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#4047161 - 12/07/14 07:18 PM Re: EECH 1.15.2 update available ***** [Re: thealx]  
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SimonAlonso Offline
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spain
Hello.
One thing that I like a lot of this sim is the playability using keys.
I play this sim since 2000 and I never feel the need of a joistick or something like that.
Others sim haven't this characteristic.
It will be good to disable "ctrl+x, ctrl+q, and windows key" if it is possible, don't you?
Thanks.

#4047167 - 12/07/14 07:33 PM Re: EECH 1.15.2 update available [Re: thealx]  
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not sure, I'm always using Ctrl+X for example. can't say how possible it is to disable Win key, but I'll try.

Last edited by thealx; 12/07/14 07:59 PM.
#4054731 - 12/23/14 12:11 AM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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How do you repair?

Is there a key?

I had a mission where my Comanche was heavily damaged but I was able to flow back to base.

When I got back to the forward base, I left the mission and let the computer land it.

Now about 20 minutes later, I just took a new mission and it's the same Comanche at the same forward base but it's still damaged.

It didn't repair itself after the computer took control and landed.

I am sitting in the cockpit on the landing pad with the rotors turning and the damage showing on my screen bottom left corner but I don't see any repair progress bar.

I tried taking off and then changing the waypoint to the last one and it said mission failed and then I landed at a different landing pad than the one I just took off from.

After landing and the engine coming to a stop, it's still not repairing.

#4054799 - 12/23/14 04:32 AM Re: EECH 1.15.2 update available [Re: thealx]  
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it happens for keysites placed on a large area. repairing zone is 400x400 meters but sometimes landing pads outside of this area. in this case you can try to land on another pad in a different side of keysite, or just roll around. not sure why AI helicopter wasn't repaired, maybe it's another reason. if things goes completely wrong you can use Ctrl+R keys to repair.

#4054804 - 12/23/14 05:01 AM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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Oh it's working now - I slid to a different landing pad since I couldn't take off.

I just attacked an enemy carrier and I could had swore I saw the guns on the carrier shoot down a a couple of the Hellfires I launched at it.

#4054808 - 12/23/14 05:30 AM Re: EECH 1.15.2 update available [Re: thealx]  
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thealx Offline
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it called CIWS. not really effective but looks cool =)

#4055057 - 12/23/14 06:10 PM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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Originally Posted By: thealx
it called CIWS. not really effective but looks cool =)


It does look cool.

Do you think any of CIWS rounds hit any of the Hellfires I launched at it?

#4055080 - 12/23/14 06:46 PM Re: EECH 1.15.2 update available [Re: thealx]  
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game has poor collision calculations, so instead of direct impact shells explosion used for missile damage. these cannons has some chance against one missile, but if you will launch several missiles at once - most of them will get to the target.

#4055085 - 12/23/14 06:50 PM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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Originally Posted By: thealx
game has poor collision calculations, so instead of direct impact shells explosion used for missile damage. these cannons has some chance against one missile, but if you will launch several missiles at once - most of them will get to the target.


HEHE!

I launched all 8 R and 8 L at it.

I bet the enemy were saying: You sank my battleship!

#4055339 - 12/24/14 10:40 AM Re: EECH 1.15.2 update available [Re: thealx]  
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SKIP2008 Offline
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Hello guys, here is the latest 1152 update, it includes enhanced capability to shturm and ataka missiles according to the latest variants in service, i hope you enjoy them and merry christmas:

http://www.filedropper.com/gwut1152

I'm also working on APKWS and UGROZA.

Last edited by SKIP2008; 12/24/14 10:42 AM.
#4055594 - 12/24/14 07:42 PM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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I was flying a MI-28.

Had my air to ground missiles on and my groudn radar on and I was within 5 miles of my target with the target right in front of me at 12 oclock.

Why does it keep saying target outside seeker limit and I can't locked to it?

I was maybe 40 m hovering and nothing between me and the target: no mountains, buildings, treets, etc.

#4055600 - 12/24/14 07:54 PM Re: EECH 1.15.2 update available [Re: thealx]  
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you should hold target in center of the HUD sight before launch.

#4055603 - 12/24/14 08:06 PM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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Originally Posted By: thealx
you should hold target in center of the HUD sight before launch.


OH!

It's different now than before the 1.15.2 update?

#4055614 - 12/24/14 08:35 PM Re: EECH 1.15.2 update available [Re: thealx]  
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no it's the same, but maybe angle value was decreased.

#4055637 - 12/24/14 09:15 PM Re: EECH 1.15.2 update available [Re: CG2015]  
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Powerstomp Offline
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East Coast / USA
Thealx is right. But also take in to account the depth of the road the enemy armor is on.
Most all of the roads are sunken from the surrounding ground. This provides the armor with added protection from the sky.

I can't tell you how many times I've had to turn and travel to align my heading the same direction as the road.
(Where my helo is flying parallel over the road) (rather than approaching road from side)

Sometimes , this is the only way I can get a valid lock to launch ,especially when it's those armored groups traveling down the road.

After flying so high trying to get a lock without success ,I end up doing this maneuver even though I get a little too close for comfort. But always successful.


Powerstomp

#4058172 - 12/31/14 05:33 PM Re: EECH 1.15.2 update available [Re: thealx]  
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SKIP2008 Offline
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Hi, just finished another GWUT update, this time AGM114K updated to K2A variant and another little enhancement to Vikhr missile, now they have much more damage capability, happy new year everyone!

http://www.filedropper.com/gwut1152

#4058189 - 12/31/14 06:09 PM Re: EECH 1.15.2 update available [Re: thealx]  
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thealx Offline
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Hi, Skip. can you fix guidance_type values (right after weapon name) for some missiles in your original GWUT? it will not affect anything right now, but will make your files works properly with further versions:
for 9M120 Ataka-V - change 7 to 5
for 9A4172 Vikhr - 4 to 5

Happy New Year, guys!! loaded-santa

#4058195 - 12/31/14 06:28 PM Re: EECH 1.15.2 update available [Re: thealx]  
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Happy New Year smile

#4058200 - 12/31/14 06:47 PM Re: EECH 1.15.2 update available [Re: thealx]  
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#4060451 - 01/06/15 06:13 PM Re: EECH 1.15.2 update available [Re: thealx]  
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CG2015 Offline
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I was in a Comanche.

There was a KA-52 hovering still over a base about 4 KM from me, directly at 12 oclock in front of me.

I fire a laser hellfire, locked with clear LOS, at it from directly 12 oclock in front of him.

The hellfire heads straight at his cockpit and it looks like a direct head on kill.

NOPE!

It passes the KA-52 exactly parallel to the length of his fuselage, just a foot away from it, into the chaff the KA-52 launched behind it and does no damage to it.

The hellfire should at least explode when it hits the chaff but it flies through it and it keeps going.

The KA-52 is not damaged because it doesn't even flinch or move and it stays at the same hovering position without even changing altitude.

In another campaign, I was flying a KA-52 over water and I fired a VIKHR at a Viper heading my way.

Same as above, 12 oclock, should be direct hit, blah blah blah, the VIKHR does the same thing the hellfire did with the KA-52, through the chaff and keeps going and the Viper was not damaged.

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