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#4073187 - 02/03/15 02:58 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Magnum Offline
Lifer
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Lifer

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Nope... I've been asking since the beginning for a toggle key to turn off everything for great screens and videos, guess not important enough. wink

but I am LOVING the new CM.


(Still want a cold war one Battlefront! Been asking for that since Shock Force. wink )

Inline advert (2nd and 3rd post)

#4073237 - 02/03/15 04:22 PM Re: CM The Black Sea... released today... [Re: Tigerwulf]  
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kludger Offline
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Originally Posted By: Tigerwulf
No way to hide the ui unfortunately, unless they have added it. Check the key commands.

Enjoyed playing around with the new weapon systems in the tutorial mission. Love the TOW, got a shot on a tank at the other end of the range smile


Yeah loving the TOW and the Javelin, the presence of ATGMs really reduce the relative safety of armored units even at range compared to the WWII games.

I haven't found a way to turn off the UI for screenshots, but you can at least:
ALT-I turns unit icons off and on
ALT-H turns vehicle hit text off and on

For anyone with a GTX 970 or 980, I found that the nvidia DSR feature (at 3200x1800) really works well to make Black Sea graphics look good.

Last edited by kludger; 02/03/15 04:31 PM.

i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4073250 - 02/03/15 04:58 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Lifer
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Lifer

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be sure to check out the reactive armor. wink

#4073365 - 02/03/15 07:59 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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I've never played any CM games, but this thread has me inspired to check out shock force and black sea.

#4073373 - 02/03/15 08:27 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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xIGuNDoCIx Offline
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Nice shots of an Abrams SEP threading the needle and killing a T90.

"On the way!!!"






"Your smoke won't help you now Ivan!"



#4073374 - 02/03/15 08:28 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Magnum Offline
Lifer
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Lifer

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nice

#4073993 - 02/05/15 05:20 AM Re: CM The Black Sea... released today... [Re: Magnum]  
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xIGuNDoCIx Offline
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Russian MBT learns how sharp the US M982 Excalibur Precision Artillery Round is!








#4074154 - 02/05/15 04:01 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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kludger Offline
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Nice shots!


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4074194 - 02/05/15 05:13 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Lifer
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I would really like some of those graphic mods, especially the explosions and smoke... but trying to get them seems confusing and difficult over at Battlefront.

#4074198 - 02/05/15 05:32 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Originally Posted By: Magnum
I would really like some of those graphic mods, especially the explosions and smoke... but trying to get them seems confusing and difficult over at Battlefront.


The easy way to install the mods is to create a 'Z' directory in your "Data" directory, and then unzip any of the mods into that directory.

Seems to work fine for me so far, here's a screenshot in case it helps:



Some excellent modders already producing great stuff over there on Battlefront thumbsup


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4074199 - 02/05/15 05:40 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Magnum Offline
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Ya, I know how to do it... just can't find working links... too popular. wink

#4074213 - 02/05/15 06:05 PM Re: CM The Black Sea... released today... [Re: kludger]  
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xIGuNDoCIx Offline
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Originally Posted By: kludger
Originally Posted By: Magnum
I would really like some of those graphic mods, especially the explosions and smoke... but trying to get them seems confusing and difficult over at Battlefront.


The easy way to install the mods is to create a 'Z' directory in your "Data" directory, and then unzip any of the mods into that directory.

Seems to work fine for me so far, here's a screenshot in case it helps:



Some excellent modders already producing great stuff over there on Battlefront thumbsup


Yes this is the same way I do it.

#4074216 - 02/05/15 06:07 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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xIGuNDoCIx Offline
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Originally Posted By: Magnum
Ya, I know how to do it... just can't find working links... too popular. wink


Chris over at Battlefront posted that they are working on the CM:BS repository on the website where all the mods will be available just like in their past games. Should be up within the next week or so.

#4074275 - 02/05/15 07:43 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Magnum Offline
Lifer
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Lifer

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copy, thx.

#4074373 - 02/06/15 12:56 AM Re: CM The Black Sea... released today... [Re: Magnum]  
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With the exchange rate, this game is going to cost me over $70 CDN. Would you say it's worth the $70?

#4074510 - 02/06/15 12:57 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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Lifer
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only if your into the series, and like the modern stuff... imo, it's the best so far.

#4074526 - 02/06/15 01:54 PM Re: CM The Black Sea... released today... [Re: Magnum]  
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how does it compare to the Wargame series?

#4074568 - 02/06/15 02:54 PM Re: CM The Black Sea... released today... [Re: Canadair]  
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Originally Posted By: Canadair
how does it compare to the Wargame series?


Completely different games IMO. The easiest analogy would be CM:BS = ARMA and Wargame = Call of Duty. Both good games in their own right, but where CM is more grounded in the "realism" side and WG is more on the "game" side. I personally like both games and play each but for different reasons. I play CM for my tactical/strategic/realisim fix and WG for when I just want a quick in and out game where I can blow stuff up.

#4074704 - 02/06/15 06:34 PM Re: CM The Black Sea... released today... [Re: Robbster]  
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Originally Posted By: Robbster
With the exchange rate, this game is going to cost me over $70 CDN. Would you say it's worth the $70?


I'm already bored with it.

It's a mod for the Combat Mission 2.0 engine, the same that was used with Shock Force many years ago.

If you're accustomed to the smoothness of the IrisZoom game engine you will be severely disappointed. In comparison, Combat Mission is bulky and outdated. They still haven't gotten shadows to work correctly.

There at no logistics in CM, but ballistics and weapon models are more realistic.

Battles are smaller, with larger battle being a nightmare to manage. You give orders at the squad level and cannot give precise group orders.

Edit: I've seen a few very nice AARs for Black Sea, but in every case i feel a sense that the author is playing their own game, a different CMBS than I'm playing. Each AAR has had a fictionalized back story imposed by the author with a narrative suspense, more creative than the game could ever offer.I just don't see it; I don't see how CMBS is any different than any of the other games (mods) that have been released.


Originally Posted By: xIGuNDoCIx
The easiest analogy would be CM:BS = ARMA and Wargame = Call of Duty.


Just curious as to why people think ArmA is realistic. I'd say it's on par with Call of Duty.

That's just my opinion, after 3 deployments to the Middle East.


Last edited by Apocalypse31; 02/06/15 06:46 PM.

Rangers Lead the Way
#4074708 - 02/06/15 06:43 PM Re: CM The Black Sea... released today... [Re: Apocalypse31]  
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Originally Posted By: Apocalypse31


Just curious as to why people think ArmA is realistic. I'd say it's on par with Call of Duty.



Arma provides far more opportunity and scope to apply real world tactics and use of weapons than Call of Duty. Especially with the right mods.

That's the reason people say it's more realistic.

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