#4056540 - 12/27/14 05:06 PM
Re: Ship strategy
[Re: Lancelot]
|
Joined: Nov 2002
Posts: 2,509
Deacon211
Senior Member
|
Senior Member
Joined: Nov 2002
Posts: 2,509
Louisville, KY
|
I started with the Cobra and i still using it without any upgrades, with the exception of a basic fuel scoop. Making money it's coming real slow, and the lack of time to play does not help either.
Is there any tool that show good trading routes from where i am? I'm kind of tired of writing things and paper, and still almost never find something good to trade and earn some good credits.
Also, what kind of system are best to buy upgrades? I never find upgrades that seems to worth the change. Like I just posted, this one really works well for me... http://www.elitetradingtool.co.uk/#Even shows in system trades, which can be surprisingly lucrative. Thanks Deacon for the link, i was looking something that wasn't web based, but i will have to check it out. Meanwhile i'm testing the best trading route, wich sometime helped me but sometime it doesn't, specially when i'm looking for a system that have available an specific item of the commodities market. Hey Lancelot, I'm not sure that I understand about the offline thing. The prices and inventory will change and even Thrudd's is only as good as the last time someone uploaded data to it. Once it goes offline it only gets increasingly inaccurate if I understand how the system works.
|
|
#4056548 - 12/27/14 05:14 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
|
Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
|
The Eagle can take down an Anaconda provided there's about 5 other targets and the Anaconda is left with no shields and maybe 2% hull. Otherwise, you're either going to have a VERY long fight with a big possibility of losing or the Anaconda is just going to slap you around in space and teleport you to a station I've been one-shotted by an Anaconda... at first, my shields went and my ship was rocked to the side. I thought "okay, time to get out of here." Next thing I knew, my canopy glass broke so I was thinking "definitely time to RTB!" but before I can do anything, my ship exploded. One hit. I've taken out a few Anacondas in my Viper but that's with me being patient, waiting for the cops and other bounty hunters to whittle him down. Once his shields are out, I come in with all guns blazing with 3-4 pips on shields (with full capacitor) and the rest on weapons. I also try to stay about 2km or so away which gives me a good field of view --- that way, I can stop firing if I notice any of the other stupid ships straying into my line of fire. The distance also helps as at that range, the Anaconda's weapons aren't very accurate. If he takes interest in me, I throw a chaff bundle out, divert the power from weapons to engines, and get out. He can't chase me so he targets one of the other AI ships instead. I wait for my shields to recharge fully, fill up the capacitor, then come back in. 100K credits! Sweetness! My complaint with the Viper is that the class 1 hardpoints are up top with the class 2s under the fuselage. That means I usually have to keep the enemy low in my view so my gimballed multicannons can track properly. Lots of negative G maneuvers (not that there's G in space) and some cool use of rudders. I'd rather have the class 2s up top as I use them more often and it'll give me a better view of the enemy while in the fight.... might have to wait for the Python for this then. My plan is to eventually have a stable of tricked-out Eagles, Vipers, and Pythons. Maybe a Cobra as well and one or two hauler ships, but definitely going to kit out an explorer ship as well. I'm having lots of fun hunting baddies so I'll be doing this for a while. It's like dogfighting in space, but with the annoying glitches of cops attacking me if I so much as nick their paint.
- Ice
|
|
#4056620 - 12/27/14 09:15 PM
Re: Ship strategy
[Re: - Ice]
|
Joined: Nov 2002
Posts: 2,509
Deacon211
Senior Member
|
Senior Member
Joined: Nov 2002
Posts: 2,509
Louisville, KY
|
My complaint with the Viper is that the class 1 hardpoints are up top with the class 2s under the fuselage. That means I usually have to keep the enemy low in my view so my gimballed multicannons can track properly. Lots of negative G maneuvers (not that there's G in space) and some cool use of rudders. I'd rather have the class 2s up top as I use them more often and it'll give me a better view of the enemy while in the fight.... might have to wait for the Python for this then.
I have the same issue in the Cobra, but I have the cannons up top so I don't waste the more powerful guns on shots when my nose is in lag. On a separate note...why wouldn't there be G in space? Isn't G just the effect of your body wanting to continue in a straight line while the craft is constantly accelerating towards the center of the turning circle? Is this any different than the effect of false gravity induced by a rotating space craft or station? Or am I missing something? I'm having lots of fun hunting baddies so I'll be doing this for a while. It's like dogfighting in space, but with the annoying glitches of cops attacking me if I so much as nick their paint.
Yeah, why the heck is it that the Feds start shooting at you even when you attack a scanned and locally wanted ship? I can never understand half the time why I suddenly become of such interest to the cops, even when I didn't hit them.
|
|
#4056628 - 12/27/14 09:55 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
|
Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
|
Hmm... there might be the sensation of G, but I think the proper term is "inertia"?? Not really much of a space geek, I'm here for the pew-pew and the pretty explosions! The problem with the cops is that there is a bug in that if you attack a wanted pilot, if he is part of the Federation, the Federation ships will attack you as well. If there are two bugs I want squashed it's that and the "scratch my paint and I'll kill you for a 400Cr bounty" bug.
- Ice
|
|
#4056692 - 12/28/14 12:46 AM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jun 2008
Posts: 1,921
kilosierra
Member
|
Member
Joined: Jun 2008
Posts: 1,921
The very north of Germany
|
yup, of course there is G-Forces in-game. Turn Flight-Assist off and you`ll notice it. We don`t have articial gravity or inertia dampers like in Star Trek. As for the ships, today I bought "Solenopsis III", a T6. Don`t know if it was a clever move, but so far I thankfully evaded every interdiction. Outfitted the crate to 13.5 ly jump-range, it`s now worth around 1,500,000 Cr. WAY to go for the Asp. edit: which will hopefully be "Solenopsis IV" and not "Solenospis V and counting..."
Last edited by kilosierra; 12/28/14 12:54 AM.
i7 6700k @ 4,5 GHz GTX1070 Asus Z170 Pro Gamer 16 GB RAM 500 GB Crucial CT500MX200 SSD Toshiba DT01ACA300 HDD Samsung SyncMaster BX2450 LED W10 64
|
|
#4056695 - 12/28/14 12:56 AM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Dec 2000
Posts: 6,968
Jayhawk
Silastic Armorfiend
|
Silastic Armorfiend
Hotshot
Joined: Dec 2000
Posts: 6,968
Docking Bay 94
|
I finally bought my Cobra as some kind of Christmas present to myself (night of 24th to 25th of December). The first thing I did with her was to smash her neatly into the front face of Ackerman Station, right below the docking port. I was on a smuggling run and tried to avoid the scan. What I did not know was that the Cobra refuses to stop when power is reduced (unlike the three other previous ships of mine). Thankfully I had just enough money left to barely pay the insurance money. Which set me back to about 1000 Cr. Sigh. Found a couple of lucrative missions which got me back to a more comfortable 100,000.
Why men throw their lives away attacking an armed Witcher... I'll never know. Something wrong with my face?
|
|
#4056699 - 12/28/14 01:09 AM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jun 2008
Posts: 1,921
kilosierra
Member
|
Member
Joined: Jun 2008
Posts: 1,921
The very north of Germany
|
Welcome to the world of heavier ships.
btw. better thrusters may reduce this effect.
i7 6700k @ 4,5 GHz GTX1070 Asus Z170 Pro Gamer 16 GB RAM 500 GB Crucial CT500MX200 SSD Toshiba DT01ACA300 HDD Samsung SyncMaster BX2450 LED W10 64
|
|
#4056711 - 12/28/14 01:51 AM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Dec 2000
Posts: 6,968
Jayhawk
Silastic Armorfiend
|
Silastic Armorfiend
Hotshot
Joined: Dec 2000
Posts: 6,968
Docking Bay 94
|
Didn't have the time. Misjudged my approach and was kind of expecting this thing to slow down at least as the Adder does. Which it did not. It was like:"...well, this is going well, I'll just slip by...oops, too low, too fast...oh cra..boom!" Yep, gotta get new thrusters, once I've made some more money. And plan my approach more carefully. I'd really like some Millenium-Falcon-like hidden smuggling compartments that can't be scanned.
Last edited by Jayhawk; 12/28/14 01:52 AM.
Why men throw their lives away attacking an armed Witcher... I'll never know. Something wrong with my face?
|
|
#4056837 - 12/28/14 04:02 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Oct 2006
Posts: 166
BigC208
Member
|
Member
Joined: Oct 2006
Posts: 166
Charlotte NC USA
|
Started with Sidewinder online and got killed a few times by people with Beta Buck hardware. While waiting in line to dock took the Solo shortcut and been Solo since then. Bought a Hauler with maxed out cargo, no weapons or shield, when I could afford it. Ditto Cobra then on to ditto Lakon 6. Had the lakon for three missions when I found out what happens when you enter dock without clearance. Back to a Cobra with 38k change. Back to lakon 6 after finding a 180k 30 minute triangle trip. Found out not to fly or trade after 6 beers late at night. Figured I could do without the fuel scoop for more profit and jumped into a system without stations for refueling. That put me back a cool mil. Lakon 6 with 60t of berrylium down the drain. Had to borrow 65k to pay for the insurance and get my Lakon 6 back with 1k for trading. Ah well, lesson learned. Back to the Cobra and ply my triangle. Now I'm back up to two mil and contemplating. Should I get a Lakon 6 again or buy the 1.1 mil fsd to get 20 ly jump range out of the Cobra and go exploring/trading. Anyone here got a 14ly range out of their Lakon 6? Never got better than around 9ly so far. Sticking with the Cobra untill I figure out how to maximize the Lakon 6 range.
5930k@4.5ghz, 32gb ram, gtx1080ti, Samsung 55 inch 4k, Warthog Hotas, MFG Crosswind, VKB Black Mamba, VKB Gunfighter MCE Ultimate, Reverb G2.
|
|
#4056839 - 12/28/14 04:11 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jan 2001
Posts: 8,771
Para_Bellum
Oberkriegkaboomführer
|
Oberkriegkaboomführer
Hotshot
Joined: Jan 2001
Posts: 8,771
Germany
|
The Cobra is an amazing ship. And with decent upgrades it just becomes a dream to fly.
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
|
|
#4056879 - 12/28/14 06:44 PM
Re: Ship strategy
[Re: Para_Bellum]
|
Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
|
Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
|
The Cobra is an amazing ship. And with decent upgrades it just becomes a dream to fly.
Ditto. While I do have a "to buy" list for ships, I'm pretty sure the Cobra Mk.III is the ship that's never going to stay too long catching space dust in a hangar.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
|
|
#4056964 - 12/28/14 11:16 PM
Re: Ship strategy
[Re: BigC208]
|
Joined: Jun 2008
Posts: 1,921
kilosierra
Member
|
Member
Joined: Jun 2008
Posts: 1,921
The very north of Germany
|
Anyone here got a 14ly range out of their Lakon 6? I`m currently at 15,3 ly range laden (22 ly unladen) with a B4 FSD @ 96 tons cargo capacity. Most other stuff is C or D class. Next upgrade will be reinforced alloy, which will bring her down to 14,7 ly. Haven`t found a A4 FSD yet, but I guess it will be around 1,000,000 Cr
i7 6700k @ 4,5 GHz GTX1070 Asus Z170 Pro Gamer 16 GB RAM 500 GB Crucial CT500MX200 SSD Toshiba DT01ACA300 HDD Samsung SyncMaster BX2450 LED W10 64
|
|
#4056973 - 12/28/14 11:50 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Oct 2006
Posts: 166
BigC208
Member
|
Member
Joined: Oct 2006
Posts: 166
Charlotte NC USA
|
I found an FSD uprade that gives my Lakon 6 a 15.3 ly range for 580k. They also sell a 1.6 mil FSD for an 18 ly range. No weapons, shields or discovery scanner. 108t Cargo capacity.
5930k@4.5ghz, 32gb ram, gtx1080ti, Samsung 55 inch 4k, Warthog Hotas, MFG Crosswind, VKB Black Mamba, VKB Gunfighter MCE Ultimate, Reverb G2.
|
|
#4057200 - 12/29/14 03:15 PM
Re: Ship strategy
[Re: - Ice]
|
Joined: Jan 2006
Posts: 9,542
Mr_Blastman
Hotshot
|
Hotshot
Joined: Jan 2006
Posts: 9,542
Atlanta, GA
|
(not that there's G in space)
There are absolutely g-forces in space. You go fast in a straight line and change direction--your body still retains the original vector and changing/reversing it applies a force from another direction thus creating a g-load. That same 9 G sustainable limitation still applies in a spacecraft. Hence why decoupling, changing direction, then initiating engine burn is advantageous in space to traditional arc-based maneuvering. It will reduce the time for vector change thus reducing G exposure. Just because you're in zero/micro gravity doesn't mean you get to dogfight at 100,000 knots and turn on a dime. You'd quickly see your guts splattered all over the cockpit as your epidermal layer was unable to hold everything inside of you.
Last edited by Mr_Blastman; 12/29/14 03:15 PM.
|
|
#4057244 - 12/29/14 04:10 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
|
Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
|
I absolutely see your point, I just meant that they probably aren't called "G". Maybe inertia factor? Isn't "G" short for "gravity"? Then when you are in space, the "g forces" are minimal but the effects you feel would be because of inertia, right?
Again, I'm no space geek but I just felt wrong calling it "pulling Gs" knowing it's a space sim.
- Ice
|
|
#4057331 - 12/29/14 07:25 PM
Re: Ship strategy
[Re: Jayhawk]
|
Joined: Jan 2001
Posts: 1,124
Lancelot
Member
|
Member
Joined: Jan 2001
Posts: 1,124
Buenos Aires, Argentina
|
The term "G" correctly apply to comparing the forces aplied to a "body" with a mass (biological or mechanical) by accelerations with the force exerted by the gravity attraction on the same body with the same mass on earth at sea level (commonly known as weight). It have nothing to do that in space you "don´t have" gravity. It´s a very common and VERY unacurate missconception. . Bottom of the line, "G´s" are a ratio of accelerations. [Acceleration on a body/g] (g=gravity acceleration of earth over a body). Huge discussions went by on Elite and SC forums because of this issue!
Si hay que huir, YO PRIMERO!!!
|
|
#4058849 - 01/02/15 01:26 PM
Re: Ship strategy
[Re: - Ice]
|
Joined: Aug 2012
Posts: 763
WhoCares
Member
|
Member
Joined: Aug 2012
Posts: 763
|
The Eagle can take down an Anaconda provided there's about 5 other targets and the Anaconda is left with no shields and maybe 2% hull. Otherwise, you're either going to have a VERY long fight with a big possibility of losing or the Anaconda is just going to slap you around in space and teleport you to a station I've been one-shotted by an Anaconda... at first, my shields went and my ship was rocked to the side. I thought "okay, time to get out of here." Next thing I knew, my canopy glass broke so I was thinking "definitely time to RTB!" but before I can do anything, my ship exploded. One hit. I've taken out a few Anacondas in my Viper but that's with me being patient, waiting for the cops and other bounty hunters to whittle him down. Once his shields are out, I come in with all guns blazing with 3-4 pips on shields (with full capacitor) and the rest on weapons. I also try to stay about 2km or so away which gives me a good field of view --- that way, I can stop firing if I notice any of the other stupid ships straying into my line of fire. The distance also helps as at that range, the Anaconda's weapons aren't very accurate. If he takes interest in me, I throw a chaff bundle out, divert the power from weapons to engines, and get out. He can't chase me so he targets one of the other AI ships instead. I wait for my shields to recharge fully, fill up the capacitor, then come back in. 100K credits! Sweetness! My complaint with the Viper is that the class 1 hardpoints are up top with the class 2s under the fuselage. That means I usually have to keep the enemy low in my view so my gimballed multicannons can track properly. Lots of negative G maneuvers (not that there's G in space) and some cool use of rudders. I'd rather have the class 2s up top as I use them more often and it'll give me a better view of the enemy while in the fight.... might have to wait for the Python for this then. My plan is to eventually have a stable of tricked-out Eagles, Vipers, and Pythons. Maybe a Cobra as well and one or two hauler ships, but definitely going to kit out an explorer ship as well. I'm having lots of fun hunting baddies so I'll be doing this for a while. It's like dogfighting in space, but with the annoying glitches of cops attacking me if I so much as nick their paint. My "trick" with any bigger ship, Asp and upwards, is to focus on a vital system, power plant or FSD (not sure whether it also works with other systems, at least not with shields or drives). If one of these systems is destroyed, the whole ship blows up, disregarding its hull status. I usually don't attack an Anaconda on my own (except a novice one, or one with particularly bad weapon outfit). But the tactic is still the same, also in a lesser outfit/ship (spent most of the time in a Cobra with 2x F2 gimballed Pulse Laser + 2x gimballed E1 cannon). As Ice said, the purpose of the others is just keeping the shields down and the enemy busy. Sometimes I can stay close in with the power plant selected as target, but usually I fly slashing boom and zoom attack runs and recover my shields at >5km distance. I use the cell bank only in case the shield gets very low. The good thing about this "trick" is that the risk that someone steals your kill is much lower. And even if it does not work out as planned, you can still compete in trying to get the last shot against the hull. Now I am in my "super" Cobra (2x D2 gimballed Beam Laser, 2x E1 gimballed Cannon, A4 shield, trusters, FSD, power plant, A3 power disti, 1x D4 shield cell bank (7 charges), detailed+advanced Scanner, B3 fuel scoop, C1 FSD Interdicor, C0 Kill Warrant Scanner, best "jack-of-all-trades" hull armor; overall worth >10 million, >400k insurance). Energy distribution I usually have at 1/1/4 (Sys/Eng/Wep), but might adjust to 4/2/0 if the shields drop low. The D2 beam lasers alone can whittle down an Anaconda shield in two passes. I can pop Sidewinders in a single long laser shot, Eagles and Vipers I usually don't need the cannons either, and also Cobras I sometimes just kill with those D2 beam lasers. Many Anacondas come with several beam lasers, and even my Cobra can't stay long in their range when they focus on me. In a lesser ship you must be very careful not to become the main target of those, or you face the fate described by Ice => boom and zoom. But with my tactic described above and in the current outfit I managed to make >1 million in a single visit to an Extraction Site, 5 or more Anacondas and plenty of Cobras and Sideys, so it kinda works With that last experience a kind of ambivalent hint - don't go for the Anaconda just because it's an Anaconda. Some pay >120k, others pay <60k. The latter may seem to be the easier prey (weaker outfit), but then, you can earn the same bounty by killing 3 to 5 Cobras, and that's definatly more in your range than one seemingly weak Anaconda. And with that said, pay attention that you are not fighting an Anaconda that just turned from "Clean" to "Wanted" due to a friendly fire incident - you may spent considerable ammo and risk damage for just a few k credits => check in the "Contacts" that your target is worth the effort!
|
|
|
|