#4078637 - 02/14/15 06:04 PM
The "SimHQ effect".
|
Joined: Nov 2001
Posts: 3,955
Sokol1
Senior Member
|
Senior Member
Joined: Nov 2001
Posts: 3,955
Internet
|
The Sharpe will love this: Q - Why on servers so few foreigners, I came at different times during the day and at night, they have less demand for the game? Loft A - Currently we have 20% of the players from the CIS (Russia). Multiplayer sim, in principle, is not popular because the game is complex, players are adults and not everyone considers himself quite steep for network operations.
|
|
#4078650 - 02/14/15 06:31 PM
Re: The "SimHQ effect".
[Re: JagerNeun]
|
Joined: Jun 2002
Posts: 601
SkullBiscuit
Member
|
Member
Joined: Jun 2002
Posts: 601
USA
|
What does he mean by this Sokol? MP not popular because game is complex........Does he mean that the learning curve is very difficult for MP operations...? Commissar Loft once again demonstrates that he lives in his own propaganda universe....and makes comments as if the last 10+ years of networked flight simming has never happened, or WT does not exist, or fill in your own blank with a historical fact that does not fit the 1CGS Comrade Loftski vision to explain why the market has not embraced BoS...and demanded that Loft be given his own May Day parade.
AMD 8 core at 4.7Ghz 16GB Ram GTX 970 4GB Sim on SSD Win 7 64bit
|
|
#4078653 - 02/14/15 06:34 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: Jan 2001
Posts: 10,113
KraziKanuK
Veteran
|
Veteran
Joined: Jan 2001
Posts: 10,113
Ottawa Canada
|
Maybe he is talking about himself?
There was only 16 squadrons of RAF fighters that used 100 octane during the BoB. The Fw190A could not fly with the outer cannon removed. There was no Fw190A-8s flying with the JGs in 1945.
|
|
#4078670 - 02/14/15 07:18 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: May 2006
Posts: 3,743
HeinKill
Senior Member
|
Senior Member
Joined: May 2006
Posts: 3,743
Cloud based
|
He means sims do not attract the WT crowd, so there just arent many players online, compared to MMO games. He has missed the point, which is that even for a sim, there are few people playing BoS. Steam stats show that even after three months, BoS player numbers are flat (as a new sim, they should be growing) and about half of the number of people playing CoD which has been abandoned by a lot of players, and about one third of the players who are playing DCS, which is the sim with the largest number of players on Steam and has doubled player numbers in the last few months, so it is the only one which is really growing. http://theairtacticalassaultgroup.com/forum/showthread.php?t=15641H
|
|
#4078774 - 02/14/15 11:16 PM
Re: The "SimHQ effect".
[Re: HeinKill]
|
Joined: Apr 2013
Posts: 2,079
Blade_Meister
Member
|
Member
Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
|
Loft A - Currently we have 20% of the players from the CIS (Russia). Multiplayer sim, in principle, is not popular because the game is complex, players are adults and not everyone considers himself quite steep for network operation. He means sims do not attract the WT crowd, so there just arent many players online, compared to MMO games. He has missed the point, which is that even for a sim, there are few people playing BoS. Steam stats show that even after three months, BoS player numbers are flat (as a new sim, they should be growing) and about half of the number of people playing CoD which has been abandoned by a lot of players, and about one third of the players who are playing DCS, which is the sim with the largest number of players on Steam and has doubled player numbers in the last few months, so it is the only one which is really growing. http://theairtacticalassaultgroup.com/forum/showthread.php?t=15641H But does he understand that customer satisfaction(fun sim and good PR),immersion(creating a desire to play) and Historical accuracy(educational draw) are very important factors in the Flight Sim Entertainment popularity formula? BOS has failed at each of these almost completely, thereby missing the Hardcore Simmers as well as the WT crowd. If Loft believes what he said, the genre is to complex and using internet games to hard for adults, then why are they developing BOM? IF He has it all figured out, he knows what simmers want and he knows he cannot give it to them and have a popular product(make a profit), then why is he or any of 1C/777 still doing this???? This is an earnest question, no attitude attached. S!Blade<><
|
|
#4078790 - 02/14/15 11:41 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: May 2006
Posts: 3,743
HeinKill
Senior Member
|
Senior Member
Joined: May 2006
Posts: 3,743
Cloud based
|
I wonder which modules are driving most of the sales and new players for DCS?
Lately they've released a few WWII warbirds, which definitely create desire to play, with historical accuracy (at least as far as the birds go, not the map, nor the missions) but I suspect the new jet betas, the F86, F15C, Mig15 and Mig21 betas have a lot to do with it. So to customer satisfaction, immersion and historical interest, I would add - a steady stream of new content/machines.
Maybe 1CGS should go the DCS way and not bother with a new theatre, just keep cranking out new aircraft to use in the current one!
H
|
|
#4078924 - 02/15/15 12:13 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: Jun 2005
Posts: 8,213
Trooper117
Hotshot
|
Hotshot
Joined: Jun 2005
Posts: 8,213
UK
|
Yes, just bought the K-4 for under $15 I have all the WWII birds now... just waiting with anticipation for that Spit... then I think that's where most of my simming time will go...
Last edited by Trooper117; 02/15/15 12:15 PM.
|
|
#4079015 - 02/15/15 04:37 PM
Re: The "SimHQ effect".
[Re: Trooper117]
|
Joined: Aug 2007
Posts: 683
dburne
Member
|
Member
Joined: Aug 2007
Posts: 683
|
I don't know what it is, but I always feel emotional when I see and hear a Merlin engined Spit, and a Hurricane for that matter... Although I love many of the WWII era warbirds, I never get that same effect when I see those aircraft. I am with you there, I love the sound of the Spit and Hurricane in TF Cliffs.
Don
EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
|
|
#4079375 - 02/16/15 01:53 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
The sun will be a dim fuzzy ball and the Earth a burned-out cinder before Loft admits that just because he can program doesn't mean he has any grasp of business, the sim community's desires, or people's motivations whatsoever.
If a time machine delivered Loft From the Future to tell him he was wrong, like Cartman in that episode of South Park he'd just call himself a jerk and ignore him.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
#4079966 - 02/17/15 02:35 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
Hmmm. I would like to counter your argument by pointing out that both your points are actually the same thing. A boring game is not fun, and a fun game is never boring. Also, a game that is not fun, no matter what is happening in it, quickly becomes boring.
There are no boring fun games. There are no interesting games that are not fun.
However, your conclusion is still sound and accurate. People don't play when they're not entertained. It's a fundamental concept of the gaming industry.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
#4080226 - 02/17/15 09:08 PM
Re: The "SimHQ effect".
[Re: Sokol1]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
I counter your counter that entertainment is inherently fun. There are two reasons to do something--because you want to and because you have to. If you have to, you will do it even if you hate it, because the alternative is less desirable. For example, you'll get fired or arrested or killed or whatever. If you do not have to, and you're doing it, it's because you want to. If you want to, that means you gain something from it that can be invariably described as "entertainment" or "fun" or "relaxation" or even "education" IF you're someone who enjoys being educated for its own sake. Obviously what two people find entertaining is not always the same, for example twitch games I do not find fun OR interesting, but boring. Therefore I do not play them. By your description, no one should find FSX "fun" because nothing happens in it, you just fly and look at stuff, which makes it only interesting...yet I assure you there are many people right on SimHQ that will tell you they think FSX is a ton of fun (but I'm not one of them). I can play BoS for one or maybe two flights before I put it aside again for about a week, giving me time to forget the same-ness of the campaign missions. Another hour and I'm fully reacquainted with it and then it goes away for another week. I find it fun for only that short period of time because I can suspend my awareness of its flaws for only that long, like watching a film with a gorgeous but zero-talent actress that runs around half-naked. If she's on screen for 5 minutes, you don't mind. Make her the star and you're tired of it long before the film ends! Of course, if her looks don't appeal to you, you find even those 5 minutes unbearable. BoS: the hot no-talent actress that not everyone agrees is hot The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
|
CD WOFF
by Britisheh. 03/28/24 08:05 PM
|
|
|
|
|
|
|
|
|
|
|