#4097861 - 03/27/15 01:33 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
|
Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
|
Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
|
Crap! this thing is taking way longer than I ever thought... Reading material for a bored TC I can not believe making 4 of these stupid plates took me 5 hours. UGH...
Last edited by FlashBurn; 03/27/15 01:42 PM.
|
|
#4098303 - 03/28/15 09:58 AM
Re: sabbboooooowwwwwww
[Re: Hardtale]
|
Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
|
Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
|
Hopefully I will have alpha version driving around in a week or so. Andrey is making changes under the hood of remastered sabow to hopefully make it easier to bring in 3rd party vehicles. My little hybrid (rigging wise) jeep should be a good test. Alas animations correct for the jeep and crew is something I am not trying to to think about. Because as of now, I know of no way to make that happen. So we might end up with a couple of working jeeps with crews that look silly in them. But one thing at a time I guess. But if this works out.... I do have those old M113's. Complete a low poly interior. Make high poly crew areas like commander/gunners vision blocks, gun/sight, drivers stuff, and make better textures. That is most logical... Although making something silly like a usable BTR 152 is always appealing. But the next thing I want to set my sights on is making MAPS. Which is not exactly easy considering there is no map editor. LOL. But that opens up tons of things. New campaigns. Land form that might be able to work well with how the 9 1km squares work. But also have something that got thrown on the back burner I need to complete. My Flak 18 88mm gun. And I am half tempted to make that playable... that might be TOO crazy and boring as a playable thing!
Last edited by FlashBurn; 03/28/15 10:08 AM.
|
|
#4098909 - 03/29/15 11:50 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
|
Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
|
Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
|
Rebuilding OLD minimod for remastered sabow today. Rifle grenades... Energa and smoke Rn40L Angolan playable t62. No its not exactly realistic. Rifle grenades making smoke. Rifle grenades making way to much smoke Unita playable t62... For old dystopia mission Just found out that many of the GTOS DLC assets are IN remastered sabow. Like the type 56 (sks) rifle. And probably why I can not find my G3a3 in remastered sabow files. Was looking in wrong place.
Last edited by FlashBurn; 03/29/15 11:51 PM.
|
|
#4102648 - 04/07/15 01:52 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
|
Joined: Jun 2008
Posts: 196
Schweppes
Member
|
Member
Joined: Jun 2008
Posts: 196
Nordland, Norway
|
That 88 would fit in perfect for Steel Fury:)
Those that forget the pasta are doomed to reheat it.
|
|
#4102765 - 04/07/15 05:54 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
|
Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
|
Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
|
Hmmm ww2 DLC's are planned for remastered sabow. If sales are high enough for that to happen. Its mentioned on the steam forum. So this 88 might actually be seen again. Oh and completed.
Forgot to say... and this is why the jeep is waiting...
For the DLC's for SABOW a hopefully new and easier way to mod in vehicles should happen. hopefully. THis might make it easier to bring in stuff from mod sorts. As the current way for playable vehicles is rather hard. Ok really hard when your missing what a huge chunk of the code does. It maybe possible to easily for instance, mod that flak 18 as a playable unit. With way less head ache unlike now.
Last edited by FlashBurn; 04/07/15 06:17 PM.
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|