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#4052876 - 12/18/14 08:39 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Sep 2012
Posts: 418
AnKor Offline
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AnKor  Offline
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Joined: Sep 2012
Posts: 418
Russia
Slightly unexpected anniversary post smile

A year has passed since my first attempt to mod WOFF graphics: http://simhq.com/forum/ubbthreads.php/topics/3879254
Prior to that I found which settings are needed to enable SSAO in NVidia Inspector, but that attempt to edit shaders.xml was my first real mod for WOFF, even if mostly unsuccessful.

I still clearly remember how I was staying awake till 4 AM for a couple of days, experimenting and drawing charts for math functions in Excel trying to find a good combination of fixed shaders to get more contrast for aircraft lighting. I had very limited understanding of DirectX rendering back then - I did some shader mods for ROF, knew a bit of theory and that's it.

At the same time people were looking for a way to use SweetFX which required DirectX 9 to work and I also hoped that it will improve the lighting. There was a ENB converter which didn't work for CFS3/WOFF and I decided that I could try to make my own, which at least would have allowed SweetFX to work and at best allowed to replace fixed function graphics with real shaders.
It was kind of overly optimistic, given that I had no idea where to start and haven't programmed in C++ for about 10 years (I'm 29 now so it is really a lot! smile ).
Luckily I found a good project to learn from - Morrowind Graphics Extender - which is open source and basically does the same thing - takes DX8 game and enhances it to use DX9 features.

So it took me less than a week to put together a simplest DX9 wrapper and the rest is in this thread. I never expected it to go this far. However inspired by the Red Baron game I wanted to work on a WWI flight sim since I was in school and this project is probably the closest I can get to that dream.

I have plans for new features in the upcoming year, we'll see how it will turn out smile

#4052889 - 12/18/14 09:08 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Always thankful to have someone with your skills willing to provide extra features and enhancements to WOFF!

Wisbing you a very Merry Christmas with health, happinesz, and prosperity in tbe coming years!

Thanks for all you have given us thumbsup


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#4052949 - 12/18/14 11:09 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: Robert_Wiggins]  
Joined: Jan 2008
Posts: 366
BirdDogICT Offline
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BirdDogICT  Offline
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Joined: Jan 2008
Posts: 366
Originally Posted By: Robert_Wiggins
Always thankful to have someone with your skills willing to provide extra features and enhancements to WOFF!

Wisbing you a very Merry Christmas with health, happinesz, and prosperity in tbe coming years!

Thanks for all you have given us thumbsup

+1


There are no accidents and no fatal flaws in the machines; there are only pilots with the wrong stuff.

— Tom Wolfe, The Right Stuff,1979.
#4052982 - 12/19/14 12:13 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

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Joined: Mar 2003
Posts: 8,138
Thank you sincerely Ankor for your perseverance and time to take WOFF to a new level of immersion. We always wanted and dreamed to have lighting to get closer to our goal of a WW1 airwar to surpass Red Baron and many other flight sims, and you have certainly helped greatly to make it happen.

I'm looking very much forward to seeing what can be achieved. Thanks and Happy Christmas to you and yours.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4052989 - 12/19/14 12:25 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Mar 2006
Posts: 2,454
MajorMagee Offline
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MajorMagee  Offline
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Joined: Mar 2006
Posts: 2,454
Dayton, OH
salute


Service To The Line,
On The Line,
On Time

US Army Ordnance Corps.
#4052992 - 12/19/14 12:30 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Jun 2014
Posts: 1,595
OldHat Offline
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OldHat  Offline
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Joined: Jun 2014
Posts: 1,595
I am consistently amazed at the scenery in WOFF and how life like it looks....

Great job to all the modders who strive to improve on an excellent game!

#4053042 - 12/19/14 03:12 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2012
Posts: 514
cptroyce Offline
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cptroyce  Offline
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Joined: May 2012
Posts: 514
Much thanks for all your efforts Ankor..your work has taken the already terrific WOFF graphics to a new level!
Can't imagine what else you are working on, but I am certain we are all looking forward to it cheers

#4053073 - 12/19/14 04:37 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Jun 2012
Posts: 220
gecko Offline
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Joined: Jun 2012
Posts: 220
Well you certainly learned quickly! By the time I found out about it you seemed like an expert! Thanks for doing it, it has really done a lot for both CFS3 and WOFF.

As a side note, I hadn't seen that thread with your first work, is it completely obsolete now or would it still add some additional depth to the scenery? I liked how that second comparison pic looked.

#4053324 - 12/19/14 06:33 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: gecko]  
Joined: Sep 2012
Posts: 418
AnKor Offline
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AnKor  Offline
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Joined: Sep 2012
Posts: 418
Russia
Thanks everyone!
And Merry Christmas smile

Originally Posted By: gecko
As a side note, I hadn't seen that thread with your first work, is it completely obsolete now or would it still add some additional depth to the scenery? I liked how that second comparison pic looked.

Those are of course obsolete, they were the first thing I replaced with DX9 shaders. I experimented with making shadows darker during WOFF 2.0 development, but eventually decided against it because some people might not like the change.

#4053412 - 12/19/14 09:13 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
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Panama Red  Offline
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Joined: May 2001
Posts: 1,827
Irmo, SC, USA
"I experimented with making shadows darker during WOFF 2.0 development, but eventually decided against it because some people might not like the change."

Thank you, thank you, thank you that you didn't !!!!!! cheers


CPU = i9 11900K
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Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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