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#4134528 - 06/15/15 06:48 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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It wouldn't hurt to just have different available DM settings to choose from, sorta like how in Workshop you can change the accuracy and strength of the weapons for both player and AI. Everyone has a different level of difficulty in which they play, and of course if something is just too darn hard more times then fun, people end up giving up for who knows how long. Vanilla DM made me stay away from flying Gothas in anger because nothing was more annoying then flying for 38+mins to a target with 4 other Gothas just to watch my entire flight including myself get blown out of the skies in a matter of seconds before getting more then a quick burst from the gunners MG, its like 2 shots from a enemy MG would take the beast down with simple ease. So now with OldHats DM change my flight actually has a fighting chance, combined with less accurate guns makes for a challenge for kills from both myself, my gunners and the AI's both with me or trying to down me.

Last edited by Bad0pel; 06/15/15 06:49 PM.
#4134531 - 06/15/15 06:57 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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OBD did have a dual DM way back in OFF but it was very, very difficult for them to keep up with them both properly to make sure when they changed something, nothing broke in either one of them. I think that's where mods like OldHats come in. It's not officially supported but it does gives people options.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4136794 - 06/20/15 12:38 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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Links to the mod in the first post don't seem to be working. Has the mod been pulled?

#4136796 - 06/20/15 12:43 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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It may have been temporarily because of the new aircraft added in the latest add-on.
Obviously Oldhat will know for sure.

EDIT: Right authors name this time!

Last edited by DukeIronHand; 06/20/15 04:23 AM.
#4136822 - 06/20/15 02:34 AM Re: Aircraft DM MOD for v2.xx [Re: DukeIronHand]  
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Originally Posted By: DukeIronHand
It may have been temporarily because of the new aircraft added in the latest add-on.
Obviously Hellshade will know for sure.


OldHat would know. Not I. It was he that made the mod.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4136838 - 06/20/15 04:02 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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Wolfstriked Offline
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Originally Posted By: Polovski
Yes Olhat we'll do something along the same lines. Maybe even in the Addon#2.

Thanks Hellshade, yeah WM is already looking at effects may be in a near update.


Aren't OBD looking into it already?I hope they remember for 2.08. reading

#4136910 - 06/20/15 12:42 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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They are. I'm content with whatever timeline they have in mind. They have already delivered a ton of value in the past week or so.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4137005 - 06/20/15 05:06 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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Anyway this is the sort of visual feedback I was talking about. If, perhaps, once a wing got to 50% or 75% (whatever OBD thinks is best) damaged before total structural failure, the wings could display a visual damage indicator, such as shown below, then it wouldn't be so surprising that they suddenly failed. I'm not even talking about necessarily changing the DM so much (I don't think) as I am just giving players better feedback of just how damaged an enemy plane (and your own) is.

If the damage to the plane shown below was caused by your shooting, you would be more accepting of total structural failure when it happened, I think. As it is now, especially if you are using hi res plane skins, a plane literally looks perfect and then just suddenly completely disintegrates. Such visual displays are already built into the game, it's just linking them to different types of damage amounts, is my guess.

Possibly something similar with the fuselage or engine before a fire, etc? For whatever it is worth, those were my thoughts.




Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4137012 - 06/20/15 05:15 PM Re: Aircraft DM MOD for v2.xx [Re: Polovski]  
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Originally Posted By: Polovski
It's a fine balance Hellshade, with more smoke people complain that it has been smoking for too long and not gone down yet.
Yeah more looks good but unbalances elsewhere. We shall see anyway we were already working on changes to DM for better results hopefully something will emerge.

Maybe for superficial damage we get white, or light smoke, and then it changes to black smoke with critical hit. Then, no one would complain that the enemy smoked for too long without going down.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4137024 - 06/20/15 05:55 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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Wolfstriked Offline
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WOFF can make you so immersed into WW1 aerial combat and then a planes wings rip off backed by the sound of TNT so loud you wonder if you accidentally pressed the detonate button.The planes wings blowing off and the super loud explosion just doesn't fit to WOFF IMO.


#4137089 - 06/20/15 09:46 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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I agree Wolfstriked, it almost seems comical.


Member and provider of banjo music for the Illustrious BOC
#4137344 - 06/21/15 06:03 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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Wolfstriked Offline
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Just one more thing in regards to the DM.I flew 3 campaign missions in the Pfalz EIII just now and in every single one my fuel line(or tank?) got hit and I went down from loss of fuel.While I only saw this in 2seaters it was the first time it happen in a fighter plane.Could this be looked into also?

#4137618 - 06/22/15 10:31 AM Re: Aircraft DM MOD for v2.xx [Re: Hellshade]  
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Originally Posted By: Hellshade
. Such visual displays are already built into the game, it's just linking them to different types of damage amounts, is my guess.



Unfortunately not so easy. Maybe one day - wishlist...


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4137619 - 06/22/15 10:36 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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3 missions is obviously too little to say anything about anything but if the tank is in a bad place or large it will get hit more in certain craft. Often you are sat on it or it's right near the cockpit or somewhere else stupid. There's more than how an aircraft kills things to being a good or bad craft.

In the 2 seater at least you have an observer taking some of the bullets!

Anyway we hope to have a few DM mods in a coming patch.

BTW any extensive changes would obviously be in WOFF 3...
To create every single broken part you have to actually make it pretty much individually, then put it in 70+ aircraft ahem..


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4137622 - 06/22/15 10:44 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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One thing I always keep in mind with any DM is the construction of the aircraft themselves.
Assuming a hit the round will go thru any part of the aircraft probably 90% of the time until it finds the engine, fuel tank, or pilot.

That's the tough part of a DM for a WW1 aircraft. Could be a kill with 1 hit or 200 depending upon WHAT is hit.

#4137623 - 06/22/15 10:46 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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#4137630 - 06/22/15 11:14 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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Wolfstriked Offline
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Sounds great. biggrin

#4137639 - 06/22/15 11:43 AM Re: Aircraft DM MOD for v2.xx [Re: Polovski]  
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Hellshade Offline
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Originally Posted By: Polovski
Originally Posted By: Hellshade
. Such visual displays are already built into the game, it's just linking them to different types of damage amounts, is my guess.



Unfortunately not so easy. Maybe one day - wishlist...


Good to know. Much appreciated sir. Thank you for the into. salute


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4138626 - 06/23/15 09:50 PM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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I have made other adjustments to probabilities including pilot and fuel tank. I just need a brave soul or two to test my mod and see if combat feels better. I've adjusted only 3 aircraft for this test:

DFW, DVIIF, SE5

Best way to test is through QC with dogfight and airfield or railyard attacks. Unpack into JSGME MOD folder and activate.

Aircraft DM Beta3

I won't have access to internet after an hour.

Thanks in advance.

#4138732 - 06/24/15 05:56 AM Re: Aircraft DM MOD for v2.xx [Re: OldHat]  
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OldHat: Is your link on the first page working right? I can download the beta for the DFW/D.VIIF and SE 5 just fine, but I can't download the rest of the mod.

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