#4053814 - 12/20/14 09:08 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
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Well slightly tempted by the cutlasses being in there. But arena commander won't hold my fascination long.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#4054166 - 12/21/14 08:39 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Apr 2000
Posts: 1,887
K6_Scorpion
Ruler of the Free World
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Ruler of the Free World
Member
Joined: Apr 2000
Posts: 1,887
Central FL
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Just as well, a lot of connection issues, but I just read that a server side fix has been put in place, but haven't tried it yet.
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#4054603 - 12/22/14 06:26 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Apr 2000
Posts: 1,887
K6_Scorpion
Ruler of the Free World
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Ruler of the Free World
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Joined: Apr 2000
Posts: 1,887
Central FL
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Can't speak to the nose gun issue, but earning UEC in AC is planned just not implemented yet.
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#4055652 - 12/24/14 09:33 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Jun 2012
Posts: 946
tempusmurphy
Member
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Member
Joined: Jun 2012
Posts: 946
outside London
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the arena 1.0 broke something for me ... I now cannot even launch the game, I get an immediate "star citizen has stopped working" when i hit launch with a fault in the following module MSVCR120.dll
Dont think of it as being vastly outnumbered ... but just having a large target selection.
The only thing more accurate than incoming fire, is incoming friendly fire
Tracers work BOTH ways...
" I have a cunning plan my lord "
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#4056135 - 12/26/14 03:36 AM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: Moses]
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Joined: Aug 2001
Posts: 10,845
JimK
Veteran
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Veteran
Joined: Aug 2001
Posts: 10,845
Spokane,WA
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Yes is was English, when I launched the first time it said something about install failure and if I would like to try again or re-download the entire thing. I tried again 4 times without any luck and chose the entire 20gb download after. Now I am stuck where it screwed me over. Until make another update. Guess I am not alone. https://forums.robertsspaceindustries.com/discussion/217440/menu-bug#latest
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#4091369 - 03/12/15 07:42 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Nov 2006
Posts: 1,080
kestrel79
Member
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Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
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Just downloaded all the latest updates...my joystick STILL won't get recognized when I move it in the controls setup screen? What am I missing here?
I do have lots of other sim products plugged in (see sig) but my x52 and pedals have worked in the past in Star Citizen.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#4105514 - 04/13/15 01:15 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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Alpha 1.1.1 was released last friday. They added a bunch of stuff including the very first pass at multi-crew and REC (rental equipment currency) You no longer have to buy anything with real money. You can earn REC in game and use it to rent ships and equipment to play the game. The game is a lot better than the last time I played it. To be honest after a few hours of playing the game I cant see how anyone would thing this game is a scam / vaporware. https://robertsspaceindustries.com/comm-link/transmission/14652-Star-Citizen-Alpha-111-ReleasedThe combat is already much much better than ED IMO.
Last edited by Master; 04/13/15 01:16 PM.
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#4105636 - 04/13/15 05:36 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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they have curves, deadzones and a bunch of other settings. It's not perfect yet but it is a lot better than most games out there already as far as joystick support. Previously I couldnt play because I use a ch stick, ch peddals and Saitek throttles. Now it shows them all (lists them as joystick 1-4) and reads all input without having to dick around in an xml file.
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#4105836 - 04/14/15 12:15 AM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: Nov 2006
Posts: 1,080
kestrel79
Member
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Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
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Had joystick issues as well with the last few builds. Will give it another go.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#4105932 - 04/14/15 08:41 AM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: K6_Scorpion]
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Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
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Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
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I dunno, the more I read about SC... I was looking into Combat dynamics. http://www.reddit.com/r/starcitizen/comments/32euut/in_33_minutes_i_won_4_br_matches_with_34_kills/Seem like this is mutating into Space War Thunder. I'm not against the concept of grinding to buy a ship, Elite does this too- all fine and dandy- but real money for space credits? I thought that 45$ price tag AND funding through ships AND weapons sale was enough. Isn't this getting out of hands? The Breathing Mechanics of the FPS is brilliant though, no Call of Duty in space- that I like. I guess I'll play the waiting game some more.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4106044 - 04/14/15 01:40 PM
Re: Arena Commander 1.0 released - LOTS of updates
[Re: komemiute]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
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Joined: Jul 2004
Posts: 10,984
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Seem like this is mutating into Space War Thunder. I'm not against the concept of grinding to buy a ship, Elite does this too- all fine and dandy- but real money for space credits?
I thought that 45$ price tag AND funding through ships AND weapons sale was enough. Isn't this getting out of hands?
You dont have to spend any money. You can "grind" to any ship current in a few hours of play time at which point you have that ship for 7 days (7 24 hour play tokens) and you can renew the rental for cheaper. You absolutely dont have to put more than 45 dollars into the game right now. Can you? Yes, you can put as much as you want and many people do put a lot in but that is the exception not the rule. The ship sales are designed to discourage people buying them because they dont want people to buy all the ships before the game is released. That is why they are priced high or have very limited numbers. You can buy UEC with real money which can be used to buy ship weapons and upgrades OR you can earn REC in game and buy it that way. You would be an idiot to use UEC to buy upgrades though because it is easy to get enough REC to get anything you want without putting a dime of real money into the game.
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