. You'll enter the game immediately in flight and engaging.
Choose Fly to launch the mission. Use alt + p to pause or unpause the game. Use ESC - Escape key or q key and Y, Yes to end the mission and return to the game screen. You can abort the mission at any time.


The mission will be saved as the default for that aircraft for next time


Seasonal Terrains


The ETO Addon has four Seasonal Terrains lasting three months each. Summer, Fall, Winter and Spring.

Setting the month from the Game Configuration screen menu controls the Seasonal Terrain.
The same screen also has selection to set the Planes folder.


Framerates


use CTRL + g in-game to show framerates



End Mission


Use ESC - Escape key or q key and Y to end the mission.


Index
  • How To get and use EAW 1.28e version in Wine on Linux
  • EAW 1.2 default files needed
  • EAW 1.2 default file list
  • Install Wine
  • Get the EAW files
  • Steps to make a complete EAW 1.28e Full version folder
  • Place the EAW Folder in Wine
  • Launching EAW with Wine
  • Setting up Joystick, Keyboard, EAW settings and eaw.ini
  • Use the EAW Configure menu to remap EAW keys
  • Joystick Remappable keys
  • EAW Keyboard layout and EAW
  • EAW key layout sheet
  • EAW keyboard reference card
  • Setting up a Single Mission
  • Picking a plane
  • Flying a Single Mission
  • Show in-game Framerates
  • End Mission key



Addons
  • Adding the ETO Theatre Addon to EAW 1.28e - Planes and Sounds



ETO Settings
  • Set month for Seasonal Terrains



Bugs and Errors
  • Unfixed Bugs - Warning Do not use View Films or View Planes
  • Other Possible error messages and fixes
  • Bug - Black screen if setting Device=0
  • Bug - Black screen if setting Device=2 or other
  • Bug - EAW error Can't find keylist.str or remapabl.str
  • Error: You need an EAW CD
  • Bug - garbled Single Mission target selection screen and garbled Career Campaign Briefing maps



Troubleshooting - General
  • Troubleshooting checks
  • Always double check check your eaw.ini settings



EAW 1.2 Default file list


Here is the full list for EAW default files should you need it:


------------- begin eaw 1.2 disk default files --------------------


Music - folder and all the background music .bgm files in it:


AmerProm.bgm
BritProm.bgm
Captured.bgm
Drum1.bgm
GermProm.bgm
HallOFam.bgm
MenuMus.bgm
Rescued.bgm
ViewObs.bgm
YouDead.bgm



----- eaw 1.2 disk default files in the CD root ----------


3d.cdf
Cockpits.cdf
Data.cdf
Flt.cdf
Fonts.cdf
Grbrief.cdf
Menu_eng.cdf
Movies.cdf
Music.cdf
Pic.cdf
Sound.cdf
Sound16.cdf
Speech1.cdf
Speech2.cdf
Speech3.cdf
Sprites.cdf
Terrain.cdf
Text_eng.cdf
Ukbrief.cdf
Usbrief.cdf
Wsound.cdf
Wsprites.cdf
hof.dat
d3d.dll
Smackw32.dll
eaw.exe
eaw.ini
Extra.spt
chatline.txt


------------- end 1.2 eaw default files -------------------

Troubleshooting checks
  • Always double check check your eaw.ini settings
  • Check if your video card in Linux works with other d3d games.
  • Set your Desktop resolution to at least 1024 x 768 and Wine and eaw.ini to 1024 x 768 to use EAW 1.28e or later as the game 2d menus use 1024 x 768. As opposed to 1.28c or older versions that used 800 x 600 or less. In game 3d you can use a higher resolution setting if your Display device supports it. However at settings above 1280 x 1024 you really will not get practical benefits in combat or views. The recommended setting is 1024 x 768.
  • Check your EAW.ini and your EAW configurations and files first. If you using any 3rd party EAW versions they vary a lot. Some files versions with add-ons or scenarios could be incorrect or are buggy. Check their instructions carefully and their forum.
  • Check your system is not running some jobs when you fly EAW in Wine.
  • Make sure you reboot prior to running the game.
  • Set or remove stuff you do not need from starting up in order to not have a lot of CPU and memory use while you are gaming.
  • Check your Desktop Window manager settings and try to limit or turn off the window compositor.
    Check your Distro help pages or forums first as some Distros Desktops you do not want to disable or remove the compositor as it may break the desktop. In Mint 18 Mate I simply turn off most effects but not disable it.

  • Reduce any add-ons when trying to run EAW . Campaign scenarios, exotic EAW versions, flight controllers, monitors, cockpits, or anything with complexities should be removed. That is a good way to limit the possible causes. You can always use add-ons after you get the basic game working.
    -------
    Sadly most people over the years never listen to this advice. This alone has caused more support issues than anything that was actually wrong with the game itself!

  • In many cases I have found it is either the EAW files or user configuration errors that make most problems.
  • Check the Wine settings you are using.



Fixing generic - file not found errors


Try changing in the EAW Game Configuration menu the graphics terrain details settings. In some cases with old campaigns, scenarios or different terrains or addons the different needed versions of the files for all view detail levels are missing. Changing the settings can often resolve these errors.


Sometimes a file is missing from a download like campaigns, etc. or in the wrong EAW folder. If you have a copy of the file you can try placing it in the root of the EAW folder. Occasional a file is actually within a game .cdf archive and not extracting fast enough. You can extract the files using a program called CDFRW.exe for Windows. Or ask at the EAW forums.



Other Possible error messages and fixes


At first launch EAW the game creates an eaw.ini file if you do not already have one in your EAW folder. If an eaw.ini is found already present in the folder it will use the settings in that file. You can edit the eaw.ini outside the game to configure your settings. Or configure the settings within the game Menu interfaces. Settings changes will be saved to the eaw.ini.


If you are using an eaw.ini prior to launching the game it is possible you could have the wrong settings in there for your graphics. Check those settings prior to first launch if using an eaw.ini you preconfigured. You should for your Display device settings, DisplayDevice=1 or 2. This will be most always be the case in Wine unless you are specifically set up in Wine to use a glide wrapper. Which I have Not installed nor do I present in this How To.



Black screen if setting Device=0


I did try that setting Device=0 and simply got a back screen that I somehow got out of using TAB and alt or ctl?. You do not want that. So make sure it is not set to 0.

Black screen if setting Device=2 or other


Also if you get an error like gmAlloc0 That is an EAW error. Your eaw.ini needs to be set for your Primary monitor. Change your eaw.ini setting to DisplayDevice=1 or possibly =2.



If you encounter other errors at this point, write the error message down.

Bug - garbled Single Mission target selection screen and garbled Career Campaign Briefing maps


If you do not get errors like this then you can skip this section


Bug - garbled single mission target selection screen

Bug - garbled Career campaign briefing zoomed map



You may on some systems encounter this bug. It is due to an EAW programming bug that affects the menu window backpage rendering in some cases. It usually depends on your graphics card driver or settings whether or not you will have this inconvenient bug.


Work arounds - Possible bug fixes


Using a different Wine version may fix it.


Setting your Display settings to 1024 x 768 or larger can sometimes fix it. With some video drivers that have programmable software or settings or even using Wine you may be able to turn Vertical sync off for the application which can solve the issue sometimes. Or adjust the backpage rendering of d2d direct draw.


Other possible fix - using the Wine fake Windows registry


There was a registry fix for some video cards. It involves using a registry key setting called NoAdjustedPitch. It may work in Wine. Consult the European Air War (EAW) Help Site or Sandbaggers EAW Tally-Ho or the SimHQ European Air War forum


Work around - replace the in-game map file with a free special blank background pic provided by EAWonLinux

  • Download the ewonlinux-europe1testfiles.zip
    .zip md5sum fb0d22bcc2a981fda59195b02ed95633
  • Unzip and rename the file lowercase to europe1.pic and drop it in your EAW folder. The other Europe1.pcx file is just a .pcx copy of the file made prior to converting the file for the game. Provided for your own reference or uses.
  • Single Mission target selection screen after the applied fix

    Not pretty but it works. Note: use mouse click in screen and hold to move map around to select other targets. Use esc escape on keyboard to exit this screen or any other screen in EAW
  • Career campaign briefing zoomed map after the fix

    Not a great fix but at least you can see objectives clearly.
    Note the initial non-zoomed screen - not shown - is not fixed by this method.
  • After applying the fix the game in-flight map will be affected. Since using it you will simply have a blank background using the in-game map feature. Keyboard shortcut alt + m. But no real map graphic to navigate from. Base and plane icons and waypoints show though, so there is some reference points.



The only reason to use this fix is if you have the bug single mission target selection screen from the Mission Settings menu in the Hangar. Also in Pilot Career aka Campaign Mode for the Mission Briefing zoom-in map. If you do not use these and prefer the real map you do not need the fix.


If you need to use it to select targets but want the regular map in the game you could always put the file in, select the mission target, save or fly the game and exit. EAW saves the last mission settings. Then exit EAW. Remove the file. Launch EAW again and since the Single Mission target is already set up, you do not need to use the target selection screen. Just either load your save or just directly go into Fly the Mission and your in-game map - alt + m - will be shown as usual.


EAW 1.29 versions or later should not have this bug. Since the programming was changed for the map. EAW versions later than 1.28e that use a custom drawn map also may not have this depending on the coding and your settings. Some can use alternate maps or world sizes. Check the forum if any doubts about the EAW version you are using.


EAW and security.


EAW and other old DirectX games like it are not secure by themselves in online play. If you are planning to fly EAW online it is best you use a known good gaming service like Gameranger, or other tunnel service for end to end VPN Lan. Secure your OS and and have other security measures in place. If you fly directly from EAW over TCP-IP over the internet, well.. You have been Warned!


Adding the ETO Theatre Addon to EAW 1.28e - Planes and Sounds


Extract the Planes.zip and ETOsound.zip to the EAW folder.


Open EAW

Then Configure game. Set the Planes folder from cdf to 1.

Now the main menu image should look like this

Choose Single Mission

Select Plane Spitfire 1a

Select Set-up Mission

Select Fly!


Next you should see a fuel dual fueling screen or loading game. It can take a MS minute. Then fuel dial goes to full. The game loads. You should next be in the cockpit.

Good Luck!


FsFOOT from EAWonLinux

Last edited by FsFOOT; 06/24/22 08:44 AM. Reason: edited 6-2022
#4556513 - 02/17/21 09:12 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Did you ever get beyond 1.28e?


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4556515 - 02/17/21 09:22 PM Re: European Air War- still running in 2015 [Re: Rotton50]  
Joined: Aug 2001
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Originally Posted by Rotton50
It is clear now that FsFoot has morphed into an internet troll, never adding anything useful to the conversation.

Everyone should ignore his posts.

Full stop.



Roy is for sure not a Troll!! He just mixed up his experiences with the Test-Exe´s (Work in Progress) and the Release-EAWexe´s.

The Release EXE´s was stable in most cases! The Test-EXE´s of course wasnt always stable. I cant remeber how often we did hunt down CTD´s or other error, like strange Ai-behaviour. But thats normal and dont matter for the normal User.

Roy did contribute to EAW1.28x like all active people in the code group. So he did for OAW, before we had the code.


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4556516 - 02/17/21 09:26 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Posts: 8,610
Originally Posted by MrJelly
Did you ever get beyond 1.28e?


Is somewhere a documentation about the differences between EAW1.28e up to UAW160?


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4556569 - 02/18/21 11:01 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Joined: Apr 2002
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Montagnac, L'Herault, France
I was asking Roy if he has been able to run anything later than 1.28e, in Windows or Linux wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4556573 - 02/18/21 12:16 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
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Oh yes I've flown the 1.40 SPAW -someversion when I made water tiles for it.
And the 1.29 Basic version a some years ago with sucessful test as noted at the WineHQ Category: Main Games Simulation Games Racing & Flight Simulation European Air War

Also various 1.3, 1.28f versions during the Code Group developments.

I made a virtually seamless .bmp water terrain for SPAW 1.40 and also a .ter version, however I sort of botched the coastline / water tile merge area coloration during conversion so it is imperfect.
Also you made so many 1.40 changes to folder structures, etc. and so many .exe version and files downloads (about 50 at the time as I recall) I finally just gave up on SPAW terrain.

That's too bad because I actually figured out a way to make a completely seamless terrain for SPAW including the islands, but it requires the use of a tm2 tileset, and due to various changes both to that and also to your tools which I was using to convert tm2 tiles I gave up on the project.
Later I actually perfected the seamless water technique but the merging of the coasts not so much because of palette color conversion issues. In theory I could solve that by implementation of the complete tileset since then I could fix the tiles color more concisely overall. Anyway, that is that.
If you want to know what steered me and some others away from your projects it was both the constant cumulative changes over the years, and also the cold-shoulding and lack of any enthusiasm for our contributions from your team, at least at the time.

I feel a bit bad that we have such almost animosity in development and harbor you Tony no ill will, you have done a fine job as far as your own projects. Its just whether you noticed it or cared our development styles are the total opposite.
IMHO, you have a closed eco-system way of developing, a kitchen-sink approach and a 'rolling distribution' / cutting edge release approach.
That's fine for those who wish to do that or do not mind.
But for others like me I am a minimalist - do not want a lot of extras or bulky programs. I hate 'rolling release' models and believe changes should be released as platform stages which have time to mature with the modders / players, etc.
And in essence I prefer 'open' development platforms and community contributions as a team.
Maybe that gives you more of the answers you were looking for?

Or if you just want to know if I ever tried anything past 1.28e well I have, dozens of versions but nothing past 1.40. although I did experiment with converting some of your minimal in game map / terrain. Of course you might know that since what I was looking into you started to pursue. The small theatres that is.
But I realize something I never did reveal and you never did. That is since you can make smaller theatre size for example say 1/4 of the total EAW world tiled, it should be fairily easy to make a 4 separate mini threatres that exist simultaneously within the EAW world.
(ex. north theatre, south, east, west or even for the 4 seasons)
This could also correspond for onliners to the 4 separte areas of selection of the world locations for example mayhem, or even interdicts, etc.
This could be applied to not only 1.60 but to older 1.28 or 1.3 etc. with patches.
So there you have it another idea for you. This time I'm giving it away.

Anyway a bit OT. But Yes I have tried other versions, my favorite was actually the 1.3 not 1.4 which has too many changes.

Last edited by FsFOOT; 02/18/21 07:18 PM. Reason: added more details and some insights for what it is worth.
#4556865 - 02/20/21 08:03 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: May 2015
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FsFOOT, I like your Linux and Wine document. The Troubleshooting steps are helpful, and simply written making it easier to reference.

#4556879 - 02/20/21 10:30 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Roy I will address a few issues.

Quote
your tools which I was using to convert tm2 tiles

There are no TM2 tiles
The difference is that the eaw.tm file has one byte per tile, but the eaw32.tm file has four bytes per tile.
There is a little converter program that reads a selected eaw.tm file, and makes the eaw32.tm file.
AFAICR It has never changed since I first made it
I will happily make that publicly available smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4557367 - 02/23/21 10:11 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
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FsFOOT Offline
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========================================

Some Codegroup Version offering, etc. edited 6-2022


  • eaw1.28efullversion-3-1-2017.zip size 465 MB gives you a standalone 1.28E - the original EAW CodeGroup release version I most recommend..
    • EAW1.28c-with-OAW128v13.zip sorry no longer available
      - Gives you a complete standalone EAW 1.28c with OAW128 / OAW128v13 all loaded into the folder




  • standalone 1.28 sorry no longer available



    If you want a look at the planes skins + information see my page Planes Skins of OAWunified


=========================================

--------------------------------------------------------------------

NON -standalone version
  • EAW1.28Crerelease.zip
    This is NOT a 'standalone' game and does not include the EAW 1.2 nor 1.28 standard files - its meant to be unzipped into your existing (cleanly prepared) EAW folder (example EAW 1.2 or 1.28) that you wish to upgrade to 1.28C. This is not a 'standalone' game and does not include the EAW 1.2 nor 1.28 standard files - its meant to be unzipped into your existing (cleanly prepared) EAW folder (example EAW 1.2 or 1.28) that you wish to upgrade to 1.28C.

------------------------------------------------------------------



Version 1.28C (800 x 600 size screens)

note 6-2022 fixed the url, Sandbagger's TallyHo is back yet again (but some changes - less files listed and urls change - but usually you can find the file just shorten the url)

Version 1.28C - What's in the new patch?

... Biggest change is a new CDF and Folder structure . These new sets are transparent to the player. That is, they need no special attention. But they will be important to the modder. Specialized tools will be available to "mod" these files. Do not remove any of the original CDF files or .dat files before upgrading to 1.28c, since they may be checked. The game will default to the original CDF files if the new sets are not found in 1.28c. --

A "Dir.set" file or folder will contain many special mods. Eventually, it is meant to contain complete "scenarios" that can be accessed and changed in-game. --

A "CDF.set" folder that contains many specialized CDF files. For example, SPAW will have these unique files (and more) in a set: SPAWSPT.cdf SPAWDATA.cdf SPAWMENU.cdf SPAWPIC.cdf SPAWFLT.cdf SPAWPITS.cdf SPAWTER.cdf Details of modding the new files are not part of this README. But some examples and explanations can be found below in the TECHNICAL section.

Maximum of 60 different plane types Usable, online and offline in one set. A second alternate planeset of 60 more aircraft may be added by modders and can be accessed in-game. Player can select up to 64 planes per flight in Single Mission mode, depending on available aircraft. -In Career mode, only the commander can select and lead up to 64 aircraft.

Engine start smoke -Depends on the current throttle setting. With extreme throttle settings, the engines won't start. - If the engines are still cold and you raise the throttle too fast, the engine will take a little damage, If you repeat this too often, heavier damage is taken and the engine will start to smoke. - Engines can overcool if you cut power in a highspeed dive. Read the above.

Parachutes forbidden. Before 1918 dates, 'chutes will not be available to pilots and crew. Was considered cowardly to use them.

"War ship" type convoys added to the stock transport convoys. -If you choose one of the two "ship convoys" as target for an interdict mission, only targets that have a "ship convoy" are displayed on the preflight map.

A 2nd supercharger stage added for piston engines with high altitude capabilities.

More action codes (most are codes for additional damage types).

Aircraft Formations - Every nation can have its own formation type. These are inside a formations.dat file in the main EAW directory. Bomber Missions The campaign routines are adjusted to make "bomber campaigns" better, with more dependable escorts.

V1 slot can now be used as an extra plane slot of another type.

2d cockpits (F-1) can be disabled in all screen resolutions by an EAW.ini setting.

Burn Damage Multi- engined planes may lose a wing when a damaged engine burns too long.

Gunsight computer - The computed gunsight now relates to the distance, not the enemy's G-force.

Tail gunners and AAA (ground fire) will not stop shooting when a plane engine just smokes.

Front Lines will be displayed on the single mission map by a red line.

Artificial Intelligence - AI´s will avoid hills rather well now. They can't be led to crash into a mountainside so easily anymore.

Caution and Disclaimer ... While most existing addon mods should be compatible with this patch, some mods e.g. Flight models, will disable some features and produce minor gameplay problems. The normal rules apply about online compatibility. We accept no liability for any damage this might do to your system. By installing this patch you accept full liability for installing this to your own computer and do so at your own risk. Having said this, it has been fully play tested with no resulting problems on our computers.



1.28D 1024 (1024 x 768 size screens) is here:



https://thatoneplease.co/EAWNewFront/EAW1.28d1024.zip
Single Download Size (27 Meg)

This version is an adaptation of the 1.28c exe, which included the fix for the 7217 graphics error. However, it was found that many still suffered from "screen tearing," and most ATI users had a briefing screen and map error that made the selection of bases and targets difficult. This exe fixes most of those problems by changing the resolution of the menu screens to 1024x768 from the default 640x480. Please note that many Nvidia graphics cargs newer than the 6000 still suffer from the screen tearing issue. People with this situation can still play by using the "JIMM" file system created by Mr. Jelly. In addition to the graphics update, this exe also includes a number of changes by Knegel and Mr. Jelly: (See the readme for details).

1. Multiple controllers are usable. - to fix link to new just remove the Tally-Ho/ wink
2. The mousewheel can be used as a throttle.
3. Rearming feature for online play.
4. "Kill Shooter" feature for online play. This feature prevents "sniping" off players as they spawn.
6. In online mode, a chatting player can not shoot.
7. You can now join an online game in progress.
8. New "End Mission," "Quit Game," and "Pause" routines for Multiplayer. In the default game these would cause pauses for all players.
9. "Warp" correction - cartwheeling planes due to lag and other issues - has been adjusted.
10. Chat mode can be made "hot" so you don't have to hit the first letter twice.
11. "War Emergency Power" setting implemented.
12. "Computed gunsight" has been implented. This code was left out of the 1.28c exe.

Caution and Disclaimer ... While most existing addon mods should be compatible with this patch, some mods e.g. Flight models, will disable some features and produce minor gameplay problems. The normal rules apply about online compatibility. We accept no liability for any damage this might do to your system. By installing this patch you accept full liability for installing this to your own computer and do so at your

own risk. Having said this, it has been fully play tested with no resulting problems on our computers.



OAWU


  • File 1 - 57MB
  • - It puts the Post 1998 (*note; that is to say the Code Group files) CDF files and the 1.28e eaw.exe in the EAW folder
  • - It does not include an "eaw.ini" file nor a "Music" folder
  • - It does not include the original 1998 CDF files.. (*note; that is to say the original game files )

    Installing this will give you a working 1.28e installation but without any of the (extra) features


Note you will want / need also the ETO Sounds and Planes .zips -

ETOsound.zip
Single Download Size (38 Meg)

Planes.zip
Single Download Size (98 Meg)



------------------------

[i]originally posted by FsFOOT 2021/2 - re-edited 6-2022



Wrappers

Need a wrapper? see link to MarkEAW's EAWHS below:

These programs improve compatibility for the EAW game. They include (DirectX (DX); DirectDraw and Direct3D Wrappers). Some translate the old EAW DirectX6 game to newer DX version or different graphical API's, like Glide or Vulkan, there are others as well..




Last edited by FsFOOT; 06/24/22 08:33 AM. Reason: edited 6-2022
#4557451 - 02/23/21 07:33 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Roy, that information is really helpful and certainly provides entirely free options that are quite superior to what is being offered by GOG and thank you for taking such trouble.

However, GOG has the advantage of receiving a far higher and more diverse 'footfall' than we can ever hope for and might attract new enthusiasts. If so, some of them might decide to research their new hobby and arrive here.

#4561501 - 03/27/21 05:12 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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I have the original game in CD and the GOG version.
I have been unable to run the original for quite a long time now (you guys know why) but the GOG version has been giving me trouble while trying to configure controls and keys. It also has no feedback option for my controller (MS sidewinder pro v2).
I am not sure why everyone is saying different versions of EAW on GOG when I own the current and updated but it only states as v1.2?
I have tried playing the 1.28 and even 1.6 for EAW and the 1.28 will not give me proper joystick control with any controller and the 1.6 version for some reason has flashing airplane textures (they go invisible intermittently and the graphics seem to be atrocious no matter what I do to it)
Either way I'll try these downloads above and see what happens you never know. I just had my account activated today but I've been reading this forum for years now.

#4561502 - 03/27/21 05:29 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Welcome Ray smile
I just confirmed today that GoG have now released their version of EAW1.2.
This replaces their previous release of a modified 1.28 which was made in error.

Re- your problems with 160 first of all what operating system are you running?
Apart from multiplayer, I have screen problems if I am using my Win 7 HDD, which I fix by running EAW via the "d3dWindower" program.

Re- the SideWinder I had one for a long time. However, when MS released XP they managed to make their own JS software incompatible with the new O/S frown
However, I was able to use it by manually editing the "eaw.ini" file wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4561504 - 03/27/21 05:49 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hello MrJelly,

I am currently running windows 10 pro 64 bit. For the v1.6 my joystick worked great, but the graphics looked very dated even for back in the day (remember when you press F8 for the virtual cockpit everything was quite pixeled? like that but all the time) there was no sight on my cockpit screen and I couldn't see the airplanes around me most of the time.

I found a sidewinder in Montreal, boxed, it barely had some finger prints on it the texture is not even worn and the CD for it is still sealed in its little box. The manuals are pristine and I paid like $25USD I got so lucky since my original one died about ten years ago.

I have edited the eaw.ini for a lot of things, specially when I was trying to get the sidewinder to work with the GOG version but for some reason the control is erratic and mostly not responsive. When I got it to work in other versions I could not get the force feedback working on windows 10. I have only really come across one piece of software but it is an add on for FSX which is fun for a bit, but it lacks that excitement when things blow up.

I miss my pentium 4 and my arm being tugged around while "taka taka taka taka"

#4561509 - 03/27/21 06:26 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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The missing gunsight is probably because of the exe you were using.
I added a toggle to the 160 version to make the gunsight disappear when you press ALT-G.
This was done in order for the player to be able to take good screenies with the cockpit off and no gunsight smile
In the earlier versions the exe was defaulting to no gunsight at startup, and ALT-G was needed to be used to turn it on.
Later ones default to the gunsight being visible at startup.

Little has been done to improve the graphics. The EAW screens are made in such a complex format with dozens of interlinked source routines that we were never able to re-write the code.
It would have been nice to be able to use 24-bit BMP files wink

As for skins and terrains we have only got what is available. Many skins are just 160 conversions of the 1.2 skin files, although there are several new ones.

The whole point of UAW160 is to be able to switch theatres, plane-sets and exes easily, and that it does very well smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4561510 - 03/27/21 06:31 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Well it definitely is something about the 3dfx I remember straightening out some meshes perhaps, but not seeing the aircraft is really unplayable. I got the 1.28e to work now but there are a few things going on, like the auto pilot is always at full throttle so if you leave it for long trips, it overheats your engine.
I could not turn on the sight on 1.60, maybe I did something wrong during installation, not sure. Quite sad because the controls seemed really smooth.

#4561512 - 03/27/21 06:38 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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We will get there wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4565908 - 04/25/21 10:35 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Hello together,

i am new to this forum and maybe you guys can help me with a few questions.
I have three games called Panzer Commander, Panzer 44 and European Air War, all from the 90's.
Now i want to get them to work on Windows 10 or Windows 98 virtual machine. But whether i try D3DWIndower, or dgvoodoo or nglide etc. I dont get any of these games to work.
Whats the best solution for all this? I still have the CD-Drives for these Games.
Thank you guys very much in advance, i want to get these games to work for my stepfather who really likes those games.

Best regards

#4565909 - 04/25/21 10:38 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Easy, read my Help site. or wait for someone to help here.

#4565933 - 04/25/21 02:11 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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If you talk about your homepage i already tried those long tutorials, but i guess i did something wrong then.

#4565941 - 04/25/21 03:20 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Copy EAW CD (the specified files) to your C drive, root folder or 2nd drive.
run eaw.exe and configure., save a copy of your eaw.ini some other place.

If your on win10 you should be "OK" to play.

Start with the first use help document or maybe "install help doc" and troubleshoot help doc if you need a wrapper program......

Come back here and tell us your progress and anything that might be helpful to guide you further.

#4565971 - 04/25/21 06:45 PM Re: European Air War- still running in 2015 [Re: MarkEAW]  
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Thats what i tried for days before registering here, on Win10 i can get to main menu of EAW, but whether i use nglide or not, or any other graphical engine in the settings the game keeps always crashing at the beginning of starting the game/flight.
When i use Win98 i get that old 71 whatever error which was because of the gpu being to new for the game. I also tried every kind of compatibility settings in win 10. Every time i start the game with quick start or something it keeps crashing to desktop and closing the game..

Last edited by Compatible; 04/25/21 07:01 PM.
#4565973 - 04/25/21 07:07 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Do you have a joystick plugged in? or your Flight controls set up?

Try setting the eaw.ini setting Windows Joystick=1

Thats the most recent problem I had without the joystick plugged in. OR setup the controls in the configuration menu screen.

#4565977 - 04/25/21 07:33 PM Re: European Air War- still running in 2015 [Re: MarkEAW]  
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No joystick plugged in.

I will try, maybe do you have any working link for noCD patch for version 1.2 for me which is no virus like some old links i found 😂

Thanks for you time.

#4565983 - 04/25/21 08:40 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Yeah set up your Flight Controls or do the Windows Joystick=1 in the eaw.ini (open with notepad)

The game will drop out of the flight screen if there's no Flight Controls configured.

#4566055 - 04/26/21 10:18 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Alright that seemed to be the problem, countless hours for nothing, thank you very much...
Would you suggest any newer/ other patches for this game to have more fun, which are not available anymore in this forum ?

Do you also have other tips for the other two games Panzer44 and Panzer Commander ? At one of these games i cannot even install it, because the setup was made for 8bit or something.
Best regards

#4566062 - 04/26/21 10:41 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Quote
Every time i start the game with quick start or something it keeps crashing to desktop and closing the game..


When you fly a single mission the data is stored, and will be used again for the parameters when you set-up a new single mission in the same plane.
Quick missions also use these files. However, if you have a new set-up and these files have not been created, then choosing a quick mission (which would seem to be the most simple choice), may well result in a CTD.


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4566134 - 04/26/21 06:40 PM Re: European Air War- still running in 2015 [Re: Compatible]  
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Originally Posted by Compatible
Alright that seemed to be the problem, countless hours for nothing, thank you very much...
Would you suggest any newer/ other patches for this game to have more fun, which are not available anymore in this forum ?

Do you also have other tips for the other two games Panzer44 and Panzer Commander ? At one of these games i cannot even install it, because the setup was made for 8bit or something.
Best regards


NP, your welcome.

No real suggestions from me. I hardly play through the game anymore.

Can't really help with the other games, never had them.

#4566651 - 04/30/21 12:39 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Thanks anyway, any suggestion in which forum to ask for Panzer Commander or Panzer44?

#4567553 - 05/07/21 04:14 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Originally Posted by Compatible

Thanks anyway, any suggestion in which forum to ask for Panzer Commander or Panzer44?

Try asking in the SimHQ Land & Armor Combat forums area or use google or duckduckgo or other search. And no offense but please ask other questions elsewhere - not in this 'Sticky thread'.. No need to apologise just an FYI.

For other new people or questions, just a note about general internet forums etiquette: 'Sticky threads' or threads at the top of the forums, are places where useful general information for long term (often many years) viewing is usually posted.
Good forum etiquette is to Not post various questions, remarks, etc. there unless it is specifically marked to do so.
This is because random posts fill the thread and produce many pages. Since most forums split the long threads into pages the last page will usually be the one clicked on or seen by visitors looking for the latest information. If they only see some random posts, questions, remarks they usually miss the important information in the 'Sticky threads'. Which defeats the whole purpose.
Also its considered rude to just barge in and post your questions about another game.


Now I would like to repost.. at least some of.. my valuable long-term information from page 6 of this 'Sticky thread' and hope it can stay here for some time:


..
My zips:
eaw1.28efullversion-3-1-2017.zip[/sl] sorry no longer available
gives you a standalone 1.28E - CodeGroup version I most recommend - you won't need any other files.

[s]EAW1.28c-with-OAW128v13
sorry no longer available


If you want a look at the planes skins + information see Planes Skins of OAWunified
...


Note if you have a GOG.com version see MrJelly's threads regarding upgrades to those versions or visit the EUROPEAN AIR WAR HELP SITE (EAWHS)

p.s. Actually it would be helpful if the Admin would just 'Lock' this thread since I think the point is made that EAW is still alive! And MrJelly has his own separate EAW 1.60 forum now.

Last edited by FsFOOT; 03/20/24 08:36 PM. Reason: edited 6-2022
#4606427 - 08/20/22 07:55 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Last edited by FsFOOT; 08/20/22 07:56 PM.
#4623659 - 03/27/23 09:11 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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EAWonLinux is no more, I've packed up.

Last edited by FsFOOT; 12/04/23 08:51 PM.
#4639241 - 12/04/23 08:51 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
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Quote

690 EAW Tally-Ho page links

https://www.thatoneplease.co/home.html
https://www.thatoneplease.co/contact.html
https://www.thatoneplease.co/news.html
https://www.thatoneplease.co/misc.html
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https://

Last edited by FsFOOT; 12/04/23 08:55 PM.
#4642988 - 02/23/24 09:26 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
My "RAF_ROY" EAW European Air War Addons
from original page at Sandbagger's EAW Tally-Ho

Add-Ons page of 'RAF_Roy'
[Linked Image] [Linked Image]
To download any of the creations, just click on the relevant picture or link.

[Linked Image] 27/October/2013

Recent EAW 1.28f - 1.3 era

[Linked Image] (created 2/2013) Roys_seamlesswater_V2-17-2013
Seamless Water package for modders.Includes .bmp, .pcx , .ter, eaw.tm files This is not an end-user download, since to use the water requires some modification to other game files.
Created by RAF-Roy (File size 459 KB)

EAW 1.28 - 1.28e era

Documents
Created in the EAW 1.28 - 1.28e era - archaic now

[Linked Image] [Linked Image] (created 3/2011)EAW-str-files-structure-explained.zip
This document explainsthe structure of .str files used in EAW (European Air War)
Created by RAF-Roy. (File size 273KB).


[Linked Image] (3/2010) BP-tiles-tutorial.zip
Tutorial on how to make use BP tiles(Water/Land overlays) in 1.28b (or similar .exes)
Created by RAF-Roy. (File size 186KB).

[Linked Image] (1/2010) EAW1.28C-b-a-Editing.zip
Incomplete work described some EAW 1.28C EAW.ini settings, features and editing for modders from EAW versions 1.28, 1.28a,1.28b and 1.28C
Alsocontains all readme's; 1.28, 1.28a, 1.28b, 128C. Note: Does not include test.exe's, special online, 7217 or JIM versions, MP series, nor the 1024 1.28d release
Created by RAF-Roy. (File size 313KB).


Tools
Created in the EAW 1.28 - 1.28e era - archaic now

[Linked Image] (4/2011) TTDToTardataData-2
The program is made to migrate EAW_TTD.dat data records to a .dax file format - .dax is used by TSetAdd2 which can place that data into a Tardata record for your base.
The 1.05MB (ver.2)self-extracting exe archive comes with a Tutorial, readme and (previously made) tool TSetAdd2
Created by RAF-Roy. (Filesize 1.05 MB).

[Linked Image] (4/2011) EAW16HMCUTTER
Tool for modders. Cuts a piece of EAW16.hm and makes a new file. It is packaged in a self-extracting .exe
Created by RAF-Roy (File size 672 KB).

[Linked Image] [Linked Image] (3/2010) TmodataCopy
Program for 1.28b Tmod.dat slot copy and more - readme included
Created by RAF-Roy.(File size 562 KB).

[Linked Image] [Linked Image] (3/2010) EAWXYconverter
Handy little tool converts X (Column) andY (Line) of EAW decimal world coordinates to the EAW.tm location
Created by RAF-Roy. (File size 364 KB).

Add-Ons Files
Created in the EAW 1.28 - 1.28e era -archaic now

[Linked Image] (2/19/2011) BeachHell Isles Final
Scenario Add-on. Features the'virtual seamless' water tiles in action. satellite photo islands. Fly and attack the carrier train in a virtual seamless water islands world.this terrainis a .bmp terrain
- started as an experiment around EAW 1.28B version .exe -Should work with other 1.28 versions. See the contents .txt in the .zip
Created by
RAF-Roy Tmod graphics byCol. Gibbon , Carrier from NGAW. (File size 7MB).

[Linked Image] [Linked Image] (created 2011 - zipped 10/2013)
BeachHellIslesFinalAddons2011
These are files produced after the release of BeachHell Isles Final. For use in 1.28E.
(Note to use BeachHellIsles Final in EAW1.28E you also need to delete the tmod.dat file from the scenario files)
Created by RAF-Roy (Filesize 304 KB)

[Linked Image] (4/2012) [color=red]Roy-12grndBMPs

.BMP ground objects skins from 1.2and the EAW Demo files. improvements to the city buildings, Cathedral, houses, farms, etc. Pics and Readme included. (Self-extracting .exe archive)
Created by RAF-Roy (File size 766 KB)

EAW 1.2 era Documents
Documents created in the "Classic EAW" 1.2 period - archaic now

EAW Documents
EAW Community works converted to Adobe Documents by RAF_Roy

Andydamagemodell2
[Linked Image] Andys Notes on the EAW Damage Model- version 2 (File size 15 KB).

Andy-Emil-CAMPxx4x
[Linked Image] Andys + Emils Notes on CAMPxx4x.DATediting - Rev. 23.08.2002
(File size 53 KB).


Andygroundtargets
[Linked Image] Andys Notes on Ground target data inEAW.exe - V1.2 02.02.2004
(File size 17 KB).


CharlesGunstEAWNOTESv2
[Linked Image] Charles Gunst EAW NOTES - v.2 Rev.14.9.2003
(File size 165 KB).


Dom's EAW Coders Reference
[Linked Image] Doms EAWK3 Document - Important reference for EAW edits (This version includes an added column with Tardata.dat addresses)
Converted by RAF_Roy. (File size 467 KB).


Doms 'Notes to Campaign Makers'
[Linked Image] Doms Notes to Campaign Makers - from Frontlines Package V.2
(File size 15 KB).


Doms 'Terrain & TargetNotes'
[Linked Image] Doms Notes on EAW Terrain / Target files - 20.9.2000
(File size 14 KB).


Pilot Officer Prune's 'NewWorld'
[Linked Image] Pilot Officer Prune's How to Build a New world - rev. 08.07.2003 includes appendix 3. (File size 55 KB).

Pilot Officer Prune's 'Editing theTiles in EAW'
[Linked Image] Pilot Officer Prune's - Editing theTiles in EAW - version 2.0
(File size 29 KB).


Pilot Officer Prune's 'Working withScreens in EAW'
[Linked Image] Pilot Officer Prune's Working with Screens in EAW - v1.0
(File size 11 KB).


RAF_Roy's 'EAW EditingOverview'
[Linked Image] Brief summary of Mission editing files - ver. 2
Created by RAF-Roy. (Filesize 40 KB).


RAF_Roy's 'EAW Griddata GridExplained'
[Linked Image] Illustrates how @ Griddata.dat relates to the EAW World grid and the addresses used.
Note: each grid area can cover a wider area of the EAW World per Dom's Notes - but the limited coverage area shown here works most easily.
Created by RAF-Roy. (File size 48 KB).


RAF_Roy's 'Frontlines HowTo'
[Linked Image] Frontlines and EAW World X,Y editingnotes - republished 2007
Created by RAF-Roy. (File size 274 KB).


RAF_Roy's 'Mission Create Notes' - HTML .zip version available for download Here
[Linked Image] Mission editing tutorial - ver. 2Also includes XVI32 hex editor Notes
Created by RAF-Roy. (File size 651 KB).

RAF_Roy's 'Tools 2 Turtorial'
also included in the TeaTools2v2.zip

[Linked Image] Tutorial on using TeaTools2v2 with TarCenter to edit EAW Bases - v1
Created by RAF-Roy. (File size 2 MB).

EAW 1.2 era - Tools
Tools created in the "Classic EAW" 1.2era - archaic now

GraphicTools

[Linked Image] Gui for gpmTpc2Pcx.exe, which is included. Used to 'un-picpac' EAW terrain and other graphics files ..its D-Dayto those old batch files!
Created by RAF-Roy. (File size 915 KB).

EAW World Browser
[Linked Image] Graphically HTML Browse the EAW 1.2 World Map. Unzips to a folder then double-click EA1.html
Created by RAF-Roy. (File size 1.5 MB).

Mission Editing Tools

[Linked Image] 2datscheck program
Compares EAW Targets.dat andAirfield.dat for Acodes, Tcodes and Tardata pointer. Created by RAF-Roy. (File size 369 KB).

[Linked Image] BaseGridPack.zip
also includedin TeaTools2V2.zip)

Contains BaseGridTool program and the BaseGridTiles and Readmes. BaseGridTool codes an EAW.tm to place BaseGrid tiles at a base so you can see them in EAW world. The whole scheme is meant to be used in conjuction with my TarSetdataMaker and other Tools.
Created by RAF-Roy. (File size 396 KB).
SMF - 'Single Mission Flyer' program(Ver. 1)
[Linked Image] Make custom "OAW Type" Missions forOnline / Offline from Default EAW or most Campaigns. Readme included.
Created by RAF-Roy. (File size 395 KB).


TarCenter program
[Linked Image] Centers your Targets and Tardata Base.Read 'Tools 2 Tartorial'. also included in TeaTools2v2 Created by RAF-Roy. (File size 366 KB).

TColLineTM program
[Linked Image] Shows EAW Column, Line and eaw.tm tile locations of record in your targets.dat Created by RAF-Roy. (File size 368 KB).
TeaTools2v2.zip
[Linked Image] Tools for Tardata editing. Includes:TarCenter, TarBaseSnagr, TSetAdd2, TarBlock2dax2, alt-TSDM-tiles, BaseGrid Packand Tools2Tartorial.
Last version - updated 2 June 2007.
Created by RAF-Roy. (File size 6.9 MB).


EAW-TTD-dat.zip
[Linked Image] A blank EAW_TTD.dat. Useful with BaseGrid tiles to see tardata objects placement, so city buildings, etc. don't appear in EAW.
Created by RAF-Roy. (Filesize 1 KB).

T Copy.zip
[Linked Image] (10 Oct 08 - download zip replaced)- The program effectively shrinks your tardata.dat if possible. Reorders the tardata records. It makes a new tardata.dat and targets.dat from the old. The originals will be untouched.
Created by RAF-Roy. (File size 366 KB).

EAW 1.2 era - Add-Ons Files Created in the "Classic EAW" 1.2 era - archaic now

[Linked Image] "Gaz N' Guns" terrain
Made from the Gunship GS terrain converted by VonBeerhofen plus Gaz's from Saggin' B and Col. G.I altered the city tiles and fixed the bad gunship rivers.
Unzips to a 'T GazNGunsBeta'OAW folder.Once the files unzip, double-click the copy-lr-hr.bat file to create the full tile set.
Created by RAF-Roy.(File size 2.5MB).


[Linked Image] RAF_Roy's DAW Mod

Addon for DAW which adds airbases objects (stuka's, extra guns, forts, tanks, trucks and a few ships) on Crete and the other 2 nearby islands. It also fixes 1 airbase on Crete that was outof whack, and modifies a couple airbases in the desert and adds some tank columns. Pics and readme included. Just add the 2 .dat files to DAW overwriting the old. All else DAW is the same.

Created by RAF-Roy. (File size 376 KB).

[Linked Image] Triple A emplacement with lightstone protection wall.
Created by RAF-Roy from files by
Ghostboy - Col. Gibbon. (Filesize 63 KB).

[Linked Image] My open sides and desert alteration to Vonbeerhofen's B26 Hangar.
These colors only render on ATI cards
Created by RAF-Roy. (File size 88 KB).

[Linked Image] Green Camo skinned GS Tower. Shadowg lows at night.
Created by RAF-Roy from files by Col. Gibbon. (File size 64KB).

[Linked Image] Desert Camo skinned GS Tower. Shadow glows at night.
Created by RAF-Roy from files by Col. Gibbon - Shreck. (File size 59KB).

[Linked Image] Master Camouflaged Camo Netting (how to modify).
Created by RAF-Roy from files by Ghostboy -VB. (File size 332 KB).

[Linked Image] Forest Camouflaged Camo Netting (Flak guns).
Created by RAF-Roy from files by Ghostboy -VB. (File size 237 KB).


Created by RAF-Roy from files by Ghostboy -VB. (File size 237 KB).

[Linked Image] Desert Silo/Storage building.
Created by RAF-Roy from files by Col.Gibbon. (File size 65 KB).

[Linked Image] Large, medium and small rocks.
Created by RAF-Roy from files by Col.Gibbon. (File size 596 KB).

[Linked Image][Linked Image] [Linked Image][Linked Image]
[Linked Image] Desert and Camo skinned Hangers and Ammo Bunkers.
Created by RAF-Roy from files by Col. Gibbon - Shreck. (File size 254KB).

[Linked Image]

Last edited by FsFOOT; 02/27/24 07:51 PM. Reason: markup / spelling
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