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#4143922 - 07/07/15 07:47 PM Re: Future expansion idea... ***** [Re: Wodin]  
Joined: Jun 2014
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Banjoman Offline
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Antigua, Guatemala
Yep, I'd certainly pay to have the French two-seaters added, that way you can finally have an American two-seater campaign.


Member and provider of banjo music for the Illustrious BOC
#4143928 - 07/07/15 08:06 PM Re: Future expansion idea... [Re: Wodin]  
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JFM Offline
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Naples, FL
Love the French two-seater ideas. Farman, Salmson, Voisin, SPAD, Dorand, Caudron--some gems there.

I'd like an IAF expansion for strategic bombing. Would require the DH4, DH9, HP O/400. But, of course, I'd really like an Italian Front expansion the most. And since this is the part when people come and tell you why what you want can't or shouldn't be done, I'll go back to trying to figure out which plane I'm going to fly in my next campaign. My Nieuport campaign, ah, didn't turn out so well. Maybe it's time to head back into my trusty AMC DH5. Something about that machine I love.

#4143932 - 07/07/15 08:21 PM Re: Future expansion idea... [Re: Wodin]  
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Hellshade Offline
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Posts: 4,433
Florida
Actually JFM, something as large as the Italian Front probably would have to come in an Expansion to cost enough that it would be worth the devs time. Certainly aren't going to "patch" the Italian Front in. Great idea! salute


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4143951 - 07/07/15 09:00 PM Re: Future expansion idea... [Re: Wodin]  
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Raine Offline
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Raine  Offline
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New Brunswick, Canada
Once the French two-seaters and Italian front expansions are out, an enhanced and more complex training expansion would be nice, with Longhorns, Shorthorns, Avros, Taubes, Bleriots, and miscellaneous ridiculous early aircraft.

#4143993 - 07/07/15 11:42 PM Re: Future expansion idea... [Re: Wodin]  
Joined: Apr 2004
Posts: 2,426
Wodin Offline
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Wodin  Offline
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Posts: 2,426
Liverpool
Yeah I understand about the FPS hi..that's why I said for there to be settings..I see it as an expansion that you'll up the setting from low upwards as we upgrade our rigs. Say the highest setting is really only going to be accessed in three or four years time when the hardware can deal with it.

#4144005 - 07/08/15 12:59 AM Re: Future expansion idea... [Re: Wodin]  
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Fullofit Offline
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Fullofit  Offline
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Posts: 3,696
Ajax, ON
I'd settle for some black smoke at the front that stays there for some time, as if to tell me that the artillery finally hit something and it is burning.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4144056 - 07/08/15 08:17 AM Re: Future expansion idea... [Re: Wodin]  
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markl Offline
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Joined: Dec 2006
Posts: 229
I would like to see some sea plane anti shipping campaign elements added.

Extra ground activity is a good idea though. Possibly ground based target campaign instead of mainly again other aircraft.

I would like to see something different not just another aircraft pack, perhaps more bombing anything different.

Regards


MarkL
#4144077 - 07/08/15 10:22 AM Re: Future expansion idea... [Re: Wodin]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
Guys we have a wish list thread, we don't need two threads, moved all these there...


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4144511 - 07/09/15 01:16 PM Re: Future expansion idea... [Re: Robert_Wiggins]  
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Raine Offline
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Raine  Offline
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Joined: Jul 2014
Posts: 2,105
New Brunswick, Canada
What about having a check box in the claims screen that would allow an override of the normally selected claims process? Admittedly it would be an honour thing, but it would allow you to select automatic confirmation of the most obvious kills, such as the enemy aircraft shot down within sight of your own field.

#4145852 - 07/13/15 02:37 AM Re: Future expansion idea... [Re: Robert_Wiggins]  
Joined: Jun 2014
Posts: 1,595
OldHat Offline
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OldHat  Offline
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Posts: 1,595
Improve AI's tactical decision making ability:

Click to reveal..

AI#1 and AI#2 (is AI#1's enemy) and both "see" each other. All variables are the same for both AIs including altitude, skill, morale, fatigue, location, etc...

If AI#1 is "on patrol" and
AI#2 is "going home" or "landing" or "taking off" or "attacking" (ground structure or balloon) or "in transit" or "forming up" then
AI#1 should still be able to attack AI#2 and not ignore it.

If AI#1 is escorting bombers and weaker than AI#2, then
AI#1 will not run away, but instead it will attack AI#2 to defend bombers.

If AI#1 is weaker and "on ground" or "on alert" then "take off" to intercept and
AI#2 is "on transit" or "on patrol", then
AI#2 will not run away and attack AI#1.

For example, (Jan 1917) First encounter of 5 Pups (4 HAs) from 8 RNAS with 4 Alb D2s (Skills=Ace) from Jasta 2, the Albs all ran away heading for home base - no shots fired. Then the Pups attacked their airfield at Douai while the same 4 Alb D2s continue on their landing pattern to land. Result - Easy unobstructed Airfield attack.

(Jan 1917) 4 Pups (3 HAs) from 8 RNAS on patrol over the front encounters 4 Alb D2s escorting 3 DFWs. The Albs all ran away heading for home base. Result - All DFWs easily shot down.




#4146412 - 07/14/15 02:58 PM Re: Wish List for WOFF [Re: BKCason]  
Joined: May 2015
Posts: 139
BKCason Offline
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BKCason  Offline
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Posts: 139
Maryland, USA
Originally Posted By: BKCason
I am very new to WOFF [just a week or so] but I ran into something that I feel could be improved.

I started a campaign and 3 missions in, I messed up a landing, destroyed the plane, and killed myself & the observer. I expected to have to start a new character/mission. But, I found I had left the "player never dies" setting in the Workshop on. So my character is still alive. This was disappointing to me since I planned on being on the realistic side with this campaign. I was fully prepared to have to start over. Since there is only one set of Workshop settings that apply to all characters, it looks like I will have to micro-manage the Workshop settings to be sure I have what I want for any flight.

Would it be possible for the Workshop settings to be on a per character basis?

So pilot1 could be the one where "player never dies" is set on and all sorts of experiments/wild adventures take place and the pilot never dies.

Pilot2 could could have a different set of Workshop settings from Pilot1, including the chance to die.

That way I would not have to remember to check to see what the settings in the Workshop are before jumping into a new character.

I realize this request could be anywhere from trivial to nearly impossible depending on the WOFF design. I won't be heartbroken or leaving WOFF [you won't get rid of me that easily smile ] if no one else likes the idea or you developers say it is undesirable for some reason or perhaps too big a job.

In the meantime, I'll put together a check-list of things to verify before each mission/flight. Pilots are big on check-lists, right? reading


I thought I would mention this suggestion again. If one instance of the Workshop settings per player character is too much, perhaps one Workshop setting for campaigns & one for QC would be possible. I have learned to double check the settings before going into a campaign mission or QC mission just to be safe.

Having revisited this suggestion, I'll leave it alone. Only the developers know the impact of a suggestion and I trust their judgement.

Now, off I go into the wild blue yonder smile


Regards,
Ben Cason
"I shall endeavor to persevere" - Chief Dan George in "Outlaw Josey Wales"

#4146848 - 07/15/15 12:55 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Oct 2012
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AceMedic88 Offline
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AceMedic88  Offline
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Posts: 586
Niagara Falls, NY
I wrote it a few weeks back but I've been dwelling on it so I'll repeat it...

Adding a C flight to larger squadrons, including continuity within each flight so that you know who will lead your flight and who is "usually" in it....not just HA's. Also, with rank and experience be able to take over and move to different flights. I would think there would be more of an immersion factor when the men who are always in your flight don't return and the "new chap" comes in.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4147075 - 07/15/15 10:40 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Apr 2004
Posts: 2,426
Wodin Offline
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Wodin  Offline
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Liverpool
Would like to see a Pilot diary. Where the game will write about the flight, what the mission was, what area it was in, how long it took and any encounters , also naming any enemy squadrons the flight came across if your flight got close enough to tell which squadron it was. Also the time an encounter happened plus any Aces spotted. Who was in your flight.Who was flight leader. Who if anyone put in a claim. Who if anyone got a confirmed kill. Who if anyone was killed, missing or wounded. Finally weather condition. Also you should be able to add whatever you want aswell, say if you lost yoru flight leader you could mention how moral was low afterwards or if the flight got some kills you could mention about a big binge in the mess where the piano got trashed etc. This would be great for roleplaying.

#4147338 - 07/16/15 04:30 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Oct 2012
Posts: 586
AceMedic88 Offline
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AceMedic88  Offline
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Joined: Oct 2012
Posts: 586
Niagara Falls, NY
The percentage of Sergeants in RFC units is extremely high. It would be nice to see those numbers diminish to more accurate numbers.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4148210 - 07/19/15 09:55 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Dec 2012
Posts: 740
Cavaliere57 Offline
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Cavaliere57  Offline
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Posts: 740
Tuscany coast,Italy
Wish to add a few,better tracer visibility and appearance,as well as their smoketrails,the only thing I envy about RoF actually.


" In vino veritas "
#4149216 - 07/21/15 08:06 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
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Posts: 7,532
High over the Front
I will "+1" to the above (for the 8th time) about 3 flights in RFC squadrons and flight/kette consistencies with regard to personnel assignments.

#4150493 - 07/25/15 03:32 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Jul 2014
Posts: 907
Nietzsche Offline
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Nietzsche  Offline
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Posts: 907
Grevenbroich, Germany
My next Wish is a dedicated "Rabbit-Mode" -
...something, that lets a fleeing Aircraft take evasive Maneuvers as soon as a pursuing Aircraft gets near Firing-Range.
This Mode should be a special Version of the "Going-Home-Mode", that would activate, when AI chooses to break off from a Fight because of the usual Reasons already implemented in the Game, and could consist of this:


1. Spend more Time in "Backward-View" than when in "Going-Home-Mode"

2. When EA spotted in "Backward-View", that has +/- same Heading and +/- same Altitude and is closer than +/- 200 yrds: Switch to "Fighting-Mode" for 5 Seconds, then go back to Start of the "Rabbit-Mode"

3. When last Time, Point 2 was active, is longer than 1 Minute (or so), switch to "Going Home"

Okay, I'm no Coder (Basic doesn't count LOL), but nevertheless I have the Feeling, that it is not as easy as it sounds...

#4150584 - 07/26/15 12:16 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
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Posts: 3,696
Ajax, ON
Wish we could get proper morning mist for our dawn patrols.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4153963 - 08/05/15 01:31 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
Senior Member

Joined: Nov 2014
Posts: 3,696
Ajax, ON
I don't mind the HA's being resurrected after they "land" their wingless balls of flame, but I wish they were put out of action for at least a day or two to recuperate from their "light wounds". Same goes for being forced to land behind enemy lines.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4155534 - 08/09/15 07:23 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: Jul 2014
Posts: 1,027
Wolfstriked Offline
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Wolfstriked  Offline
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Joined: Jul 2014
Posts: 1,027
NYC
Would love to see some more work done to the sideslip model that was recently implemented.Some planes stop turning and just track straight ahead and I feel it throws off the feel of flight and causing you to throw in more and more roll.All I am suggesting is to give back some yaw movement to the planes that have none when at full rudder deflection do not just track straight.

Also,if possible,a way to apply braking force on one wheel only to simulate hitting bumps on the ground that cause the pilot to dance the pedals.






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