#4085356 - 02/28/15 10:52 AM
Bletchley's MissionType Mod 4.205
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Joined: Nov 2010
Posts: 301
Bletchley
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This has been sent to OBD and should be going up soon in the User Downloads section of the WOFF site.
As the numbering suggests, it is compatible with WOFF 2.05 and has been packaged for JSGME in a self-extracting exe by Robert Wiggins. It takes advantage of the extended ground attack missions announced with WOFF 2.05 to round-out the Schlachtflieger careers from April 1918 onwards, but the main new 'feature' is in the variable and sometimes severe German fuel restrictions and shortages for both bomber and fighter units in 1918 (these are recommendations only and can be ignored by the player). Other changes are mostly to mission names, and the complete replacement of the 'Lone Wolf' mission type with a new one, thanks to an idea from Louvert, that will remove the anomalies associated with this type. This Mod does not include, and should not effect, the stock WOFF missions for Home Defence and Heavy Bombers.
If you find the German fuel restrictions to be, er, too 'restrictive' you can just ignore them - or you can redistribute fuel within your Flight to reach a compromise. If you have a staffel of 7 x D.VII, for example, and are directed to reduce the fuel allowance to 35% you could effectively 'ground' one of the pilots by reducing his fuel allowance to 5% (sending him on a short training exercise, as he will only take off, circle the airfield and land) and can then redistribute the other 30% to the remaining 6 pilots to raise their allowance to 40%... and then carry on with this process until you feel you have enough fuel for the remaining pilots to complete the mission (note that AI pilots will reach a "bingo" point when their fuel gets too low, break off the mission that they are tasked to do, and head for home - so if you choose to manage the fuel allocation in this way you may need to somewhat over-estimate the amount that is required to have a safe buffer rather than base the amount on the estimated number of miles to be flown).
The amount of fuel you are allocated is variable from one mission to the next, and is noticeably less if you are in a Quiet sector.
You might also like to follow a suggestion made by DukeIronHand that Elite rated units should have their allowances raised by 5%, and Poor rated units have it reduced by 5%, as elite units probably had preferential access to scarce resources.
B.
Last edited by Bletchley; 02/28/15 10:58 AM.
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#4085788 - 03/01/15 01:49 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: Dec 2013
Posts: 424
Rover_27
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so, when is it coming to official downloads?
i5 2320, 3.3 GHz GTX 560Ti, 4 GB graphics memory 8 GB RAM Windows 7 64x
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#4085847 - 03/01/15 03:59 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: May 2001
Posts: 1,827
Panama Red
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Irmo, SC, USA
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I only see Bletchley's 4.0a, not 4.205 on the OBD website. Is that a type'o or have they just not changed the title ???
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4085866 - 03/01/15 04:47 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: May 2001
Posts: 1,827
Panama Red
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Bletchley: Thank you, that was the fix.
SOGriffin: It will start at any time you install it. Since a campaign is just missions strung together that is kept track of by the game.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4085881 - 03/01/15 05:23 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: Dec 2013
Posts: 424
Rover_27
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Posts: 424
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Thank you Bletchley and OBD!
i5 2320, 3.3 GHz GTX 560Ti, 4 GB graphics memory 8 GB RAM Windows 7 64x
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#4087386 - 03/04/15 09:30 AM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: Nov 2010
Posts: 301
Bletchley
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Posts: 301
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"You might also like to follow a suggestion made by DukeIronHand that Elite rated units should have their allowances raised by 5%, and Poor rated units have it reduced by 5%, as elite units probably had preferential access to scarce resources"Feedback that I have been getting on the Aerodrome forum to a question on the Frontline effects of the 1918 fuel rationing/shortages leads me to think now that the variation between the elite JG and 'lesser' Js is probably much greater than I had initially thought. Anyone using this mod might like to try: Poor = 10% less Average = as instructed Good = 5% more Elite = 20% more So, if the instruction is to reduce fuel to 55% and you are in an elite rated Js, increase it to 75%, but if in a poor rated Js reduce it to 45%. But keep 'bombers' at elite +5% and poor -5% for now. http://www.theaerodrome.com/forum/showthread.php?t=63517
Last edited by Bletchley; 03/04/15 12:21 PM.
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#4088399 - 03/06/15 09:17 AM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: Nov 2010
Posts: 301
Bletchley
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Hello SOGriffin, I am glad you are enjoying the mod No, the mod only changes the missions for the Player's flight. All AI missions are generated by WOFF. B.
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