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#4075258 - 02/07/15 07:30 PM Ship depreciation introduced  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
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- Ice  Offline
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Posts: 16,082
Philippines / North East UK
Is this the first time I've noticed it? Has this been in before? Basically, I wanted to go from Point A to Point B but wanted to leave my current ship (Type-7) on Point A. I bought a Sidewinder, upgraded the FSD and installed a fuel scoop, and noted the total cost. Once at Point B, I sold back the FSD and fuel scoop, verified that the prices for the modules were the same, and proceeded to sell the Sidewinder. Brand new cost = 32,000 Cr. and I only got 28,000 Cr. for it when I sold it back. I even refuelled and repaired the ship in case that made a difference.... it didn't. 4,000 Cr. for the trip, basically.

I'm not sure how I feel about this. I do like the idea of things depreciating. A used weapon or FSD or fuel scoop should not be bought back at the same price it was sold at. However, I see that this is not the case for modules but it is the case for ships....

At the moment, I usually "store" my excess cash as module upgrades to my ship. Buy a couple of weapon modules, upgrade the life support systems or some such, and I get the same amount of money as I've put in. Spend 2,000,000 Cr. on upgrades and get 2,000,000 Cr. when I sell those upgrades back. If module depreciation is introduced, things should get more interesting. "Do I really need that module or should I just keep my credits?"


- Ice
#4075303 - 02/07/15 09:31 PM Re: Ship depreciation introduced [Re: - Ice]  
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Security_Device_Enclosed Offline
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Security_Device_Enclosed  Offline
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Victoria
I thought that had been in since pre-release. Buying a ship immediately drops it's value by 10%, don't think it depreciates any further.


This is Bobby Rahal, thanks for playing the trial version of Microsoft's CART Precision Racing
#4075447 - 02/08/15 09:59 AM Re: Ship depreciation introduced [Re: - Ice]  
Joined: Mar 2009
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WynnTTr Offline
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Yeah this has been in before release. Can't remember exactly when, probably late beta/gamma.

Basically to make sure you get the best buyback price, sell your modules first then sell the ship. Although I suspect that the buyback price with all your modules at 100% buyback does get taken into account but I've been too lazy to fully pay attention to it and didn't want to risk losing money trying to confirm this.

#4075501 - 02/08/15 01:44 PM Re: Ship depreciation introduced [Re: - Ice]  
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JohnnyChemo Offline
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JohnnyChemo  Offline
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Buffalo, NY
I read elsewhere that you do lose money by not selling upgraded components separately. I always sell off the bits I've upgraded before I sell a ship now. It may not be necessary, but at least you know what you are getting back, and it's really not much effort.


Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty.
This is known as "bad luck.”
-Robert Heinlein
#4075707 - 02/08/15 10:40 PM Re: Ship depreciation introduced [Re: - Ice]  
Joined: Jun 2005
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- Ice Offline
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- Ice  Offline
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Philippines / North East UK
Ah, sorry. I usually sell my ships as I upgrade and have therefore done countless upgrades. This was the first time I used a ship just to get to one location.


- Ice

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