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#4078637 - 02/14/15 06:04 PM The "SimHQ effect".  
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Sokol1 Offline
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The Sharpe will love this:

Quote:
Q - Why on servers so few foreigners, I came at different times during the day and at night, they have less demand for the game?
 
Loft A - Currently we have 20% of the players from the CIS (Russia).
Multiplayer sim, in principle, is not popular because the game is complex, players are adults and not everyone considers himself quite steep for network operations.


biggrin

#4078646 - 02/14/15 06:27 PM Re: The "SimHQ effect". [Re: Sokol1]  
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JagerNeun Offline
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What does he mean by this Sokol? MP not popular because game is complex........Does he mean that "adults" don't have the ability to figure out how to get online and play the game? Please...tell me he doesn't mean that?

#4078650 - 02/14/15 06:31 PM Re: The "SimHQ effect". [Re: JagerNeun]  
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SkullBiscuit Offline
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Originally Posted By: JagdNeun
What does he mean by this Sokol? MP not popular because game is complex........Does he mean that the learning curve is very difficult for MP operations...?


Commissar Loft once again demonstrates that he lives in his own propaganda universe....and makes comments as if the last 10+ years of networked flight simming has never happened, or WT does not exist, or fill in your own blank with a historical fact that does not fit the 1CGS Comrade Loftski vision to explain why the market has not embraced BoS...and demanded that Loft be given his own May Day parade.


AMD 8 core at 4.7Ghz
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#4078653 - 02/14/15 06:34 PM Re: The "SimHQ effect". [Re: Sokol1]  
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KraziKanuK Offline
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Maybe he is talking about himself?


There was only 16 squadrons of RAF fighters that used 100 octane during the BoB.
The Fw190A could not fly with the outer cannon removed.
There was no Fw190A-8s flying with the JGs in 1945.
#4078670 - 02/14/15 07:18 PM Re: The "SimHQ effect". [Re: Sokol1]  
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HeinKill Offline
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He means sims do not attract the WT crowd, so there just arent many players online, compared to MMO games.

He has missed the point, which is that even for a sim, there are few people playing BoS. Steam stats show that even after three months, BoS player numbers are flat (as a new sim, they should be growing) and about half of the number of people playing CoD which has been abandoned by a lot of players, and about one third of the players who are playing DCS, which is the sim with the largest number of players on Steam and has doubled player numbers in the last few months, so it is the only one which is really growing.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=15641

H


[Linked Image]
#4078687 - 02/14/15 07:48 PM Re: The "SimHQ effect". [Re: Sokol1]  
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JagerNeun Offline
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Okay HeinKill...that makes more sense to me....

#4078774 - 02/14/15 11:16 PM Re: The "SimHQ effect". [Re: HeinKill]  
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Blade_Meister Offline
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Originally Posted By: HeinKill
Originally Posted By: loft
Loft A - Currently we have 20% of the players from the CIS (Russia).
Multiplayer sim, in principle, is not popular because the game is complex, players are adults and not everyone considers himself quite steep for network operation.

He means sims do not attract the WT crowd, so there just arent many players online, compared to MMO games.

He has missed the point, which is that even for a sim, there are few people playing BoS. Steam stats show that even after three months, BoS player numbers are flat (as a new sim, they should be growing) and about half of the number of people playing CoD which has been abandoned by a lot of players, and about one third of the players who are playing DCS, which is the sim with the largest number of players on Steam and has doubled player numbers in the last few months, so it is the only one which is really growing.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=15641

H


But does he understand that customer satisfaction(fun sim and good PR),immersion(creating a desire to play) and Historical accuracy(educational draw) are very important factors in the Flight Sim Entertainment popularity formula?
BOS has failed at each of these almost completely, thereby missing the Hardcore Simmers as well as the WT crowd. If Loft believes what he said, the genre is to complex and using internet games to hard for adults, then why are they developing BOM? IF He has it all figured out, he knows what simmers want and he knows he cannot give it to them and have a popular product(make a profit), then why is he or any of 1C/777 still doing this???? This is an earnest question, no attitude attached.

S!Blade<><

#4078790 - 02/14/15 11:41 PM Re: The "SimHQ effect". [Re: Sokol1]  
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HeinKill Offline
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I wonder which modules are driving most of the sales and new players for DCS?

Lately they've released a few WWII warbirds, which definitely create desire to play, with historical accuracy (at least as far as the birds go, not the map, nor the missions) but I suspect the new jet betas, the F86, F15C, Mig15 and Mig21 betas have a lot to do with it. So to customer satisfaction, immersion and historical interest, I would add - a steady stream of new content/machines.

Maybe 1CGS should go the DCS way and not bother with a new theatre, just keep cranking out new aircraft to use in the current one!

H


[Linked Image]
#4078808 - 02/15/15 12:40 AM Re: The "SimHQ effect". [Re: Sokol1]  
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JagerNeun Offline
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Didn't I see where they just had a 70 percent sale on aircraft? That's an incentive in itself.

#4078924 - 02/15/15 12:13 PM Re: The "SimHQ effect". [Re: Sokol1]  
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Trooper117 Offline
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Yes, just bought the K-4 for under $15 smile
I have all the WWII birds now... just waiting with anticipation for that Spit... then I think that's where most of my simming time will go...

Last edited by Trooper117; 02/15/15 12:15 PM.
#4078939 - 02/15/15 01:12 PM Re: The "SimHQ effect". [Re: Sokol1]  
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JagerNeun Offline
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Is there anyone who doesn't like the spit.....Just a beautiful airplane....

#4078941 - 02/15/15 01:15 PM Re: The "SimHQ effect". [Re: Sokol1]  
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Revvin Offline
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Just a beautiful aircraft, they had a flight of about 11 (IIRC) of them at last years Flying Legends show at Duxford, they all took off in formation and it gave me goosebumps

#4078998 - 02/15/15 04:01 PM Re: The "SimHQ effect". [Re: Sokol1]  
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I don't know what it is, but I always feel emotional when I see and hear a Merlin engined Spit, and a Hurricane for that matter...
Although I love many of the WWII era warbirds, I never get that same effect when I see those aircraft.

#4079015 - 02/15/15 04:37 PM Re: The "SimHQ effect". [Re: Trooper117]  
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dburne Offline
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Originally Posted By: Trooper117
I don't know what it is, but I always feel emotional when I see and hear a Merlin engined Spit, and a Hurricane for that matter...
Although I love many of the WWII era warbirds, I never get that same effect when I see those aircraft.


I am with you there, I love the sound of the Spit and Hurricane in TF Cliffs.


Don

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#4079028 - 02/15/15 05:16 PM Re: The "SimHQ effect". [Re: Sokol1]  
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bongodriver Offline
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You can't beat the pure sound of that v12 without the superfluous whining of a supercharger or howling gun ports.

#4079375 - 02/16/15 01:53 PM Re: The "SimHQ effect". [Re: Sokol1]  
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Entil'zha
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The sun will be a dim fuzzy ball and the Earth a burned-out cinder before Loft admits that just because he can program doesn't mean he has any grasp of business, the sim community's desires, or people's motivations whatsoever.

If a time machine delivered Loft From the Future to tell him he was wrong, like Cartman in that episode of South Park he'd just call himself a jerk and ignore him.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4079453 - 02/16/15 04:03 PM Re: The "SimHQ effect". [Re: Sokol1]  
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meh
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I would like to make the counter argument that 1) The game is boring and 2) the game is not very fun. This leads to low MP turnout.

#4079966 - 02/17/15 02:35 PM Re: The "SimHQ effect". [Re: Sokol1]  
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Entil'zha
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Hmmm. I would like to counter your argument by pointing out that both your points are actually the same thing. A boring game is not fun, and a fun game is never boring. Also, a game that is not fun, no matter what is happening in it, quickly becomes boring.

There are no boring fun games. There are no interesting games that are not fun.


However, your conclusion is still sound and accurate. People don't play when they're not entertained. It's a fundamental concept of the gaming industry.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4080081 - 02/17/15 04:51 PM Re: The "SimHQ effect". [Re: Sokol1]  
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meh
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I disagree about your counter to my counter argument.

Some games can be interesting and not fun. To me any game that teaches you or has you overseeing something (like simcity, cities in motions etc) is interesting and I have played them many hours but they are not fun. They are "entertaining" but that is not the same as being fun.

Also some games can be fun and be completely boring. Twitch games are this way for me. They are fun because they are action packed with explosions and blood and etc but absolutely nothing on interest happens nor do you learn or use your brain for tactics. You just do something over and over. This is fun but boring.

BoS is neither of those though. It is not interesting because the theater is bleak, colorless and monotonous. It is not even populated with enemies / ai. It just sits empty and lifeless. It is also not fun because the action is sparse and almost every aspect of the game feels like it is unfinished or dumbed down to the point of inanity.

So I stand by my statement that the game is boring AND unfun.

#4080226 - 02/17/15 09:08 PM Re: The "SimHQ effect". [Re: Sokol1]  
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Entil'zha
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I counter your counter that entertainment is inherently fun. There are two reasons to do something--because you want to and because you have to. If you have to, you will do it even if you hate it, because the alternative is less desirable. For example, you'll get fired or arrested or killed or whatever.
If you do not have to, and you're doing it, it's because you want to. If you want to, that means you gain something from it that can be invariably described as "entertainment" or "fun" or "relaxation" or even "education" IF you're someone who enjoys being educated for its own sake.

Obviously what two people find entertaining is not always the same, for example twitch games I do not find fun OR interesting, but boring. Therefore I do not play them. By your description, no one should find FSX "fun" because nothing happens in it, you just fly and look at stuff, which makes it only interesting...yet I assure you there are many people right on SimHQ that will tell you they think FSX is a ton of fun (but I'm not one of them). smile

I can play BoS for one or maybe two flights before I put it aside again for about a week, giving me time to forget the same-ness of the campaign missions. Another hour and I'm fully reacquainted with it and then it goes away for another week.
I find it fun for only that short period of time because I can suspend my awareness of its flaws for only that long, like watching a film with a gorgeous but zero-talent actress that runs around half-naked. If she's on screen for 5 minutes, you don't mind. Make her the star and you're tired of it long before the film ends! Of course, if her looks don't appeal to you, you find even those 5 minutes unbearable.

BoS: the hot no-talent actress that not everyone agrees is hot



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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