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#4085356 - 02/28/15 10:52 AM Bletchley's MissionType Mod 4.205 *****  
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Bletchley Offline
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This has been sent to OBD and should be going up soon in the User Downloads section of the WOFF site.

As the numbering suggests, it is compatible with WOFF 2.05 and has been packaged for JSGME in a self-extracting exe by Robert Wiggins. It takes advantage of the extended ground attack missions announced with WOFF 2.05 to round-out the Schlachtflieger careers from April 1918 onwards, but the main new 'feature' is in the variable and sometimes severe German fuel restrictions and shortages for both bomber and fighter units in 1918 (these are recommendations only and can be ignored by the player). Other changes are mostly to mission names, and the complete replacement of the 'Lone Wolf' mission type with a new one, thanks to an idea from Louvert, that will remove the anomalies associated with this type. This Mod does not include, and should not effect, the stock WOFF missions for Home Defence and Heavy Bombers.

If you find the German fuel restrictions to be, er, too 'restrictive' you can just ignore them - or you can redistribute fuel within your Flight to reach a compromise. If you have a staffel of 7 x D.VII, for example, and are directed to reduce the fuel allowance to 35% you could effectively 'ground' one of the pilots by reducing his fuel allowance to 5% (sending him on a short training exercise, as he will only take off, circle the airfield and land) and can then redistribute the other 30% to the remaining 6 pilots to raise their allowance to 40%... and then carry on with this process until you feel you have enough fuel for the remaining pilots to complete the mission (note that AI pilots will reach a "bingo" point when their fuel gets too low, break off the mission that they are tasked to do, and head for home - so if you choose to manage the fuel allocation in this way you may need to somewhat over-estimate the amount that is required to have a safe buffer rather than base the amount on the estimated number of miles to be flown).

The amount of fuel you are allocated is variable from one mission to the next, and is noticeably less if you are in a Quiet sector.

You might also like to follow a suggestion made by DukeIronHand that Elite rated units should have their allowances raised by 5%, and Poor rated units have it reduced by 5%, as elite units probably had preferential access to scarce resources.

B.

Last edited by Bletchley; 02/28/15 10:58 AM.
#4085361 - 02/28/15 11:12 AM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Panama Red Offline
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I can definitely say that Bletchley's new fuel restrictions add to the "excitement". I had one German line patrol that everybody started with 30% fuel and we landed with only 2% remaining in the fuel tanks. salute


CPU = i9 11900K
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#4085383 - 02/28/15 12:52 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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DukeIronHand Offline
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Thanks Bletchley!
Will be waiting for OBD to post.

#4085424 - 02/28/15 03:31 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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When I was first told to just go up to familiarize myself with the surrounding area it made me smile!Really enjoy this mod Bletchley and so thanks. knockitoff

#4085788 - 03/01/15 01:49 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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so, when is it coming to official downloads?


i5 2320, 3.3 GHz
GTX 560Ti, 4 GB graphics memory
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Windows 7 64x
#4085790 - 03/01/15 02:00 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Polovski Offline
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The file is now is up thanks Bletchley

Yes you may need to to CTRL+F5 when viewing the user mod page to refresh if your browser has a cached older page.

Last edited by Polovski; 03/01/15 08:37 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4085808 - 03/01/15 02:46 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Cool.

#4085847 - 03/01/15 03:59 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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I only see Bletchley's 4.0a, not 4.205 on the OBD website. Is that a type'o or have they just not changed the title ???


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4085852 - 03/01/15 04:08 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Bletchley Offline
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I can see it - you might need to refresh. Thank you for putting it up Pol smile

B.

#4085858 - 03/01/15 04:20 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Will this work with existing campaigns or do I need to start a new one?


Member and provider of banjo music for the Illustrious BOC
#4085865 - 03/01/15 04:47 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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It will work with existing campaigns just fine.

#4085866 - 03/01/15 04:47 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Bletchley:
Thank you, that was the fix.

SOGriffin:
It will start at any time you install it. Since a campaign is just missions strung together that is kept track of by the game.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4085881 - 03/01/15 05:23 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Thank you Bletchley and OBD!


i5 2320, 3.3 GHz
GTX 560Ti, 4 GB graphics memory
8 GB RAM
Windows 7 64x
#4085962 - 03/01/15 08:04 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Thanks Bletchley! salute

#4087386 - 03/04/15 09:30 AM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Bletchley Offline
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"You might also like to follow a suggestion made by DukeIronHand that Elite rated units should have their allowances raised by 5%, and Poor rated units have it reduced by 5%, as elite units probably had preferential access to scarce resources"

Feedback that I have been getting on the Aerodrome forum to a question on the Frontline effects of the 1918 fuel rationing/shortages leads me to think now that the variation between the elite JG and 'lesser' Js is probably much greater than I had initially thought. Anyone using this mod might like to try:

Poor = 10% less
Average = as instructed
Good = 5% more
Elite = 20% more

So, if the instruction is to reduce fuel to 55% and you are in an elite rated Js, increase it to 75%, but if in a poor rated Js reduce it to 45%. But keep 'bombers' at elite +5% and poor -5% for now.

http://www.theaerodrome.com/forum/showthread.php?t=63517

Last edited by Bletchley; 03/04/15 12:21 PM.
#4088341 - 03/06/15 03:56 AM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Bletchley, I have a question about your mod. I've been using it since it was available and I've really been enjoying it and I've gotten curious about something. Forgive me if this is a dumb question, but are the computer controlled squadrons also using your mission mod? The reason I ask is because flying as a German I've been given a lot of missions where we are protecting a location like a balloon or railyard, but when we attack an Allied location there are never any defenders, so I was just wondering.


Member and provider of banjo music for the Illustrious BOC
#4088399 - 03/06/15 09:17 AM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Bletchley Offline
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Hello SOGriffin, I am glad you are enjoying the mod smile No, the mod only changes the missions for the Player's flight. All AI missions are generated by WOFF.

B.

#4088420 - 03/06/15 10:46 AM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Working great for me so far.

#4088431 - 03/06/15 11:14 AM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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WOFF doesn't even look at the stock mission files for the AI. A few months ago, I tested this once by replacing all mission records with just one type of mission for French and German while I was playing the British. Then after I flew a mission, I looked at the log file and found the AI flew different missions anyways. So, we can't affect AI mission choices.

#4088954 - 03/07/15 04:15 PM Re: Bletchley's MissionType Mod 4.205 [Re: Bletchley]  
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Bletchley Offline
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Just a tip, but if you are using the fuel reduction 'feature' and not flying as Flight Leader, you might prefer to allocate the Player pilot an extra 5% (or transfer 5% from another pilot) if you want to avoid dead-stick landings back at your own airfield. The AI pilots seem to be very good at calculating their 'bingo' limit (as they reach it they will individually break out of formation and head for home), but I often run out of fuel within sight of the airfield!

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