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#4088346 - 03/06/15 04:16 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Staniol]  
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No, I absolutely agree the game needs a free cam mode. It is stuck locked on chase cam and it gives a set amount of viewing distance up/down and out/in and around, when you use alt and numberpad keys.

But the gameplay is really good. And there is no arcade like stuff you see today. And the mode pp2x makes it a really nice whole new game.

A Fix?
Well I am no way a modder but breaking the invisible wire from game model to camera is what needs to be done. You would then get a nice free cam.

I am missing my stuarts as wingman selectable tanks in the normandy campaign :/

Also caught this minor bug in campaign Marigny mission as well as others trying to use the scott they show up as stuarts. (missing 75mm howitzer)



Jeep model may be oversized as well

Last edited by john84; 03/06/15 04:23 AM.
Inline advert (2nd and 3rd post)

#4088372 - 03/06/15 06:29 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Once again, I don't mind the tank movement, but the viewpoint should be independent a bit

Read more: http://simhq.com/forum/ubbthreads.php/topics/4028180/14/WW2_Sim?_Panzer_Elite_with_PP2#ixzz3TaGTpi9s
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Don't simply watch the video, but look from the commander first person at the barrel. Below 15 KPH I did add a camera dampner since 1.03.

The camera follows the terain elevation. some cameras are locked to the xyz of the first person model.

It is possible that the mouse speed needs a slider.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4088373 - 03/06/15 06:38 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Quote:

No, I absolutely agree the game needs a free cam mode.


Dude, PE has had free cam mode and on screan AI output since PESE when they relased the tools use to make PE.

There is an AI platoon collision script that can be turn off since PE 1.05. That is the undocumented info the frustrated the Churchill assult.

I chose to stay behind, so I guess I have to suffer.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4088381 - 03/06/15 08:06 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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I was able to get almost all vehicles playable with your instructions Aldo! smile2 (including jeep and us HT) The only one's I can't seem to get are the German armored cars and US armored cars to work. I don't mind if the interior is wrong or mismatched, I will just play them from a 3rd person view or ctrl + sapce to let ai take over gunnery. I doubt you have one but do you have a full working Usunits.csv and Gunits.csv that will correctly make all units drivable for instant action, single scenarios and campaign supplies? Mine is missing those I mentioned (primarily cars and HTs) and just can't get them to work.. Crashes game when some are destroyed or viewing port holes, but still is neat.

Last edited by john84; 03/06/15 05:05 PM.
#4089173 - 03/08/15 06:10 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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3 page detailed Sherman guide for PE over at tanksim

http://www.tanksim.com/sherm1.htm

Last edited by john84; 03/09/15 08:24 AM.
#4089495 - 03/09/15 09:20 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: flightsimer90s]  
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Originally Posted By: john84
3 page detailed Sherman guide for PE over at tanksim

http://www.tanksim.com/sherm1.htm


This was I used first time I played, and it really works.


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4089699 - 03/09/15 04:38 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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#4090999 - 03/12/15 06:04 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Well, I finally finished all 3 of the campaigns with the pp2x mod. Art work of the country side and houses is amazing added with weather it is almost realistic.

My favorite was probably Normandy over Africa by a hair. There are a couple of missions in the campaigns I could get away with using the m3 tank, priest, sherman105 or stuart as long as i bring heavy wingmen firepower. I am going try to get them playable as player in campaign and/or selectable as wingmen in campaign as i have already drove them around a bit. Will try to match them to the dates they are available as well.

Probably my fav ww2 tank sim

now any good mods compatible with this? ostpak? pe3?

Last edited by john84; 03/12/15 06:07 AM.
#4092001 - 03/14/15 05:08 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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now any good mods compatible with this? ostpak? pe3?

the short answer is no. the long answer is the history of modding.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4108152 - 04/18/15 09:40 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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I'm working on a new texture for the King Tiger - almost done:












#4108520 - 04/19/15 07:05 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Beautiful!! The new US Shermans are ready?


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4108813 - 04/20/15 02:45 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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With add on applique armour?

#4109018 - 04/20/15 01:10 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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The ones we last saw some weeks ago on this post.


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4109226 - 04/20/15 07:26 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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PP2x vehicle update
http://pedg.yuku.com/topic/2364/Vehicle-Pack-Update
Slomo quote
Quote:
I added a link for the vehicle update to the download section of PP2-x.

The update contains a complete set of the vehicles used in the PP2-x mod including the originals from PE. While not all of the 127 vehicles included have been updated with new models, it was necessary to include all of them (they required work to fix their pivots).

All M4 variants are updated with new models. Unfortunately I don't have time to do a proper unique skin for each but I think the tanks are unique enough to help compensate somewhat. Although the turret mounted AAMG does not work in PE, I did do a couple of M4's with them for appearance sake when the model (object count) allowed. I tried to vary the kit that they were carrying as well. The 76 mm variants come with 3 styles of barrels now (early one without threaded end, threaded end with collar fitted and the final with muzzel brake).

The M4105, M4A3105, Stuarts and Grants are now playable (for both player and wings). To make them work, I used the cockpit views of the M4, so the interior views and optics will not be correct (optics will need calibration if you use them).

Added 3d wheels, tracks and clutter to some of the original models like the Priest, Grant, JgdPz4 and others. Most tanks (except the Russian ones) now have commander figures. Made some improvements on the Pz4E. Added new PantherD. All Panthers now done.
M18, M10, M26, M36 still need work but I am out of time for modding.

Fixed a few errors in the models, like the missing coax on Tiger2 and others. Removed smoke mortars and the protruding coaxial barrel from the PantherG.

Thanks to Murkz, we now have a new Tiger model and all new armored cars and halftracks for the Axis side. I took the liberty of adding a quick camouflage to a few of the armored cars and the Tiger1. There are 2 early and 2 late model Tigers (either (with commanders radio or without). The late models are painted in camo.

There are probably more things i haven't mentioned but............ smile hope you enjoy.




TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4109249 - 04/20/15 08:20 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Thanks! Now I need to learn how to move to clean GoG PAnzer Elite to latest upgrade.


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4109311 - 04/20/15 09:58 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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First, have a clean, working GOG version installed.

Download PP2x beta 1.2 and extract the contents to the PE/mods folder.

Download vehicle update pack and extract the contents to the PE/mods/pp2-x/pp2-x folder.

Use the mod enabler to enable pp2-x beta 1.2.

I recomend Daskel's sound mod also be installed and enabled.

After the mod is enabled, run 3D control center to select a 32 bit screen resolution.

PP2-x Beta 1.2 accidently included a beta of of the current terrain following work (some floating tanks). While the mod is enabled, you can extract any of the 1.04 test codes to your PE folder. When you disable the PP2-x mod, any test code files are removed.

Test code thread:
http://pedg.yuku.com/topic/2318/Test-code-for-104-alpha

Test 8 has been the best without the vehicle pack.
http://home.comcast.net/~ab707/pex/beta/test8.zip

Now that the pivots of all the units are fixed in the vehicle pack, I would try the most recent test 17
http://home.comcast.net/~ab707/pex/beta/test17.zip


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4110268 - 04/22/15 06:51 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Thanks a lot!


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4117189 - 05/07/15 12:23 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Daskal Offline
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I've been working on a woodland skin for the new Tiger I model:














Last edited by Daskal; 05/07/15 12:23 AM.
#4117291 - 05/07/15 11:21 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Late 1943 with Zimmerate smile Nice....

#4124418 - 05/25/15 01:04 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Does Panzer Elite have these as drivable: T-70, KV-1/2, BT-7, T-34-76, T-34-85, IS-2M, IS-3, SU-85, SU-100, SU-122, SU-152, ISU-122 and ISU-152?

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