#4139822 - 06/26/15 02:35 PM
Developer Diary 101
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Joined: Apr 2003
Posts: 3,806
Bearcat99
Senior Member
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Senior Member
Joined: Apr 2003
Posts: 3,806
USA
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Developer Diary 101 Features:
1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it; 2. HDR can be turned off; 3. SSAO can be turned off; 4. Draw distance can now be increased with a dedicated setting option; 5. New Choose plane screen added to Quick Mission builder; 6. F11 free camera is now available; 7. Your plane should be shaking because of explosions nearby; 8. Improved sun visuals on dusk and dawn; 9. More precise (realistic) calculation of the earth's curvatureж 10. Max number of players per server increased to 64; 11. An automated chat warning about insufficient server performance capabilities added; 12. Variations of bomb aerodynamics added for more realistic bomb spread; 13. Bombs can now ricochet if dropped at a low angle; 14. Snap view settings can now be reset with the Reset user settings option; 15. Bombing tips added to the bombsight mode, press “?” to show them; 16. Ammo counter for the hand signal pistol added to GUI; 17. The following rules are now applied to server names:
first 3 letters of the name must be latin; first 3 letters cannot be a single letter repeated 3 times; names that include text from the config file are prohibited; names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed; a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay); names can be not longer than 128 symbols; symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
18. Added cameras attachable to objects:
call in the currently selected object - LAlt + F2; customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras 19. Watching game recordings should no longer cause game crashes; 20. Abrupt lightning changes at sunset time were fixed; 21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed; 22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing; 23. The issue with bomb falling through the ground with no explosion fixed; 24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds; 25. Pilots gestures in MP fixed; 26. Pilot’s heavy breathing should no longer be heard on the external cameras; 27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy); 28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure; 29. Airfield choice should no longer be instantly reset with a click on the map in Campaign; 30. Server list will not shake when scrolling it; 31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed; 32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed; 33. The gunner icon was fixed in MP; 34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore); 35. The bubble is moving smoother now in the Pe-2 bombsight (partially because we have one similar device in the office); 36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed; 37. The issue with NaN values shown on the dashboard right after a start in MP fixed; 38. The bug with chat message colors in MP fixed; 39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border); 40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed; 41. Resetting control settings should also reset inverted axis; 42. Several bugs related to inverting axis (including those bound to mouse) were fixed; 43. Scroll bars in the GUI are now working in a more traditional way.
Start where you are. Use what you have. Do what you can.
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#4139875 - 06/26/15 03:50 PM
Re: Developer Diary 101
[Re: Bearcat99]
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Joined: Apr 2011
Posts: 454
Ami7b5
Member
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Member
Joined: Apr 2011
Posts: 454
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I think he meant lot of wishes/... were fulfilled/met/satisfied.
If you're close, get closer.
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#4139924 - 06/26/15 05:40 PM
Re: Developer Diary 101
[Re: Bearcat99]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Given the restrictions on servers, just how many people does 17 apply to anyway? A dozen?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4140078 - 06/27/15 12:33 AM
Re: Developer Diary 101
[Re: Bearcat99]
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Joined: Nov 2001
Posts: 3,955
Sokol1
Senior Member
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Senior Member
Joined: Nov 2001
Posts: 3,955
Internet
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Some corrections: item #4 is not explained correctly. It's not the draw distance of objects it's the draw detail of the terrain textures that can be pushed out further. Like you've already been doing manually. Sorry for the confusion and inevitable disappointment. Item #7 is also posted wrong. The camera will shake in external if an explosion goes off close by when Cinematic Camera is turned on, not the cockpit. That has always been there.
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#4141642 - 07/01/15 10:17 AM
Re: Developer Diary 101
[Re: Bearcat99]
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Joined: Apr 2011
Posts: 454
Ami7b5
Member
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Member
Joined: Apr 2011
Posts: 454
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And why not?
I have RoF, BoS, CloD TF, all DCS WWII planes + some others, BoB II, 1946, WoFF... Why should I limit myself to just playing one sim? Doesn't make a sense to me.
If you're close, get closer.
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#4141654 - 07/01/15 11:38 AM
Re: Developer Diary 101
[Re: Ami7b5]
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Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
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Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
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And why not?
I have RoF, BoS, CloD TF, all DCS WWII planes + some others, BoB II, 1946, WoFF... Why should I limit myself to just playing one sim? Doesn't make a sense to me. +1. With you here.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4141655 - 07/01/15 11:39 AM
Re: Developer Diary 101
[Re: Ami7b5]
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Joined: Jun 2005
Posts: 8,213
Trooper117
Hotshot
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Hotshot
Joined: Jun 2005
Posts: 8,213
UK
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And why not?
I have RoF, BoS, CloD TF, all DCS WWII planes + some others, BoB II, 1946, WoFF... Why should I limit myself to just playing one sim? Doesn't make a sense to me. Agree 100%... I have lots of flight sims
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#4141947 - 07/01/15 11:13 PM
Re: Developer Diary 101
[Re: Speyer]
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Joined: Sep 2010
Posts: 126
Hooves
Member
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Member
Joined: Sep 2010
Posts: 126
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Can you all have your own custom skin ingame now? You have been able to do this in game for quite some time. Its a very easy task as well.
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#4141986 - 07/02/15 02:01 AM
Re: Developer Diary 101
[Re: Hooves]
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Joined: Apr 2003
Posts: 3,806
Bearcat99
Senior Member
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Senior Member
Joined: Apr 2003
Posts: 3,806
USA
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Can you all have your own custom skin ingame now? You have been able to do this in game for quite some time. Its a very easy task as well. Since December of 2014... in fact. This is why it is best to get information about a product like this from the developer's site... as opposed to some 3rd party site... regardless to how storied it may be.
Start where you are. Use what you have. Do what you can.
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