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#4077198 - 02/11/15 06:41 PM More infantry! *****  
Joined: Dec 2012
Posts: 1,178
thealx Offline
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hello everyone. let me introduce to you new mod! it was started by magitek originally, but it was never announced and stuck on early testing stage. now it's improved and adjusted to current insertion scripts, Soczkien have made additional animation for units so it's kind a collective work.

v01 features:

- all keysites and other important objects has patrol groups. 4 units walking around the base and waiting for enemies; there is no manual routes yet so they can walk through buildings, helicopters etc.; there is no units reserve so if they will be killed, new group will appear (for 5 minutes or less).
- medium-lift and heavy-lift helicopters groups can be applied for insertion task. they have different units capacity so larger helicopter will give more chances for capture.
- defend task will be applied on allied side same time insertion task was created by enemy; usually patrol group have no chance to protect the base, but if backup will arrived before enemy forces - some action will happen.
- insertion will started away from keysite, so troops should reach base to capture it.
- machine gunners has bullet proof vest; MANPAD units has assault rifle (there is no handgun in the game)
- units can engage enemy from standing or kneeling position (randomly), but collision calculations are poor so it's more for visuals.

v02 features:

- after last patrol route waypoint will be reached, task will be updated automatically;
- after capture/defend group reach center of the keysite, troops will be linked with it (if capture was successful) and patrol task will be created for them;
- defend task will be not created if keysite already has 2 or more infantry groups around;
- landing of troops happens for all helicopters in the group; it will be started when all helicopters will take their positions, but if you are leader and you will land before wingmen are ready, troops will appear on the ground where helicopters was at this moment;
- vehicles and aircrafts targeting and engagement rules improved;
- insertion waypoint radius increased up to 500 meters, you can land far from keysite or close to it's center, depends on amount of enemy troops;

v03 features:

- several fatal and minor gameplay bugs fixed;
- military base's fence collision object fix, allow ground units fire through the fencing mesh (compatible with not-modded version);
- distance from insertion point to keysite depends on task type - it will be further if it capture task for enemy keysite. it will increase survival chances for helicopters and decrease - for infantry groups.

features for modders:

- manual route for patrols can be created, add nullobjects with label "PATROL_ROUTE" as child of "WAYPOINT_ROUTES" subobject in the keysite scene, order is critical;
- collision object can be used for forest trees scene, will work for LOS check, weapons and dynamics collision detection;
- troops objects can be placed inside of helicopter, just make subobjects with label "TROOPS_ONBOARD" in the helicopter (external) scene; will appears when helicopter get insertion task and dissapear when troops put down waypoint reached;
- static firing points added (for bunkers, pillboxes etc., no proper models - just example scenes), place linkobjects with these labels in the keysite scene:

Code:
US_LIGHT_FIRING_POINT
RS_LIGHT_FIRING_POINT
US_MEDIUM_FIRING_POINT
RS_MEDIUM_FIRING_POINT
US_HEAVY_FIRING_POINT
RS_HEAVY_FIRING_POINT


installation:

- unpack archive into your 1.15.2FIX5 game folder: https://app.box.com/s/xowmy7h7j3r2eyp7i48xy5uurvpg73f5
- open eech.ini file and change GWUT filename to GWUT1152inf.CSV
- start cohokum_inf.exe

to play original version change GWUT filename to GWUT1152.CSV in eech.ini

please remember that this test version is not compatible with save files and multiplayer sessions, created by stable or previous mod versions.


Last edited by thealx; 04/18/15 11:44 AM.
#4077212 - 02/11/15 07:10 PM Re: More infantry! [Re: thealx]  
Joined: Aug 2011
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yes yes yes yes yes yes yes yes !!! biggrin

#4077256 - 02/11/15 09:51 PM Re: More infantry! [Re: thealx]  
Joined: Dec 2014
Posts: 3,552
CG2015 Offline
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CG2015  Offline
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WOW! WOW! WOW! WOW! WOW!

THANKS! THANKS! THANKS! THANKS! THANKS!

#4077421 - 02/12/15 08:57 AM Re: More infantry! [Re: thealx]  
Joined: May 2013
Posts: 353
SKIP2008 Offline
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Joined: May 2013
Posts: 353
ITALY
Amamzing!, can i use it with 1.15.4 version?

Last edited by SKIP2008; 02/12/15 09:11 AM.
#4077427 - 02/12/15 09:18 AM Re: More infantry! [Re: thealx]  
Joined: Dec 2012
Posts: 1,178
thealx Offline
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thealx  Offline
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Joined: Dec 2012
Posts: 1,178
no.

#4077470 - 02/12/15 11:29 AM Re: More infantry! [Re: thealx]  
Joined: Jan 2010
Posts: 440
tirta Offline
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yes!

thanks thealx!! biggrin

#4077495 - 02/12/15 01:55 PM Re: More infantry! [Re: thealx]  
Joined: Apr 2001
Posts: 7,325
Stratos Offline
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Stratos  Offline
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Amposta, Spain
Reinstalling everything. thanks for creating the mod.


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4077647 - 02/12/15 07:13 PM Re: More infantry! [Re: thealx]  
Joined: Jul 2005
Posts: 3,547
Force10 Offline
I'm just a
Force10  Offline
I'm just a
Senior Member

Joined: Jul 2005
Posts: 3,547
CA
Wowamazing stuff!


Asus Z87 Sabertooth motherboard
Windows 7 64 bit Home edition
Intel I5 4670K @ 4.4 ghz
16 gig 1866mhz Corsair Vengence Pro memory
EVGA GTX 970 Superclocked 4gb Video Card
Intel 510 series 120gb SSD (boot drive)
Samsung 840 1TB SSD
Onboard Realtek sound
______________________________________________________

Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"



#4077727 - 02/12/15 09:47 PM Re: More infantry! [Re: SKIP2008]  
Joined: Dec 2014
Posts: 3,552
CG2015 Offline
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CG2015  Offline
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Posts: 3,552
Originally Posted By: SKIP2008
Amamzing!, can i use it with 1.15.4 version?


1.15.4?

I only have 1.15.2 with the Fix.

#4077733 - 02/12/15 09:54 PM Re: More infantry! [Re: thealx]  
Joined: Mar 2008
Posts: 294
Soczkien Offline
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Soczkien  Offline
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Posts: 294
Poland
1.15.4 IS WITH CLICKABLE COCKPITS - no infantry compatible.

#4077748 - 02/12/15 10:09 PM Re: More infantry! [Re: thealx]  
Joined: Dec 2014
Posts: 3,552
CG2015 Offline
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CG2015  Offline
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Joined: Dec 2014
Posts: 3,552
I started a new campaign on blue and teleported over to an enemy helicopter base and their infantry started running toward me from 0.6 km away and started firing at me with everything they had and I got shot down!

#4077923 - 02/13/15 06:47 AM Re: More infantry! [Re: thealx]  
Joined: Dec 2014
Posts: 3,552
CG2015 Offline
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CG2015  Offline
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Posts: 3,552
Hey Comrade!

I think that little green soldier is shooting at us!


#4078084 - 02/13/15 02:59 PM Re: More infantry! [Re: thealx]  
Joined: May 2012
Posts: 112
SimonAlonso Offline
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SimonAlonso  Offline
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Posts: 112
spain
This mod crash in my computer after several minutes.
I have 1152fix5 instaled.
When I start cohokum with the proper gwut1152.csv runs good, but not with cohokum_inf with his gwut1152inf.csv.
Any advice please.
Thank you in advance.

#4078161 - 02/13/15 05:13 PM Re: More infantry! [Re: thealx]  
Joined: Dec 2012
Posts: 1,178
thealx Offline
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thealx  Offline
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Posts: 1,178
anything appears in the debug_log.txt file? (after debug_log enabled in eech.ini)?

#4078165 - 02/13/15 05:24 PM Re: More infantry! [Re: thealx]  
Joined: Apr 2001
Posts: 7,325
Stratos Offline
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Stratos  Offline
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Posts: 7,325
Amposta, Spain
To me it CTD while loading, it says "Current Player Profile is Corrupted". Any idea?


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4078181 - 02/13/15 05:54 PM Re: More infantry! [Re: thealx]  
Joined: Mar 2008
Posts: 294
Soczkien Offline
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Soczkien  Offline
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Posts: 294
Poland
delete playersv.bin

#4078182 - 02/13/15 05:55 PM Re: More infantry! [Re: thealx]  
Joined: Aug 2011
Posts: 808
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....And read first post.

#4078459 - 02/14/15 08:54 AM Re: More infantry! [Re: thealx]  
Joined: Apr 2001
Posts: 7,325
Stratos Offline
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Stratos  Offline
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Posts: 7,325
Amposta, Spain
It works now. Thanks. Now I need to found a keyboard list for the game as long time since I last played.


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4078465 - 02/14/15 09:15 AM Re: More infantry! [Re: thealx]  
Joined: Dec 2012
Posts: 1,178
thealx Offline
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thealx  Offline
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Posts: 1,178
it's in the game folder - eech_keyguide_3.pdf

#4078482 - 02/14/15 10:37 AM Re: More infantry! [Re: thealx]  
Joined: Apr 2001
Posts: 7,325
Stratos Offline
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Stratos  Offline
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Posts: 7,325
Amposta, Spain
Thanks a lot!


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
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