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#4141564 - 07/01/15 02:30 AM Rogue System  
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piper Offline
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Keep watching this one, it's going to be good.






Inline advert (2nd and 3rd post)

#4141629 - 07/01/15 08:22 AM Re: Rogue System [Re: piper]  
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You are going to give out a bit more info than that... those pics don't have me rubbing my hands in anticipation...

#4141674 - 07/01/15 12:54 PM Re: Rogue System [Re: Trooper117]  
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Originally Posted By: Trooper117
You are going to give out a bit more info than that... those pics don't have me rubbing my hands in anticipation...


DCS in space...'nuff said. Go get it.

Rogue System


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4141768 - 07/01/15 04:23 PM Re: Rogue System [Re: piper]  
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Oh, didn't know ISI was backing this. Interesting.

#4141796 - 07/01/15 05:19 PM Re: Rogue System [Re: piper]  
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I had started to follow this at the very start but had recently lost touch with devlopment, I must say I am really impressed with the latest screens, its already come a long way.

Having committed ( heavily ) to Star Citizen, but still awaiting any meaningful gameplay and having bought Elite, but not having clicked with it I would be tempted, I dont suppose the ship movement has the feel of I-War by any chance?

#4141838 - 07/01/15 06:59 PM Re: Rogue System [Re: piper]  
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I don't think so, it's less "newtonian-like game physics" and more actual literal DCS style physics.


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#4141868 - 07/01/15 07:58 PM Re: Rogue System [Re: Peally]  
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Originally Posted By: Peally
I don't think so, it's less "newtonian-like game physics" and more actual literal DCS style physics.


Ummm, well aren't Newtonian Physics actually the realistic way to simulate zero g space flight? If they used DCS style physics that would mean simulating travel in an atmosphere and having lift drag thrust and weight all be factors?

#4141878 - 07/01/15 08:23 PM Re: Rogue System [Re: piper]  
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After reading the synopsis about this...I'm interested. I'm an offline single player kinda guy so this would appeal to me. I'm pretty much sold on the $60 level for purchase...the only thing that's keeping me from hitting the buy now button is what kind of DRM it has. I pretty much despise any type of DRM scheme that requires you to be online for offline single player game.

I'm fine with some sort of 1st time online authentication...but the ability to be offline after that.

Anyone know how this works?


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#4141882 - 07/01/15 08:40 PM Re: Rogue System [Re: piper]  
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Same question for me Force10. I would hope he uses the system that RF2 has, which is a one-off activation. The current pre-access seems to be entirely free to download.

#4141905 - 07/01/15 09:35 PM Re: Rogue System [Re: piper]  
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see this for a first impression:

#4141951 - 07/01/15 11:19 PM Re: Rogue System [Re: piper]  
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#4141961 - 07/01/15 11:45 PM Re: Rogue System [Re: Ratcatcher]  
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Originally Posted By: Ratcatcher
Originally Posted By: Peally
I don't think so, it's less "newtonian-like game physics" and more actual literal DCS style physics.


Ummm, well aren't Newtonian Physics actually the realistic way to simulate zero g space flight? If they used DCS style physics that would mean simulating travel in an atmosphere and having lift drag thrust and weight all be factors?


By DCS style I mean actual physics as they occur in real life (or close). I-war and other space sims that are "Newtonian" are usually still gamey but not full on star wars ww2 in space.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4142019 - 07/02/15 06:03 AM Re: Rogue System [Re: Peally]  
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Originally Posted By: Peally
By DCS style I mean actual physics as they occur in real life (or close). I-war and other space sims that are "Newtonian" are usually still gamey but not full on star wars ww2 in space.


Ah, I see why you mean, so it will be more like Orbiter for simulating space travel as opposed to other space style "sims". Thanks.

#4142121 - 07/02/15 01:34 PM Re: Rogue System [Re: Trooper117]  
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Originally Posted By: Trooper117
You are going to give out a bit more info than that... those pics don't have me rubbing my hands in anticipation...


What I like is the system interaction. Each switch/button does something, or will do, something on the finished product.,
A lot more involved starting the ship up besides pressing "E"

#4142159 - 07/02/15 02:47 PM Re: Rogue System [Re: piper]  
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bisher Online content
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Any idea of how big this download is? Looks cool

#4142172 - 07/02/15 03:17 PM Re: Rogue System [Re: bisher]  
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Originally Posted By: bisher
Any idea of how big this download is? Looks cool


RogSys_eAccess_V0.0.6.9.15a.zip shows as 251,952 KB

#4142234 - 07/02/15 05:33 PM Re: Rogue System [Re: Trooper117]  
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Add the hoped for gameplay then you will be rubbing your hands:)


Originally Posted By: Trooper117
You are going to give out a bit more info than that... those pics don't have me rubbing my hands in anticipation...

#4142313 - 07/02/15 08:36 PM Re: Rogue System [Re: piper]  
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If they develop it according to ISI Work Ethic and DRM Ethics, then that will be the one to get for me... especially if it includes proper offline SP.

It's funny, I'm almost a daily visitor to the ISI Forums and never noticed there's a space sim literally next door.

#4142441 - 07/03/15 04:07 AM Re: Rogue System [Re: piper]  
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There's also this video from Matt Wagner...ahem I mean TheWinterOwl, where he speaks briefly about newtonian physics in Rogue System.


#4142967 - 07/04/15 08:27 PM Re: Rogue System [Re: piper]  
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I actually prefer the way the ship looked way back in pre-pre-alpha when he was showing concept videos.


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