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#4081782 - 02/21/15 05:13 PM Re: SABOW Steel Armor Blaze of War screen shots ***** [Re: FlashBurn]  
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andrey12345 Offline
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Let us not hurry. All we do consistently and unhurriedly. Bad thing to start build/repair a house starting from the roof. At first it is necessary to renew the foundation and walls. So in this case the foundation is the main game with two tanks and those that conflicts there.

I think if all ok with base: release on GamersGate and other sites, patchs etc. And if we get / see some interest, I think some steps towards expanding the game content (in good old DLC way like GTOS smile )we will do. As an aside modern tanks and may be in the direction of WWII, and maybe even a third direction, but about which I will not yet say now charge .

Last edited by andrey12345; 02/21/15 05:58 PM.
Inline advert (2nd and 3rd post)

#4081799 - 02/21/15 05:42 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: andrey12345]  
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b4tillum Offline
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This sounds very promising I will have to take another look at SABoW smile

#4081802 - 02/21/15 05:46 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: andrey12345]  
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godzilla1985 Offline
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Pa
Originally Posted By: andrey12345
Let us not hurry. All we do consistently and unhurriedly. Bad thing to start build/repair a house starting from the roof. At first it is necessary to renew the foundation and walls. So in this case the foundation is the main game with two tanks and those that conflicts there.

I think if all ok with base: release on GamersGate and other sites, patchs etc. And we get / see some interest.I think some steps towards expanding the game content (in good old DLC way like GTOS smile )we will do. As an aside modern tanks and may be in the direction of WWII, and maybe even a third direction, but about which I will not yet say now charge .


By all means I do think it's a great ideal to fix the foundation first where needed before you add an addition to the house analogy you stated here Andrey, and I cannot find fault with that whatsoever. I'm not posting here to as we say in the US "to bust your chops". I love what Graviteam has done so far, but I have to be honest when I say I'm just really frustrated with SABoW right now.
Thank you for your response and what you explained just now has really given me some hope for SABoW.
Cheers

Last edited by godzilla1985; 02/21/15 05:48 PM.

"It's the man, not the machine" Gen Chuck Yeager
#4081804 - 02/21/15 05:51 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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murkz Offline
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This does sound more promising Andrey smile

#4081807 - 02/21/15 06:01 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: murkz]  
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andrey12345 Offline
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Originally Posted By: murkz
This does sound more promising Andrey smile

Not so better

"And if we get / see some interest, I think some steps towards expanding the game content.."

if we get are key words.

#4082415 - 02/23/15 02:30 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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whukid Offline
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I think I disagree with you as to the APC aspect. Especially in Angola and Afghanistan, APC's would be very useful. Who knows, maybe we could get a Vietnam mod going for the M113 biggrin

#4082708 - 02/23/15 07:02 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: whukid]  
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andrey12345 Offline
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Originally Posted By: whukid
I think I disagree with you as to the APC aspect. Especially in Angola and Afghanistan, APC's would be very useful. Who knows, maybe we could get a Vietnam mod going for the M113 biggrin


"APC sim" need some different gameplay and interface

#4084095 - 02/26/15 05:50 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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whukid Offline
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Yea but you have the perfect engine!

#4084101 - 02/26/15 06:31 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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FlashBurn Offline
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FlashBurn  Offline
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Andrey is probably thinking about how most light armor is used. That is, infantry transport. Not screening, recon, or the everything else category that they full fill. And most folks will probably agree with that. Sure, if you have sat behind something like a 12.7mm, 14.5mm, 25mm cannon...well YA you have a different out look. Since all of those are able to kill every damn thing on the battlefield except tanks. Well until the last few decades at least.

A playable BRDM-2 in the scout or spotting role would be vary nice. As would something simple like an m113. As an infantry transport, well I am not entirely sure that would actually be that great. Even if the user interface and engine where redone to do that. But most folks that have never been on an AFV will forever look down on the lowly APC's. Even though they are in the greatest numbers of armor on a given battlefield. For a tank game not many want to play 12.7mm M2HB gunner. And I have NEVER seen this done right in any game. A complete lack of understanding how a heavy MG actually works and what it can do to vehicles and light armor.

#4084697 - 02/27/15 05:12 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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whukid Offline
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yea those API rounds are nasty

#4084724 - 02/27/15 05:55 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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BadKarma1001 Offline
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Landau, Germany
Is the version u can purchase at gamersgate the "remasterd" one? Since it´s on sale right now, it would be a bargain!

Last edited by BadKarma1001; 02/27/15 05:56 AM.
#4084733 - 02/27/15 06:23 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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FlashBurn Offline
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Not done yet as far as I know. But should be a free upgrade ALA when APOS became GTOS.

#4084776 - 02/27/15 10:39 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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Chucky Offline
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Yeah I would get it now,that's what Andrey was inferring. Even as the game stands now it's worth it.


EV's are the Devils matchbox.
#4085063 - 02/27/15 08:37 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: Trooper117]  
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Originally Posted By: Trooper117
Back in the '80's' I was a Chieftain Tank Commander for several years... If someone ever makes a proper game that truly represents that vehicle I'd buy it tomorrow.


IMO,
The only hope of getting a playable high fidelity Chieftain is Steel beasts.


Last edited by marko1231123; 02/28/15 01:56 PM.
#4085581 - 02/28/15 10:47 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
Joined: Nov 2013
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General_Sultan Offline
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General_Sultan  Offline
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Al-Ṭā’if, Mekkah Go...
Originally Posted By: FlashBurn
Andrey is probably thinking about how most light armor is used. That is, infantry transport. Not screening, recon, or the everything else category that they full fill. And most folks will probably agree with that. Sure, if you have sat behind something like a 12.7mm, 14.5mm, 25mm cannon...well YA you have a different out look. Since all of those are able to kill every damn thing on the battlefield except tanks. Well until the last few decades at least.

A playable BRDM-2 in the scout or spotting role would be vary nice. As would something simple like an m113. As an infantry transport, well I am not entirely sure that would actually be that great. Even if the user interface and engine where redone to do that. But most folks that have never been on an AFV will forever look down on the lowly APC's. Even though they are in the greatest numbers of armor on a given battlefield. For a tank game not many want to play 12.7mm M2HB gunner. And I have NEVER seen this done right in any game. A complete lack of understanding how a heavy MG actually works and what it can do to vehicles and light armor.


no one want rambo in a m113 :/ u can rambo with the m2 50. caliber machinegune on the m60 tactical


i think it would be best not for playable vehicle, but additional vehicles, u know? like more btr variant, t-72, iraqi vehicles given to iran, new trucks, mt-lb, new trucks, personnel carrier, more variety and things u can see on the battlefield, not must things you can play inside biggrin

but if it will be playable, chieftain!!!! crew

#4085611 - 02/28/15 11:25 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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andrey12345 Offline
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T-62 driver's seat
At day


At night

#4085616 - 02/28/15 11:31 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: General_Sultan]  
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andrey12345 Offline
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Originally Posted By: General_Sultan
but if it will be playable, chieftain!!!! crew


If things with sales go very well - we will think about it.
But it is hard to modelling tank as for crew anims and the same in cockpit


#4086069 - 03/01/15 11:17 PM Re: SABOW Steel Armor Blaze of War screen shots [Re: andrey12345]  
Joined: Nov 2013
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General_Sultan Offline
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General_Sultan  Offline
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Al-Ṭā’if, Mekkah Go...
Originally Posted By: andrey12345
Originally Posted By: General_Sultan
but if it will be playable, chieftain!!!! crew


If things with sales go very well - we will think about it.
But it is hard to modelling tank as for crew anims and the same in cockpit







what a terrible life! poor soldiers

#4092569 - 03/16/15 01:08 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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General_Sultan Offline
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General_Sultan  Offline
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Al-Ṭā’if, Mekkah Go...
i should play again tanksalot

#4092620 - 03/16/15 07:03 AM Re: SABOW Steel Armor Blaze of War screen shots [Re: FlashBurn]  
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whukid Offline
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The Last night of the attack. Iraqi Infantry from the 5th Mechanized Infantry Division suffered a catastrophic defeat earlier in the day from Iranian M60a1's, working closely with F-5E Close Air Support and their own mechanized forces. The Northern flank of the entire front collapsed under the en masse assault, of which not even the feared Hind-D could stem (though lord knows they tried their best, surviving multiple 105mm HE rounds to the cockpit and engine... tuner ). The Iraqi counter-attack to the south had some initial success against unsupported infantry, but was slowed and finally halted by Iranian armor. Caught in the open by Iraqi Hinds, Iranian mechanized infantry faired terribly, an entire platoon being wiped out in a single go before a platoon of T-55's stormed their position. Two were knocked out by RPG-7's, the final by supporting M60a1 fire. The latter had been under constant air attack for over 30 minutes before desperate HE rounds drove off the Mi-25's.

After the Armored spearhead to the south fell flat, the badly depleted armored platoons began a deadly game of cat and mouse, often at ranges up to and beyond 2000m when the weather permitted. The T-55 showed itself to match the M60a1, even with the latter's rangefinder (which doesn't seem to work beyond 1300 yards), however vastly inferior at close ranges. Once the Tanks were destroyed, Iraqi BMP's and BTR's became fodder for the M60's.

Iraqi counter-attacks were hampered by the irrigation canals and F-5E strikes. At one point, 7 Iraqi T-55 and BMP-1's were knocked out or destroyed by M60 fire while the two remaining T-55's drowned for the loss of 2 M60a1's and an M113.

After the Iraqi Armor was bled dry, Iranian Patton's surged forward in the center. Terrible close range fights in the villages of Susengerd reaped a horrific toll on friend and foe alike. Now it was the Iranians' turn to pay dearly for ground; 8 Iranian M60's were either destroyed or severely damaged during the fighting. Two entire platoons were knocked out by Iraqi Tanks, BMP's, and AT-3 Sagger teams. Though now the Iranians were feeling the hurt from their own high losses, the Iraqi 5th Infantry Division never gets a reprieve from the Iranian onslaught. For every M113 knocked out, 4 BTR's are destroyed and 2 BMP's. After the 1st Platoon was destroyed in the heavy fighting for the villages, the Mechanized forces remained within earshot of supporting tanks at all times and thus saved themselves from further losses. Back and forth fighting over the village raged throughout the day, Iraqi infantry forces attempting to hit the battered Iranian tankers and their supporting paratroopers before they could be reinforced. Unfortunately for the Iraqi's, it is not enough and the Iranian's hold the village, despite two fierce firefights over the burned out hulks of M60's knocked out in the initial attack and the town's Western perimeter.

In the South, Iranian infantry forces launch an assault, but it is halted by Hind intervention. Only with the support of two M60 platoons do the infantrymen advance towards their vastly inferior foe and take minimal losses.

As the sun sets on the first day of battle, the Iraqi line is completely shattered. They don't even have the strength to contest the Iranian gains, which the latter can barely occupy with shredded units. As the sun sets, the Iranian assault is renewed. Now the confusion and poor road conditions really begin to hamper the attack; 5 Iranian tanks are drowned without ever coming into combat. Two are destroyed by T-55 fire, but not before wiping out a mechanized company, complete with BMP's and BTR's along with their three supporting T-55's. One M60a1 is knocked out by friendly fire and another M113 is knocked out by a hidden BMP-1. In the north, the Iranians lose 9 vehicles in the last armored strike, but the Iraqi's lose their remaining 3 T-55's, Two BMP's and a BTR, with no more armored reserves.

The Iraqi line no more, Iranian armored columns divide into two forces and sweep the rest of the roads for Iraqi infantry. Lacking the communication to retreat, Iraqi infantry are isolated and overwhelmed by Mechanized columns in short but violent clashes. The Iraqi squad sized elements had been left to defend vital crossing points on their own, and fell victim to the horrific effects of 12.7mm Browning M2 and 7.62mm ammunition, complemented with the occasional 105mm HE round.

In the south, skeleton Iraqi infantry units face off against fresh Iranian paratroopers and mechanized infantry, supported by exhausted M60a1 crews.



















Last edited by whukid; 03/16/15 07:24 AM.
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