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#4139822 - 06/26/15 02:35 PM Developer Diary 101  
Joined: Apr 2003
Posts: 3,806
Bearcat99 Offline
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Bearcat99  Offline
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Developer Diary 101

Quote:

Features:

1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
2. HDR can be turned off;
3. SSAO can be turned off;
4. Draw distance can now be increased with a dedicated setting option;
5. New Choose plane screen added to Quick Mission builder;
6. F11 free camera is now available;
7. Your plane should be shaking because of explosions nearby;
8. Improved sun visuals on dusk and dawn;
9. More precise (realistic) calculation of the earth's curvatureж
10. Max number of players per server increased to 64;
11. An automated chat warning about insufficient server performance capabilities added;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
14. Snap view settings can now be reset with the Reset user settings option;
15. Bombing tips added to the bombsight mode, press “?” to show them;
16. Ammo counter for the hand signal pistol added to GUI;
17. The following rules are now applied to server names:

first 3 letters of the name must be latin;
first 3 letters cannot be a single letter repeated 3 times;
names that include text from the config file are prohibited;
names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
names can be not longer than 128 symbols;
symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)

18. Added cameras attachable to objects:

call in the currently selected object - LAlt + F2;
customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras
19. Watching game recordings should no longer cause game crashes;
20. Abrupt lightning changes at sunset time were fixed;
21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
23. The issue with bomb falling through the ground with no explosion fixed;
24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
25. Pilots gestures in MP fixed;
26. Pilot’s heavy breathing should no longer be heard on the external cameras;
27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
30. Server list will not shake when scrolling it;
31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
33. The gunner icon was fixed in MP;
34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
35. The bubble is moving smoother now in the Pe-2 bombsight (partially because we have one similar device in the office);
36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
38. The bug with chat message colors in MP fixed;
39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
41. Resetting control settings should also reset inverted axis;
42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
43. Scroll bars in the GUI are now working in a more traditional way.



Start where you are. Use what you have. Do what you can.
#4139824 - 06/26/15 02:36 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Mar 2001
Posts: 1,914
JagerNeun Offline
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JagerNeun  Offline
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Joined: Mar 2001
Posts: 1,914
Shenandoah Valley, Virginia
You beat me to it...Not bad at all for an update....

#4139849 - 06/26/15 03:10 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Nov 2001
Posts: 3,955
Sokol1 Offline
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Sokol1  Offline
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Lot of wishes/moaning/begging from "old players" listen. smile

#4139853 - 06/26/15 03:17 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Apr 2011
Posts: 454
Ami7b5 Offline
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Ami7b5  Offline
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Posts: 454
Looking good!


If you're close, get closer.
#4139858 - 06/26/15 03:19 PM Re: Developer Diary 101 [Re: Sokol1]  
Joined: Mar 2001
Posts: 1,914
JagerNeun Offline
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JagerNeun  Offline
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Joined: Mar 2001
Posts: 1,914
Shenandoah Valley, Virginia
Originally Posted By: Sokol1
Lot of wishes/moaning/begging from "old players" listen. smile


Are you saying that the update is addressing a lot of the complaints that were made?

#4139870 - 06/26/15 03:37 PM Re: Developer Diary 101 [Re: Sokol1]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Offline
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UK
Originally Posted By: Sokol1
Lot of wishes/moaning/begging from "old players" listen. smile


I haven't a clue what he's getting at...

#4139875 - 06/26/15 03:50 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Apr 2011
Posts: 454
Ami7b5 Offline
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Ami7b5  Offline
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Posts: 454
I think he meant lot of wishes/... were fulfilled/met/satisfied.


If you're close, get closer.
#4139880 - 06/26/15 04:03 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
Not a bad read at all

#4139907 - 06/26/15 05:06 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Oct 2005
Posts: 864
Charlie_SB Offline
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Charlie_SB  Offline
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Joined: Oct 2005
Posts: 864
Missing:
Realistic bomber formations now possible
Gunners now report targets over intercom
Gunners no longer forget they are in combat after losing sight of enemy
Automatic bombardier now possible
Automatic navigator now possible
Story based bomber campaigns now available

-C-

#4139924 - 06/26/15 05:40 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
Given the restrictions on servers, just how many people does 17 apply to anyway? A dozen?



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4140046 - 06/26/15 10:44 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Dec 2001
Posts: 511
eonel Offline
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eonel  Offline
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Posts: 511
Zurich, Switzerland
That is quite an impressive list

#4140078 - 06/27/15 12:33 AM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Nov 2001
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Sokol1 Offline
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Sokol1  Offline
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Some corrections:

Quote:

item #4 is not explained correctly. It's not the draw distance of objects it's the draw detail of the terrain textures that can be pushed out further. Like you've already been doing manually. Sorry for the confusion and inevitable disappointment.

Item #7 is also posted wrong. The camera will shake in external if an explosion goes off close by when Cinematic Camera is turned on, not the cockpit. That has always been there.

#4140813 - 06/29/15 01:49 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: May 2010
Posts: 197
The_Winger Offline
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The_Winger  Offline
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Posts: 197
Sadly nothing about the Flapbehavior of the russian planes but the rest ist truly awesome. Especially the 64 players in MP is a step into the right direction and totally acceptable as a first one.
This makes the game finally squadroncompatible IMO.
Now i just have to work to get the JG4 to give it a go:)

#4141463 - 06/30/15 07:55 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Apr 2006
Posts: 761
Speyer Offline
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Speyer  Offline
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Why would a serious Cliffs squad like JG4 play BoS?

#4141642 - 07/01/15 10:17 AM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Apr 2011
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Ami7b5 Offline
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Ami7b5  Offline
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And why not?

I have RoF, BoS, CloD TF, all DCS WWII planes + some others, BoB II, 1946, WoFF...
Why should I limit myself to just playing one sim? Doesn't make a sense to me.


If you're close, get closer.
#4141654 - 07/01/15 11:38 AM Re: Developer Diary 101 [Re: Ami7b5]  
Joined: May 2009
Posts: 7,033
komemiute Offline
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Originally Posted By: Ami7b5
And why not?

I have RoF, BoS, CloD TF, all DCS WWII planes + some others, BoB II, 1946, WoFF...
Why should I limit myself to just playing one sim? Doesn't make a sense to me.


+1. With you here.


Click to reveal..
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Para_Bellum

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"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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#4141655 - 07/01/15 11:39 AM Re: Developer Diary 101 [Re: Ami7b5]  
Joined: Jun 2005
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Trooper117 Offline
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Originally Posted By: Ami7b5
And why not?

I have RoF, BoS, CloD TF, all DCS WWII planes + some others, BoB II, 1946, WoFF...
Why should I limit myself to just playing one sim? Doesn't make a sense to me.


Agree 100%... I have lots of flight sims

#4141943 - 07/01/15 10:53 PM Re: Developer Diary 101 [Re: Bearcat99]  
Joined: Apr 2006
Posts: 761
Speyer Offline
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Speyer  Offline
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Joined: Apr 2006
Posts: 761
Can you all have your own custom skin ingame now?

#4141947 - 07/01/15 11:13 PM Re: Developer Diary 101 [Re: Speyer]  
Joined: Sep 2010
Posts: 126
Hooves Offline
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Hooves  Offline
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Joined: Sep 2010
Posts: 126
Originally Posted By: Speyer
Can you all have your own custom skin ingame now?

You have been able to do this in game for quite some time. Its a very easy task as well.

#4141986 - 07/02/15 02:01 AM Re: Developer Diary 101 [Re: Hooves]  
Joined: Apr 2003
Posts: 3,806
Bearcat99 Offline
Senior Member
Bearcat99  Offline
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Joined: Apr 2003
Posts: 3,806
USA
Originally Posted By: Hooves
Originally Posted By: Speyer
Can you all have your own custom skin ingame now?

You have been able to do this in game for quite some time. Its a very easy task as well.


Since December of 2014... in fact.

This is why it is best to get information about a product like this from the developer's site... as opposed to some 3rd party site... regardless to how storied it may be.


Start where you are. Use what you have. Do what you can.
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