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#4123677 - 05/23/15 04:29 AM Re: Kinda wondering here [Re: msalama]  
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Cali Offline
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#4123769 - 05/23/15 12:42 PM Re: Kinda wondering here [Re: SkateZilla]  
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Mustang60348 Offline
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Originally Posted By: SkateZilla
VRS developing for DCS would be hindering sales of their own TacPak product.


That may or may not be true, but that isn't why they did it. They already said on their website that the highly restrictive license with ED was that reason and also the fact that ED wanted them to sign a highly restrictive NDA before even being able to look at what they would be getting in term of tools and support.

Last edited by Mustang60348; 05/23/15 12:42 PM.
#4123815 - 05/23/15 03:15 PM Re: Kinda wondering here [Re: msalama]  
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Well, colour me surprised...

#4123907 - 05/23/15 07:21 PM Re: Kinda wondering here [Re: Mustang60348]  
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SkateZilla Offline
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Originally Posted By: Mustang60348
Originally Posted By: SkateZilla
VRS developing for DCS would be hindering sales of their own TacPak product.


That may or may not be true, but that isn't why they did it. They already said on their website that the highly restrictive license with ED was that reason and also the fact that ED wanted them to sign a highly restrictive NDA before even being able to look at what they would be getting in term of tools and support.


You have a link to where they said that?

That being said, the exporter tools and notes to.develop a base line module are public,

They can build up a super hornet module with PSM and SFM without signing an NDA or License agreement with ED and Sell it on their site independantly, they just wont be able to use any DCS/ED logos are names.

So VRS Super Bug for DSCWORLD can exist without any contracts etc signed by ED.

the only thing a signed contract and NDA will do is offer them a level of support, and access to non public items/builds.

*I say SFM because Im not sure if the entire AFM API is included in DCS.

That being said, there are developers working on full blown DCS Modules without a license agreement etc.

I was working on the F-100 for 2 Years without access to anything but what is posted in the how to section on ED Boards. Work on that halted due to shifting priorities in my personal life eating up any free time to.code a project with any kind of authority or progress, I help others when I can, but thats about it.

My time is better used testing dcs and helping it evolve.

There are people that seem to think a contract is required to do anything when thats simply not the case.

The how tos for the LUAs are posted, along with the max tools and exporters, milviz released a animation plugin to convert animations to Arg Format, which works for both FSX/P3D animations to DCS and SF/SF2 Animations to DCS fine.

Theres guides for gauges and other cockpit systems.

One with some time and practice could likely build modules of the same depth as FC3 SFM modules rather quickly. Especially if the 3D External.w/.damaged nodes and cockpit models are already done.

Just a matter of setting the SFM, damage and other apecs in the LUA, and coding the base systems, as well as any devices, guages or displays for the pit.


Last edited by SkateZilla; 05/23/15 07:38 PM.

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#4124071 - 05/24/15 02:52 AM Re: Kinda wondering here [Re: msalama]  
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Tom_Weiss Offline
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Quote:
I was working on the F-100 for 2 Years without access to anything but what is posted in the how to section on ED Boards. Work on that halted due to shifting priorities in my personal life eating up any free time to.code a project with any kind of authority or progress, I help others when I can, but thats about it.


it is hard to find not only the time - but the right frame of mind to do some creative work.

as for "shifting priorities in my personal life eating up any free time" well ... last year was not exactly easy for both of us.

at least skin making is very relaxing and takes your mind away from worrying too much wink

#4124101 - 05/24/15 05:23 AM Re: Kinda wondering here [Re: msalama]  
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EricJ Offline
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Well hell, was seriously thinking of getting a team for a Super Hornet stuff, and yeah good to know I don't have to get all Legal Beagle with it...

And I agree Tom_Weiss, one of the reasons I like skinning, A3 sometimes makes me pull my hair out...


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#4124184 - 05/24/15 01:16 PM Re: Kinda wondering here [Re: msalama]  
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SkateZilla Offline
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Other than testing, Ive been skinning the F-86.


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3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
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#4124192 - 05/24/15 01:57 PM Re: Kinda wondering here [Re: msalama]  
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Tom_Weiss Offline
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it is a pity this all became so embroiled.

Quote:
And I agree Tom_Weiss, one of the reasons I like skinning, A3 sometimes makes me pull my hair out...


one of the reasons why I also enjoy more P3D lately - just fly and enjoy the scenery smile

#4124248 - 05/24/15 04:45 PM Re: Kinda wondering here [Re: SkateZilla]  
Joined: Jan 2013
Posts: 481
Mustang60348 Offline
Member
Mustang60348  Offline
Member

Joined: Jan 2013
Posts: 481
Originally Posted By: SkateZilla
Originally Posted By: Mustang60348
Originally Posted By: SkateZilla
VRS developing for DCS would be hindering sales of their own TacPak product.


That may or may not be true, but that isn't why they did it. They already said on their website that the highly restrictive license with ED was that reason and also the fact that ED wanted them to sign a highly restrictive NDA before even being able to look at what they would be getting in term of tools and support.


You have a link to where they said that?

That being said, the exporter tools and notes to.develop a base line module are public,

They can build up a super hornet module with PSM and SFM without signing an NDA or License agreement with ED and Sell it on their site independantly, they just wont be able to use any DCS/ED logos are names.

So VRS Super Bug for DSCWORLD can exist without any contracts etc signed by ED.

the only thing a signed contract and NDA will do is offer them a level of support, and access to non public items/builds.

*I say SFM because Im not sure if the entire AFM API is included in DCS.

That being said, there are developers working on full blown DCS Modules without a license agreement etc.

I was working on the F-100 for 2 Years without access to anything but what is posted in the how to section on ED Boards. Work on that halted due to shifting priorities in my personal life eating up any free time to.code a project with any kind of authority or progress, I help others when I can, but thats about it.

My time is better used testing dcs and helping it evolve.

There are people that seem to think a contract is required to do anything when thats simply not the case.

The how tos for the LUAs are posted, along with the max tools and exporters, milviz released a animation plugin to convert animations to Arg Format, which works for both FSX/P3D animations to DCS and SF/SF2 Animations to DCS fine.

Theres guides for gauges and other cockpit systems.

One with some time and practice could likely build modules of the same depth as FC3 SFM modules rather quickly. Especially if the 3D External.w/.damaged nodes and cockpit models are already done.

Just a matter of setting the SFM, damage and other apecs in the LUA, and coding the base systems, as well as any devices, guages or displays for the pit.



All of that is true, no doubt. And yet AFAIK, no one has done it. Have you ever wondered why. I have and the answer is simple, there simply is no developer community in this game or if there is , it is very well hidden.

#4124277 - 05/24/15 06:12 PM Re: Kinda wondering here [Re: Tom_Weiss]  
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EricJ Offline
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Originally Posted By: Tom_Weiss
it is a pity this all became so embroiled.

Quote:
And I agree Tom_Weiss, one of the reasons I like skinning, A3 sometimes makes me pull my hair out...


one of the reasons why I also enjoy more P3D lately - just fly and enjoy the scenery smile


Agreed, one reason I re-installed FSX, just hop in and go for a spin, etc.


|My Books | Home Page | http://562.combatace.com/ |
- 'Nearly everyone felt the need to express their views on all wars to me, starting with mine. I found myself thinking, I ate the crap sandwich, you didnt, so please dont tell me how it tastes.' - CPT Cole, US Army
- "...parade ground soldiers always felt that way (contempt) about killers in uniform." -Counting The Cost, Hammer's Slammers
#4124281 - 05/24/15 06:33 PM Re: Kinda wondering here [Re: msalama]  
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Tom_Weiss Offline
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Ive been flying over Arizona, Nevada and Utah photoreal terrain these past few weeks, great fun.

#4124310 - 05/24/15 07:46 PM Re: Kinda wondering here [Re: Tom_Weiss]  
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komemiute Offline
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Originally Posted By: Tom_Weiss
Ive been flying over Arizona, Nevada and Utah photoreal terrain these past few weeks, great fun.


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to dislike intensely or passionately; feel extreme aversion for or extreme hostility toward; detest:


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#4124317 - 05/24/15 08:08 PM Re: Kinda wondering here [Re: msalama]  
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It would be nice to able to do the same in DCS wink

#4124472 - 05/25/15 03:45 AM Re: Kinda wondering here [Re: msalama]  
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#4124554 - 05/25/15 11:24 AM Re: Kinda wondering here [Re: msalama]  
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