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#4120645 - 05/15/15 08:32 AM SQUAD Gameplay  
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Sethos88 Offline
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Jackfrags, a guy I follow on YouTube, uploaded some solid footage from the pre-alpha last night. Figured someone here would be interested. SQUAD is the standalone game made by the Project Reality guys and it's obviously in the early stages, as far as I know there will be vehicles as well.


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#4120685 - 05/15/15 12:10 PM Re: SQUAD Gameplay [Re: Sethos88]  
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KeyCat Offline
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Looks (and sounds) nice!

Thanks for sharing Sethos.

/KC


>> It's all about teamwork! <<
#4120688 - 05/15/15 12:14 PM Re: SQUAD Gameplay [Re: Sethos88]  
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Yep, interested... and been waiting for more info. Thx.

#4120710 - 05/15/15 01:19 PM Re: SQUAD Gameplay [Re: Sethos88]  
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AggressorBLUE Offline
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So how does this set itself apart from BF or Arma?


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#4120853 - 05/15/15 09:28 PM Re: SQUAD Gameplay [Re: Sethos88]  
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Trooper117 Offline
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Just looks like Arma to me...

#4120857 - 05/15/15 09:43 PM Re: SQUAD Gameplay [Re: AggressorBLUE]  
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Sethos88 Offline
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Originally Posted By: AggressorBLUE
So how does this set itself apart from BF or Arma?


Well, Battlefield is a pure arcade game, this is focused on realism and tactical play. ArmA's 'public' lobby community is non-existent, the server browser is just full of "LIFE" and Wasteland missions as far as the eye can see. Playing tactically, even round based PvP action requires a clan of some description usually. Even when you find one, they seem more focused on playing versus the AI in co-op missions

SQUAD is focused on multiplayer, round-based PvP combat on large maps with lots of tactical elements. I'd really suggest you look into Project Reality for BF2, it was beyond amazing when everything clicked the even the public community was extremely tactical, very helpful and voice was the cornerstone of the game.

So SQUAD kinda sits in between all these games, with a more focused versus based multiplayer mode that can actually be done publicly. Hopefully the PR community carries over. Anyone who played BF2's PR can attest to the fact that it was an extremely special experience with a very mature community.

So it's a continuation of Project Reality in UE4, where they are in complete control rather than at the mercy of what the BF2 engine allowed, plus a nice visual bump.

#4121154 - 05/16/15 11:45 PM Re: SQUAD Gameplay [Re: Sethos88]  
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Apocalypse31 Offline
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Game is called Squad, but there is no indication of any Squad experience. Nobody working together. Just individual people doing their own thing.

At least in BF2 there was Squad Spawning, which was gamey, but worked as a GREAT incentive for keeping squads together.

One thing about video games, whether they call themselves 'simulations or not, is that you can never force people to play your game a certain way. I think Squad will be just like any other FPS; the people who run and gun will outperform people who try to work together.

Battlefield Bad Company 2 had 'Squad' matches. Although they were 4 on 4, the concept was great. It would've been nice if the matches were 6 on 6, instead.

Edit - The maps look great. I didnt know Unity 4 supported such large areas. I'm used to playing the tiny maps from Insurgency. These look nice - not too large, not too small.

Last edited by Apocalypse31; 05/16/15 11:47 PM.

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#4121165 - 05/17/15 01:01 AM Re: SQUAD Gameplay [Re: Sethos88]  
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KeyCat Offline
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Originally Posted By: Sethos88
ArmA's 'public' lobby community is non-existent, the server browser is just full of "LIFE" and Wasteland missions as far as the eye can see. Playing tactically, even round based PvP action requires a clan of some description usually. Even when you find one, they seem more focused on playing versus the AI in co-op missions


I agree about the "Life thing" is filling up the browser but there are public PvP ArmA servers that offers tactical gameplay where teamwork is rewarded more than kills if you know where to look.

If you like/d BF2 PR I recommend you to check out TacBF...

http://simhq.com/forum/ubbthreads.php/topics/3932071/TacBF_-_PvP_mod_with_great_tea

One thing that Sqaud seems to have over A3 is better framerate but it's also much smaller maps and no vehicles etc, the video looked like it was 16 vs 16.

/KC


>> It's all about teamwork! <<
#4121349 - 05/17/15 08:59 PM Re: SQUAD Gameplay [Re: AggressorBLUE]  
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bonchie Offline
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They seem to be communicating and somewhat coordinating in the video, at least the first part I watched.

I love ARMA3 and play it every week with the guys here, but it certainly isn't very fluid and it's fun is in it's scale, not it's individual gunplay.

There's plenty of room for games in this genre and plenty to improve on.

#4121424 - 05/18/15 05:00 AM Re: SQUAD Gameplay [Re: Sethos88]  
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kestrel79 Offline
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Keeping my eye on this. PR was amazing and is still the most immersive fps I've probably ever played. Yeah the graphics were dated but what they did the the BF2 engine was insane. Some really cool gameplay innovations.


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